The console demo used to be time locked. I’d go over a friend’s house to play split screen and see how far we could progress in 20 minutes. We use to speedrun building a nether portal until we found the one hidden inside the Minecraft logo.
That’s what me and my sister used to do growing up lol. We couldn’t afford the full game, so we’d use the demo and speedran as much of the Tutorial world as we could. We didn’t figure out you could actually skip the tutorial until a year after we bought the full game though lol
I played a bit of Phantasy Star Portable, but my PSP’s battery is half dead and I’m waiting for a replacement so I didn’t play long. Seems like a fun game tho.
I finished Xenoblade Chronicles 2 and I have a few thoughts about it.
The gameplay starts slow, too slow to be interesting, but after around 20 hours you unlock all the main systems and it gets really fun. It is however dragged down a bit by how bad the blade gacha and how grindy other secondary mechanics are (affinity charts and region development/mercenary missions).
The story was fine, it was pretty standard for a JRPG. I felt like the main characters were more interesting than the ones in the first game, but the overall plot and themes were a bit weak.
Various (minor) XC2 story spoilersI did find the theme of death and remembrance interesting in this setting, but I didn’t feel like it was explored deeply enough. Same for the ethical issues of using blades, which the story acknowledges, but never really deals with it. The blade gacha system also goes against what the story is trying to say, as it forces you to treat common blades as expendable or just workforce for mercenary missions.
The story feels overall a bit rushed towards the end (especially the ending comes abruptly, I was expecting it to be a fakeout) and weirdly unfocused before that, but still engaging enough.
I get a lot of good information from bad reviews, just by having a bit of introspection.
“This game is too easy!!”
Oh, that’s okay, I was looking for something easier.
“Two body types!!”
Oh, wow, so the only people that hate it are bigots.
“If you die once to the first boss, then it kneecaps your stats and you get no healing items for half the game.”
Wait, what…? But everyone else loves the game. Is this true?
“lol it’s fine, only scrubs die to the first boss, if you do just restart the 3-hour intro.”
Are these reviewers paid!? No thanks.
Called it quits on Blue Prince last week. 20-30h in and I hit the main goal of the game of reaching the 46th room. I started scratching at some of the deeper puzzles and mysteries to solve but I think the combination of some frustrating mechanics (drafting the right rooms, running out of resources, etc…) along with time being a premium, I had to stop myself. I just realized my excitement for “one more run” just wasn’t there and rather than sour my opinion on it, it was better to move on and appreciate the depth that’s there for people getting into it. Super impressed by everything that I’ve seen in it and definitely recommended if you’re a fan of puzzles and taking notes to piece a lot of things together.
And on what feels like the other end of the spectrum, I started Skin Deep and am having a blast. It’s such a weird, stylistic immersive sim where you’re rescuing these low-polygon cats from pirates taking over their spaceship. The humor is good and the systems interact really well. Everything telegraphs what it can do, how it can be used, and the game seems to reward experimentation. I’m trying to be stealthy but there’s no penalty to breaking stealth, and some rewarding per-mission objectives that encourage you to check everything out.
You also get to flush heads down toilets which is pretty cool (and definitely something missing from Blue Prince)
I get that on Blue Prince. Even with the RNG control you’re afforded late game you’re still heavily affected by the luck of the draw. I still think it’s one of the best games I’ve ever played.
If you’re looking to see the rest of the game through someone else’s eyes to get a glimpse of the remaining puzzles I thoroughly recommend Luckless Lovelocks playthrough on YouTube. It’s still ongoing but I’ve really enjoyed his note taking and puzzle solving.
Definitely good to know. I don’t think I’d call it one of the best I’ve ever played but it was certainly awesome as pieces started clicking into place and I could see the outline of how it would go. I’m curious to see what else is really in there (I’ve spoiled some bits and pieces to it) and may go down that path. Thank you!
All the detail, the world building and the little pieces of narrative, the puzzles within puzzles and the constant feeling of the game just opening up under you and always throwing things at you making you go “wait, how big is this game?” was just so cool.
I might be high on recency bias in my praise but I was thoroughly enamoured with it.
Way too much Dungeon Clawler on my Steam Deck. I think that and a little bit of Baba Is You are mostly the only non-mobile games I’ve really been playing over the past week.
Decided to give Overwatch 2 a shot, until the new Doom is out.
First time playing OW in a couple of years, just doing normal 5v5 Quick Play, and it’s been fun. Mostly Tank and Support, but occasionally the Matchmaking Algorithm graces me with a DPS game. Current favorite heroes: Hazard and Orisa for Tank, Brigitte and Juno for Healer, and Venture for DPS.
