Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision...
I wouldn’t mind an AI using unorthodox strategies, but yeah that’s a good point that fine tuning it to be fun is a big challenge. Speaking of “non-player-like behavior”, I wonder if AI could be used to find multiplayer exploits sooner, though the problem there is you don’t really have much training data besides QA and playtesters before a full release.
Oh that’s really interesting; I hadn’t considered racing games as a genre to benefit from this type of machine learning. I guess I figured there’s not so much to AI there that it’s necessary, at least when we already know the “ideal lap line” for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.
I honestly kind of agree with this. A lot of people see metacritic/opencritic scores and take it at face value. I a lot of people that would just instantly write off a game if it isn’t higher than 80/100.
It’s a useful place to find out if something totally sucks though. That’s how I use it. 60+? Probably good, at least for some audiences. Less than that? Only if you’re already hyped or a fan of whatever thing it’s related to.
Ubisoft has said the recently released Skull and Bones has achieved “record player engagement” since launch, although it has yet to announce how many copies it’s sold or how many players it has.
Are any games using neural networks for better hard AI that doesn't cheat? angielski
Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision...
Grasshopper CEO Suda51 says people ‘care too much’ about Metacritic scores (www.videogameschronicle.com) angielski
I honestly kind of agree with this. A lot of people see metacritic/opencritic scores and take it at face value. I a lot of people that would just instantly write off a game if it isn’t higher than 80/100.
What are some video games that you would show up to a local tournament for? angielski
Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal (insider-gaming.com) angielski
Ubisoft Says Skull and Bones Has 'Record Player Engagement', but Fails to Announce Sales (www.ign.com) angielski
Ubisoft has said the recently released Skull and Bones has achieved “record player engagement” since launch, although it has yet to announce how many copies it’s sold or how many players it has.