bin.pol.social

who, do games w We did it! 🥳

Almost, but not quite. A portion of those signatures will turn out to be invalid, so we have to keep going past 1 million if this thing is going to fly. Aiming for 1.4 million might be wise.

www.youtube.com/watch?v=cmkCQJrc9n4

resetbypeer, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!

This should not stop, the more the merry and also to ensure to filter out anomalies. 34k have already signed pass the million

TootSweet, do games w Old gamers don't understand what mobile gaming has become

Jesus. People get big mad about this stuff.

The problem isn’t mobile games, and it’s not console games, and it’s not PC games. It’s the profit motive and corporations and enshittification. And there’s plenty of that going on in games for mobile, console, and PC. (And, for that matter, TTRPGs. And it’s not like the 300 different collectors editions of Monopoly released every year aren’t enshittification at play.)

Addictive gotcha mechanics are shitty when they’re tied to microtransactions. Even when not tied to microtransactions, I think they can still be shitty depending on the specific circumstances, and it’s definitely wise to responsibly manage your (and/or your children’s) engagement to not cause other problems in your(/their) life. But is addictiveness in a video game inherently a bad thing? I don’t think so. All games cause dopamine squirts whether it’s Pong or a slot machine. That’s kinda the point of games. There are plenty of Open Source games out there that cause big addictive dopamine squirts. (Mindustry, anyone?) And such games aren’t made to milk whales. They’re made because someone wanted to create and play such a game.

Don’t be talking too much smack about shovelware! Low-quality games create their own vibes. Some are accidental masterpieces. Both of my favorite two YouTube gaming content creators do a lot of their content on really low-quality games. This series got me to buy Radiation Island and I had a great time playing it. And here is a great video on all the shitty official games based on the movie Avatar.

“Gaming is as much about socializing as playing” is an awesome outlook to have on gaming! Addictiveness in games can be… concerning. But sometimes particular games are the key by which your kid can be involved in peer group. I’m not saying that automatically trumps any downsides and you should let your kid spend $∞ on Fortnight skins or whatever. But I think probably in most cases a balancing act is superior to a hard “yes” or “no”.

I should probably specify that I’m admittedly an old fart who doesn’t know shit about mobile gaming. (The only mobile games I play are Open Source ones on F-Droid.) And the only modern console I have is a Switch, and I don’t have any plans to get one soon. I’ve played a lot of Breath of the Wild, though. And a fair amount of Tears of the Kingdom.

Some final thoughts:

  • Open Source gaming is awesome.
  • The way they’re doing anti-cheat on PC is fucked-up.
  • But so is the way they lock down consoles and phones.
  • Hack your games. Hack your consoles. (If you don’t hack it, you don’t own it.) Get your kids interested in hacking stuff.
  • …responsibly, of course.
  • Play games with your kids! (And not just the ones you want to play.)
atomicpoet,

Thank you. 🙏

You’re the first person here speaking actual sense.

GrantUsEyes,

The only mobile games I play are Open Source ones on F-Droid.

Can you share some recomendations? I’m looking for something to play on my phone :)

NotProLemmy,

Check out Mindustry.

It’s a cross platform (steam included) game, that is an RTS and tower defense. It’s FOSS and has a great modding community.

yoriaiko,

Router

NotProLemmy,

Router

Tap for spoilerIYKYK

TootSweet,

Roughly in order of how much I enjoy them from most to least. (Not that the later ones are bad. Just that they’re more low-key.)

Mindustry is amazing, but as I mentioned above, really really addictive. (The commercial game it’s most often compared to is Factorio.)

Then there’s Shattered Pixel Dungeon. Amazing dungeon crawler.

Endless Sky is a great space mercantile sim.

Luanti is a Minecraft clone.

Unciv is a turn-based civilization development game.

And if you’re wanting to do emulation, there’s Lemuroid. Also, EasyRPG, an engine for playing RPG Maker games like Yume Nikki. Oh, FreeDoom is a great implementation of Doom for Android.

Those are the ones that’ll keep your attention for a good long time. There are tons of much simpler games that are still fun like Frozen Bubble and Hyper Rogue. And plenty of games that I haven’t really gotten into very much but that people really seem to like Dungeon Crawl Stone Soup.

Man. There are a lot now that I’m listing them out. Lol.

GrantUsEyes,

Thank you very much!! I’ll check some of these out :)

RightHandOfIkaros,

I would just like to mention that it is called “gacha” not “gotcha.”

“Gacha” is short for the Japanese term gachapon, which means “capsule toy.” You remember gumball machines? You put a quarter in and twist the handle and a gumball comes out. Gachapon is like that, but with a small plastic ball with a random toy inside. Those are less common than the gumball machines, but there were also some that had sticker/temporary tattoo sheets and those hard candies that looks like fruits(mostly bananas).

Gachapon is a bit different from gambling. Gambling comes with the inherent understanding that you have a chance to lose. With gachapon, you always get exactly what you are paying for: a random capsule toy. You just don’t get to pick which one you get. With gachapon, you always “win,” there is no chance that your money is spent and you get nothing in return. This is why games with gacha mechanics makes duplicates of characters or items useful. Whatever you get is still useful to you, even if you don’t get what you wanted.

