Arthur Morgan was an incredible character. RDR2’s story is a masterpiece.
Hell I still choke up when I listen to the song Unshaken, even though that wasn’t quite at the point of the ending, they still got me emotional after that whole big part of the story.
I still have friends who haven’t beaten that game, and I feel like they’ve missed out on one of the most interesting characters developed in gaming recently. I’ve only ever been able to do the “good Arthur” playthrough though, so if most people played like how they play GTA, they might never get to know Arthur’s REDEMPTION.
YEAH! I have two friends who are very slowly going through the first few chapters, and I have to hood myself back from overwhelming them with encouragement because I don’t want to annoy them away from continuing it, hahaha
Spiritfarer, though it’s more crying than drinking. It took playing the game alongside my best friend to get me to finish it, because I cried at the first spirit and couldn’t continue on my own.
It didn’t help that my grandma died right as I started playing the game with my friend, and I was beating myself up for missing that last phone call.
I don’t know what it was, but Life Is Strange singlehandedly changed my trajectory in life. So many things opened up inside me I didn’t know about myself and my attitude towards others shifted. I took real stock of myself and my future and what I wanted out of life, and what that might cost me.
Ooh, that is an interesting idea. Isn’t 8’s version of the map a little different? Maybe after 21 years, at some point the expansion is finished and that’s actually what we’re driving on
Nothing has ever hit me harder than Disco Elysium, and I don’t think anything else ever will. Everything from its themes of failure and depression and addiction and clinging to the past to its surprising message of hope in the face of unrelenting nihilism resonated with me on a molecular level. And the Final Dream is just the single most impactful, emotional and heart-rending moment I’ve had in any game ever. The culmination of the entire game distilled into one scene, and even the whole pathos of that one scene concentrated into three closing words:
World of warcraft. Simply for the escapism. But also because I’ve made friends with whom I still talk to 20 years later. At this point they’re my oldest friends since life happened to some of the others.
bin.pol.social
Aktywne