After I’m done with Doom, I’ll take a look at Stadium, the new game mode that was added to OW recently.
I have a conspiracy theory that the game tracks your total playtime and rewards people who play a lot of support and tank with better dps queues. I mostly play support, but if I queue as both Support and DPS I will almost always get a DPS game, last night I got 8 games in a row as DPS.
These past couple of days, I’ve been always queuing flex and I got 5x DPS in 60+ games, including one in the final 10s of a loss, where I didn’t even make it to the point.
It doesn’t really bother me, I like Tank and Support, and since Blizzard added a bunch of them when OW2 came out, so there’s still a lot to try and learn.
Speaking of Talos, I have been continuing my quest to discover every Skyrim mod that adds big new locations to explore by playing The Gray Cowl of Nocturnal (10th anniversary edition which was released earlier this year.) I feel that over the years I have got to the point where I know a thing or two about Elder Scrolls lore and yet I have no idea what's up with the ancestral cheetahs, where they come from or whose ancestors they are.
Pretty much all MMOs or PVEs have you grinding for gear (helldivers 2 I don’t feel is grindy in comparison, but some do)
Survival games like ark, valheim, etc… Have you grinding for bases and the next section of the game
Pretty much all PvP games (CS2, valorant, apex, starcraft, Rocket league, etc…) have you grinding out muscle memory skills
The antithesis to these are instance-based games where at max you grind aesthetic gimmicks, but in single player games they don’t have those like REPO where you always reset and fall guys where it is minigame based
The problem with these games is since you don’t have a “reward for work” (grinding), people get bored of them.
SteamOS would be a particular poor choice as a desktop operating system compared to basically any other Linux distribution. It uses an immutable file system and reverts all system changes upon every update. That’s nice if you don’t want to fuck up your handeheld gaming device with some dumb changes, but it’s generally not what you will want on a device you use for all kinds of things. Of course, with some effort you can work around this, but then, why don’t use a system that doesn’t just use such a paradigm in the first place and won’t roll back your workaround to make it usable with the next update?
I’d personally prefer to have an OS dedicating to playing, one I can’t broke by installing too many stuff or, on the hand, I could reinstall quickly without having to reinstall all the other stuff (printer, cloud syncing, etc…)
So having a multi-boot for gaming and regular (although rare) computer use. There’s a good chance I’ll still sadly have a Windows boot option for some multiplayer online games (anticheat 😐)
Fedora bluefin is a much bigger project and a much larger paradigm shift in how Linux distros can be understood than what you make out to be. Tweaking system files might be a good choice for users who need to go beyond what comes with the standard, but it’s not something a wide majority of users will or should need.
When you can easily spin up virtual operating systems with distrobox, you never need to. You might, for some hardware support reasons, need to layer in some additional packages, but I’m curious how true even that is.
As someone who uses my desktop for gaming (and maybe web browsing) exclusively, and as someone mildly but not very familiar with OSes, I read this as “SteamOS is bad because of reason I personally don’t like that many people don’t understand, so do more research about Linux”
The barrier to Linux as an OS is not how good it is but how understandable it is. After Pewdiepie’s video went up I’m confident the search phrase “Linux OS download” skyrocketed in popularity because people don’t know let alone understand what a distribution is.
SteamOS is a great intro to Linux for the majority of PC gamers because it’s not only basically ready to use as soon as you boot it up, but also because it is being maintained by a team of people intent on making it the optimal PC gaming platform.
Once Windows users are introduced to a basic Linux experience why not let them take their time learning more about the variables in distros?
Maybe SteamOS is not the perfect distribution because <list your gripes here> but is there a perfect distribution?
Maybe you don’t understand it, but that doesn’t mean you don’t rely on it. If I said an OS was unusable by 99% of people because it didn’t support multithreading, it doesn’t matter if 99% of people know what multithreading is, that’s clearly a true statement. Similarly, if you’ve ever expected your PC to have the same files on it tomorrow that you put on it today, then you might find it annoying when that’s not the case.
I read this as “SteamOS is bad because of reason I personally don’t like that many people don’t understand, so do more research about Linux”
It’s easy to dismiss this as something that won’t ever matter to you, but this is something that can cause problems in all sorts of ways even for gamers. The first thing that came to mind is not being able to install custom drivers to support weird hardware, like a racing wheel or something.
I’m not vouching for SteamOS as a permanent OS. I’m just defending the strengths of a corporation-maintained distribution of Linux as an introduction to Linux, of which I think SteamOS has many. After being introduced, I think more people will get curious about other things they can do with Linux. It’s really just that starting hump that people need to get over
Btw I appreciate the brief explanation. I was actually having trouble with that sort of thing myself on Bazzite the other day and I was curious why SteamOS differed from Fedora on some specific things.
