The sameness of every planet was a major turnoff for me, plus the scale of the universe pretty much guarantees that you’ll never run into another player organically. The game is basically just Minecraft in space, except worse.
This is the reason why I don’t like procedurally-generated games. What’s the point of a big, massive universe, if it’s nothing but a bunch of generated sameness? Environments that weren’t handcrafted are a major turnoff for me. As someone who sees video games as art, it just feels soulless and empty. Like AI-generated art, except it’s an entire game.
I don’t think you can, but the game is so boring that I never played long enough to find out. That’s the point I’m making. I’m not interested in a multiplayer game if there are no randoms to run into. Might as well just play an SP game.
Why is this even an issue for you? Just play it like SP without thinking about online factor. Maybe you will stumble upon some player after a month of playing, giving you a proper “holy fucking shit” moment, but realistically why even think about it and why turn it into a turnoff?
These days running into other players is far more common on the Expeditions fue to all the players having the same goal and quest pathing, but you still bump into real people the closer you are to the galactic center in the regular game modes.
In terms of the ‘boring samey planets’ when was the last time you played? Because with the current terrain generation, water effects, gas giant systems, fully submerged worlds and new fauna/flora generation I’ve yet to find any planets that were identical.
100% 💪😤 I play on the Switch 2, I’ve been loving it. I took a break for a bit so I can vibe with other games for a bit until I can figure out if I should start playing multiplayer or finish my quests with my base.
Oh you’ve got to play it! Then report back and let me know how it went. I guess the folks that made it are from Barnsley. This means nothing to me as a foreigner, but this game charmed the pants off me.
Ooh, Barnsley! That’s actually super close to where I hail from (we had a Barnsley phone number and post code, despite not technically being in Barnsley). That’s so cool, it’s not the kind of place you typically see depicted in media
202 hours so far, and I recently picked it up again. I really love the worldbuilding with the aliens, and the exploration is very fun. My main gripe is that it’s not very conducive to multiplayer, since you’re constantly on the move with little need to maintain a consistent base. I tried using my friend’s corvette as a main hub but defaulted to my own planetary base after a while.
Finally “done” with World of Warcraft: Legion Remix. The final phase is a complete joke and let down. Blizzard in their generosity added two quests and one new world boss. The speed with which your character gains power is also increased, but there is still no account-wide power-sharing, so you’d still have to grind for dozens of hours on each character if you want to get to the part where you’re completely overpowered.
My sub still runs for three weeks or something, so I might check in here and there, like for the Christmas event, but otherwise no WoW for me for a while.
Now that I’m free, I finally continued with Clair Obscur: Expedition 33, after a two-month break. I stopped near the end of Act 1, just after getting a fourth party member. Now I’m in Act 2, the world has opened up a bit more, so of course I gotta explore everywhere you’re not supposed to go yet, so main story progress has been slow.
The game has some small annoyances, that make you question what the devs where thinking, like the newly added option to give up in combat (so you can restart the fight), but it’s not a straight reset, you go through a jingle and animation, and then the game asks you if you want to retry. Why not just retry immediately. Selecting no boots you to the main menu, but there’s already a separate button for that, so the only reason to give up in a fight is to try again.
Then the save situation is kinda ass. The game only has autosaves, no manual saving, but it’s kinda random at times and even straight up lies to you if it says it’s saving the game. Sometimes when you change something in your inventory the game saves, but not every time. I think the game has some internal timer, so it only creates a new save every X seconds. After a fight the game saves, but it creates two save slots that are the same. Usually not a big deal, but I suspect it overwrites your most recent save in the process (because if you do a bunch of fights back-to-back you don’t have a bunch of double saves). What I’m trying to say is, just let me save manually whenever I want, and let me manage my save slots.
I also wish there were some custom map markers available, so I could mark merchants or secrets I can’t get to (or add a stat counter to the area or something that tells you if you’ve “completed” it).
bin.pol.social
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