Last night I tried doing the Corruption and Conscience quest in Cheydenhall and got to the very end.
It told me to wait 2 hours before meeting a dude at a tavern. I waited 2 hours and the dude never showed up. Turns out you’re supposed to wait in front of the tavern and not right next to him. Totally bugged, can’t complete it.
I looked it up and used a console command which reset his character and allowed me to finish the quest but at the expense of any and all future achievements (since using a single console command removes steam achievements).
Had to decide if quest completion or achievements were more important to me. Sucks.
You don’t need to use the mod manager, you can manually install it. You are also playing a Bethesda game, you are already playing Russian roulette with stability.
Does NMM even exist anymore? Vortex is the current mod manager - which is somehow worse than I recall NMM being. That said, manual modding until MO2 officially supports Oblivion is what I suggest.
I think it currently only works in third person funny enough. I’ve had the same issue so I’m just back to torches because I never liked third person view in these games.
It only begins correctly in 3rd person, but if you wait for the glowing mote to appear you can then zoom back into 1st person and it will continue to orbit you a provide light.
Pretty sure your concept is flawed from the start.
It might sound nice as a ‘what-if’ scenario, but as soon as you get into any of the details, it falls apart and hopefully shows us why games and stories are typically focused on the people doing something.
Now, if you want something a bit more likely to succeed, you can make a “Damsel in Distress Simulator.” From the get-go, you can start to think of gameplay mechanics like combing your hair, talking with guards, taking care of birds, etc etc. The ideas just flow, instead of trying to fit a square peg into a round hole.
In fact, this could loop around to your idea of helping the rescuers by opening up opportunities for the princess to sabotage her captors. You can have a Majora’s Mask-like timer which keeps track of how far the knight is from saving you.
Maybe you could take some inspiration from Paper Mario TTYD. There are sections where you play as Peach, trapped in some place and are able to connect with some of the captors as well as send signals to Mario behind the big bad’s back (IIRC).
For a completely different sense of being trapped, there is the upcoming game Ctrl.Alt.Deal, in which you play as a sentient AI system trapped in the guardrails of a company and have to manipulate people and the environment in order to break free from your constraints.
I finished the base game earlier today, doing the shivering isles now. It’s a great remaster, but it definitely needs a few updates. Performance and bugs aside, the balance of the game is all over the place and the difficulty options are broken. Expert is way too hard, adept is too easy. Luckily, modders already fixed a lot of things.
I highly recommend modding your game to improve a few things:
Ultimate Engine Tweaks improves performance at zero cost to graphics. It also helped significantly with stutters.
More Damage makes everything (including enemies) deal more damage. A must have imo because Bethesda’s school of spongy enemies is really outdated game design. 2x more damage on everything makes combat deadlier and more exciting.
P.S. there’s an “unofficial oblivion remastered patch mod” that claims to fix thousands of bugs, but in reality it makes the game more unstable and has its own issues. Don’t use it yet.
I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights. I had to reload before the arena fight with the twin bosmers because I simply cannot beat them. But yeah it is waay too easy at the start, which arguably is when it should be the most challenging.
Expert is just insane. Who ever plays in master really needs to get their head checked, I imagine fighting two enemies takes half an hour of hacking away while chugging stacks of health pots.
I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights.
A little over level 10 is where the game gets most difficult, then it quickly gets easier again. Once you have a powerful restoration spell you’re almost unkillable on adept.
Well I mean, you can choose not to use the powerful restoration spell. Especially with spell crafting you can create one that’s better tuned to the level of difficulty you like.
Imagine if conjuration summoned boss level npcs and you suddenly realize vanilla summoners can do the entire game in master because they’re summoning broken npcs.
Unpacking, it’s a relaxing puzzle game with some great environmental storytelling. Gameplay amounts to unpacking after various times moving house throughout a woman’s life. It’s really interesting to see how the different stages of her life are shown by the different living situations she moves into.
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Aktywne