@CMLVI@kbin.social
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CMLVI

@CMLVI@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

CMLVI,
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Lol tell this to people who are upset that every planet doesn't have a thriving colony in it. The "empty planets" are frustrating to them.

Not that you or they are wrong, it just highlights that matters of opinion on things like this are a spectrum, and sometimes you end up on the far end. I like that I can land on a planet and have something besides just rocks, but also that's it's procedurally generated so that it isn't the same every time. It's false replayability, sure, but if I like playing the game, it doesn't matter to me that the layouts are the same.

CMLVI,
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It's only 1.5k/hr more, so short term gains are marginal. But over the course of the skill, you can expect to save roughly 30 hours.

(This is literally all made up, but you have so many extra toes, just try it out) ((Also ignore that they added a tired mechanic so you can't AFK mine it anymore, that'll get reverted. You wanna be ready for when it comes back, detach that sucker))

CMLVI,
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One of the hidden elements of travel is the scanner; if you travel within a system and can "target" the location via quest marker or the like, you can just travel to it from the pilot seat and land at the location, no menu needed.

I think there are other caveats, but the number of "different" ways travel can occur makes it hard for me to keep the details straight. It may just be within system, you may be able to grav jump. You may need to have a quest marker there so it "displays" the planet surface location, or you may be able to select from a few "local" options. I just can't remember what the restrictions are to that method off the top of my head lol

CMLVI,
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I mean, I get where you're coming from. But this didn't start with Starfield, and Sony has a great track record of even more restrictive platforming than Xbox does. Microsoft games are now usually accompanied by some kind of PC access.

Not an excuse, but expecting Microsoft to extend an olive branch of non-exclusivity to Sony when they have historically been incredibly averse to it themselves is not really a realistic expectation.

CMLVI, (edited )
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I thought so! There are a lot of little quirks with travel. Usually I get scanned by the Feds landing at New Atlantis, other times I don't. Sometimes I can jump straight to surface other times I need to go from orbit. Just little things I haven't paid attention to so I can't say definitively what the criteria is. But, jumping from the scanner is a way nicer way to do it. I just got in the ha it of traveling from the quest menu because I can go from planet surface -> new system -> planet surface with one action (usually).

CMLVI,
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If it's just a glorified tech demo, then it doesn't seem like it's able to be compared to a released and completed game? Unless the designation of tech demo means something I'm not aware of.

CMLVI,
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I only know of it from memes about it's development, but I would agree from what I know. Scope creep seems to be a thing there. Ambitions are great, until they get in the way of every other aspect of the game lol

CMLVI,
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They have a tiered system where important NPCs can't die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?

CMLVI,
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Yeah, I added a ship upgrade and never even got it beyond halfway full. Granted I don't pick up everything, and I usually sold spare armor/weapons each town visit out of habit, but exotic materials and resources I always grabbed, and ended up with like 1100 mass out of 2600 on my ship.

CMLVI,
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You can modify your ships without having any of the shipbuilding stuff I think. You are limited, but you can add cargo space with some penalty to range and mass to help ease it that. Additionally, storage via outpost is cheap. It's like 3 iron, 2 aluminum, 2 adaptive frames for 250 mass resource storage. Build a couple of those at an outpost and you're set. If you do a....I don't remember the name, but a storage link between your ship and containers, you can transfer straight from ship to container without taking it out of cargo. Just mass dump things into storage and be cleared out.

Alternatively, if you have a lot of credits, Shieldbreaker, a class B ship at New Atlantis, is a wonderful ship. Like 2300 mass stock, and you can add more if needed with minimal penalty.

CMLVI,
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It takes 4 minutes to craft like 30 storage containers and the piece to move stuff off your ship easily.

Every single Bethesda game since at least Daggerfall has had carry weight. This isn't a new concept within Bethesda games. If you are hoarding crafting materials, why not...use them to craft things so you can hoard more?

CMLVI,
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I'm the same way. Even just going from the "lore" most planets aren't going to have colorful interesting cities in it with unique locations and things to do. A lot of the rocks are going to be desolate with nothing on it, because they should be. When you find something of interest in the desolate void of space, it's gonna be interesting. Every planet having the same formulaic procedurally shaped bar, merchant, and a fetch quest would have people foaming at the mouth about how Bethesda replaced their specific crafted environments with shitty generated ones with no soul.

