That’s not the point of this thread. It’s people who only play AAA titles complaining that “gaming is dead” because AAA games are all annual recycled bullshit, despite this being the best time ever for indie/niche/mid-size games.
Currently enjoying emberward. I really liked dungeon defenders and I played hundreds of hours of that. Kingdom rush. There’s a more mobile-like game islet defender or something. Gemcraft? I didn’t like bloons or plants vs zombies… Oh well, those are the ones I liked and if you have any recommendations glad to hear em.
Gemcraft is pretty crazy. Once you learn that combining gems in different order change how they upgrade. Had to use a small program to optimize that. It is so much fun but forever since I played so… I would suck now.
I have BG3 and I’ve played through a handful of times…I can’t bring myself to finish. I keep going back. I recently bought Divinity. I’ll add the rest to my list. =)
Yeah! 1000%. That sounds like a blast. Now I have motivation to work on a computer that can handle it. A lot of my little sim games aren’t very taxing. BG3 makes it overheat.
You can undervolt and TDP limit CPUs and GPUs to get that!
On GPUs, you can often get 90% of the FPS for like 60% of the power consumption, since AMD/Nvidia push clocks so hard. Download MSI afterburner, run its “OC curve” utility for an easy but optimal and safe undervolt, and then cap the max power at like 75% of whatever it normally is. Or cap the max clocks, which is what I usually do.
Unhide the “Processor Performance Boost Mode”, and set it to enabled or disabled (instead of the default aggressive).
Let me emphasize that this is safe, and not an overclock.
Basically all modern CPUs and GPUs overclock themselves, boosting higher and higher until they operate at like 80C+ steady state. It’s kinda stupid. Hence, all these tweaks do is get them to stop boosting so hard, so they run at efficient clocks that don’t overheat your machine.
Cool! reply/PM or whatever if you have questions, possibly multiple times since Lemmy sometimes misses notifications, heh.
And I don’t mean to shoot down the possibility of new parts! This is just a good workaround for overheating, far beyond what FPS limiting will net you. And it’s honestly a good thing to do on any hardware you may have, as it saves power and extends its life.
Yeah for sure. This is a new thing for me to learn. If it can extend the life of this computer I can use it for work/experiment with alternative operating systems xD. And be able to use it again for gaming? Win/win.
*I do feel like I play BG3 wrong and that’s why I can’t finish it. I’ve never formed a single relationship with any of the party members XD
Yeah, relationships were weird on my one run. I think I accidentally turned Will down after accidentally pursuing him, and never got the door to any of the others?
Divinity shows you why Wizards of the Coast went with Larian. At the time I played it popped as a game that had a lot of developer love, after seeing a lot of decline within the industry.
Oh, x_x…well…that would be another reason. Sure. Or accidentally going left instead of right and losing the optimal route with the power-ups. Or my eyes played a trick and the ghost is gonna eat me and now I’m running and they’re all chasing me!
Can I get one last ghost before the power-up runs out? Oh no I have one more corner because I messed up…why does the music sound like a heart attack?
I considered odyssey, but then I realized it would break all my mods, because they aren’t through steam, and I have multiple weeks spent getting those appx 750 mods working properly. Not worth it when a lot of the mods I like most have been shelved with the major changes. I’d need an entirely new setup.
with my five mods i think im … only scratching the surface. i beat it once on biotech but in proper form; my newborns were annoying so i used them to launch the ship after i sterilized every adult so that wouldnt happen again.
If you play on steam, and want to try a very easy-to-load set of mods that completely reworks the whole game, check out the progression mod pack. (Link is for the 1.5 version since you don’t have odyssey, there’s a 1.6 version as well and I think there’s a link for it on that page)
It’s around 1,000 mods, many of which are compatibility/patch mods, the authors of them worked closely together for compatibility, and they have a community-driven mod sorting tool to reduce errors. You can single-click to add all and follow the directions to have them properly sort for best experience.
I use around half of the mods on that list, very much recommend. You don’t have to have all of them enabled if there’s content you don’t like or whatever.
I do mostly sandboxy base building, rather than accomplishing main objectives, so I frequently have hordes of kids running around my base (highest pawn count ever was 86, I just sort of let people do their own thing and accommodate them). The first bit is kinda annoying, but growth vats for newborns are great if you can’t spare people for feeding and play time :)
Pretty sure the steam version of rimworld is DRM free. Try copying the game files elsewhere and running the executable to see if it just works. That’s how it was with the old DRM free builds Tynan would email you, and I think it still works like that now?
The first and only humble bundle I’ve bought was the WB with all the Arkham and Injustice games in it. I already owned like a third of the games, but I wanted the rest because it also had Mad Max. And it was only $12.
