Absolutely yes. It’s timelessly good. I played a bunch of the post-SotN Castlevanias on GBA and such and even with the more advanced systems and everything, none of them hit the same. It’s insane how well they nailed it on their first go.
There really isn’t a remaster, just ports. There’s very little to improve.
I think there may have been some voice re-recordings here or there, but otherwise most versions are pretty much the same. I think the Xbox 360 Live Arcade version is missing some unimportant FMVs and some other minor details, but it’s still completely decent.
It was a secret unlockable in the PSP game Castlevania: The Dracula X Chronicles with an added character and other stuff, but then you have to deal with the PSP emulation or whatever.
I’d suggest either emulating the original or getting it as a PSOne Classic on PlayStation Store unless some other route is more convenient.
I played it for the 1st time, no nostalgia googles and I didn’t really enjoy the back tracking that much (even using the quick travel spots), the way to get the powers (you kinda need to remember where the monsters are) and discovering the secret rooms felt like a chore to me.
The only Castlevania games that I have played to completion have been Dawn of Sorrow and Portrait of Ruin of ruin for DS, and regarding the genre, additionally to that, it would be Metroid Zero Mission, Guacamelee! And I think those are the ones I can remember… And I didn’t feel that way with them.
I did enjoy the OST and the graphics a lot though.
I’ll admit that 100%ing (or rather “100%”ing it - iykyk) it can get pretty tiresome, but I actually found that the backtracking wasn’t too bad because the castle map was so good. For some reason I was able to remember a lot of routes in it, but I couldn’t find my way through the later games for the life of me without checking the map screen every five seconds.
As someone who played later entries first and then went back to SotN, IMO it's a bit rough around the edges in comparison. Still a fantastic game, but I think later games managed to improve on it.
You don’t have to have nostalgia for the game to appreciate how wonderfully crafted and expansive it is. It has one of the best soundtracks of any game, period, and its art is highly detailed and numerous. It has a ton of secrets (including one MAJOR secret) and a couple of extra game modes that enhance the replayability.
I would say the game seems to get better every time I play it. Is that nostalgia or something else? There are a lot of games I played before I had ever seen SOTN, yet I don’t feel the same desire to keep replaying them. I think it’s like a piece of classical music or a great movie. The more you replay it, the more details you come to appreciate. The original Deus Ex is like that for me as well.
It’s an fantastic game, as other have already told you. But I’d like to add that there’s a randomizer for it and this basically adds almost infinite replay value (at least for me!)
Lego Marvel Superheroes is probably one of my favorite Lego games! It’s not without its faults (it kinda bugs me that free play just sticks you back in with pretty much the same cast of characters), but it’s just so much fun to wander around the over world map causing wanton chaos and being a general menace. Plus, I love that the characters generally voice aced by the same people that voice/ play them in live action or other shows, so when Iron Man talks it sounds like Iron Man.
Its my no.1 genre… i have played A LOT of them. People have already hit on the “big three” - hollow knight, super metroid and castlevania SOTN… heres lesser mentioned gems… sure, they’re not as incredible as those 3 genre topping master pieces, but theyre super super good and worth a play.
alwas awakening
tunic*
hyper light drifter*
hob*
Another Metroid 2 Remake (AM2R)
Metroid Dread
castlevania dawn of sorrows/aria of sorrow
axiom verge
metroid prime
castlevania 3
metroid zero mission
SM: ancient chozo**
SM: Ascent**
9 Sols
*yes, there could be called “zelda-likes” instead of metroid vanias, but i always felt those two game designs were kissing cousins… if you like one you might like the other.
** these are romhacks…,very very good ones. You need a rom of super metroid and emulator to play em.
but i always felt those two game designs were kissing cousin
I see them as the same genre. You have this “pushing the map’s frontier” mechanic, along with some power or item progression to enable that. The rest is find-and-seek to connect all those dots. IMO, the only major difference is a side vs top-down perspective.
Its true… i think the fundamental formula is that it makes you an explorer first- turns you loose with a very vague objective and lets you discover… map, traversal, sequence skips, w/e and gives you “clues” while letting you feel empowered to do things in your own order/way/time… thus making you feel clever.
Zeldas, you could say, are more linear, more “adventure” in progression than exploration… but its not black n white and each title has varying degrees of freedom
Its such a huge letdown for me as a massive fan of Hk… but they did so many things that are just… mean. They disrespect the player constantly… tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed ‘flower’ quests by the dozen. Most of the primary content ends up being “just like hollow knight, but worse, and now do 10x more of the worse version.” So its unoriginal AND inferior to the source.
I tried so hard to love it and its nothing but frustration in the end.
I stopped playing it after the credits rolled only for someone to tell me there’s a secret Act 3 if you do some really specific stuff. I don’t really care for games that require guides, especially if they gate a bunch of content behind it, so I never came back to it.
However, I did enjoy the first two acts of Silksong much more than the first game. I was never a big fan of Hollow Knight and considered it among the worst of popular metroidvanias. But Silksong was pretty good outside of the fetch quests. Unlockable alternate move sets was probably my favorite bit
Sorry late reply… yeah i realized a lot of my frustration was trying to play spoiler free… but this game seems to beg for guides/walkthroughs, and i agree w you i really dont like games that feel super dependent on constantly checking a guide not to mention just breaking your immersion n taking you out of the gameplay… but some of the stuff is like “no way im just figuring that out!” Like egregious level of “hidden area behind a hidden area to fight a hidden boss that unlocks a hidden upgrade” level shit. Its one more in a long list of really bummer decisions from this team.
I mean the OG ended with the soul of the protagonist fighting the dead ghost of the antagonist in the afterlife, killing the already dead guy (who you have killed at least 3 times, maybe more already) in the afterlife before a cut to 500 years later and everything is plants.
Yeah, and the remake had all those same elements, plus
Tap for spoilerThe regular story jarringly derailed to bring us a space battle with plot device ghosts at the singularity at the edge of creation, and multiverses or time travel or some shit that undo the most dramatic moment of the whole franchise, IMO
Speaker on ceiling: Anyone detected using an emulator will hear from our legal department for stealing the product we have but refuse to make available for sale.
bin.pol.social
Aktywne