Was gonna say it. This perfectly describes the last few Assassins Creed titles. Not bad enough to put them away, but also not good enough to leave any kind of lasting impact.
Yeah, Assassins Creed was cool at first but they just bled that shit to death with too many releases. It’s hard to keep things fresh when you put out like 10 sequels.
Jeszcze używam wyszukiwarki do jednej rzeczy. Nie powiem jakiej, ale od jakiegoś czasu tylko Marginalia jest pod tym względem użyteczna. Google każe mi rozwiązywać reCaptcha, a nie chcę im szkolić AI klikając w obrazki.
I’ve been frustrated with these Japanese games lately like FF and Yakuza because of the graphics. Japan likes to use an anime style on their character models, which I personally don’t think looks good but whatever. The issue I have is that you walk around in a yakuza or FF or resident evil game and half the characters and NPCs look very realistic and like real people, and the main characters and some NPCs look like anime characters, different bone structure and art style. It’s distracting. I frankly think you stick to anime style or realistic modern style, you can’t just swap between the styles at will within the one game.
Does final fantasy still have invisible enemies that just attack you and put you into battle mode? Cause I found that outdated and stopped playing the games, im done with turn based but especially done with games where you can’t even see the enemy till they just battle you
I had to stop when the villians were monologuing right in the middle of a fight scene, in the most cliched way possible. And this was after some mid gameplay, with a clearly telegraphed rugpull plot point that seemed like it was going to be the centerpiece of the whole story.
I think I know what fight you’re talking about, and I understand why some persons would back out of the game at that point.
In general, if one finishes the first playthrough, they’ll get the first ending. This left me with questions so I played it again, and this time you get the game from Android 9S’ perspective. Each playthrough is shorter, and the goal is to get endings A, B, and C. Which makes for a remarkable, unforgettable game. Definitely have to get through the cliches and some of the common JRPG tropes, but the whole experience greatly outweighed those problems such that I could look past them.
Assassin’s Creed Odyssey apparently, according to reddit a few years ago, was looked at as being shitty I guess? Not the best one?
It’s the only one I played, and I played it 3 times with ~240 hours. Kassandra is my favorite character ever, in any video game. I loved the world, its beauty, the ships and sea, and shooting arrows through rocks as a demo god.
Odyssey was really good in a vacuum. Ive heard it described best as that it was a good action RPG set in Greece, but not a good Assassins Creed game. The main issue being that stealth was usually a huge focus in previous titles, but this one seemed to favor general combat and didnt even have the signature wrist blade until the DLC. Also a bunch of the story seemed to return pieces of previous lore, some setup in just the previous game that came out a year prior. Overall though I did enjoy the game!
Yeah I think you’re right with it being good in a vacuum. That makes complete sense because it was different than the other games.
I have panic disorder, so most games with combat overwhelm me as I’m just constantly afraid. I never got that with this game. Just give me a bow so i can stand hella far away and clear the area before entering it. Thats how I did stealth. I’d take an hour slowly picking off everyone from the fort. Plus, it was really beautiful and emersive. Exploring the map was super fun.
I suppose Resident Evil 8? The scares weren’t very scary, the exploration was all very fake, and the bosses all showed up for attendance. It definitely functioned, but it didn’t impress in the way previous entries did. It wasn’t frustratingly bad like 5, nor was it interestingly bad like 6. It just felt like a lesser version of what they’ve given me before, somewhere between 4 and 7.
My hill to die on is that RE7 and 8 should have been a new IP. I think both the Winters’ story and the overall Resident Evil plot would have stood stronger on their own and forcing them together in such a contrived way dilutes both of them.
I was going to say outer worlds as well (outer WILDS is a fantastic game IMO) the game was entirely competent, just unimpressive in every way. Except Pavarti, she is a precocious sugar dumpling and must be protected at all costs.
Actual conversation had with my wife, who was watching me play near the end:
“That chick is cute. I bet her romance is adorable!”
“She’s aromantic and asexual, you can’t romance her.”
“I bet her quest line is fun”
“Nope. It’s a really boring fetch quest where you set her up on a date with some bland woman old enough to be her mother. She is also very obviously sexually and romantically attracted to this woman.”
“…huh.”
I love Parvati but Drinking Sapphire Wine is a terrible quest.
I thought The Outer Worlds was violently mediocre, and yeah, its really long uninteresting fetch quest, but:
Parvati says she’s not interested in physical affection, but I don’t recall her ever saying she was aromantic. The closest thing I remember is that she feels like she’s better at dealing with machines than people, which definitely doesn’t mean the same thing.
