I feel the same with modern games. But some of the retro achievements point you to hidden places and secrets, and challenges to complete.
So it’s a little different.
I kinda agree with you. I don’t use retro achievements because I’m an obsessed completionist. That means that I’d keep playing one game well beyond the point it stopped being fun just to tick all those boxes.
Lil’ Indigestion has a great blind playthrough of Outer Wilds. I would also recommend About Oliver’s Outer Wilds series as well. They also have great playthroughs of Subnautica.
If you’re interested, No Clip, a YouTube channel, made a 4pt documentary about Dwarf Fortress. He’s not my favorite documentarian, but I still thought it was interesting.
I just wanted to post this, personally I really like NoClip and this is one of the most personal documentaries they’ve done, so far, I think. The Dwarf Fortress brothers seem really cool, so humble and unpretentious (and giant nerds, obviously 😸)
Was that just so you could get a pint of blood from the cats? And then the cats die of alcohol poisoning because you have a secret vampire cat and they normally hit the bottle pretty hard, but with not enough blood disorder they get wasted too easy and thus die.
They added cats. Because the dev has a cat, he had the cats have some catlike behaviors, including licking itself clean. This tied into the ingestion code, deliberately.
The ingestion feature hooks into the new syndrome system. There are all kinds of procedurally generated poisons that can do all kinds of nasty things, mostly for the “forgotten beasts” that dwell in the caverns to make use of. While he was at it, he added the syndromes for a couple of canonical substances as well, primarily alcohol, inputting the values for a serving of beer, whiskey, etc, that a dwarf might drink, so that they can get drunk, and even sick if they overindulge. This is calculated by body weight.
Elsewhere was included a contamination feature, so that walking through puddles would get mud on your dwarves boots and clothes.
Then he added bars for the dwarves, and gave them carousing features such as quaffing, which would end up with spilled drinks on the floor.
Result? Cats walk through puddles of beer, get it on their paws, and lick it off. The syndrome information of the beer or whiskey or whatever is then applied to the cat. This is not a bug, this is intentional behavior.
The bug was that the full dosage of the syndrome was applied upon ingesting a contaminant. So the few drops of beer or whiskey were being treated as if they were full servings, so when the alcohol was applied to the cats’ body weight, which again, was an intended feature, it absolutely overwhelmed them and the cats started dying of alcohol poisoning. Just from the smattering on their fur.
It’s an awesome series of steps and combinations of systems to get this bug, and 99% of it was fully intended. And that’s all you need to know about dwarf fortress.
I have the Razer one. It said it was for Android, and I do have an Android phone, and it basically works, but back then, iPhones were using Lightning. For whatever reason, it does not support iPhones. My iPhone has a bigger screen (6.9" vs 5.8") and is more powerful. The Android phone is good enough for retro emulation, of course, but iOS wins Nintendo emulation with Delta, due to the Google Drive backup feature. I have a Flygrip on my iPhone, and I have an 8bitdo Bluetooth controller that can pair to the iPhone. I think Xbox controllers can, too. My old Xbox One controller pairs to my Macs just fine. Maybe it’ll pair to iPhone.
Fortunately RetroArch is on iOS as well. I don’t think it can use all the cores, but it can use the ones that count (like PS1 and prior). I know on Android you get all of them, including PS2, PSP, Wii, NGC, and so on. But my Android phone is a Galaxy S10 (2019), so I wouldn’t expect it to run the newer games. My iPhone 16 Pro Max is capable, but won’t run the actual cores due to iOS restrictions.
I wonder how hard it would be to homebrew a Raspberry Pi, a custom screen, and a custom controller. Though for what you’d spend doing it (and the value of your time!) there are existing devices (mostly from China, I think) that are meant to do exactly that. But I wouldn’t know where to start with those.
I can even play games on my Apple Watch, but you gotta think, with only one hand controlling it (assuming you’re wearing the watch), you can’t play too many games. I have Zelda, as a proof of concept, but Pokemon is far more likely.
