To get sorted to the top of the lists for biggest discount. To claim bigger losses in copyright infringement cases. And to increase the perceived immediacy to buy it to get a good deal to take advantage of impulse buying whereas if they have time to think about it they may not buy it at all. Plus rich people don’t care how much something costs, so you’ll get a few of them here and there buying it at full price.
Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore. But yeah, none of their games are as good as Skyrim which says a lot because that game has a ton of issues itself.
I think ES6 can still be good but it needs a lot of change from Bethesda’s side. For one, they should either trash the engine or fix its issues. It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess. The enemy AI was apparently unchanged for the last 20 years or so, because every NPC is still clunky and has trouble moving from A to B.
If anything I think starfield was exactly the kick in the nuts that Bethesda needed. Hopefully it motivates them to do better next time.
Morrowind was also an almost unplayable buggy mess when it came out.
One of the first places you go to if you do the main quest is the Balmora mages guild, and when you went downstairs in the release version, you regularly fell through the floor.
And alchemy, crafting and spellcrafting were so broken you could just spend half an hour on it to turn yourself into a god.
It wasn’t well balanced but it was a good RPG experience. Oblivion had a bunch of elements stripped out, but it was still an RPG, the wonky alphabetical voice acting aside. Skyrim felt like a cookie-cutter action adventure game, all the roleplay had flown out the window.
Yup, and they fixed it. When Fallout 76 came out, it had the exact same major issues and bugs that Fallout 4 did, that the community literally fixed themselves with their unofficial patches. Bethesda was so unbelievably lazy They could not even copy and paste the unofficial bug fixes off Nexus mods, to me, that’s startling. At least with Morrowind, they fixed stuff
exactly, I’m a huge ES fan who hated Starfield, but it is not causing me any grief over ES6. Almost all of the Starfield issues I had were due to the vastly different world(s) structure.
Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore
When I say failed, this is of course my own opinion. I personally feel like it was a failed game because of how simply unfun it is. I had to mod the game to extreme amounts just to get it to be believable and as enjoyable as Skyrim, Oblivion, other Bethesda games. It simply was not fun and its released state due to the horrible dialogue, basically lackluster and meaningless world. No matter where I explored, it wasn’t really rewarded at all with anything.
It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess
It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess
Corporate greed and incompetence, plain and simple. It took a mod creator a week or two to cook up a solution for that and make the game free of loading screens, he did that FOR FREE. Bethesda is out here with millions in Budget, they couldn’t have figured that out? Unbelievable. It’s the same crap every single game, too. They’re just lazy. Most Beth games that have been released has had a mod released that makes it 100% open world with no load screens
There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens. A mod exists that introduces real space faster then light travel between planets in a system yes, but that mod a) destroys the storytelling and lore of the game completely b) it still has the loading screen to land on the planet and c) changes a quick load screen with a boring travel through empty space.
It is like changing a stage change cut to black in a move with a real time travel scene with nothing at all happening but watching the people drive.
There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens
That’s a fair point - it doesn’t completely get rid of the game’s need to load the next area, but it does a good job of hiding when the loading is happening.
but that mod a) destroys the storytelling and lore of the game completely
How, exactly?
c) changes a quick load screen with a boring travel through empty space.
This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout
You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout
Exploration is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way. Walking from A to B and getting distracted for 2 hours at random POIs you find is a hallmark of these games.
This aspect was completely absent in Starfield, idk how they fucked up exploration so much.
it’s a literal SPACE exploration game, how can you complain about travelling through space
Traveling != exploration. Eliminating the load screens just leaves you in boring space with no POIs to discover along the route.
Exploration is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way.
Maybe the first playthrough, sure. But after the first time I played through Fallout 4 (65% explored POIs), I tried to replay it, and it felt stale that quickly. Just going from starter area > concord was such a snooze. Autorun and watch netflix. Oblivion was a little more captivating and scenic, and so was Fallout 3. You’d find random little homes blown up, robots, people trying to stab you with a rusty knife. Fallout 4 and 76 are just so empty and devoid.
