bin.pol.social

MurrayL, do gaming w Konamis return to the gaming industry is going well

Horror games make bank. It’s one of the few commonalities between indie and AAA.

I don’t understand the appeal personally, but the genre prints money.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Oh I’m glad Silent Hill is back.

But horror isn’t CoD. I will never be that big. But Konami thinks it can be, and will either sacrifice the quality of the games in order to appeal to a wider audience, or keep the games as scary as they are, and fail to meet their own unrealistic expectations.

The scariness of the games is an additional complication that AAA publishers don’t seem to get.

A bad Call of Duty still lets you click heads and scream slurs in a match lobby.

But make a horror game that isn’t scary? Or even the wrong amount, or type of scary? Complete failure.

If you target hardcore horror fans, your game has to be good enough to scare them, and you’ll never be able to sell to everyone. And if you can’t scare the hardcore fans, you need to be interesting enough for the casual fans to buy in. Getting both is near impossible, which is why indies do so well in the genre. It’s REALLY hard to make horror for everyone. Usually, a horror game interests only a subset of gamers.

And when you have a franchise, every new game needs to figure out how to scare people who have played the previous games. Or else interest them in other ways.

Horror is really easy to overplay. If your game is too long, the scares stop working because the player gets used to them. If sequels just do the same thing as the last game, entire games can stop being effective. And once you start trying to reinvent things every game, they can end up losing their identity (see RE5 and 6).

Doing this every 12 months? Just no.

Resident Evil is an excellent example. Capcom has tried and failed to increase release frequency, but titles that actually sell are about two or three years apart no matter what they seem to do. And that is WITH their new formula of using two completely different styles to reduce the sameness of the titles.

If Konami wants to release more games, they should tap their other IPs, not oversaturate the already crowded horror genre even more.

Katana314,

I feel like another option for horror is to spam the effort. Literally have 5 to 10 studios all making horror games, with a fraction of the budget. One of the big successes in horror is that some of the best ones were made with large restrictions on technology, effects, budget, etc. If you search the “Survival horror” tag on Steam, there’s a pretty large wash of games succeeding in the space now.

You could also note how many “horror-focused” Resident Evil games go through some form of reset where you lose your buildup of equipment, or change pace. They recognize that the genre isn’t well-suited for a constant escalation of power until you fight god, the way JRPGs do. Thus, people who enjoy those games are more likely to munch through them like doritos. Many streamers even have nights where they will buy some half-dozen of the games on Steam and just keep going through them.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Yes.

As I mentiomed, this is why indies are succeeding in the genre. Each individual game only needs to be enjoyed by a small number in order to succeed.

But that approach doesn’t necessarily scale. Konami thinks it does.

tomalley8342, do games w I added new config options called "outline" and "Shadows" for my action roguelite game

すこれ is pronounced su-ko-re, すこあ or スコア (su-ko-a) would probably be closer to what you want if you want the word “score”.

SketBR,

Thanks, I had taken an English word and replaced it with Japanese characters, and I didn’t know because I’m Brazilian. But I’m always learning Japanese since I live here. Thank you for correcting me

zikzak025,

Jisho.org is a fairly helpful site for finding words like that. Sometimes you have to scroll a bit to find the “loanword” version of a term, but it helps with showing different nuances of translated words when looking them up.

Unfortunately I think it’s EN-JP only, but helpful if you know the English word you want.

jisho.org/word/スコア

isyasad,
@isyasad@lemmy.world avatar

“timer” should also be タイマー rather than ちめる (chimeru) though classic Japanese games like Super Mario would just say “TIME” in English.

whelk, do gaming w After playing DCSS for two years I finally beat it
@whelk@retrolemmy.com avatar

Well done, my only win was years ago with a Gargoyle Fighter of the Shining One, went all in on shield blocking and armor, no evade. I was told this is a terrible strategy but I don’t know, it’s my only win in many years of playing so it can’t be that bad.

God powers are a lot of fun. It does take a minute to get past the piety hoarding mindset but hey, if you don’t use your powers when they’re useful then you’re more likely to die, and dead means zero piety

catfeeder,

I ran most of the game with a ring of evasion on, and my stats show that I dodged almost 3000 points of damage, so I’d say getting some EV is optimal even for dwarves and gargoyles with their low dodging apt.

