Play Myst, that game has so many ways to do this, and no wrong answers.
The idea of her being locked in her passed father’s tower laboratory by the evil step mother who doesn’t know the secrets of the tower, and the player discovers them to help the knight.
I really like the Style Savvy games on Nintendo. I started late with the one on 3DS but planning to get the Switch one eventually. They’re nice and comfy games and since it sounds like you may already have a Nintendo, could be an option.
Funny enough, I just finished playing through Paper Mario 64, and you’ve basically described Peach’s chapters. She’s able to pass on messages by way of using another character as a messenger.
The way the game is structured is there’s a mini Peach chapter in between each main chapter, but I think it would have been intriguing if you never actually got to see Mario’s side of the story and only heard about his adventures from the guards, diary entries, etc. Cool idea for a puzzle game!
In all seriousness, maybe it could be part stealth game, where she breaks out of her confines and sneaks around the dragon’s lair to do various things, only to make it back in time to avoid being found out.
A bit more whimsical, but maybe she’s a Disney princess, and can communicate with birds and such to relay vague messages to her would-be rescuer. She could use the animals to distract or sabotage the dragon’s minions and make the knight’s journey easier.
She could have magical abilities, which you could then take in all sorts of directions.
Here’s an idea: gameplay sort of like Goblin Cleanup, you have various chores you have to do cleaning and arranging the various levels of the tower at night while the dragon is home, and your work has to pass an inspection. Then during the day you are locked in your room, and have some ability to watch a prospective rescuer attempt the dungeon crawl without your direct input. But you can strategically arrange items, enemy spawns, and Dark Souls style hints to try to tip the scales during the chores phase. So kind of like a tower defense game in reverse where you are trying to lose.
This seems like it fits more of a management/strategy type vibe to me.
Maybe you hear news of the 10 greatest knights of the realm coming to save you. But you don’t know what they’re great at and you only have a limited amount of instructions to give them.
You could have the first knight leave hints by telling him to leave marks in specific places. But he might be the best at combat and would be best sent against some of the other monsters guarding the path. You just don’t have the information.
But honestly, I’m not sure if that makes a player feel trapped. They have power to change things. Maybe you steadily take away that power? I’m just not sure how.
Makes me think of the special Silent Hill ending where a dog was in a room pulling all the levers.
I imagine this concept as a rogue-like, the princess (player) loots the dragons stash and chooses power ups for each round and the order they apply (like super auto pets or Noita wands), then tosses them out to the approaching knight.
The dragon then sends goons in waves while the knight fights, getting power ups when the princess decides they need it. Essentially a tower defense game too. Or, with more player agency, the knight could also be controlled by the player, but making it a tower defense makes the player feel trapped as needed
Each Knight drops more loot for the dragons stash, increasing the mix of power ups and empowering the next knight even more.
It’s a bloody road of knights until the princess is rescued, then the player can be the next princess. In a different tower, with a different layout and starting stash.
A game where you play Silvia, a potion crafter who has taken over her uncle’s shop on an island full of adventurers. You get to meet many kinds of people, both adventurers and not, and have a chance at romancing pretty much all of them (at once, if you select the polyamory mode). The art style is adorable (please physically release the cards, devs) and the voice acting is so well done.
Monster Prom
Strictly a slice of life / dating sim about trying to get a date for prom. The cast of characters are very cute, as is the art style. It’s also multiplayer if you’re into that.
Emily is Away
I believe this one is free. It’s a nostalgia blast for those of us who grew up with instant messaging like MSN or AIM. It’s been a while since I played, but I remember it being cute and very interesting.
Fantastic story, voice acting and mechanics. It’s such an odd mix of deck building, crafting and VN romance. Yet it delivered on all fronts with a solid character writing that kept surprising me.
Is everyone posting about Oblivion simply new to it? Seems weird to me that everyone’s so excited about it but it’s probably just because I played it to death the last time it came round.
honestly i’m not surprised. now i look at the old graphics my eyes hurt, even though i remember it looking like the remake, my mind’s eye really had to work overtime on that. makes sense that people were put off by the bright textures with both over and under saturates colours and decided to not play it
bin.pol.social
Aktywne