Yoshi’s Story. Yeah it’s short, and level unlocking is weird as all outdoors, but people really hating on it for being too easy? Bro, it’s a YOSHI game. That’s a quarter of the appeal! It’s a game you can get younger kids involved in, or you can play after a hard day when you want to turn your brain off partially.
Plus almost everything in that game is adorable. And 64 bit sprite art is goated
Its the context and expectations. The last “Yoshi” game was a mainline Super Mario World 2, and people expected similar scope and challenge but in 64 bits. Super Mario 64 had further primed people for crazy genetlrational leaps. Yoshi’s Story was a fine game, but it wasnt SMW3 by a longshot.
Exactly this. Yoshi’s Story was a follow up to Yoshi’s Island, often considered one of the greatest 2d platformers of all time. I spent weeks if not months completing Yoshi’s Island. Then when Yoshi’s Story came out, I rented it and completed it over the weekend.
Once again I have to remind people that inflation exists. Game prices go up just like everything else and the last few years have seen insane inflation rates and game prices haven’t really climbed since the 90s. $60 in 2019 would be worth $75 today. $60 in 1996 would be worth $122.
I agree with you but it’s so hard to talk about. Most major publishers are leeches who artificially drive up price and force developers to release unfinished games…yet at the same time, the cost of development has gone up. Indie games are proof that you don’t NEED fancy graphics with mocapped actors to make a good game but it’s irrelevant when there’s bigger demand for “cinematic experience” and that stuff ain’t cheap.
But because I used to pay $30 for a game in the 90s, I think games should be $30 forever.
When I was in elementary school my dad introduced me to the concept of inflation using the “candy bar index”. Candy bars were 50¢ when I was a kid. They were, like, 25¢ when he was a kid. Nowadays they’re $1.25.
Once again I have to remind particular morons that inflation is a convenient excuse for execs to never take a pay cut, only ever exorbitant raises and bonuses.
i love how inflation is just always magically a reason for companies to charge arbitrarily large sums for their products, how the hell do you people think people are supposed to afford things?
seriously, if everything just constantly increases in cost, how precisely do you envision the economy functioning?
The multiplayer is supposedly incredible. But I remember being extremely whelmed by the main game.
But it’s hard to remember the mid games. Because it is very likely that they didn’t leave any lasting impression.
And especially if previous titles in a series or from a studio were great a mid game would feel disappointingly bad. Although compared to other games they might actually still be considered great.
The original single player is so bad I’m certain it was just cobbled together as a demo of the engine and for inspiration for user content. Then the team had time to develope proper story with the expansions
Wizards of the Coast spent lots of time in meetings with Bioware to make sure every damn detail of D&D 3e was implemented according to the book. And even longer time micromanaging the campaign design. A lot of the scenarios are essentially repeats of the others - “do these four smaller thingies and then go kick the main baddie” - because getting that approved by WotC was easier.
Why are there so few D&D games these days? Why do video game dev houses want to make their own RPG systems instead? Well, they don’t want the headache of dealing with WotC.
Neverwinter Nights is the best PC game I’ve played, all thanks to the custom content the players made.
Bioware made the toolset and modding support a big part of the prerelease interviews and live demos. The message to the tabletop RPG crowd was “hey, you can finally build and run your D&D modules as a real DM-led multiplayer group experience online”. Probably the only problem with that marketing was that making modules from scratch was still an involved process and making usually needed scripting skill, so maybe the TTRPG crowd didn’t end up as enthusiastic as they could. But people still ended up making boatloads of great singleplayer and multiplayer-capable adventure modules! And the multiplayer persistent worlds were essentially like MMOs but in small scale.
I think the built-in campaign was more of a hindrance in retrospect, because if you hadn’t heard this, you probably expected another game like Baldur’s Gate 1/2. A lot of people went in thinking that the official NWN campaign was the main offering. The campaign was incredibly mediocre by Bioware standards because Wizards of the Coast was incredibly needy. They wanted high level of control, and essentially only approved a committee-built pile-of-meh plot, leaving Bioware to build something around that.
