Any game with a free cam should have the option to turn off 3d fly. Trying to perfectly position a camera while having to constantly turn in order to not go up or down while trying to slightly reposition has got to be one of the most annoying things.
in general: settings which have multiple levels, display it as a slider so I can visually see which ones are actually maxed out and which arent. It’s insanity when most settings have off/low/med/high/higher and randomly some of them have additional levels like epic/ultra/psycho/gigaultrapseudobullshit. You have to go each and everyone through to figure out which have higher settings. Now, this is not a flex, my system can’t run new games on gigaultrapseudobullshitultra++, but older ones? sure.
for fps & tps games: FOV.
otherwise, in no particular order, option to toggle off entirely:
motion blur
chromatic aberration
otherwise, must haves:
subtitles on/off
master volume/music/sfx/dialogue as separate sliders.
don’t default volume to max, this is instant ear explosion if you happen to use different audio devices
Save and exit to desktop straight away with no going back to the main menu before. I’m looking at you Dark Souls series! It’s like the developers have never used a computer for anything not related to writing code before.
Multiplayer games should have toggles to allow more than 4 people. Why do we need to install mods or change a 4 to a 6 in some config file?
This obviously doesn’t work for games like It Takes Two where more than 2 players would be senseless, but your survivalcraft game shouldn’t be limited in the same way.
If you try to play it casually it’s absolutely awful because there’s no guidance on what to do and some of the tasks are awful if you don’t know how to skip them.
But if you watch enough speed runs and LPs of the game you start to figure out why the game breaks, how to do the bad parts, and how to intentionally mess with it. And it’s hilarious to do so. It’s like an unintentional broken sandbox. And the best part is even when you’re not trying to it breaks anyway.
Also the physics in the game are absolutely WILD. It’s one of the few games on earth that’s so bad it’s hilarious.
Turok 2 for GameBoy Color. It was one of my first games for the GameBoy and I still love it, although, objectively speaking, it might not even be average. The translation was bad and left me confused (non-native English speaker), the levels were not particularly well designed and the platforming and shooting was very bland. But I did not care and it really threw me into the Lost World (was a huge fan of the Lost World movie based on the novel and also the cheesy 90s TV series). The music was great, though, to the point that I would consider it to be in my top 3 all-time gaming OSTs (I think the composer was Alberto Gonzales). Nowadays, I replay it from time to time on my retro handheld. Despite the general forgettable nature of the game, I still have fond memories playing it and the music plays a big role in this as well.
I guess Genshin also counts. The monetisation is horrible, the character designs are facepalm-worthy, the localisation is so bad it makes me wince, Paimon is the worst, but damn, I love the exploration gameplay, landscapes and music 🤷 (Also it helps that I’m f2p, so at least I’m not supporting Hoyo’s predatory practices…)
They’re essentially reskins of the same simplistic gameplay and weak stories for like 15 years, but sometimes I still get in the mood for one :D
I love the better ones’ environmental art, but I’d be wary to pick up ones made in the last few years bc I’m pretty sure they started to use AI as soon as it became available, due to the conveyor belt nature of the genre.
EDIT: Ok apparently I was wrong, and they just altogether stopped releasing their games on PC since the pandemic O.o
Barog station is indeed one of the gems of the Kalka–Shimla narrow‑gauge railway, a UNESCO World Heritage site. Nestled in the hills of Himachal Pradesh, it’s famous for its dramatic setting: the platforms EZPassNC website curve gracefully right as trains emerge from a long tunnel, creating a striking visual that feels almost cinematic.
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