Just finished Mafia 1 DE and 2 DE. Taking a breather before I dive in 3, which I suppose will require a lot of patience.
I really enjoyed 1 and 2. They’re anti GTA in some senses where there’s basically little to no fluff or sandbox, just pure story telling and some gameplay on the side. But the stories are definitely so well written. The DLCs of 2 showed signs of GTAfication, and the first 30 mins of 3 also reek of it, but I feel the first two definitely feel timeless only because of their writing.
Does the definitive edition still have the music of the original? I know it’s technically anachronistic, but those Django Reinhardt tunes were so iconic.
Otherwise I agree, though I only played Mafia 1. I remember it came out the same year as GTA 3, and it was very much the sort of mature and serious option. I personally always preferred it.
Apparently there was an issue with ground equipment.
Due to further operations needed on a ground means interfacing with the launcher, the launch is postponed. The new launch date will be announced following the completion of these operations.
Look, it may not run well, but you need to go back and take another look at PS3 games. If I wanted to say a new game looks like a PS3 game, I’d pick Earth Defense Force, not Monster Hunter (unless you mean Monster Hunter Rise).
It looks like a PS3 game with post processing or ReShade. The texture quality is actually sometimes worse than a PS3 game.
Looking at games like Demons Souls, Batman Arkham City, MGS 4 + V, NieR 2010, etc, Wilds does not look like much of an improvement. And some of those games released early in the life of the PS3, so they werent even using the maximum capabilities of the hardware. Sure, Wilds has SSAO and RayTracing (if your GPU can even handle running that at an acceptable framerate), but if you turn those effects off to get better performance the game looks like a PS3 game. And by better I mean you go from like 40fps to 55fps, with Frame Gen disabled.
The game is an unoptimized mess and it does not provide a graphical improvement to explain the bad performance. Its not like Cyberpunk 2077, with hundreds of NPCs or something. There like, 20 dudes in a box canyon village tanking your fps down to sub-30fps.
I cannot meet you on this. Seriously, put Meryl from MGS4 next to Monster Hunter Wilds Lady; it’s night and day. And Monster Hunter is operating at a scale that MGS4 cannot. MGS4, of course, also has performance problems trying to push what it did on that hardware.
Regarding the comparison to World, what I have said in the past is that while Wilds does look better, it doesn’t look nearly enough better to justify just how much worse it performs.
Just got into the pokemon fan game “Pokemon Eclesia” last night, so I’m probably gonna be playing through that demo throughout the week if I don’t get bored of it. Pretty cool game so far, but has a fair bit of swearing.
Otherwise, I was getting back into Gemcraft: Chasing Shadows. Being the idiot I am, I just now found out how to quickly power level. Don’t know how much more if the game is left, let alone how to unlock the higher difficulties, but definitely wanna finish it on the easy difficulty at least once before I die.
I decided to push through and finish the Sleeping Dogs DLCs - not really out of a desire for more but rather so I could feel I’ve truly completed it and could uninstall it and move on in peace. This probably coloured my opinion on them a bit as the main story had already almost outstayed its welcome at around 35h.
Nightmare in North Point is an obviously Halloween themed DLC, so maybe I’d have liked it better if I played it in season. There are one or two funny moments, but overall the new mechanics get old quickly and the gameplay is too repetitive to be interesting. It’s also an obviously non-canon experience with all the supernatural events, which makes it even harder to get invested in. Highly mediocre, honestly don’t waste your time on this.
Year of the Snake is also holiday-themed, this time around the Chinese New Year. Taking place after the main story, Wei Shen has been temporarily demoted to a beat cop as punishment for the carnage he caused during the events of the main story. I do like this acknowledgement, though seeing him tried for domestic terrorism would probably have been more appropriate. The first half of the DLC is alright, but unfortunately the latter part focuses on the biggest weakness of the game: gunfights. In particular, there is an absurdly long boat chase where you have to shoot down probably 50 pursuing boats, most of which spawn in plain sight. Maybe it would feel better on mouse and keyboard, but on controller the gunplay was painfully atrocious. The plot wasn’t satisfying either, so I would recommend just starting it to see the cutscene of Wei as a beat cop and leaving it there.
The Zodiac Tournament is actually integrated into the main story, but I didn’t play it until now. I’m glad I saved it for last, because this was finally a good DLC. Clearly inspired by Bruce Lee type movies, it’s a very simple plot about martial arts tournament on an island. Even with its very predictable twists this was an enjoyable (but short) ride, no doubt partially because it focuses on the good part of Sleeping Dogs combat: melee. Since it is integrated into the main story you also have access to all your character upgrades - unlike the other DLCs - which also made it more enjoyable. This one gets a thumbs up.
Up next, for a change of pace, will probably be Skald: Against the Black Priory. Picked it up on sale recently and looks really neat.
The base game felt fine, it’s got a fairly brisk pace and it’s not too long. I think as long as you don’t try going for 100%-ing the game you should be finishing the main story just about when you’re starting to get tired of the game.
I will also say, for a 13-year-old game it looks really great. Granted I played it with DLDSR 1.78x and RTX HDR, but it’s hard to believe this was made for the PS3.
Sounds good. I really like changes that just flow from start to end, though they’re rare. It’s easy to forget about collectibles if they’re too annoying, so that’s that.
That sounds great! I’ll be playing it on Series X, should be okay.
I have my issues with the game, but it was still a solid 7.5/10 for me in the end. Just the kind of brain-off entertainment I needed after playing two lengthy CRPGs, and a very good deal at 80% off like it was recently.
I shopped around gog and found xiii, street racing stndicate, underrail and alan wake. I started ubderrail and ive been getting clobbered by everyone but its fun. I play it on deck and pc, using heroic to sync saves.
Did you get XIII classic or the remake? I played classic just recently as a fun retro game that I missed back in the day. It’s got so much style, even though some levels felt a little clunky. It’s a shame no other game went for the same art style, they really nailed that look of “play in the panels of a comic book”.
This week I played Xenoblade Chronicles 2 which I started a while ago. Compared to the first one which I did not like at all, both story and gameplay are a huge improvement. I actually am interested in the characters now and the combat is pretty fun, altho I still haven’t had a chance to experiment much with it.
I have however a few minor complaints: the blade gacha is a terrible concept and I can’t understand why it was put in the game; on handheld, performance is generally good but the graphics are ruined by a really strong sharpening filter; Pyra’s outfit is dumb and doesn’t fit the character.
I’m also playing Chants of Sennarr and it’s really good! I especially liked the design of the first three languages. The artstye is also really nice.
I’m back to Trails of Cold Steel 2. It is better than the first one. It still feels a bit like padding but it doesn’t feel as pointless. The game structure doesn’t feel as formulaic and repetitive, there’s less quests and it moves much quicker. The characters also finally look different from eachother, as they are no longer in uniform.
The issues tho are still mostly the same: the combat is a downgrade from the Crossbell game (the orbment system in Cold Steel is basically materia from FF7, instead of the much more interesting previous implementation) and I don’t care about any of these characters as they barely have a personality (I blame this on the social link-style mechanics and bloated cast).
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