bin.pol.social

PieMePlenty, do games w Day 288 of posting a Daily Screenshot from the games l've been playing
MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Damn. These are all really sick photos. I’ll have to add the UI Removal mod. I think I saw the one you’re talking about while googling if there is a photo mode

PieMePlenty,

Thanks. I just shoot what I see on my travels.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

You have a good eye for photos! They’re awesome

who, do games w Day 290 of posting a Daily Screenshot from the games l've been playing

Do the arena wall features look like a face to anyone else?

slimerancher,
@slimerancher@lemmy.world avatar

It didn’t until you mentioned it, and now I can’t unsee it.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I never stopped to look. But I can see it

lepinkainen, do games w What are some good examples of "Where the fuck do you go" kind of games?

Lego Harry Potter

For fucks sake it was obtuse. I had to use a walkthrough to figure out what to do next multiple times just in the first episode

Soybean, do games w What are some good examples of "Where the fuck do you go" kind of games?

Legend of dragoon

Snailpope, do games w What are some good examples of "Where the fuck do you go" kind of games?

Silent Hill 2 - dropping canned juice in the laundry shoot. Weirdest mechanic I’ve ever seen, nothing pointed to do it, just finding the juice was weird, how was I supposed to know to put it down the laundry shoot of all places. My friend who got me to play it watched me wander around the apartment for like 10 - 15 mins, getting more and more confused and frustrated before telling me what to do.

Denjin,

Chute

Snailpope,

Thank you, my wife wasn’t reading over my shoulder to correct me at that moment.

You_are_dust, do games w What are some good examples of "Where the fuck do you go" kind of games?

Metroidvania games can be pretty good for this sometimes. One that really got me was Bloodstained: Ritual of the Night. You have to get an ability to progress at a certain point that is a random drop from an enemy. Any game that relies on RNG for progression is going to make me go running in circles. I love the game, but did not love that part.

MudMan,

RotN doesn't have any progression requirements that aren't scripted drops, off the top of my head, but I could be wrong about that. What ability are you thinking of?

Dawn and Aria of Sorrow do, but in fairness those are communicated in other scripted drops and are part of the "get the good ending" puzzles.

You_are_dust,

I’m pretty certain it’s an enemy drop I’m thinking of. I think it’s from a fish that allows you to go under water.

MudMan, (edited )

Oh, man, you may be right. I've gone back and forth the Igavanias so much I definitely don't remember which "go underwater" upgrade goes where.

Gonna look it up because it's gonna kill me otherwise.

Okay, yeah, got it. I remember now. They do a weird thing in that one where you have a bad way of moving underwater by using a weapon and you unlock the proper walking underwater thing after. So yes, you do need to kill enemies to get it as a random drop. It's a super high drop rate, though. I think I didn't remember because you have to be fairly unlucky (or be speedrunning and not killing enemies, I suppose) to not get it naturally, but you are correct.

cecilkorik, do games w What are some good examples of "Where the fuck do you go" kind of games?
@cecilkorik@lemmy.ca avatar

I’m gonna have to go super old school on this, because I think gradually games have gotten progressively better about this as the art form advanced. The absolute worst for this that I know of for this has to be “Below The Root” which, despite this point of criticism was a mind-blowingly advanced game for its time, arguably the first real open world CRPG. I have no idea how anyone could’ve legitimately completed the game without either using a guide or playing it over and over for years to learn every possible route of progress. I think the confusing nature of the world was in fact simply because nothing of that scale had ever really been attempted before and there was absolutely no precedent for how to adequately guide players through it.

The world was, for its time, truly immense and sprawling with a multiple screen interiors for most buildings, a full cave system hidden underground, ladders and secret platforms aplenty. You could converse and trade with various NPCs in houses and wandering around on many of the screens. And when I say “screens” you have to keep in mind I’m talking about something this size. That is not a lot of context to work with for navigation.

It’s also full of secrets and hidden things, and like many games of the time you will need to find and use pretty much all of them, in pretty much a specific order, to actually complete the game. I can’t even describe how insane the sequence of events you need to do to actually complete the game is, this guy uses a guide and save states but I think it illustrates the general lack of clear guidance in almost all cases. Combine that with the fact that you “die” easily, your inventory is extremely limited capacity, and did I mention you’re on a time limit? Because the “goal” of the game is to rescue a guy and if you take too long, he dies and you can’t win anymore!

Many naive players (myself included) weren’t even convinced it HAD an ending and just kind of played it endlessly like it was some early version of The Sims.

inferni_advocatvs, do games w What are some good examples of "Where the fuck do you go" kind of games?

Daggerfall

MudMan,

Such a great hangout game. As a kid with a vivid imagination and not enough English understanding to follow the plot I enjoyed my time just roaming around crafting spells and exploring samey dungeons a whole lot.

brsrklf,

I got certainly the most lost I’ve ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that’s supposed to be the exit.

Those are torture.

swagmoney, do games w What are some good examples of "Where the fuck do you go" kind of games?

Halo ce campaign.

crawancon, do games w What are some good examples of "Where the fuck do you go" kind of games?

it looks like I get to be the one that mentions:

ET on Atari2600

Rhynoplaz,

Obviously, you go home.

Emil_Zatopek1982, do games w What are some good examples of "Where the fuck do you go" kind of games?

I am playing Dark Light at the moment and I don’t know where to fuck should I go?

Ulrich, do gaming w I’m in dire need of a new monitor but, it seems, it is harder to find a good one than I thought.
@Ulrich@feddit.org avatar

Q-OLED and kind of fell in love. Was ready to purchase one until, I was not. I found out it’s not a good match for productivity usage due to burn-in issue

This is an old view carrying over from old monitors. It wasn’t much of an issue before and definitely isn’t now. People have been trying to intentionally burn in OLED monitors to show how difficult it is. Like, leaving it on the same bright image on full brightness 24/7 and it takes months to generate any sort of noticeable burn-in.

unknown1234_5, do games w What are some good examples of "Where the fuck do you go" kind of games?

every Metroid or Castlevania game, to the point metroidvania is a genre.

spankmonkey, do games w What are some good examples of "Where the fuck do you go" kind of games?
@spankmonkey@lemmy.world avatar

Hard to recall them since I tend to drop them when I get stuck. If I look up a hint and find out it is something that never had any previous hints to figure out I also drop the game because nothing is more frustrating than guesswork.

octobob, do games w Oblivion Remastered - Bugs, Glitches, and Fixes

Brother Jauffre and Martin were following me on horseback to cloud ruler temple.

Jauffre’s head texture stretched about 20 feet out from his body haha

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