Yeah anything I put in /home has always stayed there, and things like customizations to KDE and whatnot always persist. I’m sure it changes a bunch of system files being an immutable OS, but I really don’t think it’d be anything a layperson coming fresh from Windows would ever really notice.
I’m not sure yet. I’m honestly impressed i could emulate it, i wasn’t expecting it to run perfectly. Now that it does though i might just do a survival world and see what i build impulsively. i might go to a super flat too and try to build a city. That was one of my favorite things to do growing up (The ‘city’ was like 3 houses and an assortment of Pixelart)
honestly check out archipelago, it’s a framework that allows you to play a lot of different randomized games with your friends. you can play synchronously or asynchronously, and if you’re handy with code, you can even add any game you want to it
appendix"what’s a randomizer?" a randomizer is a method of scrambling the items in a video game, while keeping it solvable, to be able to re-experience the same game with a fresh sense of progression. an easy game to think about this with is something like metroid or zelda. you need powerups to unlock certain parts of the game, but what if you could find those powerups anywhere you found a missile expansion or a chest? that’s what a randomizer is “how does that work with multiple people?” now imagine that, between you and your friend’s randomized games, the items for both games could end up in either game. if we use the metroid/zelda idea from earlier, metroid might have zelda’s boomerang, while zelda might have metroid’s morph ball. the logic to ensure the games are solvable is still there, but you might be stuck waiting until your friend finds your key item. this is called “being in burger king” or 'being bk’d"
other vocabcheck: any spot you can collect an item in a randomizer (think all collectibles and powerups in metroid, for example) burger king: when you have run out of checks of your own and are waiting for someone else to send you a critical item you need to make any meaningful progress again. named after the first multiworld randomizer, where someone was stuck for so long, they were able to go to burger king for six hours and return only to still be in the same situation
OP clearly overestimates how many people would use SteamOS or any other Linux distro for that matter. Most users are casual gamers these days, they are not changing OS just because there is a forced Windows update.
I don’t know, I think you’re clearly underestimating how many people would install Valve’s OS. The number of people with a Steam Deck that don’t know that what it’s running is a Linux distro is pretty high. The other piece to this is that it’s not just a forced Windows update for a huge chunk of users, it’s a forced device upgrade. Valve offering a free upgrade that negates the need to buy new hardware would absolutely capture people’s attention.
Yes and no, people can still use win10, it just won’t receive patches anymore. And in this particular case, my best guess is, that most people would rather use and outdated OS for a long time, rather than changing the OS altogether. Not every game is on steam, also not every non game programm is easily available for Linux. Humans are lazy.
I think that was them drawing a line on eol windows. They cut both 7 and 8.1 at the same time. Could just be the policy now.
Part of me wants them to take the opportunity to push people to switch to Linux, the other part of me thinks that will be perceived no differently from msft’s badgering about win11.
That would be quite the power move, but unfortunately Steam doesn’t hold that much power alone, I think. There are still enough games that are not on Steam. As of today , Microsoft is the biggest games publisher (with Bethesda, Blizzard, Obsidian, ID, Mojang etc. belonging to them) and there are also giants like LoL or Fortnite.
It’s hard to say. I agree, it seems like the MAU data for each of League and Fortnite is roughly the same as MAU for all of Steam (which is nuts). Of course there’s no way to know how much overlap is there. Still, both of these titles would be a hard stop for people deciding whether to switch to Linux.
As for msft themselves though, ironically I don’t know what titles they have that keep players on windows. Battle.net works on Linux, Minecraft Java ed works on Linux (not sure about bedrock ed compatibility or player count, but afaik most of those players are on non-PC platforms), all their zenimax titles are sold through steam and work great on Linux. CoD might be their biggest hold.
I disagree on number of games, but I agree on player count. The number of PC games that are not on steam (or don’t work on linux) is tiny these days. But the number of PC gamers who don’t need steam, or need something that doesn’t run on linux is probably still quite high. Still, even if valve was able to push a few % of PC gamers to Linux, that would be huge. We’re currently at 2% on Linux in steam surveys. I could see a power move by valve around win10 eol bringing that closer to 10%.
Yeah that’s true, I think the biggest hurdle are games that use anticheat that don’t work on Linux, which are afaik usually multiplayer games. So they might be able to pull gamers, that only play Singleplayer games.
No one is trying to play games on those vista machines, though. Valve pulled steam support for win 7 and 8.1 over a year ago because they were EOL. If they also pull support from win 10 once it’s EOL, then people will need to make a change to keep playing their games. If msft refuse to support existing hardware with win11, then many people will be forced to choose between buying a new laptop/PC, or trying Linux.
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