bin.pol.social

makearmy, do games w Games that I finished this year so far. Probably the best year of gaming for me since 2007
@makearmy@lemmy.makearmy.io avatar

I wish we could play the first three uncharted games via steam. Luckily I have my ps3 still but man, PC would be a blast.

Grimtuck,

My PS4 is still boxed up and stored away for when I want to play them again. I wish they would remaster them and release for PC.

desmosthenes, do gaming w "gaming is dead"
@desmosthenes@lemmy.world avatar

except they’re on console

Slayan, do games w Games that I finished this year so far. Probably the best year of gaming for me since 2007

The math don’t add up. 5.5h/wk x 52 = 286 h of gaming, but all those games together are an average of 425h to complete the main story. You are playing alot more than you think!

I’m jealous you had that much time, i love rpgs as well ;) have fun.

spaciouscoder78,
@spaciouscoder78@lemmy.ml avatar

I tend to finish games a lot quicker than their average howlongtobeat times

derfunkatron,
@derfunkatron@lemmy.world avatar

We need the year they started playing each game to calculate it correctly anyway since this assumes 2025 is both the year started and the year completed.

If I finally finished Skyrim this year, it would represent a decade of half-assed gaming on my part. 🤣

Maiq, do games w Gaming Pet Peeves

Games that wont let you quit to desktop in game.

SpaceXplorer_8042,
@SpaceXplorer_8042@lemmy.zip avatar

Alaternatively, PUBG lets you quit to desktop from the in-game pause menu, and I’ve hit it accidentally so many times.

Doc_Crankenstein,

flashbacks to The Forest pause menu having the exit game button in the same place as the back button

So many times I backed out of settings by double clicking and accidentally closed the entire game and thus the multiplayer lobby I was hosting

Ashtear,

I’ve noticed this is especially bad in Japanese games for whatever reason.

RightHandOfIkaros,

PC Gaming market in Japan is treated like Second Class Gaming Citizens, sadly

bungle_in_the_jungle,

May I introduce you to my good old friend: alt+F4 😬

bryndos,

in old dos games "boss key" was usually ctrl+b or ESC

I never understood the point until I grew up a bit.

artyom,

Honestly this is my favorite feature of the Steam Deck and SteamOS.

DioramaOfShit, do gaming w Can't believe something as basic as having my bullets work in my 70 dollar game is something I can't even take for granted

Both games are generic garbage

SalamenceFury,
@SalamenceFury@lemmy.world avatar

Every multiplayer shooter franchise is like that my guy, just play what you think it’s fun 🤷

forrgott,

Lol - I wish could say I’m surprised people are butt hurt by your comment. But I’m really not. Insert ‘quit having fun’ meme, right?

SalamenceFury,
@SalamenceFury@lemmy.world avatar

Yeah like… A lot of people out there like Taylor Swift, Imagine Dragons, a lot of bands/music artists that are kinda generic, and also a bunch of TV shows and games that CAN be considered “generic”… like, sometimes you just want bread and butter, you know?

Chozo,
@Chozo@fedia.io avatar

The Finals has entered the chat

lath,

I hate that game. Every ‘top’ player just zips around at Mach speed and spins around everything.

SalamenceFury,
@SalamenceFury@lemmy.world avatar

The GenAI voice acting genuinely turned me off that game :/

WaitThisIsntReddit,

What’s some of your favorite games?

butwhyishischinabook,

Day of Defeat. Die like a man.

prettybunnys,

Hell let lose, run for 45 minutes and die from somewhere and love jf

BurgerBaron,
@BurgerBaron@piefed.social avatar

You wouldn’t know them, they’re from Canada.

remotelove,
@remotelove@lemmy.ca avatar

Sugarbush Simulator 2000 and Moose Battlefield 6?

syreus,

Moose Battlefield 6

I don’t play horror games.

