Indeed. And even delayed fulfillment of the original promises is impressive given how vast the scope of the original pitch was. I’m just happy to have it, even if it took a couple years longer than expected to get.
Take a look at Star Citizen if you want to know the alternative, OP
Anthem in some ways is a better example because Start Citizen is never going to release, they can cruise on their promises until the company goes bankrupt. Anthem however was released in an unfinished state hardly reaching the hype it generated and then EA just cut their losses and left it like that.
You can support HG, but that doesn’t mean that others have no right to think that it is not a smart thing to do. Spare me your ad hominem tactic, please.
I’m not calling you a jerk because I’m insulting you ad hominem and think HG is good. I’m calling you a jerk because you were a jerk. And I agree with you that HG is not good.
I mean, calling me a dick is already an Ad hominem. You are a jerk because you are a jerk is just circular reasoning, so there is just nothing but insults and ad hominem. xD
Remember that at that point the game was allready 8 years old had had several large updates. Not counting few spikes from the updates first four years the game had under 2000 player/month in steam. Financially looking the pragmatic choice would have been to stop the development, but they did not.
There has been several games from big publishers that were abandoned shortly after release, even if it still was possible to fix the game. Battleborn, Anthem, Concord. And even more games that are still in theory playable, but are just full if bugs or not fun to play.
But so far i can think only three games that had bad start, but devs kept working on it and eventually managed to make fun games. No mans sky, Fallout 76 and Cyperpunk 2077
Yes, I have already said this is commendable…in the gaming industry, but not in other industries in terms of project delivery, hence the building analogy in my post.
Why would you force other industry term on the gaming industry? Thats just silly. It like saying apple is a bad fruit because it makes for a lousy boat.
Gaming is pretty unique platform in a way where the product is measured by unquantifiable metric called fun, but you want to compare it in standards of other products.
In the end they kept working on a bad product where others would have stopped and ended making it good.
Ain’t that the absurdity? It is a silly analogy, and they are asymmetrical; if the same action applies, would it have a different reaction in the other place? Would Hello Games have the reputation as they have now?
“Why would you force other industry terms on the gaming industry?” Judging from the reply here…well, you tell me…
If i must abide by your original metafora i would say:
They promised grandiose skycraper and delivered shotty apartment complex and the tenant who had bought the apartments were understandably angry. Very few of the tenants stayed anyway, but by all means the building was a failure to the point it would be completelly understandable to have the whole building just bulldozed.
But where most companies would just disbanded and or disapeared with the money, they kept working on the building. Added new floors, made the yard nicer, lowered the prices of the apartments and the whole time tried their best to keep the remaining few people living there happy. And after few years (decates really if you think how much faster gaming industry develops than housing) the place started to be closer what the original brochure said.
Eventually new people start to get intrested about the apartments and the people who originally bought the apartments started to move back in without paying any additional fees. And while the windows were little smaller and the shower tiling were little different than originally promised, people seem to like living there. In a way the constant repairs and the new additions to the place, make it even better to some people.
The point that makes that building special is that nine times out of ten, in these situations the tenants are left with unhabitable home or even closed down building. And even more often the tenants need to pay additional fees to acces the fixed parts of the building.
Is this purely genorosity from the builder? Of course not. They also have bills to pay and in the end its their livelyhood and they surely have investers waiting a return for their money. But is it monumental showing of backbone from the builder to not walk away from the project, but keep working on it. Absolutelly.
Ah, yes, I knew about the divergence of this analogy. Let me add the drama.
Yet, it’s not even following the original blueprint, where the property owner simply speculates what the next move of the builder will be. Some think this property is hot looking from the outside, some think there is a redemption arc going on, some think there are too many leaks in the wall, some thinks the water pressure and the heater are not working well enough, some think it’s just ugly from the inside, some think there is the builders is not communicating at all, some homes vanished, some moved out and gone.
I feel like i got it now. You want to add drama. You are the neighbor yelling over the fence, the one who seems to have something against the houses, even if it literaly does not effect on their life at all.
This is why i did not want to respond to your analogy from the beginning. It does not lead to anywhere as everything is makebeliview.
Facts.
The game is overwhelmingly positive status on steam. Recently almost 90% of the people are satisfied to the product.
Its player base keeps getting bigger.
The game is soon 10 years old, but it keeps getting updates.
Hello Games have been working on the game in the situation where industry standard would have been to stop.
Now you understand the reality, sometimes you just have to get the words out somehow. XD
And that’s ok, sneer all you want, i dont expect a change to anything, this is an extremely unpopular opinion: I still think the redemption arc is bullshit, HG has achieved the minimum professionally, and now HG being crowned as the beacon of the industry is a kneejerk reaction to the action of the industry: expensive DLC, abandoning games, scam early access…
While ignoring the true indies/open source games that work for nothing but pure passion.
