As someone who grew up with New Vegas on PS3 it’s definitely giving me flashbacks lol. I’m at 36 hours playtime and it’s not nearly as bad as I remember NV being but still, it’s a rough issue
Fwiw, I’ve played through almost the entire remaster and only started having issues towards the end, just a bit of typical Bethesda “let the modders fix it” Software save crashes.
I love reading people’s first time experience with these games.
Demon’s Souls was the last of the Souls games I played, and I thought it was hard still. The bosses aren’t as frenetic and complex as later titles, but the levels and the navigation is brutal. I still remember running back in that swamp over and over and over.
I also remember grinding out weapon upgrade materials in a cave for literal hours, because I didn’t see any other way to get enough.
I ain’t seen a swamp yet, oi vey. Unless you mean the lower latria area with the many faced centipede screaming monsters…? I hate swamp levels lol. I’ll face it when it comes though.
The person in latria was a huge pain to navigate for sure. I beat the mining level and giant dragon with minimal issue. Same for the tower knight, phalanx, and armor spider. But getting around some of the levels is super easy to get lost, I agree. I freaking love it though.
I need a pure glassstone? I think? To level up my mace again. The lizard stopped spawning! 😭
I never go in on the “builds” that I keep seeing recommended. Maybe that’ll punish me later, but I love just finding a good weapon and some epic spells and smash n burning my way through the monsters. Elden Ring was the best for that. Dual weild a staff and holy sword, I was unstoppable lol
Plus, that ending was so fire. I’m at the final boss on ng, but started Demon’s Souls lol
It’s way more fun to make up your own build as you go, based on how you want to play anyway. Just be warned that the upgrade materials are really stingy after a certain point, so be a little selective with how many weapons you commit to.
…and you’ll know you’re in this swamp when you find it. Good luck!
Style and aesthetic only go so far. The low poly counts and blurry textures will still drag it down for anyone not already enamoured with legacy 3D graphics.
Pixel art games seem to have much more longevity than early 3D
If you have a Netflix subscription, the app lets you install many games that aren’t looking for microtransactions within.
Most of the Ace Attorney games are on smartphones.
I’ve also been having a lot of fun with Zenless Zone Zero. F2P, combat is based around swapping between a team of three, and making use of parry / dodge frame effects.
I’m a huge fan of Doom Eternal. It really proved what movement shooters are capable of.
Haven’t played Dark Ages yet, and I’m not super eager to play it.
I expected Dark Ages to be a middle ground of 2016 and Eternal, but it seems like they’re straying away from movement shooters with the ”stand and fight” tagline. That’s disappointing, because I feel like there’s so much more to explore with movement shooters. Just look at Ultrakill for example.
I will wait it out a bit. It still seems like a fun game. Next on my play list is Expedition 33.
I didn't want to deal with Glarthir this time so I just flat out refused and he took the matter into his own hands. This includes a big battle axe, to give you an idea.
Managed to steal a lot of money from him without having to actually do anything for him lol
I’m the same, I couldn’t be bothered this time so I told him I wouldn’t help. Didnt know he was gonna do that, I feel guilty now. But I like to role play so hey it’s just more lore for my character
Abiotic Factor, which is a new open world survival game based on a mix of og Half-Life and SCP, so the graphics and models look like they come from the 90s or early 2000s.
Hands of Necromancy (and pretty much all other GZDoom games for that matter) all look like they came right out of 1996 - with the exception of Selaco. That game is actually beautiful.
Going Medieval has a slight pixel/voxel look to it.
There’s also Ultracop, which I think is made by one person and also looks straight out of the 90s. It’s also only like $2 and it’s a decent time waster.
I think a modern port for other systems would do very well, Sony just isn’t interested in reviving the series which does suck. They did HD versions for PS3 which regained some interest in the franchise, but then they just ported the PS2 versions for PS4/PS5…
If we can have those HD versions on Steam, it’d be a huge deal. Right now most people can’t play the game without jumping through hoops. As an aside, you can play the decompiled versions on PC using OpenGOAL.
I played the HD version on a PS3 emulator and honestly didn’t notice that much of a difference from the PS2 game with upscaled resolution.
I think the point of this post, which I agree with, is that the PS2 version that is available via emulators or on the PS store currently is good enough as it is and the series doesn’t need revived at all.
Sort of in the same vein is that I tried playing MGS1 twin snakes which is the gamecube remake of the PS1 game. Maybe it’s nostalgia of the original being my favorite game of all time, but it just didn’t hit the same for me as the original. It’s just about the closest thing to what a modern “remake” would look like, except I guess with the graphics of how the new remastered snake eater game looks instead of the GC graphics.
It sucks that people might skip timeless classics like these because they’re not remastered with updated graphics.
OpenGOAL runs flawlessly ime. For TPL and Jak 2, there are some extra qol settings and some added secrets to mess around with (in Jak 2, you can unlock cheats for invulnerable vehicles throughout the city, real time of day, turbo jetboard, etc). They’re still working on Jak 3, but you could always get PCSX2 for that one. PCSX2 is a fantastic emulator for PS2 games that also works pretty much flawlessly. It’s how I replayed the old Sly games and a bunch of others.
I feel the same. The atmosphere is decidedly less doom-like in my view and I’m a little skeptical of these new gameplay mechanics. Riding flying dragons? I’m also not a fan of the way Marty Stratton handled the situation with Mick Gordon, which has damped my goodwill for the studio. I bought Doom 2016 and Doom Eternal on launch. I will not buy this game until it is bargain bin prices.
Edit used disclaimer incorrectly, should have said something like:
Noteworthy point: I’ve beaten every modern doom on nightmare.
This doom game is such a departure from the doom series that it is just a bad game.
The game can be beaten with a single gun and parry. Every single time I ‘struggled’ it was because I was playing the game to have fun (silly me) and wasn’t spamming shield. Every single encounter ended almost immediately once parry spam was activated.
The final boss literally did not touch me. This game was a really really bad joke.
Edit: I am genuinely convinced there is a fleet of shills portraying this game as good and a lot of old people influencing it. Like, they downgraded the game to a fucking boomer shooter. This game gave me destiny vibes, in that it was a very pretty cake only to find that it was filled with shit.
Edit 2: I forgot the most important part; there isn’t a single difficulty related achievement. I know, because I beat the game on nightmare.
It’s not the souls/weapons that we get at the end, it’s the useless (irl) skill set we honed along the way.
Souls bosses aren’t really rewarding except for the joy one gets from the fight. And if you don’t enjoy that all games give you plenty of room for cheese/overlevel/skip.
Maybe so, yes.
Each person should play how they like, imho.
That is what I mean by souls games giving you a lot of options to chose your player skill progression (gitting gud) intensity (and even end skill level, that it’s why people don’t level up etc).
bin.pol.social
Aktywne