I also don’t recall her ever saying anything sexual about Junlei?
how old does this woman look to you that you think she could have a 28 year old daughter?
The quest was nothing new sure, but the reason I’m doing the quest? I want her to have the best dam date ever. I just wanted to see her happy and help her get ready for her date. Not sure what they were talking about with her being aromatic, don’t remember that. And about the age thing? not sure what they meant by that either, she looks the same age as Pavarti to me.
Pretty much every korean MMORPG released from 2006-2014, as they were desperately trying to be “World of Warcraft, but better”. Perfect World, Aion, ArcheAge, 4story, Granado Espada, etc etc etc, even when you have the better experience of playing on a private server with significantly less P2W (as in, nearly everyone gets most of the shop for free)
To me, personally, ArcheAge would be the best fit for “dead medium quality”. It boasts naval combat, which is meh; player run trade caravans, which probably only worked as intended in the first 2 months after launch; limits on gathering and crafting, which just forces free players to buy premium; graphics are the generic korean mmo variety, pretty but almost impossible to distinguish between games; music, enemies, dungeons and most gear exist
Eh, debatable. I’ve played it for roughly 2 years (2004-6) on private servers and even then I knew it wasn’t “the best” or “incredible” by any means, but it was light years ahead of Tibia (which was my first taste of MMORPGs, back when the starter island was a mess with too many players and not enough rats in the sewers for people to kill and level up) in every regard. Even with higher rates and an incredible teenage patience for braindead repetition, the grind got old really damn fast, not to mention that the game penalized fucking around (no stat resets, only on the 99 rebirth) and fucking up (1% xp penalty on death hit harder and harder the higher your level).
Played for a long time on EuphRO server (3x/3x/2x), my highest level character was 75 or something close to that. I think I gave up playing altogether around the time I got a super novice to level 50 on a different, higher rate server
I am biased because RO changed my life. I played on a 2x/2x server with like 3k people and it was incredible. I met so many awesome people to braindead farm with and WoE was so fun, I didn’t have a lot of close friends in real life but I had some incredible people in RO. Also as a young bi furry bitch Moonie gave me very confusing feelings. I might not be here today if not for RO, so I have some opinions on RO hahaha
Quick edit: I played from when it came out here until when it became F2P and I disagreed with that choice. I hate MTX shit.
I know lots of people hate it but taken in isolation it's okay. I found its aesthetics charming and its pace generally pretty chill. It wasn't good but it wasn't terrible. Low medium perhaps but I have comfortable memories of listening to an audiobook whilst playing it.
Kings quest 8. Universally panned as a “bad Kings quest game” and I agree, It’s a terrible entry to the kings quest series. But when you look at this quirky adventure game from a modern perspective you can see it was really ahead of it’s time. It has an unmatched vibe and atmosphere.
Which is funny since I’ve played all three of those for the first time recently, and FF7 doesn’t hold up in comparison to 8 and 9. But I can see at the time how 8 could be seen poorly in comparison to 7 and 9.
Even though Greedfall is hardly a great game I think it has too much charm to really fit here. I found it too memorable to really be a “mediocre slop” contender.
The developer, Spiders, seem to be experts at creating mediocre games with very small budgets, and again they didn’t quite have the money to take it all the way with greedfall, but they did make more than a mediocre game in my opinion. For me it was memorable enough unlike others mentioned in this thread.
It sells itself on cool aesthetics, but the moment you get past that you realise it’s just a very, very generic open world shooter with incredibly bland and boring shooting layered over an impressively faithful recreation of Shinjuku. And even the aesthetics wear thin very quickly, being largely just a whole lot of “Hey I know that anime” level stuff cribbed from Japanese culture. The game is mostly just running around a map collecting stuff.
I mean, that’s exactly what makes it so “mid” to my mind. It’s not an atrocious disaster like Gollum. It’s not appalling bad, or even moderately bad. It’s just mid. The shooting isn’t dreadful, just dull. The map, the movement, the exploration… None of it is exactly bad, but none of it left any kind of impression on me. Like you said, it scratches that “running around and collecting stuff” itch, the numbers go up, you unlock new powers, etc. But it all just kind of passes straight through you and at the end you’re left with “Well, that sure did kill a few hours.”
Horizon: Zero Dawn suffers from all the usual modern open world hallmarks, the map littered with things to collect, the towers, the grinding to level up abilities, etc, etc. But the story is an absolute banger, and even a lot of the random collectible junk is full of little moments of deeply moving storytelling. I remember collecting every single one of the vantage points because I absolutely needed to hear all of the short story you unlock by doing it. It has zero relevance to the plot, but it’s just a great piece of writing. In comparison Ghost Wire is just, sort of… There.
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