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I pre-ordered a game twice now. The first one was Stalker 2 and the second Death Stranding 2. I am unhappy with Stalker 2 (I’m still waiting on the preorder physical) but I have the Death Stranding one. If you care about the bonuses I’d say it’s a gamble.
Fast motion where it’s in my peripheral vision as well as primary field of view gives me nausea even with pretty strong VR legs.
Sometimes games (and headsets) will have a comfort mode which adds a vignette around the peripheral vision when there’s high movement. That usually helps lower motion sickness.
I know the Meta Quest 3 and 3s have this feature built in. For PCVR with other headsets, often games have this feature built in. Usually it’s called “comfort mode” or something similar. It’s a standard in VR UX.
As a big metal gear fan, I’ve been replaying the series and the writing in particular hasn’t aged well, any female character or anything related to them feels like it was written by a horny 12 year old. The series needs some major overhaul if it’s gonna go on, and a mostly naked jiggly sniper doesn’t help the series progress
At least they’ve rereleased ZOE at higher native res a couple of times. It was a long gap between 2 and the “HD remaster” where I wondered if I’d ever see it recognized again.
By the way, if anyone knows of any other games with similar gameplay/combat, please let me know. The closest I’ve found so far was Dissidia Duodecim for PSP, and that’s kind of a stretch.
Honestly, if anything, is overrated. It had a very promising beta that was ruined by further development. And then was further tarnished by the facts of its abusive development coming to light.
I’m not saying that no one should enjoy it. If you like it, that’s great. But it very much didn’t live up to its potential.
Did some digging and I found the unpaid labor scandal and one harassment claim. Nothing about sexual abuse and the harassment claim I was unable to corroborate.
Still bad though. What a sad story to a game with such potential. Really irks me.
Never, ever buy anything based on IP. That is pure familiarity bias, a trick to make you think it will be good. In the particularly susceptible, it can even create self-delusion and confusion. (X is good, therefore this other thing that licensed the name ‘X’ must be good. It doesn’t feel good, though. No, clearly it is my feelings that are wrong. X is good so ‘X’ must be good. It uses the same mouth sounds. How could it not be?)
A change in medium is inherently a different product and can never be the same as the original. As anyone who has seen a movie based on a book can tell you, there is zero guarantee the movie will have anything more than a passing resemblance to the book coughEarthseacough and maybe not even that. coughWorldWarZcough Oof, pardon my coughing. The bullshit fumes coming out of the marketing and licensing departments are making it hard to see.
You make some really good points. The game I’m referring to is Osiris Reborn from The Expanse series, my favorite book series of all time.
It’s not exactly an unheard of IP and the developer is what I could consider midsized. That’s why I was leaning towards not doing it at all.
My only motivation is how passionate I am about this series and wanting to see more games, books, shows, movies, etc set in that world. I want to be proactive in spending my money thoughtfully to encourage development in places I support.
Obviously, one preorder isn’t going to change that for this game and a preorder would likely do more harm to me than it would be to the series if I don’t preorder.
I’m usually pretty staunchly again preorders since I think it’s bad for players as a whole (and often for devs too), but, if I’m being honest with you, I would probably have done it if my favorite series was being done by a small indie dev team so they could have as much money upfront to make the game as good as it can be.
That’s the sneaky thing about IP based projects. Even if it was a small indie team, even if they were in love with the original book, even if they had incredible respect for the original author and their work, a book and a game, or a movie, or an episodic show, are so inherently different as to make any IP deal simply a lie. They use different techniques, methodologies, and structures such that they can’t produce anything like the same experience, even with the same plotline. It’s a mask to trick people into buying the product, and the wildest part is that the mask can work so well that even the makers don’t realise it’s a mask.
Man those games are great. I recently-ish tried out one of the decompiled versions of the original after the source code leaked. It's still a lot of fun
What you describe is a huge part of vehicle racing in general. Getting into a flow state is fast. If you can stress an opponent out enough by threatening to overtake or even just keeping up, you can very often push them to start taking bigger risks and to drop out of that flow state
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