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daggermoon, do games w Rise of the Tomb Raider -SteamDeck

That was a fun game. I really enjoyed that one.

TwoBeeSan, do games w Rise of the Tomb Raider -SteamDeck

Those adventure games are fun. Scratches an itch every once and while.

Attempting wrath of the righteous again. Always dip out at act 2 start. Got bubble buffs working on Linux. Need something all consuming. Hoping it’s the right time.

Don_alForno,

That one is so much more fun once your buffs last all day.

Thorry, (edited ) do games w Rise of the Tomb Raider -SteamDeck

I got a message Necesse got its 1.0 release. I played it about a year ago and it was rough around the edges. So I’m giving it another go this weekend.

anarchyrabbit,

I gave it a run on the ROG ally yesterday. The right trigger is your main button to chop, combat, etc. The only way it worked was to spam the button which was not great. I did some research and seems that with some settings this can be fixed. None the less the game does look cool. Indies are where it’s at!

CodenameDarlen, do games w Rise of the Tomb Raider -SteamDeck

God of War 2018 after playing gow for my whole childhood, it’s interesting

psx_crab, do games w Rise of the Tomb Raider -SteamDeck

Still on Silksong, second run. So far still finding new stuff and alternative path. Dancers is still the best boss design so far.

Broadfern, do games w Rise of the Tomb Raider -SteamDeck
@Broadfern@lemmy.world avatar

Got back into Stardew Valley, this time with ~300 mods and a bunch of expansions and no visible end to the timesink yet.

Nelots, do games w Rise of the Tomb Raider -SteamDeck

Good ol’ modded Terraria with a side of Helldivers 2.

Fire makes me happy.
https://piefedimages.s3.eu-central-003.backblazeb2.com/posts/Fi/EZ/FiEZeWFvQiXP39Q.png

msage,

What mods do you use in Terraria?

Nelots, (edited )

I prefer to use mods that make the game far more difficult, like Fargo’s Masochist mode or the Infernum mode mod. Sometimes I’ll just use vanilla’s Legendary mode if a mod has support for that. I’ll usually pick one of those three and then I’ll sprinkle in a larger compatible mod like The Stars Above along with a ton of QoL mods. I rarely mix more than one or two large mods, as they don’t really tend to play well together generally.

Currently though, I’m playing through an ultra-modded modpack I found recently called “Infernal Eclipse of Ragnarok”, which is very different from what I normally do. It’s a mod made to allow Calamity (plus add-ons like Wrath of the Gods and Catalyst), Thorium, Secrets of the Shadows, & Consolaria to all work work together with Infernum mode. It rebalances bosses and items, adds in new content, and just about anything else you would need to play the mods together without Calamity greatly overshadowing the others in difficulty. Several of these mods add their own version of the thrower class, so they’re all merged into one unified class. And Thorium’s bard & healer classes have new content added for post-thorium content so they can stay relevant too.

Technically I’m playing an add-on to the modpack called “Homeward Ragnarok”, which additionally adds support for Fargo’s Souls and Homeward Journey, but I wouldn’t recommend it over the base modpack. Homeward Journey isn’t really balanced well yet and doesn’t have any Infernum mode boss AI, so they all end up being very easy to kill compared to the rest of the bosses. And the sheer amount of content has made the game lag a ton, where my frames drop to below 40 any time I fight a boss anywhere but space (which I have to do a lot of the time).

Still, it’s been a lot of fun so far. I beat my first superboss, Astrageldon, yesterday after getting my butt handed to me like 30 times in a row. It’s a very well designed boss, and learning its patterns were a lot of fun. I’ve also been making a bit of a trophy platform, where I’m collecting all the relics and trophies and such for each boss.

Cih9HzKSxcZfQ7i.png

msage, (edited )

Wow, this is an amazing post, thank you very much!

I played through Calamity on Revengeance during covid (took me a week to just kill Calamitas?), then tried a Infernum run with and without friends last year, and I got beat hard. I love Terraria so much, was so happy to discover Calamity, as the content added is top notch, but if there’s modpack for even more content, I’ll definitely find some time to try it.

But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.

Nelots,

But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.