Traveling != exploration. Eliminating the load screens just leaves you in boring space with no POIs to discover along the route.
Fair point… No Man’s Sky kinda figured out a way to make it more fun, you can do it much more interactively with the hyperdrive and warping through small spaces in a system. But there’s rocks to find, sometimes pirates that shoot at you. >
One of the major points of the game is that the only way to travel faster then light is with Gravjumping, there is no way to travel faster then light in real space. There is a large part of the main quest all about that. And that is the reason why everyone gravjumps everywhere The mod introduces faster then light travel in real space, and by this destroying one of the most important points in world building and lore of the game.
This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout
That is how most people play those games yes, that is why fast travel (or other ways of fast transportation like teleportation magic or carts/boats) exists and it is used because most of the time travel is BORING as fuck and I want to do things in my game not commute between places. Not every travel is exploration, I don’t explore the city when I travel from home to work and back and very often in games travel is not done to explore but to get from point A to point B because your quest or task demands that. And starfield is not a space exploration game (because you literally can’t find anything new in space in the game, everything you can find is either on or around planets but not in open interplanetary or interstellar space.) it is an RPG with a big focus on star system and planet exploration. Traveling through empty space (and staring onto a point in the blackness of space that very very slowly gets bigger) is one of the most boring wastes of time I could think of. Traveling through space is like traveling over an huge, empty and flat saltlake in the middle of the night. There is literally nothing to see there, the only interesting things are the start of the travel and the destination. Ok, there are people into that I am sure, games like desert bus exist after all, and if you like that then have fun with the mod. It is a single player game after all and I will never tell anyone how to play their single player games (or even multiplayer games if it is ok for every other player). You do you!
Idk, Outer Worlds was really lame, imo. It was honestly more boring than most the Bethesda RPGs for me because it was basically trying to do the same type of thing as them but with way smaller worlds so it’s just not as interesting.
If it reaches the threshold the European Comission is forced to formally answer to it, which requires them do a full review of the subject and this greatly increases the probability of something being done.
Sci-fi survival builder: you’re on a massive spacecraft that ends up crash landing on an ocean planet; your goal is to figure out wtf happened and find a way off the planet. This game is 80% feel-good tropical diving simulator; and 20% thalasaphobic deepsea horror. This has become one of my go-to “idk what to play” games that I keep returning to for a nice digital tropical vacation… with a dash of fleeing in terror from, uh… spoilers. No really though, if you don’t already know this game’s story, DO NOT start looking up videos and posts etc about it - just buy it and dive in.
Valheim is more combat oriented, but is probably my favourite survival crafting game after Subnautica. You’re playing vikings trying to earn their way into Valhalla. I die a lot. Very fun.
Planet Crafter is more chill, more jank, and more linear, but it’s a survival crafting game that is clearly heavily inspired by Subnautica. You are sent to a mars-like planet to terraform it as part of your prison sentence. It’s a great podcast game, just build and explore and watch numbers go up.
Less on the survival crafting side of things, the environmental storytelling is also really good in Outer Wilds and Return of the Obra Dinn. Very different games, but they were actually what I went to after Subnautica to scratch that itch and it worked weirdly well.
The audio in this game really seals the deal. You’re just swimming along collecting resources and hear a terrifying roar. But you look around and can’t see where it came from… Do you keep going or nope the fuck outta there and go take a breather in your life pod for 20 mins while your heart rate comes back down?
Depends on what you want. If you want more of Subnautica story then get it. If you want more Subnautica style going into the depths, Below Zero doesn’t go that deep and about half the game is actually above water. While I loved Subnautica I felt pretty disappointed by Below Zero.
Yeah what Valve is doing is great. Hopefully they will become more mainstream in the future and become more known with the super casual crowd. Nintendo definitely needs more proper competition in the handheld market.
Also FYI it’s Phillips with double L, Philips with one L is the Dutch electronics company.
I mean… Phillips heads are hood for what they’re actually designed for, which is, uh, to strip really easily so they don’t get over-tightened. Which is irrelevant if your manufacturing is precise enough.
