I'm just disappointed in the way Square Enix seems to think turn-based combat is anathema for some reason. The series has abandoned its roots, it just isn't FF to me.
I thought it was a really nice change. They kept the ATB system all the older games had, and it didn’t break between overworld and battle screens constantly, making for a seamless transition between the two.
I tried to like 12, but I found it painfully tedious. I couldn't carefully ration my MP the way I wanted to with gambits, and I don't want to automate the game anyway, I want to actually play it myself. But manual takeover just felt way worse than a normal turn-based system too, the way it grinds the pacing to a halt and takes forever made it apparent that the game isn't designed to be played manually.
I think that is what made that battle system interesting: More focus on delegation over micro management.
The main portion of the battle played outside of the battles themselves and was all about how you essentially “programmed” these workflows for each character to work in harmony together to win battles. You could get in the fray to fix any unintended outcomes of these flows, but was mainly to observe the outcomes and make adjustments.
I was actually very cold to the idea of the gambit system early on because “the game plays itself” sounded like such a cheap style of gameplay.
Later, though, when I got a better sense of what it was trying to accomplish, it made a lot more sense, especially when thinking about the game in the context of sharing the same world as Final Fantasy Tactics.
Tactics is all about troop strategy, simulating that experience of being a military commander. The gambit system in 12, meanwhile, is like taking that concept and moving it down to the ground level, where you have to strategize with your allies before an engagement and then trust that people know what to do in the moment, with the player intervention happening one character at a time being more like real-time improvisation than strategizing.
It's not like Square Enix doesn't know how to make good turn-based games. They've been hitting it out of the park with their smaller budget projects like Bravely Default and Octopath Traveler. So I don't know why they've rejected it for FF, imagine what they could do with a big budget title if they tried.
I joke about how halfway through development, someone at Square Enix must've realized that Bravely Default was actually a good game, and thus too good for the FF name. So instead they had to throw darts at an English dictionary to rebrand it.
16 is absolutely fantastic. I haven’t read any reviews for it so I don’t know what they are saying but I had an absolute blast playing it. Had a smile on my face from beginning to end. Well, I enjoyed it atleast I found the ending very sad.
Because Warner Brothers owns the rights to all DC games right now and nobody at Warner has any idea how to actually produce good video games. The Arkham games were good because they came out before loot boxes and online-only games were a thing. Now if a game doesn’t earn a billion dollars in the first year, the game is considered a failure.
Mr Zaslav, the CEO of WB, the company who owns the rights, doesn’t want WB to be profitable so he can sell it off to a private equity firm and make out like a bandit with his CEO bonus intact
I really like Donkey Kong Country as a kid. Great environments, fun platforming and a timeless soundtrack.
On GBA my most played game became an underated licensed gem: Lord of the Rings: The Third Age. The GBA version is completely separate from the ones on other platforms, but it’s a great turn based strategy game in which you get to command the heroes and other units through all important battles of the original story. Really fun!
I guess Mortal Kombat, Golden Axe, and Streets of Rage on Genesis, and Mario RPG on SNES. Not a lot of games that standout and hold up. There were a lot of games I played on my Genesis, but there were better games in previous gens and afterwards.
Darmowa, dobra, wygodna. Wybierz dwie z trzech. 😈 Możemy Ci postawić Wordpressa u nas na serwerze. domena Twoja, albo pod którąś naszą. Federacja działa w obie strony, RSSy też, dużo zasobów nie zeżre, bo to multisite. Jak będziesz miała, to się dorzucisz do hostingu.
ActivityPub to fundament fedi, wspólny język wszystkich systemów, które go tworzą. Jeśli jakiś system używa ActivityPub lub ma wtyczkę do tego, to można go obserwować na fedi.
Zatem jeśli Ghost ma wtyczkę do ActivityPub, to powoli Ci publikować wpisy tak, że ktoś inny z pleromy, mastodona, lub innego zgodnego serwisu, będzie móc obserwować nowe wpisy na Twojej stronie.
A to tak, to można zawsze - ofc wtedy wtedy to ja muszę ogarnąć cały dizajn i wszystkie fajerwerki. Albo nawet ktoś mi pomoże, OK, ale to wcale nie pomoże mi dać tej samej rady innym i uznać tego za alternatywę. :(
Nie napisałam nigdzie że musi to być “darmowe”. Ale alternatywy powinny być łatwo dostępne. Substack ma już tę ogromną przewagę że ma całe grono ludzi których poznałam dzięki ich pisaninie właśnie tam, są z różnych środowisk, różnych baniek (wiem, ekhm…), a ekosystem Substacka niesamowicie ułatwia odkrywanie treści i komunikację między userami. Jedynym problemem jest właśnie to, że jest scentralizowany, co mówię z żalem. Jest tam teraz masa wartościowych ludzi, tworzą wysokojakościowe teksty, ale boję się, że ktoś kiedyś wyciągnie wtyczkę i wszystko zgaśnie.
Z tego co poczytałam, Ghost jest jakoś podatny na federalizację, choć nie mam nadal pojęcia jak działa i czy może być zdecentralizowany.
Myślę że konieczność wnoszenia jakichś drobnych opłat za serwer czy hosting to nie jest tragedia, jeśli wszystko działa w sposób, który komunikuje użytkownikowi jasno, jakie ma korzyści i jest debil-friendly. Tak jak właśnie założenie konta na Substacku.
Powolutku idziemy właśnie w stronę budowy takiej infrastruktury, jak opisałaś. Zaczynamy od siebie, ale osoby zaufane i chętne na early adopters są więcej niż mile widziane. To one właśnie określą, jak ta infrastruktura ma działać i wyglądać. Inaczej się nie da, jeśli chcemy niehierarchicznie i oddolnie. Zresztą, jeśli nie ma rzeczywistego zapotrzebowania, to nie ma sensu rozwijać tematu.
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