I have a selection of custom names that I usually choose from depending on genre and the characters appearance. It’s like a mix of self insertion and roleplaying.
I think that there is a time factor and a complication factor. Like the longer the game lasts and the fewer characters available to name, the more people who will name and customize characters.
I wonder how many people completed Skyrim with the name “Prisoner”, though.
It doesn’t actually appear anywhere in game but Oblivion’s main character has an internal name in the editor. “Bendu Olo”. Very Geoge Lucas kind of name.
In web development, it’s customary to create a user named something like Constantine Constantinovich Constantinopolsky and see that the interface accommodates it everywhere.
Some racing games, and in particular the third-party app Crew Chief, allow the player to either set a name or choose an addressing like ‘dude’. I don’t like using a personal name, so my racing engineer says stuff like “an incident in turn five, mate”.
Dude I miss unlocking fighting game characters. Now they’re all purchaseable… Like you literally can’t just earn them from beating the arcade mode - that is if the game has an arcade mode to begin with these days
The number of “cheat codes” that were actually just bonus content. Like I remember there were codes in Diddy Kong Racing where you could change all the power-up balloons to any color, like all red or all blue. I also remember there were codes in Mechwarrior II that unlocked a few mechs. Like, there were NPCs in a few missions that were a Tarantula, a Battlemaster, and there were elementals in one level. You could cheat to play as them, but the Battlemaster crashed the game.
Destructible environments like in silent storm. You could remove walls and floors with grenades or mines. Unfortunately it was a bit buggy and slow. Teardown is fun, but it feels like a tech demo.
No, it was more a turn based game with npcs, and you had to extract people, kill targets, or return objects from the map. By strategically placing mines on windows or doors you could take out enemies, and remove cover for other enemies, or accidentally start a chain reaction that would blow up other barrels nearby.
The downside was that the game was terrible slow, with what feels like 5seconds per npc to make a turn (even when they where not revealed yet), which is annoying with sometimes 20 npcs per map, who can take sometimes multiple rounds to finish if you are unlucky and miss. And any explosion that would destroy the environment would also bring even modern PCs to a grinding halt. The game was from 2003, but only runs on a single core.
I stopped looking into much new stuff beyond word of mouth, last I played was Neither, I think, and it was very disappointing that that didn’t go anywhere. neat that you can still run a server, though
I really wished there are more games that implement something like the gambit system from FF12. My dream game is some monster / pet collecting and battling game plus the gambit system from FF12. now if only n*ntendo wouldn’t be such an @ss…
Definitely a different kind of game than FF12, but the way the combat works reminds me quite a bit of gambits. Really fun game too, with beautiful art style.
Oh, it’s one of Vanillaware games with their distinct art style! Doesn’t seems to be released on steam though. Too bad because it seems like a perfect game to play on the steam deck.
A mechanic to permanently gain new attacks and/or abilities by mastering equipment. I haven’t seen that many games have this mechanic and it’s mostly been adult games for some reason. I think Kingdom Hearts: Birth By Sleep is the only non-adult game I’ve seen to have this mechanic.
I just remembered another one. The Gambits system from Final Fantasy 12. I’ve always liked this mechanic because it almost completely automates battles, allowing you to focus more on exploration and treasure hunting. I have only seen two games do this and, once again, FF12 is the only non-adult game I’ve seen with this type of mechanic.
Clair Obscur Expedition 33 kind of has the gaining abilities from mastering equipment thing you mentioned, it’s not really equipment in that you can’t see the items being put on, but you equip items that give abilities and after a few battles with it you master the ability and can change to another item but equip the ability through a separate resource pool.
That is actually part of what I meant by having permanent access to the ability. One of the games I didn’t mention in my comment does it like that, where you get the abilities by mastering equipment but then you have to use AP to actually activate it like how abilities were in Kingdom Hearts 1 and 2. I’ve actually been interested in playing Clair Obscure because I’ve heard that it’s one of the best RPGs to exist. The only problem is that, because it’s a modern game, I don’t know it it’ll run on my computer and I don’t have another way to play it.
You can always try it out and refund it on Steam if it doesn’t run well (or pirate it, test it, then buy it if it does). The prologue is actually one of the most hardware-taxing parts of the game, so you’ll know in about 20 minutes if your system can play it well.
I could do that but I might have to wait until we switch ISPs. My current internet speed is terrible and the ISPs that we’re looking into have significantly better speeds. For context, I’m currently trying to download a game from Itchio that’s only 700 MB and, on top of the fact that it keeps failing, it needs over half an hour to download for me.
Ah, in that case you’d definitely want to get the game via Steam or torrents. Both of those options have resumable downloads so if you’re on slow Internet it’ll just be… Slow. It won’t “fail and need to restart”. It’ll just take a day or whatever to download.
Yeah, I’ve downloaded games through Steam before. I actually had to switch over to the Itchio desktop app because downloads through their desktop app are more stable than their website. And yes, I know that I should probably just use their app to download games but I just hate using app stores on PC, it’s the same reason Steam isn’t my preferred source for games.
No, assuming I found the game you’re referring to, I’ve never owned a Wii U and while my mom owns a switch, I don’t use it. I also don’t think I’d be able to emulate it either. It seems interesting but I wont be able to play it right now.
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