Fiddling with the script engine can lead to unexpected results.
I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)
As a programmer you should know that wonky single-purpose software like a game engine may react chaotically to state changes. I wishlisted the game though.
I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)
They could be using player character state as a proxy for player skill.
A player who successfully navigated earlier changes with such competence that they have an excess of health items might appreciate a more challenging final boss.
This is me with SHMUPS. Oh, sure, I can find databases of the ones that were popular, but in the early to late 2000s there were so many PC SHMUPS with mouse controls that came on demo CDs or you could get from the front page of any demo shareware website…
Now all forgotten.
Some of them I used to play a lot and want to play again, but can’t for the life of me find back.
There was this game I swear was called Solaris but was not able to find. The whole thing is a model of a star system with a couple dozens of oddly-named planets and you need to “shoot units” at the planets you want to conquer. You basically have to estimate how many units you need to take it over or something.
I’ll probably never be able to find it cause I can’t even describe it so well haha
That’s what sprang to mind for me as well. There’s another version somewhere with viruses/bacteria where you’re in a petri dish and can find/modify your dna for better traits in certain multiplying/attack/defending strengths.
I remember a top down game from the late '80s or very early '90s where you drive a car along a highway and try to defend yourself against other cars using different weapons and tire-slashing spikes mounted to your wheels.
You’d start inside a semi-truck, drive out of it backwards, and at the end of the level, the truck would re-appear and you have to drive into it again.
Yeah this one was easy. I even forgot about the trucks (probably because they weren’t there in ‘Super Spy Hunter’, which started as a clone before having been released as a sequel).
It took me FOREVER to find, but I was determined to find my old games. I assumed they were Sega Master System games, so I started watching videos like “best master system games” and such.
Then when I finally came across them, the memories all came rushing back like it was the 80s again! It’s so frustrating but when you finally find it, it’s such a good feeling.
I can’t remember if it was C-64 or DOS, but there was a sidescroll game where your character was on a quest in a forest where there were tree houses. They were called the “Grund” or something. Can’t find it anywhere.
Edit: I may have found it: “Below The Root” Gotta see if I can find it abandonware somewhere and try it again.
3d third person shooter with a female protagonist. Late 90 or early 2000s. Think something like Tomb Raider, but I am pretty sure it was not Tomb Raider. I don’t remember much, aside from the tutorial level being in some kind of Portal chamber / Aperture Science like sterile tiled floor and walls with various lights. If I remember correctly, the first real level was in an old big multi store warehouse or club house.
After having looked for this game for two decades and asked here, I realized perhaps I should ask ChatGPT. I gave it the same description and it came up with Oni (2001). And I am pretty sure that’s it!
Yep, I have one of those. A side-scrolling scifi shooter for C64 from probably late 80s that I just remember a general vibe about. Not Nemesis, something where you fly above a sort of city. I have tried to remember its name for more than a decade probably.
One would think that there weren’t that many of them but oh boy.
In fact, once I browsed through all the games in there and didn’t find what I was looking for. It’s so far ago and I was so young that I probably have a very distorted and overly positive view of what the game looked like.
Brave Fencer Musashi for me. Played that game so many times through what I remember as the first boss, then didn’t figure out how to progress when the world opened up
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