I’m exactly the same. Dark Souls 1 & 3, Elden Ring, Sekiro, Oblivion, Skyrim, and Hitman probably make up >95% of my playtime in recent years. I just replay them over and over again. I’ll occasionally replay other games I used to play one time, but I very rarely will try out a new game, and if I do I almost always default back to one of my staples after a couple hours.
That other comment talking about it due to exhaustion is definitely the reason for me I think. The last ~2.5 years I’ve had a lot more responsibilities at work, and now I’ve got a baby at home, so on the rare occasion I actually have energy to play a game, it’s gonna be something I know I’ll have fun with. It’s going to be even worse soon I suspect due to work. I applied for a manager job and feel pretty confident I’m gonna get it, but of course that means I’ll likely have even less energy after work to play games. Oh well. Such is life.
For the holiday season, I take a list of games my friends and I like to play together, and put them into a spin wheel to help us pick something in these indecisive times. It’s a bit of a different situation to playing alone, but maybe someone should put such a mechanism in front of your steam library to kind of give you a little nudge towards something else for a bit.
oh man I need to play the system shock 2 remake with them.
Dwarf Fortress bug reports are incredible. Since this is lemmy I’m sure people have heard of the alcoholic cats but it’s a fun reread
I just can’t beat the drunken cat bug… That was the one where the cats were showing up dead all over the tavern floor, and it turned out they were ingesting spilled alcohol when they cleaned their paws.
I think that bug explains very well just how deeply complex Dwarf Fortress really is. Drinks can be spilled. Some drinks have alcohol. If cats step in something it sticks to their paws. Cats clean their paws, causing them to ingest what’s on them. Enough alcohol will kill a cat. Put together: dead drunken cats.
I vaguely remember that part of the problem was the game didn’t differentiate between licking a small amount of ale and drinking a whole glass. So the cats were basically chugging a beer each time they cleaned their paws
Yeah, no, it’s ridiculously, nonsensically complex. In the most delightful and unexpected ways. Like, it’s not necessarily complex in the ways that you think it is or should be complex. It’s complex in ways that you never even would’ve imagined. For no real reason. Just because.
I’m digging rimworld and have df owned but odd sometimes the names of things are “fuzzy” to my eyes. maybe font, coloring, whatever … I just can’t find myself connecting to the names. I’ll keep trying though.
You can give them nicknames in game if that makes it easier. You can also change the pool of names or even the entire dwarven language if you want, it’s all text files (at least in the ascii version, not sure about Steam)
Check your resolution and scaling settings if it’s literally blurry. If you’re not using an integer multiple of your monitor’s native resolution, fonts can become hard to read because they don’t scale evenly into the pixels available. Sometimes games launch for the first time with weird defaults for resolution, so worth having a look if you haven’t already.
I’ve seen and picked up describing Rimworld as Dwarf Fortress for babies (positive). Sometimes I want a baby game! Like, 1000+ hours of a baby game. Don’t judge me.
Tarn mentioned a couple of his favorite bugs in this interview:
My favorites are the one where the farmer walked over to the furniture stockpile, grabbed a bed, walked over to his farm and planted it, and the one with the injured hammerer. The hammerer is the dwarven executioner. When both of his arms were broken and he was unable to hold his hammer to administer Dwarven Justice, he still went ahead with the punishment, but he bit his victims. This included shaking his head vigorously and tearing their arms off, which he then held in his mouth for years.
When I read “injured hammerer” I initially read hammer, which made me think of an ARK Survival Evolved bug from years back. This was more unhinged though.
Regardless; vehicles, I believe, are basically just dinosaurs without a lot of the dinosaur-ish abilities, as far as the code is concerned. At least that used to be the case. When rafts were initially implemented, they’d forgotten to disable the hunger functionality on them, because over time your raft would starve to death.
IIRC, the devs re-used code for dwarves blinking, which resulted in cats licking their beer-soaked paws at the same rate as blinking. Even a small amount ingested per lick at that rate led to alcohol poisoning.
Tarn once explained it in more detail: the game’s code is object oriented, and the small amount of beer on a cat’s paw inherited all the variables of a full mug of beer. And the game uses a creature’s body size + amount of alcohol ingested to calculate/simulate drunkenness (all the way to alcohol poisoning and death).
Good luck bit you won’t be able to dive in blind, it’s far to complex to do it without tutorials and so on. It’s a bit hard to get into it initially as the learning curve is steep and the UI clunky. (I played several years ago though so hopefully it improved) Also just for people to know the game is open source and free (like in free beers) if you don’t want to buy it on steam. On Steam you support the developers though
I like the one where they let werewolves sense other evil creatures and it resulted in an update where they all immediately climbed to the tallest thing they could (usually trees) and start screaming because they sensed the circus below
Given how the story progresses and what ends up happening story wise, a mage/wizard character is probably the “best story” choice as it most accurately aligns with what drives the story.
bin.pol.social
Aktywne