I am currently playing Witchfire, a Early Access purely single player 3d Shooter with randomized elements and a touch of dark souls and extraction shooter.
You play as a Preyer, an undead anointed by the Pope to hunt Witches in a war where the Church is on the losing end. The levels themselves are static, but the placement and types of monsters, treasures and so on is randomized - they change if you level up, meaning as long as you don’t do that, you can try mastering a specific stage. Dying is a lot like Dark Souls - You get one chance at a corpse run, but only your last death is recoverable. (It’s nice that even in death you keep progression-related items you picked up tho)
I’m really having fun, the game has an excellent atmosphere. I read a part of their dev team are ex-Painkiller devs, and you can feel that movement & combat wise.
I stopped playing Resident Evil 7 because I’d decided that the setting that I was on was too difficult and wanted to knock it down a level. It wouldn’t let me do that without restarting the game so I stopped playing.
I don’t understand why they made that decision at all.
Does sound like laziness. I get the impression it’s because some things change in the game depending on difficulty, like number of items, etc. So, it can’t exactly go back and turn the 3-ammo pile you picked up into 8 ammo.
I believe they could have done this between the easy and normal difficulties because there’s not much of a difference between the two other than health regen and numbers for you and the enemies. But two reasons I see that they didn’t.
Madhouse difficulty changes so much it really wouldn’t be possible for you to swap difficulties mid playthrough, so maybe they just ignored it for the other ones. Or, the reason I think is most likely, RE7 has adaptive difficulty. So even if you’re on normal and struggling, things will get nerfed or you will get buffed after dying a few times.
If you had the preorder bonus(?) it unlocks Madhouse from the start which I guess could be a trap if you’re not ready for it and pick it.
Absolum. A side scroller rogue like. The art is beautiful. Combat satisfying. The four characters all have depth and story. Couch or online coop. Super fun!
3d third person shooter with a female protagonist. Late 90 or early 2000s. Think something like Tomb Raider, but I am pretty sure it was not Tomb Raider. I don’t remember much, aside from the tutorial level being in some kind of Portal chamber / Aperture Science like sterile tiled floor and walls with various lights. If I remember correctly, the first real level was in an old big multi store warehouse or club house.
After having looked for this game for two decades and asked here, I realized perhaps I should ask ChatGPT. I gave it the same description and it came up with Oni (2001). And I am pretty sure that’s it!
I’m looking for the name of the 3D racing game my classmates used to play on the school club PC. It came out in the 2000s and ran natively on Windows. The first track in the career mode (as far as we ever got) was dirt and inside an nighttime arena. There were crowds and even some onlookers behind barricade blocks around the track. I don’t think the cars could be damaged, and there were intended jumps over lower tracks sections, that could be enjoyed by driving from below to jump really high. Several views were available including one with a rear-view mirror, and a “blimp” aerial view in replay mode. It looked a lot like the nighttime arena tracks in ATV Offroad Fury (pictured) but with closed-cab vehicles. https://www.gamegrin.com/assets/game/atv-off-road-fury-4/screenshots/atv-off-road-fury-4-screenshots-45.jpg
I went down a retro pc gaming rabbit hole a while ago. It was the one game I couldn’t get working on my machine. Feels good that something useful came out of it
One of my earlier memories was playing a strange game I haven’t been able to find again. All I remember is: you control a car (I think it has flower decals on it?) and can drive through a desert/canyon area. You can also press a key which makes a rotor come out of the top of the car, allowing you to fly it like a helicopter.
I have no idea what the gameplay was beyond that, but I’d love to find it again.
Those specs seems decent at first glance, but my bet is that the bottleneck will be the storage, if you are using a hard drive still. If you use an ssd, or change to one, then your performance may be greatly improved
I think you could run Steam on that build, I used to play Supertux cart, and have not played 0AD in ages
Highly recommend SSDs for everyday use and HDDs for backup, an old laptop I had turned from a barely usable machine to a pretty decent one just by swapping out a HDD for an SSD.
I assembled a rather large list of free Linux games a few years ago, and most of them are low-spec friendly. Hopefully you find something interesting from it :)
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Aktywne