saigot

@saigot@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

saigot,

That’s the second Microsoft Game studio to unionize isn’t it. How excellent!

saigot,

That’s a lot of work on twitches side to keep it hushed which makes this weirder.

I don’t think that’s weird, twitch really doesn’t want the pr of being wrong or having a pedo on their platform, its a lose-lose and I would expect them to try and cover it up regardless.

saigot,

Helldivers with friends have been fun, don’t think I’ll ever play with randos tho.

I picked “the swindle” back up with the intent of 100%, just got to win in 1 life, which is challenging but easier than I expected since you start making huge amounts of cash as your win streak increases. Highly recommend this game it’s got a lot of replability for what is a fairly simple game.

I also started “chronoark” it’s a deck builder roguelike. Story seems a little too verbose at times and I think I may have to ramp the difficulty a bit (I got a fun meta cut scene for winning my first run and breaking the story) which might be why I feel like I’m spending more time in story than playing. Still having fun so far.

saigot,

The thing with the 3 new countries seems to be a fix by valve, you might notice that there were several invalid country codes in the previous restricted list.

kbin.run/m/helldivers2@lemmy.ca/t/415585

saigot,

I prefer Dpad for platforming and top down as being able to move precisely diagonal is more important than speed control, plus the analogue stick wears out quicker and dpad allows switching directions faster. Analogue for driving and therpy gamess

saigot, (edited )

who is playing

This is either wrong or misleading. Women make up 48% of gamers. That isn’t quite a majority, but men certainly aren’t dominating either. When you throw race as a demographic into this maybe it changes or maybe they just relied on how they feel about it, but I think it’s misleading either way.

saigot,

They use the chest trick because saves reworking the inventory and container system. That would take time and left the game almost the same, so they don’t.

And if they used a new engine they would have to rework the inventory and container system, and if they did that perhaps they would innovate on that system in some way since they are making big changes anyway.

saigot,

Baldir’s Gate 3 killed it

While I agree with your overall point larian studio is not a triple a studio by most definitions.

saigot,

AAA is a title that is applied to studios not games. Larian is an independent studio, a big independent studio but still no where near the big giant companies. Compare them to insomniac, who is behind spiderman 2. Their budget was 3x larians, they are also part of a much larger conglomerate (sony), and they usually are creating several games with the scope of spiderman at once, leading to a release schedule every 1-2 years. Larian is releasing on a much longer schedule closer to 3-6yrs, they are less able to multitask. Larian studios have only produced 9 games across 2 franchises (baulders gate and divinity) while insomniac has ~40 games across 4+ franchises. BG3 was also a much riskier project than spiderman2, it was larian really betting the farm on something big compared to a pretty typical cash in from insomniac. They also don’t waste money on stuff like buying a kpop group (like blizzard, epic or riot), running cons etc etc.

I think larian fits in with CD project red and other AA studios than with AAA studios like activision and insomniac. At the end of the day it’s a fuzzy term though without a strict definition.

And to be clear this is not at all a knock on larian studios, or BG3.

saigot,

They don’t have continuous revenue streams like a live service

Yet. The game seems extremely easy to monetize, up to them how evil they go. To be successful longterm (if thats something they even want) they will need to add more content first but they could cash in in so many ways. Dlc, selling servers, cosmetics or more nefarious stuff lkke boosters to speed up mechanics, pals that take huge grinds without payments. It would be very easy to do.

saigot, (edited )

People have been looking for Pokémon replacement for years, anything even slightly innovating on the concept is going to do very well. It doesn’t have any microtransactions (yet?), it’s actively improving, has fully animated real time battles, a difficulty/complexity level appropiate for adults, decent coop and a pretty good sense of antiestablishment humour that I think works really well with the type of millennial that is sick of what Pokémon offers.

It is definitely rough, but I haven’t hit a show stopping bug in 13hrs (plenty of stuff like pals clipping through stuff of pathing fucking up though). If it’s kept regularly updated I could see myself putting a lot of hours into it. It’s definitely still an early access title but it’s eating Pokémons stale lunch.

saigot,

The speedrun for this game ends with the end of act 2, if you haven’t gotten that far your good, but even then your probably not going to get much, it obviously skips most of the game.

saigot,

If it’s a normal any% speedrun (I assume so) then it will yeah.

saigot,

I can tell dozens of stories of buggy hilarious moments in oblivion stories that are memorable and unique. All I remember from vanilla skyrim are the official plots everyone went through. It was just as buggy just charmless.

