Orochi in Okami. You spend the first entire third of the game building up to your first fight with him and by the time you’re fighting him, you have an incredible amount of context for how legendary your battle actually is.
Many of the boss battles in that game had amazing lead-up.
I’d like to submit my two favorite buddies from AC games for consideration.
Rusty from Armoured Core VI, especially the final fight against him in Breach The Karman Line. With that backdrop and his sweet ass AC sliding to a stop while you can hear the pure venom in his voice “Here we are… buddy…” as Steel Haze starts playing.
And then we have Ace Combat Zero, having just prevented the V2 launch, flying back to base when your wingman gets one shot by a fucking laser, and you see your former wingman, Pixy, in a hitherto unseen aircraft and hear the flamenco accompanied by that voice: “So, have you found a reason to fight yet… Buddy?”.
Similar themes across both, and both are absolutely iconic.
Both fantastic but special props to Ace Combat Zero for giving the PC one of the most bad ass titles in gaming and then giving you awesome dogfights that double down on earning the title Demon Lord of the Round Table
Oryx at the end of the Destiny Taken King expansion. Walking down this dark passageway and his symbol appears in light in front of you and the door opens to reveal him. So epic!
Earthbound (SNES) - Kids-on-bikes fight aliens and meet cryptids in a quest to stop a cosmic horror in a JRPG set in suburban America. It’s weird, wonderful, musical, and sometimes startlingly heartfelt. Not too grindy as JRPGs go, but keep the 2x fast,forward button handy anyway.
Chrono Trigger (SNES) - Another must-play. It’s a time-travelling fantasy JRPG with one of the best OSTs ever made. While playing it, I had an existential crisis realizing I’d never run a D&D campaign this cool.
Metroid Fusion (GBA) - A metroidvania (duh) set in an infested space station, where an injured Samus races to arm herself against an unknown enemy. It manages to feel desperate, claustrophobic, and fast-paced, which – hot take – I feel is rare for the genre.
The Legend of Zelda: The Minish Cap (GBA) - A self-indulgent pick for me, as I imprinted on this short-but-sweet game at an early age. It’s the last isometric Zelda and a swansong to the genre. The central gimmick, shrinking Link to the size of a mouse, gives the pixel artists the rare chance to show environments in lush, up-close detail that makes the world spring to life. Also: Ezlo sounds like Danny Devito. That is all.
Yeah I lowered the difficulty on some occasions during the game, the Rat King was one of them. The difficulty spikes were pretty rough, I wonder if this was intentional.
I also had fun discovering the tabletop game. I enjoyed looking at other people’s homes in general.
This is exactly how Eric Barone felt, despite knowing in his heart that he had made something special to him. This is how he thought Stardew Valley would he received. The general gaming community are such cunts.
The reason is, the people who like to leave reviews are cunts. Source: I hardly ever review anything, because I'm not a cunt. When I do review, it's to a small busines (buzzword alert), and it's always because the service was excellent.
I’m fairly sure every Battlefield game until BF3 had LAN and private servers, so it ought to work, yes. Bad Company 1 never got a PC version, so you’re at the mercy of what those consoles allowed for, but Bad Company 2 is on PC.
I bought it heavily discounted and knowing it got bad reviews and still felt like I got ripped off. The reviews I read did not do justice to just how bad the shooting feels and how terrible the level design is.
bin.pol.social
Aktywne