These days, just about anything can emulate. Not too many of them can do it well. A good example is, the original Super Mario Bros… The latency is way too high to play it like you can on original hardware, and it sucks that as advanced as our tech is, the game is virtually unplayable in any emulator. It feels like you’re playing on an ice level (like in Mario 2) almost with how slow the game is to react. We didn’t have this problem in the 80s playing on an actual NES. Even the newer Nintendo consoles are just emulating, and they are subject to the same latency issue. Even first-party Nintendo games on modern consoles can’t beat the latency. For example, on Animal Crossing — fucking Animal Crossing — fishing is impossible to do if a fish has 3 (of 5) stars of rarity or higher. The fucking second it bites, you press the button, latency got ya — you were too late. But undock the Switch and I can catch 5 star sharks, whale sharks, the fucking Coelacanth — every time. It’s a game for grade school kids. It’s not hard. But latency makes it go from “tricky” to “what the fuck why is this game so hard?” real quick.
Thanks for bringing Delta to my attention! I use my Steam Deck for emulation - but now, I have another rabbit hole to go down for when I need to pack ultralight!
Any obvious iOS restrictions, assuming I’d be primarily interested in SNES gaming and have local access to any/every ROM file?
Okay, say we’re standing face to face and I’m showing you my iPhone. I swipe between library pages showing you my games. I go into Final Fantasy III and show you a 50 hour save. Then, to your astonishment, I swipe up to Home, then uninstall the app. “But your save!” you say, but I’m just smiling. I go into the App Store, re-download Delta. I show you my empty library. Then I go to sign into Google Drive, turning my back for privacy. I turn back and show you I’m hitting Enter/Submit/Log In/whatever. We watch as my games repopulate the library. I open Final Fantasy III. My save is intact.
You’re excited. You want Delta too. So you download it on yours. You have the games at home and you’ll load them up later, but you wanna get some time in on Super Metroid right now. So I scroll down to it, long press it, and tap AirDrop. You swipe down, long-press your connections widget, tap AirDrop, and change it to “Everyone for 10 minutes.” Your iPhone shows up, and I AirDrop you the game. Your iPhone receives it, and it opens in Files. You tap on it, it gives you the option to open it in Delta. It’s now in your library. And backed up to your Google Drive account, if you set that up.
Android guys have some better options than Delta, for sure, but they also kinda wish they had Delta.
Delta emulates only Nintendo and only up to the NDS. That said, as a Super NES gamer, you should be aware of better ports on later systems. Most notably IMO, Zelda 3 on Super NES vs Four Swords on GBA. Four Swords is a multiplayer thing, but it also includes Zelda 3 but with better translation, widescreen support, a better inventory, updated translations, and some other fixes. Of course, if you’re running a JP Zelda 3 1.0 for exploits and speed runs, well, that’s different. (You can do that, too.)
Razer Kishi. That’s what I have — but mine only supports Android (I have one of each). It’s USB-C, but doesn’t support my iPhone 16 Pro Max. That being said, if your controller is recognised by iOS, it should work. I use the 8bitdo controller that looks like a Super NES controller, only it has analogue sticks and a second set of triggers (like a PlayStation controller). Works great.
But yes, since Apple revamped the Files app, every app that exposes its files to iTunes/macOS should have its files accessible right in Files, and you can move from the app folder to the download folder and vice-versa. It still isn’t as open as Android, but functionally, it’s just as good. I have no problem moving files between my iPhone and either my Android phone, or my wife’s. What you really need for this is an app that will set up a file host, and that app also needs to expose its files to the Files app. Have one host, have the other connect to it, two-way communication over WiFi. No AirDrop needed, they just have to both be on the same WiFi network (could be one’s hotspot).
Ya, whole show was kind of a let down, TankRat, from the Beginning no less, was the only one that really cought my eye. Oh well, at least Expedition 33 got its due & EVERYTHING ELSE SOMEHOW.
I really should play it already, if even the notoriously AAA subordinate Jeffy K. had to acknowledge those French people’s game so hard.
The Jabroni Mike one was done with Fredrik Knudsen like 4 years ago. Also if you want to watch Fredrick Knudsen do a Mage the Ascension game he does one with some of Bruva Alfabusas crew, also it’s on Bruva Alfabusas channel.
bin.pol.social
Aktywne