SalamenceFury,
@SalamenceFury@lemmy.world avatar

moose Battlefield 6

That’s gotta be more horrifying than WWI itself, I’d rather not.

yermaw, do games w Gaming Pet Peeves

Indepth tutorials told by dialogue boxes. Run 5 steps.

[Hey player!]

[You know some boxes can be moved right?]

[Just walk up to the box]

camera pans 3 feet to the left to show the box in the centre of the screen

[Press X to grab it]

[And when youre done press X to let go]

[Im sure youll find many uses for this during your adventure]

[Why not try it on that box over there?]

<hmmmm. Seems like im going to need to move that box if I want to get anywhere>

When you get near the box a massive X symbol flashes madly and unmissably above your head, and theres lines on the floor showing where it needs to be pushed to, which is also the only way its programmed to move, literally impossible to do wrong, and you push it like 5 feet.

[Wow! You did it! Looks like you can get to the next area now!]

<I should probably remember that, it could be useful in the future>.

You’re now free to play the game, all the way to the next room, where you’ll spend way longer than necessary learning something a fucking 4 year old could figure out, and you dont even need figured out because its been a staple of games since before you were even born.

vateso5074, (edited )

This is my peeve, over-tutorializing.

I know there are folks out there who are profoundly bad at games, and that’s who these things are made for. I’m reminded of that one gaming journalist who gave Cuphead a bad review because he couldn’t figure out how to double jump and never got out of the tutorial.

But just make it a quick selection when starting a new game. “I’m new here, show me guides” and “I’m an expert, skip tutorial content”. Or even just make the tutorials an optional object interaction in the game that you don’t have to touch if you’ve already figured it out.

But the best games are the ones that teach players how to play organically. Level 1-1 in Super Mario Bros is the common example. Setting the camera controls in the older Halo games was also a work of genius. Newer games are a bit too dense to be able to cover everything quite as quickly and organically as Mario, but you can still offer some similar diegetic hints and just add a little “Help” button for anyone who can’t figure it out on their own.

yermaw,

Thats seriously mental to me. Who the hell can write about games while unable to even double jump?

Its like being a music journalist and not even hearing about the Beatles.

vateso5074,

Yep. Not to say that people who struggle with games aren’t valid or there shouldn’t be accessibility options to cater to them, but when writing professionally about games, you should be a near-expert in how to play those kinds of games, at least at their baseline difficulty.

It’s fine to say “I don’t quite get this game, but I’m sure there are people who do and who enjoy it.” But that can’t be a “review.” When you’re a reviewer, you’re supposed to be an authority. If you admit to not being an authority, then you’re not quite qualified to review it.

It shouldn’t honestly matter, but knowing how many publishers tie aggregated review metrics to their developers’ wages/bonuses/raises (or even if anyone gets to keep their jobs at all), it’s crazy for a publication to have journalists who don’t actually know how to play games just reviewing them on vibes alone. It’s too easy to run the risk of not understanding a core part of the gameplay and just assume it’s the game that’s wrong instead of me (because I want to continue getting paid to review games). So I assign it a negative score because my lack of understanding made the game feel bad, and then a level designer somewhere loses their bonus because the aggregate score was half a point lower than the total stipulated in their contract.

trslim, do games w Gaming Pet Peeves

When a game rereleases with an enhanced version or remake and it ruins the atmosphere. Been playing SMT Strange Journey Redux, and the new artstyle feels so generic and bland compared to the OG Strange Journey. The original had this kind of dark and oppressive atmosphere that Redux is sort of missing. Its really minor, since Redux does add a ton of stuff, so its probably still the better way to play, but that original tone just isnt the same.

DaCrazyJamez, do games w Gaming Pet Peeves

When the only difference in difficulty is either by adding more waves of enemies, or giving bosses a bajillion hitpoints.

If I already learned all the game mechanics, and the only scaling is having to repeat them a lot more, that’s poor design.