I hate not being able to pause a game, particularly a single player game. I think Elite Dangerous solidified my hatred of this, by not telling you the game is still running when you’re on the “pause” menu.
“B-B-BU-BUT it’s a simulation and you can’t pause real life so it makes it more real”
It’s a game, even if it’s a simulation game. It’s a toy for grown-ups. A very nice and fun and relaxing toy, but a toy nonetheless. It’s not more important than a phone call, call at the door, crying child, hungry cat, partner who needs a hand with something etc.
This probably extends to being able to save anywhere and rejoin later, but I think that one is covered pretty well by everyone else :)
The problem with Elite Dangerous is that it is basically an online game, even in solo play and they never bothered to figure out a way for solo players to pause.
I think it probably has something to do with online play, though, since Fromsoft’s multiplayer model revolves around invasion. Granted you can turn it off, so obviously there should be a pause option, but I have a vague hunch that the two issues are related from a dev/engineering perspective.
Elite dangerous is a multiplayer game. If you want to go do something else and don’t have time to put your spaceship somewhere safe, you can always exit to the main menu. It only takes a few seconds and when you come back your ship is exactly where you left it.
The game definitely has issues, but not being able to pause isn’t really one of them
I never really bothered with the multiplayer mode in it - I know the game was built with a multiplayer back end, but they did promise a single player mode, and they do present the game as having a single player/solo mode.
Obviously different things annoy different people, and I do get what you mean about quitting and restarting etc, but it was enough for me to stop bothering to play it and play X4:Foundations instead. I did still get over a hundred hours play out of it, so I don’t exactly feel hard done by, but if quitting to the main menu works, then it’s clearly mechanically possible for them to let you pause it, they just didn’t want to.
For me it’s not that I hate ciri at all. I completely understand women’s complaint that most games have a male protagonist and they can’t relate to that. I feel the same way, I like to feel at least somewhat immersed and I can never really get that with a female protagonist. It’s not like I don’t try either, I just never end up getting into the games I have tried that are like this.
I know it’s hard when the story is based on an individual, but I just wish more games had an option so everyone could play who they want to. I don’t hate them for this choice, it will just be another game that “isn’t for me” in the same way a hyper competitive PVP game “isn’t for me” which is fine.
Exactly lol, it has nothing to do with some weird gender thing. It’s a role playing game. You’re playing as a role. Even in Skyrim the role you’re playing (even if you choose a white male human) is someone living in Skyrim, a fictional place fighting dragons and draugr. So I think gender is one of the smallest differences.
God forbid you play a different perspective and see what it’s like.
Female V in cyberpunk is one of the best gaming experiences. You feel being catcalled and hit on directly - and you beat the ever loving shit out of them for doing it.
Ha, one of the first times I saw someone playing as a woman (in third person) I asked why and he joked and said “dude why would I want to stare at a man’s ass for 60 hours?”. Not a bad argument tbh…
I think he means he thinks women have trouble identifying to male protagonists as he has trouble identifying to female protagonists. If it was a male it’s ok because he’s a male (he can relate to).
He’s conflating women “can’t get behind a male protagonist” with women “who want more representation” and using it as his excuse. I think most gamers don’t care, and don’t think we should always have the choice. The only people who will hate this choice is people who already wanted to hate on women to begin with.
Which to that I’d say women have been able to “get behind male protagonists” for decades now.
I think choice is fun, for some games, but some games like the Witcher tell a specific narrative, and it makes sense that they are tailored for a specific character, and I think we all know the sort of abuse that Ciri is going to see in the world of the Witcher.
I think of any gender has trouble “identifying” with a character of another gender that’s 100% a them issue, they need to figure out why they have such a problem with it, because that says more about them then it does game makers. (I know not you, the original person).
Seriously all it says to me is that you’re insecure with yourself if you can’t even play a fictional fantasy game as a woman.
Definitely. It is probably in part cultural indoctrination teaching that women are weak & such. And they don’t want to feel weak. Many of my favorite games have women protagonists.
