I’ve had motion sickness ever since I remember. I just can’t play shooters, it’s physically impossible for me.
Somethings help like a TV instead of a monitor, zooming out as much as possible, moving as further from tv as possible, low camera speed. Sometimes it works, sometimes it doesn’t. It’s a struggle.
Often it’s reported that a larger and/or brighter crosshair helps. Maybe try an overlay with a large neon pink crosshair or a piece of clear tape with a big dot of marker on it sometime? I get it’s probably not a problem that you are interested in putting time into solving any more though.
Keep talking and nobody explodes could be a fun one, only needs 1 device and the other player needs the manual which can be on a phone or printed out. You could even play it over a phone call.
As I recall, the ‘campaign’ gets impossible to do with two players because of the inability to look up enough stuff in parallel. There are mods and custom bombs though.
Might do but you can always go until you find it too hard and then go back to one that you like, or use custom to set a difficulty that you like.
Also tried playing it with extra people before, so far just 3, 1 with the bomb and 2 with manuals. But playing with a few more could also be fun, maybe even set them up with a phone each and stick each team in a different room.
Sims 3 is generally agreed to be the best by the people talk to, but my favourite is sims 2… (probably cause nostalgia :3)
Anyhow 4 is free and runs on mac from what I can see, so… just go with that x3… I personally wouldn’t pay for the DLC and just mod it, but I dunno how macs are in terms of mods
The sims 4 launched at full price, mind you, and later got made free for… some anniversary I believe :3… as a full price game it definitely got a fair bit of slack cause overall it had less content than the previous games, and people didn’t like needing DLC for what they considered base features, but… free is free ¯\(ツ)/¯
Fwiw I still found 4 a lot of fun, it has enough unique features and the loading screens were much shorter than previous games. But I also didn’t play with dlc, so that probably helped.
2 is my favorite but I do agree with others that 3 is better. It has so much customization built in and the more open world is more fun to play in
Oh definitely :3… nothing wrong with 4 as a stand-alone, just series wise at launch it was a bit lackluster :3… there’s definitely still fun to be had with it ^^
I have RetroDeck set up but I’m honestly not into emulation. I do own a Nintendo Switch and we’ve played a couple of those. They’re fun but I’m not looking into supporting Nintendo for the time being.
Some games do, some games don’t. It’s a design choice.
Also, Oblivion was released originally in 2007, and Morrowind in 2002. The consoles, game logic, and gfx were a fraction of what modern games can do, a lot of games (most, in fact) back then didn’t have the fancy animations for all directions. There were likely other backend/engine limitations at the time that don’t exist today, because CPU/GPU power.
ETA: as someone who has coded a 3rd person camera and animations in 3D to work in all directions, it really fucking sucks to do in a well-known engine with online search available from others that have done it before. Now imagine having to code everything like that from scratch into a custom game engine, being one of the firsts to figure it out. I’m also gonna guess other bugs were far more important than which direction the character is walking in TPV, being a Bethesda game and all.
My partner and I make a point to occasionally play through a couch co-op game as well. Here are some of the things we enjoyed.
Phogs - Currently playing this. It’s a cute, dog-themed puzzle game thing, where you play as two heads of a single long dog-thing. We’re enjoying it, but we’re not particularly deep in, and I do wonder if it’ll get Ibb and Obb samey, but it’s worth checking out imo.
Cassette Beasts - Couch co-op, Pokemon inspired, adventure RPG with great storytelling, fantastic music and a retro aesthetic. The world is very Zelda-like in exploration and puzzle solving, while combat is Pokemon double battles. Highly recommended, just be aware that one player gets to be the player-made protagonist, while the other is one of an interchangeable series of partner characters.
Sea of Stars - The co-op update did a lot of good for this game. A Chrono Trigger inspired, faux-SNES era, indie RPG. There’s a lot of unvoiced dialogue, which I could see as being a barrier to enjoyment as a multiplayer game, but the game is paced quite well, so I don’t think it’s a huge problem. Also, players do take turns inputting commands, but everyone is responsible for the timed hits/blocks, and you each control a character of equal agency in the overworld, so it avoids the largest co-op turn based RPG folly of having one player and one half-watching “follower.” There are a ton of accessibility options/features (difficulty is VERY malleable), and as an added bonus, there’s a free story DLC coming on the 20th.
Children of Morta - This is perhaps the most “hardcore” of my list, but the girlfriend, despite explicitly not enjoying “hard” games, really really enjoyed this one. An action-RPG with some very light roguelike elements, Children of Morta has you play as a family of hunter-gatherer-warrior types in a fantasy world, working together to stop a malevolent power from corrupting the physical world. Each family member has a different playstyle, their own skill tree, and a lot of personality. The game is very story driven, with a few moments being taken between each run for the fantastic narration to drip feed the narrative, slowly teaching you more about the world, the characters, and their family dynamic.
These are the ones that came to the top of my mind, either because they were particularly good or, in the case of Phogs, is ongoing. If I see anything else worth mentioning when I look at my Steam list next, I’ll add.
That’s an interesting take. I found them to be very different people. Two different flavours of cliche’d anime protagonist, sure, but very different people none the less.
This one caught my eye as well. Split Fiction had a small section that played very similarly to this game, don’t want to spoil too much. It was fun, but I’m unsure if I want a full game about it.
Cassette Beasts
This one looks good for me heh :P
Sea of Stars
This one has been on my wishlist forever now, the mixed reviews have been turning me off. I’m not sure if these classic RPG games are her thing but we should try and figure it out.
Children of Morta
This one fell flat for me. I don’t know why, I didn’t connect with the game.
!gamedev and !game_design might be able to help you too. Idea sounds very cool! I’d love to play when it comes out.
The princess telepathically communicating with the knight does not have to be the same as if you were playing as the knight. You could have it that way, such that she tells him every time to jump or swing his sword. Or you could limit her telepathy communications to a few per day, so she can only give him general directives and check his progress/environment. You will not have all the information all the time and have to guess the situation off the few snapshots in time you get and hope the orders you give lead him to you. I swear there have to be a few other games with the idea of the player character having to influence others and not being able to directly act themselves, a kind of “person in the control room giving the orders” simulator, that you might be able to look at.
I don’t remember these being particularly violent but maybe are worth a look:
Pit people
BattleBlock Theater
I also liked Moon Hunters and Children of Morta but those are harder.
Divinity Original Sin 1 is also good but definitely falls into the violent category. Its kind of goofy too so it could be worth considering. The second game + BG3 are significantly more violent and serious so are harder to recommend with that criteria.
Edit: hmm it seems the formatting is funky in Voyager, should be fixed now
I’ll add a +1 to Battleblock Theater! Such a well done game that can be true co-op or “co-op with shenanigans” if that’s more your vibe. The story is entertaining and lighthearted and the levels introduce new mechanics throughout.
+1 for the LEGO games. Sort of my go to sleeper pick for surprisingly good games. The humor is good, gameplay is decent though I have to go on big breaks between playing through one because gameplay game to game can be a bit samey.
bin.pol.social
Aktywne