saigot,

Fly punch boom would be a fun thing to play with my bros over the holidays

saigot,

What a wonderful multinational corporation, spending all this money out of the goodness of their heart! It’s moves like this that let me know I can trust Microsoft™

saigot,

I think the goal is to eat market share away from Steam, once users are too invested in the platform to switch (and/or steam is no longer relevant) then they start hiking the prices. It has the added effect of reducing the switch to linux momentum that the steamdeck started, but perhaps that is still too small to get MS’s attention

saigot,

I see darkest dungeon 2 is on sale. I remember being excited to play it on release before seeing it was an exclusive, so I might pick it up on sale now.

saigot,

So far I kinda like it. I got major decision paralysis late game in DD1 because I was afraid of screwing up my whole campaign whenever I took a break. I like that the consequences of failure seem more localized in DD2. I can see why that would annoy people who really like the original.

matty, do gaming

【Any PS3/Xbox 360 games that sound great with surround sound?】
I just setting up home theatre in my room and both the PS3 and Xbox 360 has been in my room and I hadn't fully played on them for years.

I know about any games would do but is there like a certain one that just stands out?

@gaming

saigot,

Yeah I don’t really like the series but the sound of a rocket launcher whizzing by your head was incredible. According to Google the multi-player is still hanging on too.

saigot,

I’m having a lot of fun,. The performance stuff is a non-issue for me, I haven’t spent much time looking at my fps but it hoveslrs at 45 or so (6800xt+3800xt, at 5120x1440, all setting on high except i disabled volumetic fog, tilt shift and motion blur), the sim speed seems fine. I only played vanilla cs1 and this seems to have added a lot, but not sure how that compares to the dlcs. I like how much more complex the demand for different zones are and the car systems seem greatly improved. Natural disasters was something I definitely missed in cs1 so it’s nice to see that. The graphics are a huge step up.overall just about every system seems to have been improved in some way. There seem to be legit incentive to make a dirty city, I felt making a polution free city was a littke too easy in cs1, now there are much more significant tradeoffs. A general theme seems to be that the city changes and grows over time, whereas in cs1 I often felt I could setup some districts for life right away. It feels like the city grows much more realistically and organically now.

On the negative side of things, a lot of the Twitter posts don’t seem to make sense, someone will complain about crime and then I’ll zoom in and they are super happy in a 0 crime area, I’m also pretty sure my commercial districts are bugged to always report not enough customers despite showing signs of success otherwise, and a lot of my busses seem to run all their buses at once rather than being spaced out. Every now and again a hearse/ambulance/firetruck gets stuck and won’t ever get to its destination despite a clear path. Its really finicky to attach pipes/power to something that consumes it. The radio is repetitive and often plays conflicting stories one after another. These are minor gripes but certainly annoying.

I have about 10hrs and I reckon I’ll put at least a 100 more. If the game never got another patch it would be fine and enjoyable, knowing it will have long term support makes me quite excited for it.

saigot,

They pushed back console release to spring 2024

Well, Cities: Skylines 2 is here, and it's another broken game release. angielski

I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...

saigot,

Those same streamers are also reporting 16GB of RAM usage when loading up a new map, which means that the minimum recommended spec of 8GB was a blatant lie from the devs.

I’m not saying this is necessarily the case, but just because a game uses 16gb of ram on a 32gb system does not been it can’t make do with 8gb on a more limited system.

saigot,

Games like this are also pretty palatable at low framerates imo, certainly much better than an fps or something. If the gameplay is solid I’ll definitely pick it up. I like to have it as a second monitor game.

saigot,

I’d much rather play the game in its current state than waiting 3 or 4 months, i have a pretty beefy system and i dont mind low framerates in a strategy game. If you don’t feel the same then don’t pick it up, wait the 3 or 4 months and enjoy it then.

saigot,

Yeah I play a lot of rimworkd and dwarffortress and to be honest the only difference between playing it on my of the line pc and my 10yr old laptop is that it takes way longer to do stuff at max speed, which isn’t really how I play games like this. This review kinda sold me on this game.

saigot,

It does work I’ve been playing it all day!

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

saigot,

And always have a way to pause cutscenes.

saigot,

Also much harder to build cheats

saigot,

Steams controller rebinding tools are a real killer feature.

saigot,

I think companies are more hesitant about ugc these days because of all the extra moderation required.

