Say goodbye to whatever in-game morals you think you have. CotL is wildly addicting in an amusing way.
You’re pretty much right on the money that the lamb is kind of a “blank slate” for a player self-insert. Freedom of choice (for you, not your followers, ofc) is the name of the game.
When I had noticed that I could sacrifice one of my followers in a skill tree, I figured I might have to sacrifice some of my own morals. It does make me tempted to try to keep as many morals as possible though just for the challenge
I really had fun with it though the city building aspect starts to feel too loading bar heavy. I wish they had a more clever way to disguise that aspect of it.
I always assume it’s because i do so much Halo. Which, i mean, i think is a fair opinion for someone to have. I do post a lot of Halo stuff. Though, i knew one guy who wouldn’t give Halo a try, as he saw it as “Mid-Sci-fi slop”, which is… certainly an opinion. Can’t say it’s one i even come close to being able to agree with.
I feel like Halo could be equated to like “early Federation” from Star Trek (I’m not a Trekkie, but I know some things).
Like how humanity discovers FTL space travel and the rest of the galaxy opens up to them and we meet a technologically superior faction of advanced alien races. That’s probably where the similarities end, but it does paint a slightly hopeful light on humanity’s future, even if it is entirely fiction.
What really should bother us here is that the dead area applies to the farms but not the mills, iirc. It causes farms on the right side to be verifiably more efficient because farmers prefer the left side for pathing.
The whole mill perimeter is usable equally despite the way it looks, ironically enough.
Also farms that far away from the mills bothers me. Hate it when the French? campaigns do that.
It’s wild to think that literally every human being who ever lived—all our history, drama, and breakfast plans—is tucked away in that tiny blue sliver disappearing behind the moon. It’s the ultimate "blue marble" moment, but even surge credit card pre approval more lonely.
I’ve been slowly finishing Xenosaga 3, I think I’m nearing the end. I’ll hold my judgement for when I actually finish it, but I mostly enjoyed the series even if I’m a bit mixed on it.
I saw Haste while scrolling through Steam and decided to try it. I was sold on it from the demo, it looks and sounds really good and the movement is a lot of fun. The full game tho was quite the disappointment. It feels incomplete like a vertical slice, more than a full release.
The main game is composed of different levels, but each of them is structured as a roguelike and you don’t keep items you buy between each level except upgrades you can buy (a la Hades). The items themselves change very little and the stages are fully randomly generated so they get repetitive very quickly. There’s also an endless mode which is more fun to play, as you keep stacking items, but it suffers from the same lack of level design.
Now I’m playing Arknights Endfield and I’m enjoying it. I hate that it’s a gacha, but it’s pretty fun. The combat isn’t the deepest but it’s enjoyable; it kinda reminds me of Xenoblade. The same goes for the base/factory building: it’s a very simple implementation of the system, but it’s fun to set it up. Storywise, the writing isn’t great and the translation is at times of dubious quality, but I wasn’t expecting much.
bin.pol.social
Aktywne