I wish I could get into it as so many says that it is.
The animations they’ve chosen feels like input lag for me and I just can’t get passed it. I expect my character to move forward when I press forward, not half a second afterwards. That together with the horrible keybinds and optimisations when using kbm made me leave ship shortly after reaching the second chapter.
If I could handle playing shooters with a controller it might’ve worked for me even with the slow ass character animations but with both those two negatives I couldn’t get into it at all.
I dunno how well crafting/building games fit what you’re looking for, but I can jump into Valheim and just screw around for hours collecting and making stuff. The world isn’t populated like a grand theft auto, but it’s fun to just explore and mess around/build stuff in!
I’ve played a bunch of Valheim with friends, but I can’t do it by myself. The openness is cool, but I can’t grind, so any kind of survival or crafting game becomes tedious so fast.
It seems like fun when other people do it, but it just doesn’t happen for me. Oh well!
The saints row series is pretty good. It was kind of a GTA knockoff but was much sillier and let you actually keep and upgrade/paint cars. It really lets you make the game yours. In… Number 3 or 4 the player gets movement abilities that make using a car actually slower so that really killed the vibe, but the ridiculousness was higher than ever so it kind of balanced. I’d recommend playing them in order or at least watching YouTube videos because the story is sort of linear.
Someone else said morrowind which really is the ultimate “do whatever you want” game. You’re basically never locked out of anything by not doing the main quest, and nearly every npc is killable, even essential ones (though the game will tell you if you do this so you can reload a save). There’s no vehicles really so I don’t know if that’s the vibe you’re going for, but it really is a blast if you can accept the painfully outdated graphics and mediocre combat system.
Valheim is a survival crafter exploration game that can be surprisingly cozy, and sailing around is fun. Also not the vibe I think you’re looking for but I love it so I shill it when I can.
Cyberpunk is actually a damn decent game now, and the world has SO MUCH crammed into it you can just wander and do whatever activity you run into for ages without getting bored. Even the smallest side story has lore that illustrates a tiny piece of night city and I find that really cool.
I think saints row probably best matches what you’re looking for without being a sequel to a game you already mentioned. Cyberpunk too, probably.
I just recently got Spider-Man on sale and I’ve not once used fast travel except in the tutorial because it’s too much fun swinging around the city. And there’s like 50 types of collectibles/ side missions to do while you’re fucking around.
Also you should definitely try Grand theft Auto v if you had that much fun in San Andreas
Yeah, I said in another reply I didn’t even think of Spiderman, but I actually have been playing the remaster of the first modern one, and I agree fully. It totally matches this vibe and it’s pretty great!
BotW was a great exploration and movement game. I think the things that help are fun transportation methods and a big open world to use them in. So Tony hawk might be a lot of fun to just ride around but the levels are too small for any real exploration. Or daggerfall is a huge open world, but traveling feels pretty tedious. MMOs are kinda fun for this but the leveled regions means some places are very dangerous to move around in without a group or higher levels. Forza 4/5 were a lot of fun for this if you ignore the loot box casino garbage. The last couple Spider-Mans were really good for this & Burnout paradise was a good one too.
I’ve finished BG3 4 times by myself and failed to make it past the first act in a group 5 or 6 times.
Love the game (obviously) but I found it PAINFUL to play in a group. Especially combat, having multiple people making decisions meant it was more waiting and reacting than planning. And planning is my favorite part!
The waiting does get painful lol. On the upside it makes for some fun moments when playing with friends. One of my friends was talking to Astarion, and i got bored and was curious if i could do anything to him while in a cutscene, so i just hurled a Chest at him and accidentally killed him. We ended up rolling back the save just in case but we all thought it was funny to see him cut off the conversation and attack me for that.
Damn, i’ll have to try that next time. I’ve been collecting everything i can and hoarding it so it’d be fun to collect all the chests or something. Do they persist between instances of the camp?
Those comments are all true though, and any game other than Silksong would absolutely have failed unless it got lucky. The only reason Silksong is initially so successful is because of Hollow Knight.
Put off the DLC for so long (4 years now? 5?) that I’d have to relearn a fair bit to get back into it.
I remember being chased by a creature and noping out. I’m not built for horror games and that was a huge shift in tone from the idyllic feeling of the base game. I get that the thing I’m avoiding is basically a sprite with eyes and some music cues designed to feel a little stressful but I don’t know.
IIRC there’s an accessibility option that makes things less dark, so probably less scary. Doubt you’ll get back to the game after so long (even though it’s really worth it!), but it might help other people
They have a mode to turn off the creatures for exactly that reason. I haven’t tried it, but other than the spooky factor the creatures don’t add a ton to the game, so it probably wouldn’t lessen the experience. (There is a small thing, but it’d spoil some story elements if I were to say them here)
I did have reduced frights on and it didn’t work for me. I’ve even read some anecdotes about it being worse than having it off. It doesn’t remove the creatures I think it just makes them walk slower and makes the sounds less jumpy, I think.
spoilerSorry if this spoiler text doesn’t work. The only records left behind by the Nomai were their writings, save for a few pictograms, which left a lot to the imagination. The Owlks did have writing, but it was clear that visual story telling was much more important to their culture so we got to see for ourselves what they went through. Seeing the prisoner at the end would not have hit so hard had we just read about them.
I understand you. The DLC is scary af but not really horror. There is nothing more malign there than the anglerfish i the base game and as you may have noticed this creature chasing you doesn’t even make you die.
I fully understand. But if it helps (without major spoilers), the horror elements are not permanent, and as you learn to progress you learn to work around them and through them.
But yeah, if they’re too deal-breaky upfront, I totally get that. You do spend a lot of time, pun intended, in the dark.
If your heart holds even the tiniest itch for adventure, you’ll probably want to play this game. I don’t game as often anymore, because the older I get, the fewer experiences can really captivate me.
Outer Wilds did. I have a friend who told me he teared up during the end game, without understanding why, and I remember someone on Reddit comparing it to a religious experience.
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