I keep expecting to find some gnarly shit like was in the previous game and I haven’t found it. IDK if it’s just not there to find, or if the shit is even more esoteric than before.
I’m also quite confused by the fan tributes and favorites. Not against it, or anything, I just don’t understand things like why Mr. Tenna is so popular. 🤷♂️
If you’re looking for gnarly shit, I highly suggest playing the weird route. When you start a new chapter 2 save file, backtrack ::: spoiler spoiler when noelle first joins your party. Then try using her ice magic. :::
Chapter 3 doesn’t really have content exclusive to this route, and in chapter 4 it will be obvious what you beed to do.
I agree about Tenna. Most of the fandom’s favourite characters are secret bosses or incredibly obscure and mysterious. If you don’t do a 100% playthrough you don’t get the full story of deltarune, it’s sad.
You can hate me for saying this, but there’s no way Minecraft shouldn’t be on that chart. If this data is right Minecraft Revenue and Usage Statistics (2025), the sales between 2020 and 2023 would be ~100M.
I suspect these are the best selling games which released between 2020 and 2025. For instance, Breath of the Wild has sold about 33 million copies, over 10 million more than Tears of the Kingdom but was released in 2017.
The sentence itself, could be taken either way, but any reasonably intelligent gamer would be able see the list has only games released since 2020 and know which way to take the sentence.
There’s nothing about this that says “Best-Selling Video Games Released Between 2020-2025”.
And, the tagline “Where Data Tells The Story” really means they should be explaining exactly the data they are presenting. Accurate framing is every bit as important as the information… You can’t assume that two people looking at the same piece of information are going to interpret it the same way unless it is properly framed and presented.
Oh, I get it…but my point is not everyone will get it, and the information is inaccurate. Sorry you can’t understand that data presentation isn’t just about gamers…it’s a much larger issue these days… And this is just a really good example of it being handled badly.
Their source is this page on the Video Game Sales Wiki, which does say “The following titles are the best-selling games released in the 2020s, as of 2025.”. That’s how I read the headline, but you’re right, it would have helped if Visual Capitalist had clarified by including that bit of info.
Rhythm Doctor is a good rhythm game. My only real complaint is that it’s short. I would have liked more levels that gradually increased the complexity of newly introduced mechanics. You get a short tutorial and then it’s straight into the frying pan! And some mechanics are only in a single level!
Other than that though… Loved it. Great game. I get the songs stuck in my head a lot!
If you need more, there’re A LOT of custom levels.
You can find them in either rhythm.cafe (better levels overall) or the Steam Workshop integration. (is more shitty).
Oh yeah I know that. I meant as a progression sort of thing. There’s little ramp up to new mechanics most of the time. Sometimes there’s tutorials for new mechanics on the boss levels!
But like I said, I still love the game. It’s just something I noticed.
Spoilers for the actual game!The boss levels don’t introduce mechanics.
Well…except 5-X, but that only adds a cue to say the speed is doubling/halving. Nothing new.
6-X just gives you a heads up about the rhythm being funky.
Congrats. I play a lot of crawl, and have pretty regularly since v0.16 or so. There’s been a lot of changes (there used to be food! Spells made you hungry!) but the core of it remains very good.
At one point I had a win with every species, but they added new ones and removed some since then.
Minotaur Berserker was my first win. Can’t go wrong with screaming and headbutting, I say.
Gargoyle Earth Elementalist was also fun. If you get Shatter online it can delete a lot of stuff outright. You just need another solution for flying stuff and jellies.
I think it’s an Ice spell now, but the one that takes a couple turns and then just kills the nearest creature was amazing. Did the extended endgame with that. Blew up so many pandemonium lords.
I don’t usually do the extended anymore. Hell is, appropriately, unpleasant. Pandemonium isn’t as bad, but there’s always the risk of popping in next to a very bad crowd.
Also the tomb can get fucked.
The ascent with the orb is usually pretty safe, with the occasional heart stopper. I’ve lost at least two dudes on the way up. One gargoyle ate a high damage spell from one of those hell sentinels. Should have blinked or fogged or something. One felid ate a pan lord’s chain lighting that was more than his max health.
I play a lot of crawl, and have pretty regularly since v0.16 or so. There’s been a lot of changes (there used to be food! Spells made you hungry!)