With that said, in crawl clever play can mitigate many “sub-optimal” decisions and builds which I really love! I’m 100% sure I made several mistakes for this build too. Another roguelike like TOME is much less friendly to sub-optimal builds (at least in my experience).

The main reason I tend to not use gods’ abilities is just that there’s so much you can do in dcss that I sometimes just forget about what I can do. I’m way too fast in my decision making lol

Ephera,

I believe, rings of evasion are generally quite good for tanks, because you can be running around in the clunkiest armor and still get a flat +6 or so to evasion. Same goes for mages and rogues with rings of protection.

But yeah, I’ve also killed so many characters due to hasty decision-making. Just killed an Armataur + Wu Jian run today, because my health was running low and I figured offense is the best defense. I could’ve blinked away no problem. Hell, I could’ve launched a much better offense at practically no cost by using Serpent’s Lash, but nope, just ended up tapping the keys I always tap and hoping for RNGesus to save me.

catfeeder,

I figured offense is the best defense. I could’ve blinked away no problem. Hell, I could’ve launched a much better offense at practically no cost by using Serpent’s Lash, but nope, just ended up tapping the keys I always tap and hoping for RNGesus to save me.

I feel this. Splatted a lot of characters because I didn’t decided to just keep hitting/walking away when the situation requires a much more involved solution. At least I die with lots of consumables in my pocket :)

MonkderVierte, do gaming w After playing DCSS for two years I finally beat it

DCSS = Dungeon Crawl Stone Soup

Ephera,
FuyuhikoDate, do games w I added new config options called "outline" and "Shadows" for my action roguelite game

What’s the name of your game?

According to the screenshots I think the white outline is too bright. Especially on the first screenshot around the cards(?) it looks kinda off

Maybe give it a lil contrast?

Otherwise the best outline option I’ve ever seen was in deadcells, where you could customize it to your personal likings.

And do I see it right that you use three different outline options?

Maybe one for the main char and only one for every enemy but 3 looks a bit too much.

And for somebody who see this screenshots a the first time, a “before / after” screenshots would be nice to give better feedback

SketBR,

Great, instead of using a white outline, use a black outline, that’s what I understood. Thank you for the feedback.

FuyuhikoDate,

Not exactly: Make it less white (maybe a few shades darker) Or give the player themself the option to change the color of their choice (also colorblind friendly)

SketBR,

Thank you, I will change this.

lazycouchpotato, do games w Day 531 of posting a Daily Screenshot from the games I've been playing
@lazycouchpotato@lemmy.world avatar

Never got around to playing Undertale.

On HowLongToBeat I see that completing the main story takes 7 hours, but 100%ing takes 20.

What do the remaining 13 hours comprise of? Is it more dialogue? Collectables? Alternative endings?

pogodem0n,

I played it a few years ago, so I don’t remember if it had an in-game percentage counter.

Without spoiling much: the game has multiple very distinct endings and depending on your playstyle may require multiple playthroughs.

I can say that it is one the best RPGs I have ever played. Nearly every single choice you make has a very noticeable impact on the world.

Anivia,
@Anivia@feddit.org avatar

and depending on your playstyle may require multiple playthroughs

I’m not too deep into undertale, since I only played it casually once, but aren’t there at least 2 endings that would require you to start completely over from the beginning? Meaning it would be literally impossible to get all endings without multiple playthroughs?

pogodem0n,

Yeah, I deliberately wrote it like that trying to be vague. Don’t know if it was a good idea though. 😅

SlurpingPus,

YouTube playthroughs indicate that there are at least four ways to play the game.

orenj,

You could get two endings in one playthrough if you either chose to play a certain way, or had foreknowledge of one of either of the two extreme ending’s requirements.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’d have to guess it’s alternate endings and side content, it’s been a while since i’ve seen a playthrough of the game though so i may be wrong

BreakerSwitch, do games w Day 530 of posting a Daily Screenshot from the games I've been playing

This may go without saying, but if you’re enjoying starbound you’ll probably have more fun with terraria. For years I wanted starbound to be a spiritual successor and generally better game, but it simply isn’t.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I 100% terraria when i was younger (or, well, got all the achievements and beat all the bosses) and it kind of burnt me out on terraria. I have always wanted to do another playthrough but it really took it out of me and i can’t find the motivation to sit down and play through it all again

t3rmit3, (edited ) do gaming w Chirp chirp chirp little chicken - interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit

That is dope as shit. I love both Ace Combat (Shattered Skies especially! Woooo!) and Macross, this is such a cool simpit.

edit: took a look at the WIP pics on Hackaday, very cool.