I get that completely lol. I’ve definitely fought bosses before that put me in the hundreds. Hell, I remember when Terraria 1.4 first came out with the “for the worthy” secret seed and I tried that out on master mode. I must have died well over 100 times to the brain of cthulhu in that seed, which is crazy because it’s usually one of the easiest bosses imo. For the first time in my life I had to set up a damn vicious mushroom farm because I was shredding through those spawners. And I was playing vanilla! The wall of flesh was equally challenging and annoying to get spawners for. I was using melee, and this was before the huge melee buff that came in 1.4.4.

Funny enough, my current playthrough is a bit easier than it should be thanks to the lag I mentioned. My options are either turn frame skip to subtle, and have my game move at like 66% of it’s normal speed (allowing me to react easier), or set it to on and watch as bosses use insane attacks without warning because the telegraph frames got skipped. Bit unfortunate, but I can’t really experience some bosses fully, and I can’t really do anything about it. That’s the main reason I’d recommend using Infernal Eclipse of Ragnarok over Homeward Ragnarok.

msage,

I will never forget even Yahron, much less Calamitas on Revengeance in 2020. Played ranger. But it literally took me a week of constant battles to beat Calamitas once. (After that, even with post-Calamitas equip and with duping, I still had trouble killing it.)

But Infernum Queen Slime? Lol, we beat it in team only thanks to respawn items. Infernum bosses are on the top level of crack, and I love it so much. Those battles are so much fun, yet so stressful. Also visually stunning.

Never tried any special vanilla seeds. Are they difficult compared to Infernum? Or if you once start owning Infernum, vanilla is a piece of cake?

Playing with lag sounds awful, and it’s sad it prevents the true experience. So thank you so much for your advice, much appreciated.

Nelots,

For The Worthy and Get Fixed Boi (which is just all the vanilla seeds including FTW combined) are both difficult in a different way from something like Infernum. While Infernum completely reworks boss fights, often feeling like a completely different fight all together, FTW is more like Vanilla+. Like, many of the bosses just attack faster and more often, summoning more minions and doing more damage. At most a boss might get a new attack or two, like skeletron summoning dark casters to shoot at you throughout the fight and the brain of cthulhu flipping you upside-down during its second phase. I should stress though, it’s not easy by any means. Dark casters interrupting your flow during an already sped-up and beefed-up skeletron fight is surprisingly difficult. It’s kinda similar to Infernum mode King Slime, where you need to dodge the slime, crystal, and ninja simultaneously by the third phase (though maybe not quite as hard).

Get Fixed Boi especially is a pretty interesting experience. Unlike most mods, it’s got a kinda anti-QoL vibe, making your life more difficult throughout the entire game rather than just during boss fights. Darkness kills you, bunnies explode, you spawn in the underworld, the entire surface is corrupted with spawn rates cranked up, the dungeon is underground, among other things. I’d recommend giving it a shot at some point.

I know Calamity has support for both seeds. It actually has support for FTW + Rev/Death Mode, and additional content for Legendary mode (i.e. Master + FTW) + Rev/Death. I don’t know if Infernum supports them, but I’d be willing to bet Legendary Death mode would be pretty similar in difficulty to Infernum, though I haven’t tried it myself just yet.

msage,

All those anti-QoL things are just an inconvenience to me. I get it might help with immersion, so I don’t diss them, but most of those things sound like they can be worked around easily, just very time-consumingly. I think I saw some get fixed gameplay, where people died by flying to space? So you just build a space wall and you’re in vanilla with extra steps. And I hate doing the preps.

Way back in the 2012 maybe I collected every vanilla item, and since then I just enjoy fighting bosses. The rest is hard meh. Slapping extra HP is also just lame.

Calamity did everything correctly, specially the post-ML content, and Infernum changed bosses so well that passing them feels like a real achievement.

One of the hardest things in vanilla now is to accept that those bosses are so much more simple, but so are my options.

Cocodapuf,

Wow, terraria looks really different in that screenshot, must have been a huge update…

Nelots,

Oh no that’s not a screenshot of Terraria, that’s actually a photo of me standing next to my computer after I tried running Helldivers.

Cocodapuf,

Hah! Well played.

doppydrop, do games w Rise of the Tomb Raider -SteamDeck

Playing some Curiosity, going to finish it this weekend hopefully

lobut, do games w Rise of the Tomb Raider -SteamDeck

Supposed to do the end game content for Expedition 33 but I’ll probably just be doing rounds of Megabonk.

ISOmorph,
@ISOmorph@feddit.org avatar

Got into Expedition 33 this week. Just got to the point where the huge stuffed puppet learned to swim. Gotta say, I don’t get the hype.

