100% 💪😤 I play on the Switch 2, I’ve been loving it. I took a break for a bit so I can vibe with other games for a bit until I can figure out if I should start playing multiplayer or finish my quests with my base.
I enjoy it. It’s a relaxing, peaceful game. I just wish there were more objectives. The idea of just exploring and finding things doesn’t appeal to me all that much. The game has a lot of potential for combat, both in the spaceship and as a FPS, but both of these areas feel like they could be expanded a bit. Overall, I just wish that there were more combat-focused missions after completing the main storyline.
But it’s still pretty good and I enjoy it when I want to relax.
I think this is why it never quite clicked with me. It’s a gorgeous game and it’s really come such a long way, but personally I could use a bit more direction.
I found the combat frustratingly bland, and Hello Games don’t seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don’t think they’ve added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead “approach and shoot at the player until you die” types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
Drag would like Arkham Origins please and thank you. Drag already played Knight and is curious if the rest of the series is good. It’s one of the few games drag 100%ed
Nah, it’s better than that but this statement still holds true for me - after several weeks I’ve seen everything (i.e. the patterns behind everything), and that’s when it got repetitive. All in all it’s a very nice game.
That’s been my problem with it as well. I still do like dusting it off every now and again. It has the best land to space travel transition of any game I’ve ever played.
I have done everything but finding goddamn freighter modules to improve my stolen pirate ship. I cannot find the bastard things anywhere and there’s no mod to give them to me 😡
IIRC you can get them through the derelict freighter missions (which take forever and are kind of boring after the first one), or by blasting NPC freighters if you don’t care about reputation.
For the latter I’ve heard (but wasn’t willing to try myself to confirm) that you can just shoot the external cargo modules off of friendly freighters without them becoming mad and summoning sentinels.
I wouldn’t say it’s suitable for kids - there’s a lot of innuendo and crude visual gags. Mid/late teens probably fine, but it’ll depend on your tolerance.
Yeah? Admittedly I’m calibrated to the 80s version of what “PG-13” meant. What was the most risque bit? Mine is pretty comfortable with non sexual nudity and rude humour, but anything sexually explicit he’s probably not ready.
There’s a couple of raunchy jokes. One implies a fish is a man’s penis, and he orgasms when you slap the fish repeatedly. There’s the cow you milk with a motion that imitates male masturbation. Also a couple of body horror stuff that look like an anus you enter into a fleshy intestine like cavern. Lot’s of sexual innuendo in dialogue jokes. Definitely not a kid’s game. Maybe play it first, it is a short game, and gauge if it is proper for your kid before playing it with them. Since the game is linear and most interactions are not optional. It’s more like teen immature humor.
Some of the humor is quite adult but not explicit. I’d expect a lot of it to go over a kid’s head tbh and they’d probably laugh at the silliness. But you, the adult, know what you’re truly laughing at. And if you’re okay with that then the choice is yours.
202 hours so far, and I recently picked it up again. I really love the worldbuilding with the aliens, and the exploration is very fun. My main gripe is that it’s not very conducive to multiplayer, since you’re constantly on the move with little need to maintain a consistent base. I tried using my friend’s corvette as a main hub but defaulted to my own planetary base after a while.
Finally “done” with World of Warcraft: Legion Remix. The final phase is a complete joke and let down. Blizzard in their generosity added two quests and one new world boss. The speed with which your character gains power is also increased, but there is still no account-wide power-sharing, so you’d still have to grind for dozens of hours on each character if you want to get to the part where you’re completely overpowered.
My sub still runs for three weeks or something, so I might check in here and there, like for the Christmas event, but otherwise no WoW for me for a while.
Now that I’m free, I finally continued with Clair Obscur: Expedition 33, after a two-month break. I stopped near the end of Act 1, just after getting a fourth party member. Now I’m in Act 2, the world has opened up a bit more, so of course I gotta explore everywhere you’re not supposed to go yet, so main story progress has been slow.
The game has some small annoyances, that make you question what the devs where thinking, like the newly added option to give up in combat (so you can restart the fight), but it’s not a straight reset, you go through a jingle and animation, and then the game asks you if you want to retry. Why not just retry immediately. Selecting no boots you to the main menu, but there’s already a separate button for that, so the only reason to give up in a fight is to try again.
Then the save situation is kinda ass. The game only has autosaves, no manual saving, but it’s kinda random at times and even straight up lies to you if it says it’s saving the game. Sometimes when you change something in your inventory the game saves, but not every time. I think the game has some internal timer, so it only creates a new save every X seconds. After a fight the game saves, but it creates two save slots that are the same. Usually not a big deal, but I suspect it overwrites your most recent save in the process (because if you do a bunch of fights back-to-back you don’t have a bunch of double saves). What I’m trying to say is, just let me save manually whenever I want, and let me manage my save slots.
I also wish there were some custom map markers available, so I could mark merchants or secrets I can’t get to (or add a stat counter to the area or something that tells you if you’ve “completed” it).
Too boring for me to enjoy it. I can’t really get into open world sandbox games in general though so that’s more of a personal preference view point than anything.
bin.pol.social
Aktywne