Absolutely badass!

Nelots, do games w Day 530 of posting a Daily Screenshot from the games I've been playing

i just went and did the tutorial, which i avoid like the plague due to being drained by it.

Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.

Rakqoi,

I think the story is a point where people unfairly criticize the game, personally. After the tutorial dungeon you don’t have to engage with it whatsoever.

The parts where you have to search for relics between each dungeon are meant to encourage exploration and remove the pressure of the story. It’s the game saying “now go do whatever and have fun!” and you make progress toward the story just by playing normally, as you come across settlements belonging to the particular species you need to scan.

If your goal is to speedrun the story and drop the game, then yeah those parts are annoying, but if you want a sandbox game where you are free to do anything you want, then I don’t really understand why people complain so much about those parts of the main story.

Nelots,

Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.

The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.

Rakqoi,

No disagreement with me there, I think the linear dungeons were a poor choice and the game would benefit from a way to track settlements by species.

Personally I dislike boss fights in these sorts of games (the main reason I don’t like Terraria anymore is the focus on bosses, and everything you do is just to prep for the next boss), so that’s likely a big part of why the story doesn’t bother me since I just mostly ignore it or do it passively. But for someone who enjoys the bosses and seeks them out, I can see why it’s more frustrating.

But I completely agree that the tutorial dungeon is the worst. I hate doing it whenever I play vanilla to introduce a friend to the game, and the “skip intro” option on character creation really should skip right to after the dungeon. Or alternatively it could have been designed to be more fun or interesting on repeat playthroughs

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The relics are probably the furthest i’ve ever gotten in the story. I like the settlement portion, but when i get to the story it’s just a slog. If there’s something I absolutely need from it, i just use console commands to skip as much as possible. It’s really the weak point in the game

C4551E, do games w Steam Link for Non-Steam games on Wayland? (Linux)

You can run Moonlight on your Steam Link and stream anything you want. I haven’t used it in awhile, but I remember it being less laggy than streaming through Steam.

poleslav, do games w Anyone want to co op split fiction for a couple hours with a slightly drunk partner?

Joined. I’m down whenever assuming I can get back home in the winter weather lol

TheLeadenSea, do games w Anyone want to co op split fiction for a couple hours with a slightly drunk partner?

70GB?! That would take me all day to download, and my internet isn’t unusually slow.

Flickerby,

Would’ve taken me hours on wifi but I’m hard wired now so it’s just 10 mins or so. It’s a really fun game! Super unique. Totally worth the download. Sorry for your slow internet </3

yermaw,

70GB

10 mins

Take me there!

Flickerby,
subignition,
@subignition@fedia.io avatar

Shining, shimmering, ✨fiber✨

Flickerby,

The funny part is I have shitty ass Comcast lol. Wish I had fiber in my area. Comcast is the only option :'(

subignition,
@subignition@fedia.io avatar

😭

zorro,

Assuming an 8 hour working day that means your Internet is around 20Mbps?

That’s pretty slow imo. IIRC the standard for broadband Internet in the US is 100mbps.

At 100Mbps you should be able to download the game in about an hour and a half.

I don’t know anyone cares, but I was curious about the math sorry

TheLeadenSea,

It’s in theory about 8MB/s, but it gets throttled fast if I try to download anything larger than a few GB

chronicledmonocle, do games w Steam Link for Non-Steam games on Wayland? (Linux)

Are the games launching via xwayland when they’re not working? Are they displaying normally on your desktop monitor, but just not streaming correctly?

jackyrileap, do transport w Affordable Wedding Limousine Transportation in Indianapolis?

When I started planning my event, I didn’t know where to begin — until I found More information on. This platform made everything feel more manageable and inspiring. The site is easy to navigate, with beautiful vendor profiles that include real work examples and helpful descriptions. I quickly found professionals whose style matched my vision, and the communication process was smooth and professional. Instead of feeling overwhelmed by choices, I felt organized and confident. Wezoree truly simplifies event planning and helps you make smart decisions with clarity and peace of mind.

jaykrown, do games w Day 531 of posting a Daily Screenshot from the games I've been playing

Undertale is one of the top games for a hit to the feels.

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