The hell house fight is when I stopped playing the game. I think they did a good work with FFVII Remaster but… I also think that it’s really bad that you can’t go back to a place and go farming, that the materias cannot be moved so if you tried something that you did not like then tough luck fighting with whatever team you have.
Plus, I really miss the farming and the lack of “let me just fight some monsters for the sake of it”.
Wait a sec. I’ve been considering getting this game, and you’re telling me they took out the ability to just wander around and fight respawning enemies? That’s a core memory I have of the original. There is no way I’m getting it if that’s been removed.
There are a few asset upscaler projects that might be worth looking into, but also be careful which version of the game you play, as not all mods support the same versions.
There is the PC 1998 port. Being from a time before controller support on PC was a thing, you’ll have to really try to weasel in controller support somehow if you want it. Some parts of the PlayStation release (glitches and spelling mistakes) are fixed, but it introduces many bugs of its own. Character models have mouths. Supports mods, but a lot of the go-tos may be pretty old and harder to find at this point, and you’ll really need a lot of QoL mods to make the experience workable.
There is the PC 2012 port, which is a (lightly) remastered version of the 1998 port. Character models still have mouths. Contains further localization changes from the 1998 port. It runs far better on modern systems than the 1998 port, adds some (not great not terrible) controller support, and some of the features from popular QOL mods that people used to add to the 1998 version are baked in. This is the version that is currently sold on Steam. Also supports mods.
Then there is the 2015 mobile/console port, which is further adapted from the 2012 PC port. Character models have mouths removed to be closer to the PS1 style. Introduces achievements, better native controller support (still far from perfect), and slightly better support for larger resolution displays. This is the version you can buy on the Xbox Store for PC. Basically no mod support because Xbox App games are very locked down, but it includes the “boost” (cheat) features that Square Enix has included in other Final Fantasy ports (toggles to speed up time, characters do max damage, no encounters) which some may hate the inclusion of, but do make it easier to just play the game for the story if you’re looking for zero grind.
Cheers. I am actually looking for a KB+M experience for Final Fantasy 7, I know, a bit strange.
The 2012 PC version seems like the best bet. That being said, I have a modding guide bookmarked that seemed very comprehensive, need to just go for it.
Not strange at all, it’s not as though it’s a particularly action-y game.
If someone wanted to play FF7 Remake/Rebirth on M&K, I might have a few more questions, but speaking as someone who still plays a lot of FPS games with controller, you’ll never hear me tell someone that their preferred style is wrong.
I’m not big on any sort of full fledged ATB, which is the reason i play the remake over the original. But from what i’ve seen the original is still highly praised and worth going back too. I’d agree and sat give it a go, worst that can happen is you try it and go “Nope, i don’t think this is for me”.
There is a shitty 2007 TV movie by ČT Studio Brno (at this point, “shitty” is redundant) Kája a Zabi, where the protagonist, little boy Kája, mashes his keyboard in frustration, causing an off-brand Lara Croft to appear IRL. I haven’t seen the movie but she allegedly speaks broken Czech in a weirdly modulated voice, and keeps asking who Kája wants her to kill (“zabít”, hence the nickname she gets). I assume she is just about as psychopathic as Lara.
Lara sneaking around a camp. Finds a letter one of the mercs wrote to his little daughter. He just wants to come home to her and only took the job to pay for her expensive private school.
It’s just a joke because that’s exactly the kind of thing you can expect to find/do.
In the first reboot especially, since it’s on a Bermuda-Triangle-type island off Japan where everyone who’s landed there ends up marooned because of a magical storm/hurricane that keeps it hidden, so you’ll find letters and whatnot from soldiers of all different eras including the very soldiers you fight in-game.
The unfortunate fact is, the conceit of most action games relies on some pretty dumb ideas.
Every opponent is committed to ending your life, even to the point of fighting on when 80% of their unit is dead.
Your hero is skilled enough at combat to win hundreds of fights without any permanent injuries
The “light, casual” quests you’re put on like retrieving a child’s missing doll are important enough to for enemies to relentlessly guard with their life.
People have pointed this out for everyone from Mario to Nathan Drake, etc. Some games even try to base a “moment of introspection” around it, and it sort of falls flat.
uncharted is the worst for this because the fights add basically nothing. the games are great humourous adventure serials occasionally broken up by obligatory murderous rampages. after my first playthrough of uncharted 2 it showed that i had done over 200 headshots alone. friend of mine had something like 1500.
i think so. i don’t really have a problem with that. as the narrator says in the stanley parable, what kind of story has the main character die halfway through
Basically the idea is that only the last shot matters. Nathan isn’t actually getting shot by a full magazine from a FAL. He is getting grazed and shitting himself. And when you finally die? THAT is the bullet that hit. Which actually makes a lot more sense since the damage indicators (aside from Nate face tanking a 50 BMG…) tend to line up more with how video games portray suppression and the like. And it is why a single pistol shot to the leg in a cutscene leads to 20 minutes of slow walking and a time skip.
the game would have been better if they took the combat out entirely, save for some one-on-one fights. it’s a shame that they’re done with the series, it was finally approaching “playable indy film” territory.
the achievement means they knew, and put the monster closet shit in anyway.
I think it’s pretty cool this issue is actually addressed in the witcher (action rpg). At the very end you get confronted by Death (personified). He blames you for all the pain and suffering you caused and that he has to follow your footsteps wherever you go and asks you to give up as the world would be a better place without you. You can decide to give in or to fight him, if I remember correctly. It’s really one of my favourite moments in video games history and really worth considering the good you as the witcher have done vs the pain you caused. If you think it’s moral to measure life vs life you can definitely share Deaths opinion.
The witcher still holds up today and I think is worth playing if you haven’t yet.
My flatmate used to call that Tomb Raider (the first of the new trilogy) “PTSD Simulator”. It’s as you say, the first few deaths are entirely survival-driven, with her constantly crying and then she becomes an emotionless one-woman army.
It’s (from the era of) Quake with extra Earth lore & special triangles.
It’s like in the movies where the main hero chooses to not kill the bad guy at the end “because that would make him as bad as them” … yet he killed 1000 poor henchmen throughout the movie with no issues.
They should make a parody action movie where the protagonist in the end lets the antagonist live, because of moral reasons. Then they walk away and the camera zooms out and you see them walk over hundreds of dead bodies. Maybe Austin Powers or Naked Gun did this already.
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