I think you already understand the negative aspects of gachapon, but I just wanted to add that little bit of information.

missingno,
@missingno@fedia.io avatar

With gachapon, you always "win," there is no chance that your money is spent and you get nothing in return.

Although you're technically getting something, typically the common items are nearly worthless, and may as well be nothing. You only "win" when you actually get the ultra rare 5* SSR Jackpot waifu.

RightHandOfIkaros,

Sometimes, but most of the time duplicates let you level up a character beyond their basic level (Limit Break, most commonly called), or give you materials to pick a new character (sometimes called Pity System, but that is a little different), or materials to forge new weapons.

I have played many gacha games, and I have only ever spent money on NieR Reincarnation because I wanted Square Enix to see that I like Yoko Taros games and want more of them. I am not a whale, dolphin, or a minnow. I am a “barnacle” F2P player, and I have never had a problem with the games I play. They’re not really designed to be constantly played all the time like a “regular” game would be, instead being level or session style games. I don’t compare my game progress with other players, and I play to have fun and pass time. I get exactly what I want from them for whenever I play them.

XM34, do games w We did it! 🥳

Absolutely what everyone else says. Keep signing. There’s a good chance this petition could reach the most signatures ever for a EU Citizens Initiative. I believe the current record is 1.7mil.

ddplf,

What was it that reached so many signatures?

XM34,

Of all things a Pro Life petition.

BroBot9000,
@BroBot9000@lemmy.world avatar

🤮

Aielman15, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!
@Aielman15@lemmy.world avatar

I swear this is not me doomering (I very much support this campaign and even signed it myself half a year ago), but I strongly suspect that at least a good chunk of those are fake. The issue is very hot in “terminally online” circles and those are the kind of people who don’t really think things through before acting.

I hope the number will keep on growing until the “legit” votes make up for the fake ones.

Dariusmiles2123, do games w We did it! 🥳

Great news!

If only I could sign it. Keep going EU citizens!

KingThrillgore, do games w We did it! 🥳
@KingThrillgore@lemmy.ml avatar

Thanks Thor!

Vibi, do games w Elden ring night reign single player

It already supports single player 🩷 Enemy health, poise, and runes are adjusted to balance the lack of teammates. You can also buy a few Wending Graces that will allow you to self-revive since you won’t have teammates to revive you. Some of the final day bosses can actually be easier to manage solo. I sooo recommend the game, and I also recommend giving multiplayer a chance when you’re comfortable with the overall loop and navigating the map. While I do occasionally get a mess of a team, I would say the majority of my matchmade runs have been super smooth and fun!

WeebLife,

Have they changed the game a lot since launch? When I was watching the reviews of it, everyone made it seem like you have to have a cohesive party all working together and using their skills properly and the game is impossible solo.

simple,

They did rebalance solo play to make it easier but it will always be more difficult because bosses were made with co-op in mind.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

From what I saw, solo is a lot easier than coop (streams of the game, not played it myself yet). Enemies have basically no HP, and you can predict what they do, just like in a normal Souls game. Also, you’re not getting matched with randoms.

If you’re playing with friends, sit in voice chat, that might get easier for you again.

skulblaka,
@skulblaka@sh.itjust.works avatar

I’ve played quite a lot of Nightreign.

In co-op you have fully infinite lives, your teammates can pick you up at any time and even if they fail to do so you’ll respawn back at a grace. If you fall over in a boss fight you have an unlimited timer to be picked back up and automatically rez at the end of the fight even if they don’t do it.

In solo you’re fighting a boss intended for 3 players and if you die twice the game is over completely.

Co-op, even with randoms, is much much easier by an order of magnitude. I’m usually a solo player in most games and thought this would be awful for me, it isn’t at all. Map pings are plenty of communication for most matches. It is, however, definitely better with friends on a voice call.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

In solo you’re fighting a boss intended for 3 players and if you die twice the game is over completely.

Ok, but what if…you just kill bosses in five hits, because they don’t have any HP?

It’s an overexaggeration of course, but the enemies definitely have a lot less HP than in coop, not even just 1/3 or whatever (seemingly).

Also, are the enemies designed for multiplayer, except in scaling? Everything I’ve seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.

skulblaka,
@skulblaka@sh.itjust.works avatar

Regular enemies fall over like wet tissue, yeah.

Big boss fights in particular (and some of those in particular, in particular, looking at you Maris and/or Gnoster) often have either a gigantic AoE attack that is very difficult to dodge when you’re the only source of aggro, or else charge across the entire arena after every attack and have you spend half an hour in the fight, 27 minutes of which was spent just chasing the guy across the map. Not impossible, but very annoying.