This, by the way, led to Bioware swearing they’d not work with needy licensors anymore and ended up designing Dragon Age instead.
(And if anyone is saying “wait, didn’t this just happen again with Baldur’s Gate 3?” Yes. Yes it did. WotC is basically impossible to work with.)
Me too, didn’t even know people thought it was a bad game until recently. Honestly I don’t get why, I wasn’t expecting anything different from what I got, there were definitely some dialogues that made me chuckle, and a lot of storylines were very tongue in cheek, and while gameplay was nothing to write home about neither is fallout and this was sold as “fallout in space”, and definitely delivered on that.
It still has a 9/10 on Steam despite all the flak it took. I think it’s a classic. To me it’s similar to the backlash to Fallout 4 from purists, which I also feel is a classic game
Agreed. I thought it was a competently made game, even if not groundbreaking or best in class for shooting. I think people’s expectations are often their biggest obstacle to enjoyment.
I enjoyed the hell out of that game. My only complaint was that the loot lacked variety, and it was a bit more on rails than what I think of as a proper open world RPG.
Ha! I heard of this one, but haven’t been able to try it yet. As a huge fan of old school RE games, it piqued my interest. Thank you for reminding me of it. I shall pick it up as soon as I have some free time.
I’ll also mention another, even lesser known title: Kabus 22. It’s an old Turkish videogame that’s clearly inspired by classic RE titles. Not very good, but I have a soft spot for games that were developed with more love than knowledge on game design. Also the developer is a really nice dude who re-released the game for free as a thank you to the fans who reached out to him, and that’s such a sick move that I can’t help but have a lot of respect for him.
There’s a good retrospective in YT about the game here, if anyone’s curious.
Oh, Cattle Crisis seems to be right up my alley!
I bought Wednesday some time ago, but haven’t gotten to playing it yet - not in the right mental state either I guess.
And thanks for the Random Bundle Game mention, I hadn’t heard of it and usually have a hard time going through the bundles I own.
Ultima IX. I somehow never played the earlier installments despite being of the right age to have, and enjoyed the hell out of IX. In retrospect, the massive amounts of criticism were earned, I just came into it fresh and was enthralled by the world.
I have lost so many Baldur’s Gate 3 Honour Mode runs because I’ve accidentally blown up the Zentarim hideout.
Did you know that having a torch equipped as your melee weapon means you’re considered to be carrying an open flame even when you’ve switched to have your ranged weapon out? I just found that out yesterday. Always learning new and exciting ways to explode.
Assassin’s Creed Odyssey apparently, according to reddit a few years ago, was looked at as being shitty I guess? Not the best one?
It’s the only one I played, and I played it 3 times with ~240 hours. Kassandra is my favorite character ever, in any video game. I loved the world, its beauty, the ships and sea, and shooting arrows through rocks as a demo god.
Odyssey was really good in a vacuum. Ive heard it described best as that it was a good action RPG set in Greece, but not a good Assassins Creed game. The main issue being that stealth was usually a huge focus in previous titles, but this one seemed to favor general combat and didnt even have the signature wrist blade until the DLC. Also a bunch of the story seemed to return pieces of previous lore, some setup in just the previous game that came out a year prior. Overall though I did enjoy the game!
Yeah I think you’re right with it being good in a vacuum. That makes complete sense because it was different than the other games.
I have panic disorder, so most games with combat overwhelm me as I’m just constantly afraid. I never got that with this game. Just give me a bow so i can stand hella far away and clear the area before entering it. Thats how I did stealth. I’d take an hour slowly picking off everyone from the fort. Plus, it was really beautiful and emersive. Exploring the map was super fun.
I’d say its gameplay is more “robust” than special. Like you can have any and every kind of fight in TF2 but none of it is more special than an FPS that specializes in any game mode.
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Aktywne