Pretty much, yeah. Part of it is the whole “power fantasy” thing. I get, as others said, that it’s a fantasy world so how could you expect to be immersed with mutants and whatever, but that’s not the point. I don’t expect it to be a VR experience where I can’t even tell I’m not in the real world, and as others assumed no for fucks sake it has nothing to do with hating women. That’s absurd. It’s just a personal preference thing. I’m not going to write to the devs bitching or make some stupid “woke game” post, I just probably won’t play it.
Is it really like that for you? Does the same thing happen with books, movies, TV? Should they have an “option”?
I have absolutely no trouble immersing myself into Aloy, Lara Croft, Jesse (Control), Red (Transistor), Bayonetta, Faith (Mirror’s Edge), and others.
Like, the character not being the same gender as me, doesn’t even register as an obstacle for inhabiting them. I’m able to mentally become them in literally the exact same way I do any other protagonist.
Since, it’s not like I need to be the same as someone in order to see the world through their perspective.
The opposite, the less they are like me, the greater the chance I’ll get to experience something from outside my own lived experience. And I like that.
I’m with women in that they should have representation in games (and stories in general), but even just for myself I’m cheering this particular progression on for the sheer variety it brings.
Is it really like that for you? Does the same thing happen with books, movies, TV? Should they have an “option”?
It is like that for me and they don’t need to have that option, that’s unrealistic to expect. You can’t choose anything in a book or movie. It just becomes something that “isn’t for me” which is fine. Not everything has to be my taste. I was simply explaining why it had nothing to do with hating ciri for some people.
One of the best things about art is it can help to share what others experience; it gives us an opportunity to “walk in someone else’s shoes”. I think this can lead to more empathy in a world sorely lacking in it.
I don’t get you at all but fair fucks to you being civil about the matter. You got a lot of hate on here while simply stating a preference that you unfortunately share with a bunch of incel neckbeards.
I’m the other way, interestingly. I like playing a woman as a protagonist. Not because I’ll lust over them or anything, it’s simply more enjoyable.
I appreciate that. I just see it as the typical “people love to attack others online” and I have no desire to try to insult people even if they’re telling me liking chocolate over vanilla is wrong and I’m an asshole for it lol only I know myself, and I know there’s no hatred or misogyny behind my preferences.
Many Mass Effect players reported that FemShep was the better way to play the game. Many guys play female avatars in games because the cosmetic choices are usually more interesting. This actually came up in a study on MMORPG players many years ago, and I imagine it is still true today.
So it’s not the magical powers, physical abilities, sexual magnatism, combat prowess, charisma, or anything else that Garalt has that you don’t that throws you off? It’s only that he has the body shape of a man that allows you to be immersed? If you played Garalt, but the body was modded into that of a female character, you’d lose your immersion, even though it’s damn near equally unlike you as a person as before?
I can’t understand hating Ciri as a chracter, but I can understand being kind of a disappointed not having Geralt as a playable character.
If you consider it as an isolated game it doesn’t matter, but when you play three games as one character and then suddenly switch to another character it can feel kind of melancholic, in absence of a better word. Especially since now there’s a non-zero chance that they’ll kill Geralt in the new game.
But anyway, Ciri was an interesting character and those parts in Witcher 3 where you played as her were great.
and then suddenly switch to another character it can feel kind of melancholic
Its not that sudden, Ciri was playable in Witcher 3 at times and the ending that has to be canon for her to be the W4 Protag leaves Geralt alive and old, and if you count B&W the owner of a vineyard where he can chill with his girl of choice, so they don’t even need to kill him off
“He’s old and hangs out in Toussaint now, he sends Ciri letters” would be easy to do
Well obviously Geralt survives in the end of witcher 3 and most likely will be alive in 4, but what I meant is that they might kill him in the new game like they did with Vesemir in Witcher 3. They don’t need to, and I hope they don’t, but it would be kind of an easy plot device so there’s a chance. But at this point it’s just speculation anyway.
My main point was more in line that some people just don’t like change and that would be enough to make them oppose Ciri as the main character.
I heard somewhere that I think CDPR said even that ending there is a way Garalt could still survive. I don’t remember what the ending is, but also it doesn’t really matter because they can do what they want with him.
