Today’s game is Subnautica. After hearing the news about Krafton i was really disappointed. This was a big game to me when i was younger, and i’ve kind of been trying to figure out how to play this without budging on my morals. The answer seems kind of obvious, but it was hard to pull off for me for some reason.
I haven’t kept up with the news. What’s the issue?
Krafton fired the creators to deny them a million-ish dollar bonus that was promised to them, then made a whole bunch of accusations against the creators to try to shift the blame.
I tried the VR mod a year or two ago and it was pretty good except for the way that the character moves does not compute to the way normal people move, so it was making me suuuper sick. The strafing in particular was bad.
Playing in VR made me realize how poorly pancake mode gives you a sense of scale. Everything is subnautica is absolutely massive. Peepers’ eyes are the size of dinner plates
I replayed Subnautica in VR with the mentioned mod not too long ago. It’s an environment that’s perfect for VR and really puts the scale of things in perspective. I found some of the leviathans were a little janky in their movement sometimes, but they were still quite terrifying.
If you ranked games by revenue, none of these games would be on the list. Candy Crush and Clash of Clans would fire their CEO if their revenue was pathetic as Activision.
Screw a bad launch as long as the Dev delivers in the end and not just pisses off. And they did. It’s one of the greatest games of all times. And I’m gaming daily since pong and pacman.
There are tons of shitty releases that stay shitty but offer micro transactions and 2646 dlcs. CP has one add-on that is also fantastic.
Being an early adopter sucks in this industry. That’s why I waited over a year to play it and had not one single issue in 3 playthroughs.
To be fair, Hogwarts Legacy is a very good game, I started playing yesterday and the atmosphere of the movies is perfectly captured! I did expect a cash grab, but I was totally wrong.
For now there’s nothing of the sort, but I’m only a few hours in. Could it be too good to be true…?
Well, let’s see. It is a AAA game after all…
Edit: No, the game really is fun. 20 hours in, and I must say even if it were only exploring Hogwarts it would be quite worth my time. The music and atmosphere are really neat.
CDPR spent the time fixing CP2077 and then released a killer DLC, putting the entire game on sale a ton along the way. They also listened and reconfigured entirely some of the clunky parts of gameplay/RPG elements.
This has to be one of the worst designed data visualizations I’ve seen in a long time. God knows social media isn’t wanting for shitty dataviz, but this one is particularly awful. It’s an assault on my senses trying to read it.
I guess I shouldn’t be surprised from a company called “visual capitalist”.
Well, I know at least one part of this is pretty out of date. Baldur’s Gate 3 just got confirmed a few weeks ago as having sold over 20M copies. We have so many round numbers here because companies generally only share milestones.
Not just out of date, complete and utter fabrication.
TIL people eat shit from the “visual capitalist” and swallow it whole. I’d bet my right nut this image took 15min of AI “prompt engineering” and 30 of photoshop copy-paste. None of if is remotely reliable.
Its source is a wiki, noted in the bottom right corner. I’ve seen plenty of these numbers reported publicly before. By its very nature, it’s going to lag behind real time.
There were three edits in the past few days. Feel free to look at the diff, but I’m not making a Fandom account to do so. It would stand to reason that it was this list, and those three edits probably account for Palworld’s number being lower in the graphic and why the wiki has two more games on it, if they pulled the data more than a few days ago.
If only there was a pervasive tool nowadays that is famously inaccurate, likes to hallucinate and frequently cites deprecated data… Something artificial that slop content mill producing shitrags like the visual capitalist like to use… I can’t quite put my finger on it…
edit: Fyi, that’s why any writer worth its salt puts dates on their citations and usually citations include urls. Just another piece of the puzzle that when put together screams “visual capitalist is a shitrag low effort content mill and people should not propagate their message”.
Where are you getting the term “visual capitalist”? And why did you learn about this phenomenon today? Misinformation has been rampant for over a decade now.
Hate to say it, but you might be missing out on something you won’t ever be able to experience again afterwards. It’s like with episodic releases of TV shows, half the fun is sitting with friends discussing and overthinking what just happened while you wait for the next episode. Being there too long after community wide revelations, you can’t experience that head space of mystery and surprise again. Deltarune handles the episodic releases very well honestly, I’d understand if it was a series of bad partial releases.
Agreed, as much fun as I’ve had playing the game itself, there’s a lot of fun and magic talking with my kids about it and sharing theories and stuff, watching videos about theories and discoveries, anticipating what will happen next, all that. Then again I’m older, so the wait doesn’t feel as long as I’m sure it does to younger folks
This reminds me I’m on my first ascension run in Nethack… I should go kill Yendor.
Edit: eating green slimes turns you into a green slime and kills you?! You learn new ways to die every time. Anyway, I’ll leave your Stone Soup thread alone now and go cry in a corner.
Pathos Nethack Codec (basically Nethack rewrite for mobile support with some gameplay changes) was my second roguelike, after Pixel Dungeon. I was too stupid to search for guides so I played the game without ever knowing that eating certain corpses is always safe. I just kept dying of starvation.
My favorite start was a wizard, I loved figuring out how to use starting rings and scrolls to my advantage.
Yeah I’ve been playing for decades and still learning new things. Today, for instance, I learned that eating green slimes will melt your skin off and is uncurable.
I liked Pixel Dungeon, but there were some balancing issues deeper in the game that put me off it. That was a long time ago. I never got into Stone Soup because I felt like learning another Rogue/NH like game would be too much of a time investment at this point.
In fact I did, come to think of it, try to learn Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.
I learned that eating green slimes will melt your skin off and is uncurable.
Damn Nethack is something else lol. At some point I tried to play it (not Pathos, the OG) and died to a floating eye that paralyzed me for a few dozen turns or something. Didn’t touch it ever since :D
there were some balancing issues deeper in the game that put me off it.
I’m not the biggest fan of PD personally but I find Shattered Pixel Dungeon (the most popular fork, very active) pretty fun. It was actually the first traditional roguelike I’ve ever beaten (not counting 7DRLs)!
Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.
I tried that one too, and had the same experience! I like its character creator, the complexity, even the inventory system. But… I don’t know, the moment I find a safe base I lose any motivation to play. I’m not a survival girl after all.
I didn’t remember the graphics of Stone Soup to be so tight, though! It looks really good! Maybe I’ll give it a go after all. I’m usually an ASCII purist because I’m masochistic like that, but that looks pretty. :)
If you liked Pixel Dungeon then I highly recommend Shattered Pixel Dungeon! It has become the de facto official version of Pixel Dungeon under the care of Evan, who develops the game as his primary occupation. Evan has radically rebalanced the game and greatly increased its depth and character development, with new classes and subclasses, talent trees, and a vastly improved alchemy system!
It’s pretty complex, especially if you never played another traditional roguelike before. There’s a tutorial which… I’m not fully fond of but it’s good enough. You can see all the controls by pressing ‘?’ at any time, and you can do everything with a mouse only (helpful at first!).
A video might help but keep in mind the game is fairly fast-moving (big updates roughly every half a year) so guides might be a bit outdated.
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