I only really start to regret it towards the end lol. The fun house i enjoy though. I think my favorite would have to be the final level though. That boss fight was fun for me to figure out my first playthrough.
Reading this thread has re-confirmed that gatekeepers are a blight on humanity.
I will cheat in your sacred games and you can’t stop me. I’ll make my own rules. What are you gonna do about it, break into my house and steal my computer?
I don’t think you’re getting the point here. If you buy a game you can do whatever you want with it. Same goes with developers, it’s their creation and they can do whatever they want with it. It doesn’t have to please everyone.
This is a very bad and damaging take and undermines real accessibility options in games.
You are conflating two different things. The game is the food and the difficulty is a nuanced flavor that results from the individual ingredients. You are arguing that the flavor of the dish or the way it is prepared should be changed for everyone to suit your tastes.
Accessibility ramps are structural and in no way related to the food. I in no way want to be seen as arguing against accessibility because I am a strong believer in it myself. But accessibility comes in the form of color blind modes, subtitles, ability to change or rebind controls. Actual structural issues to the game that allow you to engage with it as it has been designed.
I do not suppose I will get through to people that have already taken up this position, but I cannot allow it to go unchallenged. Difficulty IS NOT (*necessarily) accessibility.
If you want to dislike a game: fine. If you want to critique a game: fine. If you want to say, “I think this game is bad”: fine. But do not try to conflate your own distaste with the difficulty level as some accessibility issue.
For a game where difficulty is based on reaction time then it is accessibility. Your whole page of arguments is based on that ableist assumption and doesn’t hold up.
Food and cafe is just an extreme example, you don’t have to discredit the idea based on the specifics of a cafe. It was supposed to make you think about the problem from the perspective of someone who feels excluded which you didn’t do. You just used to to further your agenda with emotive language like “bad and damaging”. It’s a little bit pathetic actually when all people are asking for is a slider
For a game where difficulty is based on reaction time then it is accessibility.
This describes literally any action game.
It’s a little bit pathetic actually when all people are asking for is a slider
And I’m telling you, sliders are not always structurally viable to the game or efficient for the developers to implement. By your arguments here, what do you want? A literal speed timer that slows down the entire game? Should Super Mario Bros. have had an easy mode that runs the game at half frame rate?
A game isn’t a public service. There are many games where part of the experience is that everyone has to go through the same or similar difficulty and the learning curve involved in that. If that isn’t something that you can manage then you don’t have to play it.
If anything, demo versions should be more readily available so that you don’t end up buying something you can’t return.
Who decided that only things that are public services need to be accessible? Why is everyone latched onto that like it’s a given.
If your a dev and you have x hits to kill thing x and you don’t put in a tiny bit of extra effort to multiply that by a difficulty slider “because of art” then I’m going to say you’re a bit of a dick.
Games are barely art anyway. Most are just a toy that you play with for a bit to waste some time
That’s not what people are saying, but the entitled attitude here makes it seem as if games are a mandatory interaction.
If you are a game dev and you decide that part of the experience of your game is the difficulty, so be it. Art was never and isn’t something that pleases everyone. You can call them a dick but you don’t have to engage in what they produce.
That is such bullshit. There is such large variety of games out there that still give meaningful experiences to players that calling all of them “barely art” is just wrong.
There are plenty of places that aren’t essential that are accessible just to be inclusive. A theatre for example.
I’m not even disabled and I struggle with games without a difficulty slider. I can’t imagine to be actually disabled and excluded just because someone’s ego prevents them from adding a single slider to their game.
A theater is a social event and experience. Lots of video games are solo experiences. That’s a huge difference. Social events and activities need inclusion much more.
A dense philosophical book doesn’t need to include a „for dummies“ version. Tarot cards don’t need their meaning printed on them.
I think it would be illuminating for you to try making a game where the difficulty slowly increases, such as Tetris. Once you’ve done so, add a slider to it so that the difficult does not slowly increase.
You will find the experience completely different when you play. Difficulty in games isn’t just about accessibility.