CMLVI,
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I actually have never even downloaded it! Heard good things post-release, but it never really drew me in.

CMLVI,
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Yeah, lot of people are upset that Bethesda released a Bethesda game.

"Why is this like Skyrim in space and not like completely different studios style?"

Well, probably because Bethesda made the game and not the other studio...

CMLVI,
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Yeah, in my mind expansions were map pack discs released for Halo and Ghost Recon, DLC was promotional armor from Pepsi codes. That's obviously warped since 2004, but in general, that's what it felt like back then.

CMLVI,
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Eh, I'd say that's pretty good in context. Bethesda has, for the most part, put out very successful games. Bugs and Bethesda are pretty synonymous though, and that this is on the less buggy side is something to quell hot takes of "Bugfield" before people even touch it. And I think the embargo restricts deeper comments on the game, so these may he the only comments we get for a few more days.

CMLVI,
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it is on gamepass

I'll just delete the large anti-preorder manifesto I was typing lol. Not that it doesn't remain, just not for this game for me in particular.

CMLVI,
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I play a LOT of ESO; I have three nights a week that I group with others to do PvP in Cyrodiil. Beyond that, I help out with a large trials Discord that runs ~3-5 trials a week, depending on schedules. I can sign up for those as needed.

Even with only doing PvP 3 nights a week, we generally only run ~2-3 hours, and there are enough people that if someone misses, it isn't a big deal, and a sub can usually be pulled into the role. If not? We just deal with it. People have lives, they're gonna miss. I routinely take breaks from the scheduled stuff, because I don't like having things planned out. With football and basketball season coming up, I'll likely step away for a bit to do other things I like.

ESO is nice, in that once you're at level cap, you're done doing that grind. New sets aren't too hard to get once you get sorted, and non-meta builds are viable through most end-game content. Being in the large trials discords makes it really easy to slot in when I want. Additionally, the Discords themselves makes it easy to stay connected without the commitment of the game required.

As for friends that don't play, anytime I'm playing Rocket League or CoD or whatever other games, I'll send something in the group chat to see if others wanna join. Most the time I don't get any takers, but putting the invite out there is enough. It's hard to stay connected through the years, an invite at least let's friends know you are thinking of them in the moment.

CMLVI,
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Was going to be BG3 on PS5 until I had the horrible realization it isn't out until September.

So I guess it's still ESO with some Rocket League mashed in sometimes. I did finally clear vCR+3 on Saturday. Only hardmodes I'm missing now is Dreadsail, Rock Grove, and the new one, Sanity's Edge, but that's more just cause I haven't tried much.

CMLVI,
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Cause 343 is a bad studio. Lmao

Both things are true tho.

CMLVI,
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Still Elder Scrolls Online. Tried to pug the new hard mode last night in an old instance, wouldn't recommend. Did ball group stuff in Cyro Friday night.

CMLVI,
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You can do probably 60-70% of the game just with base version. You won't be hamstrung by missing meta sets or content. Even then, DLC sets that can be crafted can still be obtained by having someone else craft the for you, or by having access to tables via a guildmate (like 95% sure it works that way, if not, you just need the 3rd party crafter). You'll obviously miss the new zones, dungeons, trials, and skill lines, but you'll still get over a hundred of hours of content.

You can absolutely play this casually. The base game stuff is pretty easy in comparison to how it was, with power creep and such, but it's, at worst, a good, long introduction to the game systems to better gauge your future interest.

CMLVI,
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I can't speak on that specific timeline, but CP has had a pretty large makeover recently. You still only have 4 slottable abilities, but quite a few have moved to passive status. Unsure if the ones you reference specifically are though, green tree is usually a throwaway tree for me.

CMLVI,
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If anyone has any questions I run this magazine over on kbin! Its lacking content, but that partially cause no one is there to discuss with. I post PvP clips just to get stuff out there but would love further discussion. I do endgame PvE (no perfectas because I'm not a fan of longterm progs) and run with one of the (arguably) best ball groups on Xbox/NA in Cyrodiil.

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