I don’t have specific games to recommend because there are many of many genres. I’d instead suggest to make trying out cooperative games as an experience for you both. The fun will be in exploring them on your own. Or the frustration. He he.
Split fiction was great fun for my partner and I, the story is mid but gameplay is probably the best action adventure coop I’ve played. It has so much variety to offer.
I do challenges for the fun of doing them, not for the reward.
Dark Souls at level 1 is absolutely worth doing if you’re replaying the game. It’s a lot of fun, and much easier than you’d think during your first time playthrough.
Surprisingly enough, playing Getting Over It 50 times over for the achievement is one of the most fun experiences I’ve ever had. The skill curve is just awesome to experience, my time dropped from 18h all the way down to 10 minutes.
Challenge not worth doing : all achievements on Rayman Legends. The game itself is amazing, but to get the last achievement you need to play daily procedural levels for MONTHS unless you’re a god at the game (and I’m pretty sure the top times are always cheated anyway, so you’re never getting the highest point reward anytime ever)
I didn’t do all the optional bosses in expedition 33. I finished the plot and was so powered up the story bosses didn’t even get a turn. But fighting the billion hp “dodge 13 hits in a row or die” just wasn’t fun for me.
Achievement systems full stop. People who value completion through achievement systems are fucking uncreative persons who need to find a different hobby or reconsider why they enjoy theirs. From a dev standpoint it’s just a way of lazily padding a game.
I’m not talking about completionists of actual game content like collecting all the stars in a Mario game, or catching the 151 pokemon, but moreso the “silver trophy” for killing 2000 grunts or whatever bs achievement ideas they decided to arbitrarily create. You’re diluting the art form.
bin.pol.social
Aktywne