I’ve worked in and run my own game companies. The request for a slider isn’t based in any kind of misunderstanding about how it would be implemented.
For your example in tetris it would be a global multiplier on the speed. The speed would still increase by the same rate but the actual speed is always multiplied by some constant.
The Tetris speed is already multiplied by a constant anyway even if the difficulty isn’t exposed. And this constant has to be picked by a designer. All I’m asking for is to expose it with a slider. There is pretty much always a constant like this in any game
If a game is particularly hard, I’ll use mods or cheats to make it easier. Gamers who sweat for difficulty can play it as hard as they want. I just want to experience the story, even if my play style goes against the creator’s vision.
I hate to keep overextending the restaurant metaphor, but it’s the difference between demanding a world class chef be prepared to make a number of different substitutions on the spot to suit your individual tastes vs. taking the dish home in a doggy bag and then slathering it with ketchup.
It’s fine. There’s no law against it. It doesn’t hurt anyone else (assuming we’re not talking about multiplayer here). No one has to care. No one does. Cheating and mods are a great way for you as an individual to tailor a more personalized experience to your tastes with the tools you have available.
Yep. Fling Trainers usually. I pick one game a year and play it for 3 days, no way in hell am I going to get bogged down on grinding things. I’m there for the immersion, the gameplay, and the plot.
If grinding is the gameplay in the sense that it levels up your joystick skills, then fine I’ll sit and suffer (Souls / Knight). But if it’s grinding for items of all things, no thank you
This was never the argument. Cheat all you want, no one cares.
There’s just a bunch of people in this topic that read these developer’s own words on their artistic takes and were like, “Wow, uh, wrong? Cater your games to me.”
I mean thats how all the people arguing against difficulty options sound.
People need to touch grass. Is your ego really so fragile that you beating a game on hard mode is diminished by someone beating it on easy mode?
The truth is there are really only a “few” games where the difficulty actually matters in that it’s a core part of the games experience, but plenty more games that don’t have difficulty modifiers or really basic ones where the difficulty has zero actual relation to the game.
People need to touch grass. Is your ego really so fragile that you beating a game on hard mode is diminished by someone beating it on easy mode?
No one, least of all me, has been arguing this point. It is not a valid point, I do not give it credit. It’s a straw man that keeps getting brought up repeatedly.
The truth is there are really only a “few” games where the difficulty actually matters in that it’s a core part of the games experience,
This is in fact what is being argued, extensively, yet for some reason you can’t see those arguments as valid. I’m out of breath on this topic, truly I am.
I have gone over extensively why adding a wide and nebulous range of difficulty options to cater to the very subjective notion of what difficulty even is to begin with is not free of development time or cost for the programmers when they are tuning every aspect of their game: movement, stat balancing, enemy placement, level design, attack patterns - to their specific vision. It’s just not.
Of course it’s possible, just like I could wake up and do a 5 mile run every morning but I simply don’t because I have neither the time nor energy to devote to that. Dark Souls was already notoriously rushed - looked into criticisms of the late game areas like the Demon Ruins and the dragon butts.
Lol I dont understand why y’all are so focused on dark souls. Is that the only game available?
I suffered through a lot of butthurt comments in this discussion where the people against “easy mode” are acting like all anyone cares about is dark souls having easy mode.
Sure some people are only arguing that. The majority are just arguing about difficulty options in general
Like I already said there are relatively “few” games where the difficulty is core to the game but a shitload more where the difficulty doesn’t really matter. And of that 2nd bunch there is a poor selection of difficulty options in most of them.
I couldn’t care less about dark souls. Even if it had difficulty options I wouldn’t waste my time on it.
I play Stellaris and Terra Invicta in easy modes basically, cuz I just enjoy nation building and the game mechanics. Tho Easy in Terra Invicta can still be a pain if you ignore certain things.
