Mastercard has not evaluated any game or required restrictions of any activity on game creator sites and platforms, contrary to media reports and allegations.
Our payment network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including illegal adult content.
I’ve played this briefly when it launched, but was annoyed that for people playing solo the map outside your bases fully resets every time you save and load, I’d prefer if the areas I cleared of the fog would stay cleared. I get that in a multiplayer setting it’s better to reset because then everyone has the same opportunities to get loot/xp, but my map-clearing goblin brain was disappointed.
Unless they’ve changed it, but last I’ve heard there were no plans for that.
Other than that it was a lot of fun already at EA launch, probably got even better by now.
When I first started playing, when lore was just a small thing you could piece together by reading bits of scrolls and journals scattered around the world, I theorized that The Shroud was keeping the world trapped in stasis. That’s why, no matter how much you changed, it’d always reset back to its original state after you left the area for 30 minutes (or logged out and back in again).
The Flame Altars kept The Shroud out, so you could enact permanent change near them. And your own Flameborn soul ensured nothing changed while you stuck nearby. But no changes would stick anywhere else in the world.
Of course, now there is tons of new lore in the game and my theory is practically debunked. But it’s still my little fan theory. I’m hoping that the final game will have an endgame plot to rid the land of The Shroud permanently. But I’ve been playing so long now, I’m kind of used to it perpetually being around and I’m not all that concerned with its tenacity now.
This looks pretty amazing, but it also looks huge, and for a game this big I would need assurances that I won’t lose my progress if it leaves early access. Have the devs said anything about their completion timeline? I’ve never played anything in early access, because I frankly don’t trust devs to respect my time. Thoughts?
I haven’t heard anything specific from the developers about wiping gameplay for a final product, but I will say that I’ve been playing since it released and I’ve never once had my progress wiped. The devs have been pretty good about upgrading your progress to match the current build so you don’t need to start over. Even with radical changes, your base building is left untouched.
A friend and I spent weeks building a massive pyramid and temple on an empty hill once. One day, we logged in and found that a new village had been added to the game, near the top of that hill. Our base was completely untouched; everything we changed in our build area stayed the same.
It was weird to see a village spawned right up to our build area, then get cut off right at the border. But we were glad to see that our progress was left untouched.
Even stuff like XP and leveling has been progressing instead of resetting. I maxed out my character’s level and gear and spent months just exploring the game and building stuff, not worrying about character progression. Then when the latest zone unlocked for exploration, I noticed I could level up even higher and upgrade even more abilities in my skill tree. None of my progress was reset for the new zone.
Heck, even with a formally maxed out character, the new zone was surprisingly challenging and I had to work to progress my character’s stats and equipment even more in order to survive there.
I think the better question is what about games deserves to be in a general history museum? The advent and changes of technology and the implementation is far more important than the examples of it in use. There are very few games on their own that would qualify as “culturally impactful” to the greater world by their sheer existence. (Mario, Pokemon, and Tetris immediately come to mind).
If we are talking about a “video game museum/exhibit” then the list broadens a lot, but it’s less about the “what” and more the “why” that needs focused.
If I had to be stuck in a timeloop, I might pick being in high-school, late night, losing untold hours to Unreal Tournament until the sun came up and/or I occasionally fell asleep at my computer. Or maybe the LAN parties from that same time.
Unpopular opinion, I played Elden ring for close to 10 hours and hated it. Ugly game, saw nothing but barren wastelands, got extremely annoyed with the style of fighting and the repetitiveness. I think it’s by far one of the worst games I’ve ever played
Every opinion is valid and people can disagree with it. But have you considered that there are museums of torture devices, or substance abuse. In that spirit what are the games that could should be remembered as a cautionary tale? For me it would be heroes3, minecraft, rimworld. These took most of my life (rotted most of my brain).
I was actually just kidding. I don’t do much gaming myself, but I don’t actually believe games to be brainrot. As for games that should be forever remembered, Club Penguin gets my vote. Minecraft was kinda fun, until I suddenly started getting headaches from field of view or whatever it is (screen speen, no good for head).
The helicopter is a helicopter. After about a week, it arrives and if it spots you, it follows/observes you for nonspecific reasons.
The helicopter is also extremely loud, drawing zombies from a huge distance to you. The best way to deal with it is by being inside, so it doesn’t spot you. Then it’ll just fly around and not do much.
it's a random event that happens sometime in the beginning of any new game — in story, it's a military black hawk helicopter flying over the Knox County area looking for survivors.
The effect in-game is that the zombies in the world all gather around to follow the noise source, which controls and drives a gigantic crowd of zombies around where you're at. It can be very overwhelming, especially when you're just starting out and don't have much by way of structures built.
It’s a random event that spawns. I believe in lore it’s scientists or reporters or something. The only effect really is that if you’re outside the Helicopter follows you and all the noise calls Zombies to your location. I’ve seen a few mods that add different helicopter types though
bin.pol.social
Najnowsze