I dont mean this as much for adjustable difficulty, like easy vs hard mode, but rather in game progression…

Lojcs,

Cries in shadow warrior

vateso5074,

I’d also make that complaint about adjustable difficulty, but to speak to the game progression, I have to agree.

Games should be teaching players what they’re getting into from the very beginning. The tutorial should be “When you do everything right, this is how easy the game is. When it’s not this easy, it means you’re doing something wrong”. That “wrong” thing could be messing up a mechanic, not upgrading your character enough, or you’re trying to go to a later area too early. It’s a teaching moment.

So many games today, at “Normal” difficulty, will throw players into combat encounters where they just basically kill everything in one hit. So players in the tutorial think “This is a bit too easy, I’m going to up the difficulty to Hard”, but then they don’t realize that everything gets harder when you exit the tutorial, and then over the course of the game the difficulty keeps outpacing your progression.

As far as the difficulty slider goes, I think it’s always better when harder modes just make you easier to kill, rather than enemies being more difficult to kill. There’s often a good balance that can be struck between the two, but too many games just opt for just making enemies tankier and tankier, which ends up turning the “difficulty” slider into a “time/resources waster” slider.

Markuso213, do games w Day 494 of posting a Daily Screenshot from the games I've been playing

Peak nostalgia. So many fun memories with this. I miss playing these games locally with my siblings - will def. bring this one out this Christmas 😊

Delta_V, do games w Gaming Pet Peeves

Bad console ports on PC where mouse control code was recycled from gamepad control code. For example, in Just Cause 2, the maximum turn rate is capped and so is the minimum cursor acceleration, with the end result being when you move the mouse your character moves like you’ve mushed a gamepad control stick instead of the fast, smooth, PC cursor style movement of the reticle that every other PC FPS manages to pull off.

bryndos, do games w Gaming Pet Peeves

Text scaling in game where text is plot critical.

Important for things like steamdeck, some marked "verified" should be downgraded to "playable" due to the text size and inability to scale it.

Delta_V,

And timed, text heavy games on mobile generally.

Squinting at you, Hearthstone.

Blue_Morpho, do games w Games that I finished this year so far. Probably the best year of gaming for me since 2007

How did you finish Minecraft?

spaciouscoder78,
@spaciouscoder78@lemmy.ml avatar

To me, killing off the ender dragon is the end of minecraft but this run was with friends in a server so we did a speedrun of it. My friends are extremely experienced players so we beat the ender dragon in just 4 days of starting the game. We’re currently building stuff in our server and exploring end game content

SippyCup,

Years and years ago I had a server with a few friends and we built a massive city populated with villagers. It got to the point where you couldn’t ever have the entire thing loaded at once because there were so many.

Then they did an update and we stopped playing and that was the last time I touched it.

makearmy,
@makearmy@lemmy.makearmy.io avatar

Do you fight the wither before or AFTER the dragon >_>

altkey, do games w Gaming Pet Peeves

Heal-over-time systems in CoD-like shooters lack feedback and are unreliable in terms of measuring difficulty of a task and feeling like you did something special. Everything becomes boringly average.

ampersandrew,
@ampersandrew@lemmy.world avatar

Hunting around a level for health packs before it wasn’t great either.

vateso5074,

I thought Halo CE’s system of shields plus health was a neat innovation. Shields regenerate, health does not. Health is basically a buffer for survivability when shields go down, but you can survive combat at low health as long as you’re watching your shields.

The sound cues for shields low/down/regenerating provide a lot more feedback, too.

gcheliotis, do games w Games that I finished this year so far. Probably the best year of gaming for me since 2007

I got carpal tunnel syndrome just watching this

gcheliotis, do games w Gaming Pet Peeves

No save option during stealth sequences or generally in stealth-heavy games. Allow me the option to either improvise and enjoy messing up or plan and execute and test every section of a stealth route carefully without having to replay the mission a thousand times, especially when the slightest hiccup will have the whole mission going awry. If that leads to some people save-scumming their way through the entire mission, so be it. Let them play their way.

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