For instance someone made a sexual assault simulator as a custom overwatch map, and it made headlines, which is extra harmful for a company that is trying to recover from all the SA accusations.

saigot,

If you have access to the server code you can reverse engineer it to look for vulnerability, and you can test it without having to worry about anticheat catching you.

saigot,

I think you are in luck, most competitive shooters have it these days, I can’t really think of a big one that doesn’t, some are better than others though. Counterstrike, overwatch, warzone, fortnite, valorant, rainbow six all have them.

saigot,

I generally want the opposite. If I alt tab while waiting for a long operation I want it to keep going while I’m tabbed out, and I especially want the music to continue so I don’t forget I have the game running

saigot,

Is there anything to back up the idea that call of duty is the behemoth it once was? Fortnite seems to be far more culturally relavent than war zone and seems to be both more profitable and have a larger player base. Don’t get me wrong cod is still a big game, I just have my doubts it’s making or breaking the whole industry.

saigot, (edited )

Apple has been working on a proton like compatibility layer for Mac, hopefully this will enable cs2 soon.

saigot,

For real, I think it’s rather telling that there are people who exclusively play some triple a games for the mini games.

It’s also interesting seeing indie take larger and larger chunks from the triple a market. Remember when harvest moon and simcity were big corporate endeavors, now it’s indie titles like city skylines and stardew Valley.

I would like to see some smaller projects from triple a studios targeting genres other than open world action-rpg.

‘Call of Duty’ Doesn’t Just Depict Bad History—It’s Pro-War Propaganda (progressive.org)

I just started playing COD Black Ops Cold War because I got it through my PlayStation Plus subscription and wanted to try it out. I’ve previously played some others like Modern Warfare (1 and 2) and WWII. While it always felt a bit over the top and propaganda-ish, I really liked it for the blockbuster feeling and just turning...

saigot,

I know people who thought the infamous “no russian” mission was based on a real thing.

saigot,

For those on Unity Personal or Unity Plus licenses, the fee will kick in after a project crosses both $200,000 in revenue over 12 months and 200,000 total installs.

It has to cross both the revenue and installs not just not 1.

saigot,

IIRC landing on planets is part of a 45 dollar expansion

saigot,

I haven’t played it yet (A second play through of BG3 sounds more appealing right now), but in general for an singleplayer RPG I would prefer a small full setting to an empty large one. If the environment has almost nothing of interest in it, then I’m going to just be glued to the objective marker, which while not a deal breaker, definitely hurts the experience. In a more curated environment I would ignore the objective marker and go off in a random direction. This means my experience is more unique and gives a proper sense of exploration which can make the game feel bigger even though it is technically smaller.

saigot, (edited )

I don’t understand the purpose of big company reviewers (for subjective stuff like media at least). If I’m watching a smaller reviewer my goal is figure out their tastes so I can ignore the criticisms that I know don’t bother me, and pay very close attention to where their tastes align with mine. Like if dunky calls a game buggy or slow paced, that’s probably more a positive than a negative, but if he says the controls are clunky, I’ll probably agree. ACG tends to like games that are less mechanically adventious and easy compared to what I like, and we have evry different tastes in storylines, but he’s a really good barometer for sound and graphics.

If kotaku or whatever releases a review it’s really hard for me to understand whose voice I’m getting, so the review is pretty useless, how do I know if the guy calling the game a challenge is that infamous cuphead reviewer or a guy that has been beating dark souls since he was 4.

saigot,

Gamepass revenue

Gamepass market share.

In the past the advantage to consoles from a business perspective was ecosystem locking people so they could milk profits. That’s why you saw consoles be really cheap but have their games cost more than their pc counterparts and why there were so many more console exclusives than now. The market has changed and that’s no longer viable.

So instead they offer subscription style gaming at a huge loss, make it a no Brainer to get until people are locked in and competitors have lost relavency. Then they’ll jack the prices sky high. Just like with TV streaming.

saigot,

Outerwilds is a beautiful game and quite short, try to go in as blind as possible. It’s space archaeology.

Gris is an art game that’s about 3hrs long. Very pretty, very zen.

Into the breach, is a puzzle game (chess vibes) where you are time travellers saving the world from insect aliens. has a long time to beat, but play sessions are fairly short. I think it’s a great game for when you are taking short breaks between something else. it might be a tad too on the roguelike side for you, but it’s primarily about solving puzzles.

Carrion is a puzzle-horror game that took me about 5hrs to beat, it’s extremely satisfying

Nauticrawl is a very esoteric game, you pilot a sub at the bottom of the ocean and have to learn from scratch how to pilot it. If you like doing stuff with no instructions you’ll enjoy it.

Not for broadcast is a shortish (~20hrs) game where you control a live action broadcast and get points for how well you do cuts… or censor people

Superliminal is a 3hr puzzle game that plays with size and perspective.

saigot,

I think they probably need you to use their account in order to allow cross-play coop.

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