Tap for spoilerI lost Gale to the rift because I didn’t understand the DnD mechanics and chose the strength option on a rogue. I chose the Druid over the Dark Elf and then failed to find the quest starter for the blight thing. I lost Laezel (sp?) to the zombie girl.
oh that’s rough. it took me a lot of learning for that stuff too. I missed Gale because the game said the portal was unstable and have me the option to use it, so I looked around and couldn’t find anything portal related and then it disappeared
Oh darn, I guess you’re going to have to start over :) . Changing class (even subclass) makes the game very replayable and as you’ve noticed, it’s easy to miss things on your first play-through.
I play EVE Online soooooo this happens daily? multiple times a day?
The political dramas in that game could put actual real world political drama to shame. I mean take what’s currently happening in game right now. A massive alliance named Pandemic Horde decided to evacuate the space they held. fair enough, the issue? Leadership made the announcement they were leaving said space and then…leadership quit. in the same message. Thus all the regular members, literally hundreds of them if not well over 1000, were left on their own in hostile space with all their assets stuck in stations that were now actively being shot at and destroyed by opposing alliances. The players are essentially stuck because all the upper leadership of Pandemic Horde have the massive capital ships that they could have used to save their members by getting them out of system or aiding in destroying the attackers but they said nope, we’re not going to do that. It’s a cluster fuck.
oh yeah it’s huge. As of right now Pandemic Horde have lost over 16,000 characters that have quit the alliance. they’re pretty much done. End of an era.
Xbox controllers can be a bit unreliable on Linux in my experience. I’ve got an 8BitDo Ultimate 2C wireless that I quite like. They are way cheaper than an Xbox controller, have hall effect joysticks, and low measured latency.
i recently purchased a 8bitdo controller and just want to mention that although it’s an amazing controller, I did have trouble getting the software to work in order to rebind buttons. just a heads up!
Other than that, great controller, feels nice, most of them are cheaper than official xbox or ps controller, happy with my purchase
I’m honestly not sure if the developer edition is required to make custom plugins, I got the Clarity Kit upgrade for the battery upgrade, which apparently also includes the developer edition. Probably worth reaching out to them for clarification.
As for my experience, their web UI for making private plugins basically lets you provide an API endpoint for data and an interface to paste in templates (using Liquid templating). So all of my logic is completely outside of the TRMNL system in a custom API I mostly vibe coded and am hosting on a cheap server, which effectively gave me infinite freedom to build whatever I wanted and just have TRMNL handle the UI. So you could really use whatever language you prefer and just return JSON to the TRMNL. Since the logic was decoupled, I also threw together a web version using the same API.
I think that’s the one I have. They don’t make them like they used to. The Logitech controller I had in like 2008 lasted for ten years. The new one’s right shoulder button stopped working after like two.
The good news is they honored their warranty and sent me a new one for free.
But then the left joystick stopped going all the way up+left.
But then honored the warranty again! That one is still kicking.
So the lesson is: keep your receipt if you buy Logitech.
Your post made me look and boy are they butt hurt :D
I read through a few threads and what’s pretty telling it’s that they can’t name a specific thing that’s bad with the game and SBIs fault. It’s always “look it up”, “you can Google it”, “how come your haven’t heard yet?” but nothing substantial.
If you liked the demo, I’d go for the game. Have to admit it didn’t look half bad to me either, so I wishlisted it. Maybe let the community here know what you think about it, after a few more hours of playtime and if you found any shoehorned diversity.
Hahaha that’s priceless. I thought they were just wrong and loud, but I also don’t really pay attention to stuff like that. I more so didn’t want to give money to actually awful people (EA’s soon to be owners) and that would be the only thing that would stop me from getting it.
I’ll let you know, but playing through the demo I feel like it’s going to be a really good game.
It’s the TRMNL. I plan to share my plugin eventually too, but need to develop a few different layouts for different display options before I can submit it, so it’s just a private plugin for now.
I like it a lot! As a software developer that stares at LCD screens all work day, I’m really into e-ink/single-purpose tech outside of work. I found their UI framework docs for custom plugins a bit lacking, but eventually got everything working.
bin.pol.social
Aktywne