Best humble bundle I ever bought was a $15 bundle that included Euro Truck Simulator 2 because I wasn’t sure if ETS2 would be fun enough. I’ve since purchased every map DLC, American Truck Simulator and every map DLC for that too, plus a smattering of the cargo, truck and paint scheme DLCs, and I’m very likely to continue purchasing the DLC that keeps the studio constantly updating these 10+ year old games at a really healthy pace
I’m a “grown-up” these days, but I grew up with games and they’re part of my life, and I love them - but in the larger scale of things, they’re still toys. The requirements of a pet/partner/child/phone call/doorbell will always nearly always outrank them.
“We don’t let you pause because it’s a simulation and and you can’t pause real life so it means the game is more realistic” = piss off
Yeah, the Steam Deck is actually pretty good for this on most games.
On a computer, you can, I suppose, set up a keyboard shortcut to pause the process, but you still think “this should just be part of the game in the first place”.
During EA for Hades 2 if you paused while fighting the god of time he would say “I control time here!” And unpause the game. It was funny, but if I need to answer my door I don’t want to lose my run. Thankfully that has been changed.
Cutscenes that can’t be paused, especially if they’re longer than 10 seconds.
Do you have the slightest idea how frustrating it is to be mid-cutscene, something else requires my attention, and I cannot fucking pause it? Singlehandedly my biggest gripe with gaming.
Same with unskippable cutscenes, especially before a difficult boss. It’s no fun to have to sit through it over and over if I’m struggling with said boss, or have to sit through a cutscene I’ve seen several times in previous playthroughs. This also applies to the game’s credits.
I think shotgun slugs would be good loot from a werewolf, but they should be a junk item or a crafting item to combine with gunpowder and casings to make new ammo, not ready to use shells that’s just silly why does a werewolf have those?
In Hades II, there is a zone which has sentient gold bag enemies and flood littered with gold. Neither of these things provide you gold apart from standard drop rates.
Wresting control away every time I take ten steps for some stupid exposition. Just leave me the fuck alone. Damn. I want to explore and discover stuff by, you know, playing the game.
This is why Final Fantasy is my favorite game in the series.
Far Cry 5 was the fucking worst with this. Every single thing you did added to a sort of “story progress” bar. And when it filled, you were forcibly dragged away to do a story mission. They literally sleep-darted you from off screen, and had you wake up at the start of the story mission. Like you couldn’t make a more comically overdone “get forced to do story mission” scenario if you tried.
The devs said it was because they wanted to avoid that he Skyrim Syndrome, where players quickly forget about the main story in favor of all of the side content. But the implementation resulted in player agency taking a cudgel to the teeth every few hours.
QTE “final bosses”. Seemed to be a much bigger problem in the PS3/360 era.
“Open world” or “Sandbox” games that don’t care about your progress, where it’s painfully obvious that your actions don’t matter at all. Yes, this is mostly about Starfield
Games where you can win by a landslide but the computer/story goes “Hah, you were just lucky!”
That doesn’t look like a gaming laptop, either. $20 says it has integrated graphics.
Reminds me of the “gaming laptops” at Walmart. The other day I saw a RoG laptop being sold with an AMD 740M, a integrated GPU from 2023 with performance from 2010. They dressed it up all pretty with RGB and a 144hz display to make it look like it could actually run games, and then had the nerve to charge $699 for it.
I hate shit like this so much cause people who don’t know any better will buy this thing, get 15 FPS in modern titles and think that PC gaming sucks, when it’s just their computer that sucks.
Except I’m pretty sure thats shopped on there. It has a weird border around it and the entire steam app has a different pixel density than the rest of the photo.
Definitely with you on controller rebinding! Now that I’m an old man I also absolutely hate how damn tiny the text is when playing games on a TV. Gamers are getting old, we don’t all have young eyes or sit in front of a monitor to play games!
Oh most of the games I play are also super old (2011, and whatnot) but I said 2023 because at least back then I’d play a random new indie game every so often
3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.
Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.
On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.
I do not claim to be a 'gamer'. I prefer to be best described as someone who plays games, but not nearly as often as one branded a 'gamer' would play games by. But I've been partly turned off from video games because of the culture surrounding them. The streamers who play games, the RGB droolers, the tech-junkies, the whales, the hype-train types, the multi-hour essay level of delivering an opinion on a game .etc
Not to mention, all of the gamer-branded merchandise from chairs to even drinks. It just turns me off and I do not ever associate with that crowd and it's a damn shame there is so much gullibility with the culture that it is difficult to avoid.
Game-Padding
Side-quest after side-quest does a game not make. That kind of thing is what you'd find in an MMO that needs to find things for you to do. Not in a more constrained container of a game that has a fixed story, a fixed completion rate and everything. All it tells me is that the developers did not think of or have had any faith in what they were making.
bin.pol.social
Aktywne