I think that’s the one I have. They don’t make them like they used to. The Logitech controller I had in like 2008 lasted for ten years. The new one’s right shoulder button stopped working after like two.
The good news is they honored their warranty and sent me a new one for free.
But then the left joystick stopped going all the way up+left.
But then honored the warranty again! That one is still kicking.
So the lesson is: keep your receipt if you buy Logitech.
Your post made me look and boy are they butt hurt :D
I read through a few threads and what’s pretty telling it’s that they can’t name a specific thing that’s bad with the game and SBIs fault. It’s always “look it up”, “you can Google it”, “how come your haven’t heard yet?” but nothing substantial.
If you liked the demo, I’d go for the game. Have to admit it didn’t look half bad to me either, so I wishlisted it. Maybe let the community here know what you think about it, after a few more hours of playtime and if you found any shoehorned diversity.
Hahaha that’s priceless. I thought they were just wrong and loud, but I also don’t really pay attention to stuff like that. I more so didn’t want to give money to actually awful people (EA’s soon to be owners) and that would be the only thing that would stop me from getting it.
I’ll let you know, but playing through the demo I feel like it’s going to be a really good game.
It’s the TRMNL. I plan to share my plugin eventually too, but need to develop a few different layouts for different display options before I can submit it, so it’s just a private plugin for now.
I like it a lot! As a software developer that stares at LCD screens all work day, I’m really into e-ink/single-purpose tech outside of work. I found their UI framework docs for custom plugins a bit lacking, but eventually got everything working.
Hast thou considered: while holding an item, hold up on the D-pad, then release B, then jump up in front of a climbable surface like a vine or a fence and hold B in time to catch the item. Now you’re climbing with the item.
Sony’s DualShock 4 and DualSense controllers are plug & play on Linux. (IIRC, Sony contributed native drivers.) They work nicely over USB or Bluetooth. Their motion controls are great if you ever play certain console emulators or want to map them to mouse-like movement in Steam Input. (I use this for free look in flight sims.) The built-in touchpad is nice for navigating menus on PC games without having to reach for the mouse. I think they also support headphones, which might be handy when playing while others in the house are sleeping, but I haven’t tried that feature.
Edit:
Also, the analog stick dead zones are nice and small, which can be helpful in some games. They are traditional potentiometer-based Alps sticks, but mine have not developed stick drift in half a decade of use. (Perhaps because I keep my controllers clean and never throw them across the room.) If they ever do start to drift, I can calibrate them in Linux.
Some people prefer sticks with Hall effect sensors for their resistance to stick drift. I like the idea, but those also consume more power, affecting battery life. Some day, perhaps tunnel magnetoresistance (TMR) sensors will be used in more game controllers and retrofit sticks. Those seem to offer the best of both worlds: low power consumption and drift resistance. Since stick drift hasn’t been a problem for me anyway, I’m happy to stay with Sony controllers and all their nice features for now.
Edit 2:
Well, look at that: Valve is using TMR sensors in their upcoming Steam Controller.
Dualsense controllers are likely the best controllers you can buy for PC gaming.
Fully supported feature set, including microvibrations the pressure triggers and even the mic and speaker. The touch pad is a god send for PC gaming too.
Not exactly drama but… In 2020, Verizon fucked up and kept me out of my new phone and I spent literally 20 hours on customer support (on my gf’s phone) and going to stores to try and fix it. They ended up throwing me a bone and I had a $300 Verizon store coupon. Free oculus quest #worthit?
Trying out the online community apps was intense. Upon popping into any Meta-ran space you would be flooded by children squeaking the most vile shit at each other. Occasionally there would be an older voice saying bad words to the children and laughing as they scream. What an awful place. But in other games like VRchat, there could be cool moments, too. Like an old Australian man moderating a conversation with a very international and diverse crowd around a campfire. Sure it’s cartoony and you can experience wide conversations on the web but it’s another thing to have proximity chat with stereoscopic vision. It feels like an actual “memory.” That was all terrifying and I have really touched the device in four years.
bin.pol.social
Aktywne