I think they tried to souls-likify a JRPG. But it just feels like combat is one QTE challenge after the other. No other mechanic really matters, at least on normal mode. Also it feels like the main story, which seems fresh and intriguing, barely gets glanced at, while interpersonal relationships get a korean drama level exposition.

I’ll tag along for a little while longer because the voice acting is stellar. The rest is meh IMHO

kmacmartin,

I almost checked out around then too, it gets a lot better in the respects you criticised as well as environment design.

I’d recommend hard mode for combat once your characters feel ready to advance. It isn’t that much harder, and at least the last chunk of the game is way too easy without it.

BoiLudens, do games w Rise of the Tomb Raider -SteamDeck

Only the spookiest games

DamienGramatacus,

I started Pacific Drive today. Does that count?

prole,

Man, I wanted to like that game so bad… I just don’t think it’s for me

DamienGramatacus, (edited )

Totally fair. I saved it for this time of year. Hoping it’s my jam.

Geodad, do gaming w Weekly “What are you playing” Thread || Week of October 19th

Still playing Animal Crossings New Horizons.

BONUS: Got my wife hooked on it.

We finished the fossil collection yesterday.

We are missing oranges and cherries, if anyone can help out.

Oisteink, do games w Once again, looking for PS2 game suggestions!

Devil may cry! And the follow up if you like it

kosanovskiy, do games w Day 464 of posting a Daily Screenshot from the games I've been playing

I am curious. Do you play 1 game each day? Or is it at some point in your life? Because I feel like 1 ga be a day is time consuming and also doesn’t let to dummy grasp the story of the canes. Or at least would be difficult for me.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

When I started this it was at some point in my life. Around the 30 day mark though it just kind of evolved into 1 Game Daily.

I have a really open schedule right now (I’m a college student and only have classes 3 days of the week) so usually my days are pretty relaxed with lots of downtime. Though sometimes things do get a little exhausting such as during midterm seasons. I feel like it kind of shows in my posts during that time

theoriginalcows, do games w The Outer Worlds 2 | Review Thread

They have some really bad writers on their team that focus more on telling players what they want instead of giving them what they want.

NuXCOM_90Percent, (edited )

Having played the original (and most Obsidian games), I can only partially comment (also: Support BDS, fuck Microsoft, Obsidian are probably dead either way regardless of sales…):

I strongly disagree with that. I think a much better statement is that Obsidian… generally doesn’t super care about the overall plot outside of a few major beats (Pillars of Eternity 1 being their really big exception and it arguably being their greatest work as a result).

They instead care about the moment to moment narrative. They want you to CARE about what is happening in the now. Because the main quest? That is mostly a quick journey. What matters is the people and scenarios you meet along the way. And a huge part of that is writing those chains of quests in a way that it feels like your actions Matter.

And when it works? It fucking WORKS. You really feel like you are part of a living and breathing world in a way that few studios can even hope to manage. Like, yes, the world is ending, but life still moves on and you become deeply invested in this family that refuses to give up and die… even though they probably will. It is very reminiscent of how RGG does the Yakuza/LAD games.

And… like the LADs… it also can mean that you just don’t actually care about what the giant bad vibes tree is actually going to do. But, once you have finished up all the side quests you kind of just don’t care? RGG tends to avert that by making the last hour or two just constant cutscenes, epic fights, and shirts getting ripped off. Obsidian prefer to go much more introspective and… if you vibe with that then it works. If you don’t, it doesn’t.

Contrast that with (classic) Bioware (and modern day Larian) where you have that same fork/join model of story telling but they make it a point to constantly shoehorn in references to the main plot into every interaction to the point it is a bigger surprise if the woman who stole that cake wasn’t secretly the adjutant of the big bad’s top general.

And, just for funsies, Owlcat tend to be a lot more like Obsidian in their approach but also are generally much better at tying in enough of those side beats to the main quest (or at least a party member) that it still holds together.

But yeah. That is a huge chunk of why so many people never finished Outer Worlds 1. They did the three or four planets to get access to the imperial capital world and… were done by then because they had effectively experienced two or three REALLY solid mini stories/arcs and didn’t see much point in moving on.

Blackmist, do games w Why would I buy this?

You wouldn’t. You’d buy Titanfall 2 for a whopping £2.49, and play a great (if short) single player campaign and then delete it.

If only for Effect and Cause, which is right up there with the best levels in any game.

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