Haha that’s the kind of thing I love!! the developers that stopped water being a limitation and turned it into some kind of feature
For example, in the infamous games, you’re an electric man so waist high water kills you, and shallower water conducts your electricity. If an enemy also stands in that water, it’s an instant kill on them
Made up instantly for the fact you couldn’t swim lol.
My evil run in Infamous, I would just find a group of people next to a puddle and just walk right onto it. Then I’d just watch as people would panic and run right into the water. Fun times.
Yeah, instead it was quarter-munching arcade machines, obtuse puzzles to sell strategy guides, and individual games that could cost up to $90 in early 90s money.
Just the other day my brother came over and we played OG Bubble Bobble. Two guys over 40 sinking a few hours into an adorable little co-op game. We got to the final boss and called it a night.
I picked it back up the next day, eventually beat that boss and texted my brother to let him know we beat the game.
Thank you for these wonderful posts, always a highlight on lemmy for me! And sorry to hear about the nerve damage, I hope things turn out okay for you! 🙏
As for what I’m playing, I’ve really only been playing the roguelite “no return” mode in the last of us part two lately. It puts you in a series of randomized combat encounters with different mods (some buffs, some debuffs), leading up to a final boss encounter. I found the gameplay in part 2 to be a fantastic improvement over the first game so it’s nice to have a mode that focuses in on the mechanical aspects of the game. I also love the character and weapon upgrades in the story modes for TLOU and no return condenses that experience from 10-20 hours down to around 30-40 minutes, so it’s nice to be able to experiment with different builds in a low investment scenario. Good stuff! Hoping they expand the mode with more maps and such but not holding my breath.
The only downer for me about it - it makes me really miss the “factions” multi-player mode from the original game. That was an absolute blast with friends back in the PS3 era. Anyone else play that and miss it? RIP standalone factions game 😭
I used to sing Sub Terrania’s praises long before it was cool. That game is a gem. The development team was a bunch of demoscene madmen who were able to wring miracles out of the Genesis and eventually created IO Interactive, which went on to make Hitman and the upcoming 007 game.
Their later game, Red Zone, is a technological flex like nothing else.
Omg I owned untold legends when I bought my psp at release. I loved that game but my little brother destroyed my psp like a month after I bought it with my first job. I could never remember the game’s name
That scared the crap out of me as a child. Absolutely no warning that it was coming.
Also its not anywhere because the company that made it doesnt exist any more so technically nobody has the rights to sell it. There’s going to be a lot more legal technicalities than that but that’s basically it.
Yeah, it terrified me too! It was also just one of those things that kind of made it seem like games were magic, in a way? Like, it was so unexpected and it expanded what a game could do in my child mind to such an extent that suddenly they could do almost anything! I miss that.
Ugh, sucks to hear it’s unlisted due to some legal technicalities. That’s a shame.
I’m a total dullard when it comes to these things but like, if you disconnect your machine from the internet so no outside checks can be made… Wouldn’t it just run as usual?
I believe it uses DRM that doesn’t work on newer Windows versions. There’s a fan patch that removes the drm and the game should run. Online (being connected to the internet) is probably not an issue.
Does DRM work without an internet connection? I always assumed that sort of thing needed to be able to communicate with a server somewhere to check… Something? 😅 Or is it just that the DRM used in this case actually just breaks in an unintentional way when running on new Windows systems and locks the game into not being able to boot?
If you remember the “glory days” pre ubiquitous constant internet connections, you had to enter a big long code when installing any software. I think the principle is that the license key is some sort of decryption key that unlocks a core part of the software which would otherwise prevent it running.
I do! I see okay, so it’s like the private key is stored within the ROM somewhere, and that activation code is like a public key that just decrypts based on the locally stored private key, making anti-piracy software work whether online or offline. Quite clever, really! Thanks 😊
In the first one at least it would whisper “deaaath” if a follower died and there was no graveyard built. Terrified me hearing that the first time playing at night
I think it’s a reaction to the negative reaction the console had when it was announced. Just as there are people telling lies in favor of the console, there are those who tell lies against it. It’s a give and take between Nintendo simps and Nintendo Haters.
(IMHO None of this wouldn’t be happening if it weren’t for the fucking games at $80-$90)
The aesthetic of Starfield is excellent. The planets are beautiful but you can only access one small square of surface at a time. The ship flight and navigation is simplistic but the combat and boarding is fun. In fact I can’t really think of a better game for ship boarding.
But overall Starfield somehow is less than the sum of its parts.
As an Elite Dangerous Enjoyer (I enjoy Star Citizen too, but SC is more “rule of cool” than “rule of real” than Elite) I appreciate the more or less “grounded in reality” setting that Bethesda created with Starfield. Most planets are giant, empty, desolate rocks or iceballs, which is exactly what one would expect from real life planets. And I suppose this may be a big reason why many people were disappointed. It seems that many expected the game to be “Star Wars Skyrim,” but Star Wars is very unrealistic with regards its planetary depcitions. Planets are varied and generally not shown to be mostly empty, desolate space rocks. Full world cities, jungles, magma, gas storms, etc. Likewise I more or less find the gameplay enjoyable, even with its annoyances (most of which are fixable with mods that are available right now).
However, I actually found myself very disappointed with the visual aesthetics of the game. When Bethesda marketed the game, they described it as “NASA-Punk.” But I suppose my disappointment comes from them failing to communicate what that meant to them, since it obviously meant something different to me.
When I first heard the term “NASA-Punk,” I became excited to see an abundant use of white and black, with copius amounts of shiny gold foil. I expected to see exposed mechanics and rocket piping. Basically, a mood board of NASA created technology from the beginning of NASA up until now. Ships inspired by the Lunar Landers, Lunar Rovers, etc. Bethesda on the other hand, seems to have created an aesthetic of “what would NASA look like 1000 years from now?” Since the two are so drastically different, you likely can imagine my disappointment at what I see as a weird, ugly aesthetic for many of the ship designer parts and space suits.
Well said. I adjusted my expectations and found myself liking the game. I didn’t find the planets lacking in anything, really. I expected things to be barren as it felt more realistic. The game is photographiclly beautiful. While a lot of the gameplay and writing critique is valid, I didn’t think it was a fundamentally bad game, just mediocre in some parts and excellent in other parts many people simply overlook.
My impression of Starfield (after release, at least) was, that it was a bunch of pretty well intended and implemented subsystems (as is, to my knowledge quite common in game development; each team works on a different one), but they just don’t fit really well together. All the subsystems are good parts of a theoretically good overall big picture, but the complexity seemed too high for them to actually flesh out the big picture.
Technically it all works, but IMO you feel the conceptual gaps whenever you transition (UX wise) from one gameplay mechanic to the next. It just doesn’t (or didn’t) feel like a cohesive game.
Dark cloud is one of my favorites, I go back and replay it at least once a year. The second one was good too but it doesn’t quite have the same vibe as the first
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