On one hand it can be damaging to take away opportunities from kids, on the other hand roblox is massive groomer haven; I genuinely don’t think the kinds of connections they would make there would be worth the long term harm that may result for being involved in that shit.
Ultimately I think you did the right thing by banning it. You’re locking out like a 10th of their social life but those aren’t contacts they want.
Yeah we’re giving him and his friends alternative multiplayer games to have fun on with each other. It’s not like we’re killing his social circle - we’re just upgrading the forum.
Do you know any of the friends’ parents? Maybe you can all gather some ideas together and have a more uniform policy on what’s banned and what might be fun alternatives.
I agree with this. Roblox is huge and often how kids of an age socialize/play. Teach them why mtx aren’t okay, and protect yourself from having to pay.
Get them into some irl stuff too. DND group, sports, book clubs, etc.
This 2D platformer metroidvania has memorable characters and very cool worldbuilding. You switch between characters to match their abilities to the right situations. They live on a living, planet-sized creature and are fighting off the parasites that are slowly killing their creature-planet. You’ll swim through its blood vessels and explore its organs.
It’s not super long—I finished the story in 9 hours. It’s just about the right length to satisfy.
Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty
Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.
Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.
Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.
I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.
I can’t remember if that mod had squad spawns. But I definitely remember playing it a lot, that was an absolutely revolutionary mod with so much content, not to distract from other great BF1942 mods though. I believe the original DICE team originated from that mod team to create Battlefield 2 as well.
DICE hired a few of the DC devs to work on BF2, then promptly laid them all off about 6 months or so after release, and then the laid off devs and others who weren’t hired made Kaos Studios, and made Frontlines: Fuel of War and Homefront, before being corporate acquisitioned into non existence.
There were a few BF42 mods that, on certain maps with certain vehicles, allowed you to spawn in vehicles.
IIRC, Forgotten Hope had a number of para-assault maps that allowed players to spawn inside of the aircraft they would parachute out of.
I believe you could also do this in… I can’t remember the name of it, but the Star Wars themed 42 mod (which the BattleFront series either largely copied or was directly inspired by), I think it had some spawn-in-able vehicles as well.
Also BF Vietnam, the official game, used a similar concept of having ‘tunnel exits’ that could be built/placed by Viet Cong engineers, which were placeable spawn points, and the US had the ‘Tango’ … mobile river boat with a helipad thing… which was a mobile spawn point.
I am 99% sure it was BF2 that first introduced being able to spawn on a player, I don’t think any of the mods for the earlier games pulled that off always had to be a vehicle or placeable static object.
I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.
EA did this thing a while back where they saw people were still playing Bad Company 2 on PC on community servers. They updated the game to require a login to EA’s server on boot, then took those servers down. Always online is cancer.
They finally killed off BC2? So I can finally give up on the futile effort of reinstalling the game every year, in hopes that maybe I’ll find a populated server this time around?
I miss that game so much. Rush was so much fun. The maps were designed perfectly for that game mode, unlike future BF titles where it’s a tacked on feature. It was so good, that I found out the hard way that I actually don’t like Battlefield games, after wasting money on BF3, 4, and Hardline, and hating all of them. I just want more Bad Company games.
It was dead last time I tried playing (because of the login thing). Unless someone made a community patch to bypass the login prompt, I guess.
You’re pretty much in the same situation I’m in. BFBC2 was the last Battlefield game I liked, and it was because Rush was so much fucking fun in that. I hate how much the newer ones kind of mostly focus on Conquest, personally.
Conquest is not my idea of fun, either. It’s a lot of running back and forth between the same objectives over and over again until someone wins. To me there’s no thrill in that.
I like the concept of “push/bomb/capture the objective and move on to the next phase of the map” in any game that has it. Used to play a lot of Team Fortress 2 and Overwatch because of it. But now I’ve moved past those games as well. Overwatch has an issue where the meta evolves faster than I can keep up, and TF2 has the opposite problem we’re the meta doesn’t evolve at all because Valve doesn’t update the game. So I’ve stopped playing shooters for now until something new comes out that satisfies my desire for this kind of gameplay.
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