Hopefully they didn’t, as it just would be inacurate data. But yeah I think whomever made the graph just put top image search result and nobody in the publication cared enough to check… ¯_(ツ)_/¯
Apologies, but why even mention “free” and “free-beer” terms the first time someone has a desire to dive in such miracles… or ineffably magnificent work of lore, characters, items, balances… art? How low should you even look at such art to even consider the hecking price almost instantly…?
The title has been in development since the very Crawl and Dungeon Crawl of 1997, 1995, or even before that…
Dungeon Crawl Stone Soup
Copyright 1997-2025 Linley Henzell, the dev team, and the contributors Source (License)
Some of the Crawl developers hang out on the #crawl-dev IRC channel on Libera: ircs://irc.libera.chat:6697/#crawl.
The current binaries are cross-platform, support TTY (terminal), web (“WebTiles” or “web-tiles”, former “NetTiles”), and desktop-native (“tiles”; SDL - the library) portals to adventure the universe…
You may self-host any of course, including web-tiles, but due to how authentication is organized since the beginning still, the current version authentication is based on the operating system, and you may want to isolate that in containers nowadays; there are examples.
Some hosts support live-streaming, e.g.: underhound.eu:8080/#lobby
Relatively recently, when someone asked about artwork contributions in the IRC channel, they updated the contribution guide, too!
Submitting artwork
If you want to submit artwork (tiles, icons, splash screens) for consideration, you can link it to us in #crawl-dev, or you can open a github issue, or you can submit a pull request.
If you’re doing tiles art, or splash screen art, then it’s recommended to look at our existing artwork and try to match the general style presented there. This is not a hard-and-fast rule, and clear improvements are always welcome.
Q: Does DCSS accept donations?
The DCSS dev team doesn’t currently accept donations. The online server admins, some of whom are DCSS devs themselves, kindly pay all server costs. See your online server’s lobby page for the admin’s contact info if you’d like to offer them a donation. You can donate to me if you’d like to support my dev work and stream. Source
There have been discussions for release at Steam, too, relatively similar to Dwarf Fortress or Xonotic even have.
I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…
And… again… money? What does “free” mean? How is that even related here…?
Because, if it’s free, you can just try it out, no? Some people (including me) are broke and need to carefully manage their expenses. It often means I wait for months before getting a new game, however much I desire it. A free game though? I can check it out at any moment, as long as I have a time for myself.
It would be nice to live in a naive world where I can just get whatever I want, whenever I want to.
I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…
I’m not sure what you mean by that. Of course I know about Dungeon Crawl and its genre…
This is number of copies sold. It really did sell that high. And if that blows your mind, wait until you find out Human Fall Flat sold like 40M copies.
It’s a line from the movie “The Exorcist”. Coincidentally just watched Ricky Gervais’ new standup special that just came out in which he riffs on this exact line.
Seriously… that’s basically what you’re doing, curating your own list based on what you think is important. And it’s great! I’m the next step down on the food chain, the guy who devours the curated lists that people like you spend time putting together. Thanks!
Hideo Kojima rewrote parts of Death Stranding 2 late in development because the beta testers were unanimous in praising it. He said something along the lines of if nobody hated it, he was playing things too safe.
I also read something about him saying something like that in an interview. I’ve not seen much of the actual game, but ironically it has still been accused of being too safe, in spite of what Kojima said
I get what you mean but at the same time, it’s not that big of a deal. Because if a game that is really complained about seems good to me, I may still include it because the reviews arent managing to convince me. Though realistically, I may fail to catch that.
As for the opposite case, where a game that passes the review stage turns out to not be so bold, well… tough luck. I mean it could still be good and be safe, like Mario Kart 8, and that isnt really a problem I feel.
If you just discovered Steam Link and you’re not married to it, you could use Sunshine as your gamestreaming host and Moonlight as the client. you can set it up so that you can launch Steam Big Picture on your host and play any games that are listed under your steam, even if they are non-steam games.
Apparently the dev got banned. The reason is unclear and I would love to understand the other side but this is on their Github.
I got kicked from Moonlight and Sunshine’s Discord server and banned from Sunshine’s GitHub repo literally for helping people out. This is what I got for finding a bug, opened an issue, getting no response, troubleshoot myself, fixed the issue myself, shared it by PR to the main repo hoping my efforts can help someone else during the maintenance gap.
Turns out the major difference is the thing I use most: virtual display in headless mode.
When I connect as a virtual display, I have Apollo set to treat the new virtual display (whose resolution is set by Moonlight’s settings, so I can control it on the client end). Headless mode means all apps open in the virtual display, so I never need to go to the PC itself. And finally, in the advanced settings I have it set up so the virtual display is treated as the only display, so existing applications move to the virtual display (in case I already had Steam or Battle.net or whatever open).
So I’ve been seeing some discussion online about how Apollo has solved some user’s problems with virtual display
Do you mind me asking what you’re running? I’m on Ubuntu 25.10 w/ Plasma 6.4 running wayland, and I’ve had issues forever setting up a virtual display. I’ve just accepted that I have to go with whatever modes the edid my monitor/dummy hdmi plug offers, which means I havent been able to stream 1260x800 or 2560x1600 to my steamdeck (so it is black-barred)
I guess Plasma 6.6 is going to add the ability to add custom modes via kscreen-doctor, but thats at least a few months out I think. I’d much rather use a native virtual display if apollo is magically able to do that.
Oh I’m still a Windows user, haven’t yet migrated over (though I do have a Nobara install I’ve played with a bit, I haven’t tried to get Apollo working on it). I stream 2560x1440 and just ignore the black bars, but I could request 2560x1600 and I think it would work just fine (I prefer the higher resolution for higher quality, rather than the native 1280x800, though I can confirm that requesting 1280x800 works when my bandwidth is limited).
That setting is handled within Moonlight, and Apollo respects that setting by default, so Apollo presents itself as a virtual display with the resolution requested by Moonlight. At least that’s my understanding.
bin.pol.social
Aktywne