But 90% of what makes coop easier in my opinion is just having a spare body around that can pull aggro so you can heal. Elden Ring base bosses were designed around being able to be beaten solo so they usually have big wide windows where you can get a breather if you need it. Nightreign bosses have much less of that because they expect you to be running 3 deep. Nerfing their defenses helps with the solo DPS race but it doesn’t really solve the problem that these fights were designed from the ground up for a team who is able to rotate aggro. Nightreign bosses were designed with a sort of raid-boss mentality.

I think if this game were going to be appropriately balanced for single player they would need to go in and edit a lot of the main bosses’ movesets. But that was never part of Nightreign’s design philosophy and trying to shoehorn it in now isn’t doing them any favors in my opinion. This is the equivalent of a World of Warcraft player complaining that they can’t solo all the endgame raid bosses. Sure, you can’t. They weren’t designed to be fought solo. We could try to nerf them down to the point that you can fight them solo, but then it’s no longer a raid boss, you’ve lost the essence of why people wanted to come to this fight in the first place.

Also, are the enemies designed for multiplayer, except in scaling? Everything I’ve seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.

Compare base game Morgott and Nightreign Morgott and I think you’ll see what I mean here. Boss enemies are much more cracked out with longer combos and shorter downtime than in Elden Ring proper, because the developers expect you to be trading aggro with your teammates to give yourself a heal break.

prole,

You’ve only played with randos? You get by ok without voice chat?

None of my video game playing friends are fans of Souls-likes so I’ve been putting this one off.

Vibi,

Both with friends and with random players. The map pinging system honestly works so well for the pace of the game! The goal to be as efficient and quick as possible generally doesn’t leave much room for arguing or debates which makes things feel so not toxic. Someone usually just takes control of routing, puts a pin down, you or the other player can place a pin in the same location to second the vote, or you can place a pin where you think is best and the other players can second it or not. When I’m playing with friends they leave the routing up to me, but when we’re playing with a matchmade player it’s 50/50 if they’ll be routing or I will. Sometimes it’s chaos, but it’s usually super smooth!

darthelmet,

I was watching a friend who got it and he tried it solo initially before swapping to online play and it seemed waaaay harder. Not sure if he screwed up a setting and it was really the 3 player version or something.

Nima, do games w My statue Peebee (Mass Effect Andromeda)
@Nima@leminal.space avatar

i love Peebee. i have a soft spot for Andromeda characters because they’re great but sadly forgotten far too often.

its nice to see some art for a change 😊

chautalees,

hey me too! Andromeda had such a tragic fate…

Sometimes i really despise this hobby and the community in general. Masterpieces are rare by nature, so to expect exceptional at every step feels unfair and an impossible standard.

we really ought to celebrate and enjoy the good enoughs, and the deviants… ain’t nothing wrong in a 7/10 sequel that approached differently.

Nima,
@Nima@leminal.space avatar

that, and it the game has a couple things that I feel actually exceed the trilogy. my favorite loyalty mission for any companion’s is Liam’s. it was seriously so fun. and the humor was perfect.

i absolutely agree with you on the “good enoughs”, but I actually think Andromeda is good. i just think it had an awful start.

pit80,
@pit80@lemmy.ca avatar

Thank you

bjoern_tantau, do games w What are your favourite single-player games without much fluff, grinding or difficulty spikes?
@bjoern_tantau@swg-empire.de avatar

Clair Obscur: Expedition 33 could be what you’re looking for. The main story areas are significantly easier than all the side content.

You’ll want to do the side quests because how can you not play that game with cool sunglasses and a baguette on your back?

But you can easily get through the game without doing any side quests. And if you are afraid of being overpowered when you do play the side stuff, they recently added some nice controls to bump up the difficulty.

elvis_depresley,

I second this one, this is a 11/10 game

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

33/10

billbasher,

I’ll be honest I was a bit hesitant because of the hype. F the hype this is amazing. Turn based but active with parry/dodge/crit. Story makes me want to cry.

oyzmo, do games w Yep, I actually own 7,255 games on Steam. I’ve played 23% of my library. I regret nothing.
@oyzmo@lemmy.world avatar

I have more fun browsing and buying games, than playing 🙈🙈😅

theangriestbird, do gaming w Stop Killing Games update: 1 Million in the EU!

This is an incredible turnaround after it seemed like the initiative was stalling just a few weeks ago. Keep those signatures rolling if you can! As others mentioned, there is still a value in new signatures because some will be invalidated. Let’s finally get a win for media preservation, eh?

SassyRamen, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!
@SassyRamen@lemmy.world avatar

Ich bin dabei 🙋🏼‍♂️

Wizard_Pope,
@Wizard_Pope@lemmy.world avatar

Ich auch. Schon 10 Monaten.

nebulaone, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!
@nebulaone@lemmy.world avatar
Wizard_Pope,
@Wizard_Pope@lemmy.world avatar

A whole melon indeed

anonymo, do Technologia w Precision Touch Screen Manufacturers for Modern Interfaces | E3 Displays

Indoor and outdoor court surfaces demand different ball characteristics. Dual-use balls give flexibility but pickleball should perform well in both environments. Tournament hosts benefit from adaptable models that satisfy varying play conditions and venue layouts.

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