The sneering was only half intentional. And personaly i quite enjoy discussing things like this.
But i still strongly disagree with your view. Hello Games was small studio at the start, but they havent been ringing the indie bell for their game and in my opinion they havent stolen the limelight from indie devs. Games like Terraria and Stardew valley are still celebrated games and people are praising those games and the work devs have being doing with the updates.
Following your logic one could argue, that companies behind those games are not anywhere near the small indie teams people imagine them. And we should be angry for them too, because they take the spotlight from games like Dwarf Fortress and Project Zomboid, that have been passion projects for years before those earlier two even were concepts.
The main thing that makes No Man Sky different is that those succesfull indie games were good from the beginning, while NMS was horrible and borderline unsalvageable game, but the devs kept working on it and making it slowly better. A effort most companies wont do.
So in my opinion people should be happy and support Hello Games, because that shows to the other companies, that even if the first release of the game is bad, it is possible (and profitable) to keep making the game better.
Of course, if we lived in perfect world we could consider what HG is doing a bare minimum, but we live in a world where what they do is exceptional.
Also i strongly disagree about they doing minimun professionally. They have kept the now almost ten years old game playable, added vr, new console supports. If you want to see what minimal is take a look of Assasins Creed Unitys state in 2025.
Oh no, Hello Games didn’t steal any limelight from anyone, they have been keeping their head down. That’s on the fanbase, the myth and the hype by inflating their achievements. I can respect the perseverance without mythologising it. Hello Games did right by continuing to improve their game — but that doesn’t erase how the industry and fan culture turn necessary professionalism into legend, nor should they turn a blind eye to the state of the game. Secondly, one strike and you’re out is a bad approach. Who on earth is going to fix the mess?
But this is why we diverge – we should support them if LNF is a good game, all roads lead to Rome, I don’t think they need another redemption arc from us, right? :)
It is a simple remedy; do right by where they failed, namely, launching LNF without shenanigans, and let the work speak for itself; that’s the real redemption.
Tbh, that’s just the difference between someone who has nostalgia for a game and someone who doesn’t.
I played Pokemon Red as a kid. I replayed it dozens of times since and it’s always really fun. Just feels good.
I didn’t play Pokemon Gold as a kid. I tried to play it quite a few times and never got throught it. Objectively, Gold is a much better game than Red in every regard. But I don’t have nostalgia for it, so it’s just an old game with bad UX, outdated gameplay and weak graphics to me. Can’t get through it without getting bored and quitting.
HL2 was revolutionary, 22 years ago. Nowadays it’s just woefully outdated in every respect including gameplay.
As OOP says e.g. about physics: That stuff was amazing in 2004, but it really isn’t in 2026. Almost every shooter includes physics and in many cases better physics than HL2 did. In part because game designers have learned from HL2 and other games and improved upon it.
I would agree with you in theory, however I am the same age as Half-Life 2. I never got around to playing it until it was already an old game (11-12? MAYBE 13). I played other shooters before, like various CoD games, Bioshock Infinite, etc., but they never clicked with Me. They obviously took great influence from it, every shooter did, but I could tell even as a kid that they didn’t do it as well
They didnt have time to playtest the game. So the AI can fire faster than a human. It was one of the things they sorted for Halo CE but never got to due to constraints. It is literally the hardest Halo game because of this. I think on legendary youre even the weakest character entity in the game.
Yeah. I have to say, it’s probably one of the most difficult par times I’ve done. Though, Reach, 3, and 4 all support 4 players so I’m sure we have an advantage in that department
Megabonk has some “fun” challenges that probably counts towards both. I did the “AFK gaming” one, where your character isn’t allowed to be moved by the player ( a huge handicap). It was kind of fun figuring out which character would be best, what pickups to prioritize etc.
Breath of the Wild: getting all 900 or whatever Korok seeds. The reward is a golden Korok seed whose shape makes it very obvious that you’ve been cleaning up Korok poop this whole time. Pretty funny prank for Nintendo to pull tbh.
I’m glad Nintendo did that. Almost all completionist achievements are shit compared to actual substance in a game especially one as rich as BotW. Give the achievement hunter their dessert.
I have the "Completionist" achievement for Half-Life2 cause it was a fun challenge to get them all (yes even the gnome one), but gave up on Osmos: fun and relaxing game, but the last levels were too much hassle.
I mean, it‘s videogames so any challenge that gives you the satisfaction of clearing it is worth it, any that doesn‘t isn‘t worth it. Could mean all of them are, could mean none of them are, and could mean anything inbetween. I‘m an achievement hunter so I go for those, but I‘m not super purist about it; if the challenge is to walk 40000km, I rubberband the controller lol
Stupid game made me think there was a secret moon level. I feel like the devs actually forgot to put in at least a trophy or something because it unlocks nothing.
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