Half-Life was the same. The game doesn’t spoon feed you a narrative, the same way real life doesn’t have a narrator (at least one outside of your head).
You need to pay attention to your surroundings, listen in to NPCs talking, read posters on the wall, etc to piece together the story.
It was and is one of the cooler ways to do storytelling in my opinion. Cutscenes etc are fine but for a first person game, I love the immersion of the story happening around you rather then being loredumped on you while your agency is taken away from you.
Agreed. And in this line of more subtle storytelling, from the games I played from the franchise, if anything, it took all the way to Portal 2 for some things to start making sense.
Not only the author of the post frame the ineffably marvelous Ubisoft for their Assassin’s Creed only, or the people in the organization who are not even related to the case, and for literally unknown reason, but also the author of the review feels like a disrespectful bigot who has likely a bad time yet enough to make a choice to inscribe their pure hatred into someone’s effort, history, and indeed novelty. One might want to suggest them to try creating anything at least remotely marvelous to the subjects, they try speaking at, with their own hands…
Such a deep sorrow some people do not care about their actions, about anyone, including artists, developers, people in general… and ruin this world in hatred and utter, disgusting unfairness…
You do you, @Speedforce and that reviewer, and let’s hope no one will state something so awful about your work after decades, hatefully believing their word has any weight the world outside their mind of hatred.
You use AI for literally its most dangerous possible use case. And I assume you used a mediocre translator for everything else. Try DeepL, I found it has good results most of the time.
Sorry, no. And I am sorry you found LLM useful, and consider experimental/unverified data “dangerous”, likely inadequately or for the sense of hateful trolling, and it’s hard to live that way, I presume…
Watch Dogs 2 is a weird one. I absolutely understand all the criticism and see the flaws, but I still play it and the breaks between two runs only get shorter. I love its rendition of SF and the Bay Area, the game has that je-ne-sais-quoi that draws me towards it.
Thank you! I believe both titles are abs((float)$incredible)/INF… The story, characters, references, technical features, or every single bit and algorithm is perfect…
Not to mention upgraded kernels and shells, including drones and 'dgets!
Yet it all may not match the “good” you are searching for at this particular moment, or would it? How could we know!
Both titles were developed by different genius teams even, the former is Ubisoft Monreal, the latter - Ubisoft Toronto!
I.e. Even if MetaSploit and not Snyk’s or PortSwigger’s but FOSS is there… you may still find that the payload in all the exploits the solution provides you with, written by OSINT or more hopefully red… authors on the wires, is indeed a required parameter to be set upon execution/injection by you, the main host in the network! 🦋
How to not find Watch_Dogs 2 and Watch_Dogs Legion both very different and ineffably marvelous…
I uploaded a few screenshots found in some remote backups:
Oh I’m so sorry, it seems that you struggle with reading!!!
This isn’t anything to be embarrassed about, kids and adults have trouble with reading and comprehension all the time. I’d encourage you to get your parents or a guardian to look into education help. Even (at the worst) YouTube should have plenty of basic comprehension lessons available, which will make following these complex patch notes easier to understand!
Let me know when retro deck supports Switch emulators
Let me know if I can be any further help! More than happy to help you with reading. I’m also really good friends with the developers behind RetroDECK, so I can always pass on your beautifully and kindly expressed comments.
That’s nice but for me if a software is also available as a Flatpak it’s an advantage for people that use Flatpak. If it’s available only as a Flatpak (which this one is) it’s a disadvantage for all the people that don’t use it. 2GB for one app is insane. Duckstation is ~80MB
my midrange vr gaming pc from 2017 is still playing games today so i don’t know if i’ll ever feel the need to drop $1.2K on a console. like when my pc finally dies i might just spend that same money on new parts lol
Somehow, I never had that first feeling. The first console that there ever was at my house was a PS2 (my dad’s), and the only game he purchased was a SNES Station. So I kinda grew up playing only pixelated games. Turns out I got too used to it and play almost no realistic games.
I still stand by the whole “Glorious PC gaming master race!!!” Circlejerk had a profoundly negative impact on video games, as for about 10 years the mainstream gaming community seemed to only give a shit about frame rates and resolutions and Devs where happy to just focus on that instead of making their games fun to play or have interesting stories.
Unfortunately, I’d have to agree with you. I recently got told by my brother that he a late thirties piss ant, thinks my 1440p 144hz monitor is shit compared to his 4k 260hz. Piss ant plays only dota. Only game he plays is dota. FUCKING DOTA. he is fucking herald 3. It’s like he is bottom 20%, he lives life in 30 fps and thinkshe can get use from 260hz.
Eh, I think that’s more of a business thing. Numbers are something execs can compare on spreadsheet. Putting more budget into making number go up is something execs will do. Creativity can’t be quantified as anything other than risk.
Of course anyone that likes video games knows making the same game over and over just with more pixels is boring. But how can you explain that in the form of a spreadsheet?
In most games I find no matter how good the static assets look, the animations immediately break the illusion of ‘realism’.
One recent exception to this were some of the cutscenes in Expedition 33, the facial mocap was very on-point and, even though the game isn’t anywhere close to photorealistic, it felt close to watching real actors perform a scene.
My expectations were far lower, without me realising it, as a child.
I remember getting Mortal Kombat 4, on the N64, and thinking “holy shit, the graphics are so good!!! SO 3D!”
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