I want to try older versions someday but the lack of QoL features from modern versions is scary. I still remember my Vine Stalker who was sent to Abyss by a elf necromancer with a chaos dagger that I overlooked in logs. I’m SO glad that distortion brands are now marked on screen.
If you get Shatter online it can delete a lot of stuff outright. You just need another solution for flying stuff and jellies.
I never dived too deep into Earth magic but had a powerful ice mage with Permafrost Eruption, destroying entire screen worth of enemies. Then a unique caught me on the Spider’s entrance and I realized too slowly that I need to escape. YASD
I don’t usually do the extended anymore.
I’m curious about extended but I also prefer my runs to be pretty short… I’ll probably manage to get a few big runs to explore Pan and Hells and whatnot but can’t see myself sticking to it. Short and sweet is great!
They’ve really shortened the game. Lair used to be 8 floors. Orc was 5. I think they shortened hell, too.
The qol stuff has generally been pretty solid.
The only change I actively dislike is the opportunity attacks you suffer when moving. I added a “blink the screen yellow when it happens” to my config to alert me, but I just think the mechanic isn’t fun.
Ok, I do kind of miss the yellow wands (heal, haste). And being able to learn Controlled Blink as a spell. That stuff was nice.
While I understand the reason people dislike attacks of opportunity, playing a roguelike without it feels so wrong to me. Melee brutes just can’t do a thing to you when you moving away from them, it’s so… weird!
I randomly downloaded Subnautica when it was free on Epic for a bit and it became one of the best games I’ve ever experienced, it’s equally peaceful and scary and I had a lot of fun exploring the biomes and finding Easter eggs and getting grabbed by big red lol. Sad what happened with the company that made it, I didn’t like subzero as much, hopefully someday I come across another game that hooks me like this game did
I felt like Deltarune was a bit lacklustre compared to Undertale. Even though Undertale had very basic gameplay, it did a good job in implementing that. Deltarune feels too over the place. Undertale had a better story as well. Might just be me though. :ablobcatblink:
Baldur’s Gate 3 was pretty good - aside from the mega-thirsty player-sexual NPCs - but I’m replaying the originals now and enjoying them more. Didn’t play a single other game in this list!
I don’t think Sandy did much game design on Doom though. He was mainly a level designer who came in late in the project to finish the levels started by Tom Hall, who had left id software, and to grind out levels for the third episode. By the time Sandy joined id software, Doom (the engine and game mechanics) was already pretty much the game it was going to be.
I should also say that the maps he made for Doom and Doom 2 are by far my least favorite in the game.
This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you’re just “not into the genre” if you criticise them… yet millions of people play and enjoy the games but dislike those aspects.
Wo Long straight up just lets you turn player invasions off. I would not mind it being an option, personally. I wouldn’t turn it off most of the time, myself, but I am always for more options than less.
I, personally, want it to work like DS2 but without Soul Memory. No level or weapon upgrade limits. You could be fresh out of the tutorial and be invaded by some level 347 dude with the strongest weapons and beefiest armor. It would be awesome.
Valid reason is you want the online features because messages from other players is content. Counterpoint is, pvp is also content. Counterpoint is, people can want one and not the other, and it’s not that complicated to just give people a toggle. Elden Ring is not worse because of its improvement over the DS invasion system.
I like all the online features that aren’t invasions.
Invasions, however, are simply punishing me for reviving. I don’t seek out PvP, which means I don’t have all the techniques they use for cheap crits, I don’t have a PvP focused loadout (I tend to go for slow weapons and I’m usually not all that optimized), etc., etc., so when I get invaded it’s mostly ‘Welp, this run is a loss. Better die somewhere I can get back to.’ I know I’m going to get one-shotted with some OP weapon from someone who fishes out a lagstab, and it’s been that way since Demon’s Souls.
Don’t forget the Nioh series, which adds Diablo/Borderlands style loot and skill trees that unlock weapon skills dependent on weapon type rather than the weapon arts specific to each weapon like in Elden Ring. It also has a cool take on the bloodstain mechanic where instead of seeing how a player died, you can see their gear and summon a copy of them to fight with a chance of them dropping some of their gear.
bin.pol.social
Aktywne