For me it is RUNESCAPE 😅 (The newer one, not the OSRS) We started with friends a couple of weeks ago and been kinda addicted ever since 🙈 But it’s great fun, the quests are nice and it feels like the core mechanics of the game are really polished.
I’m a huge FF fan, and 14 has a lot of praise so I had a go. I enjoyed FFXI somewhat so I thought maybe 14 would be enjoyable, but no matter how long I stuck around I just couldn’t figure out if it was fun. I spent a lot of time making number go up, but when I stepped away from the computer I felt like I hadn’t achieved anything.
I played through the base game. The first expansion. Began the second expansion. I reflected on my experience and I couldn’t even tell you what the game was about. It’s just walk here, click an NPC, walk there click an NPC, fight battle, repeat. And the battles are so boring; the expectation is that you learn the ideal rotation of attacks and abilities and you just apply that to 99% of battles and make sure to do them efficiently - if you can’t do that you are labelled a noob.
Maybe the difference between 11 and 14 was that I did 11 with a friend, so it felt like I was spending time with him, whereas I did 14 by myself.
Much as I love XIV’s story, I really needed to break up story progression with other content, just for variety. I leveled up all crafters, did many daily raids, etc.
They’re very different, so you need to figure it out for yourself. Both are great, but we don’t know your tastes. I would recommend BG3 though, for what is worth.
However, if you’re strapped for cash, I would recommend playing indie games. They’re often more interesting than these larger budget games (though these two are exceptions to large budget games being shit), and they’re usually like $20 max. Most people can get more out of Factorio or Dwarf Fortress, for example, than they can out of these games, at a much lower price.
Doesn’t need a run button. And, something kind of useful is that while revving, the game changes from strafe controls to tank controls, making it easier to orient at an enemy around a corner since you can’t reach your camera thumbstick.
Considering it is a microsoft game, just wait for the Palestinian children to appear.
But to actually answer the question. Gears was a game from the late 00s/early 10s made by Epic who had been making THE best arena shooters for almost a decade at that point. The chainsaw bayonet is just another Impact Hammer or Gauntlet. It isn’t something you are actually supposed to use outside of stunting on other players. Which lines up with Gears being a cover shooter through and through and charging out of cover being a REALLY good way to get gunned down on all but the easiest of difficulty settings.
I actually did play it on XBox back in the day, I just don’t remember anything. But yeah, I’m re-learning that pretty quick. Still though, the chainsaw is pretty awesome, why not explain it?
I’m trying to avoid buying from companies on the palestinian boycott list, but I already know a Gears of War remake playable on Steam Deck is gonna be one exception.
RN It’s Starwdew Valley. I keep staying up all night being like “Just… One more day and I’m done.” 🤣
Every time I look up something I can’t figure out, I am presented with a bunch of tangenital items that I haven’t even seen yet and I’ve been grinding the game for two weeks now. And CA just announced it was getting more! This unassuming retro farming game is fucking massive. 😵💫
Hahaha here I thought I’d just missed something in the beginning of the game. Turns out the game just doesn’t bother to teach its players how to play it.
I mean, I’m pretty sure. I guess maybe there may have been a pop-up message I never noticed, but Dom explaining these new guns with friggin chainsaws on them, like, with his words, woulda been nice. I did figure out it’s O or B eventually, but I keep running up to people, pressing the button while he fails to start it, or lock on, then get blasted.
This may have been a game that came out at the tail end of the instructional manual era, and missing a mechanic like this in the tutorial area would have been an oversight that they could live with.
Why would I be remiss to be confused as to why there is a tutorial, but not include any mention of the existence, let alone the use, of a basic weapon?
Further, yes, I expect all products to tell me about their features.
Damn, you should steer clear of Japanese action games then.
Further, yes, I expect all products to tell me about their features.
Oh, really? I should get my money back from 20th Century Fox… they didn't tell me Fight Club had the twist feature at the end. Thank you for pointing that out.
I cannot believe I had to discover it myself as I was watching the movie. Bizarre stuff.
Games should allow you to discover their features, they shouldn’t be telling you directly. That’s the cool part of figuring out a new combo in Mortal Kombat, etc.
They don’t give you a clippy tooltip that says “Press Up Up Down B A Down Down to rip this bitches head off!” – You figure out the combos on your own, or with friends.
This idea of every little thing having to be presented DIRECTLY to the user is laziness. There are ways to help a user discover things narratively.
Its a generational mindset. Because, remember, the game this is “reloading” came out in the late 00s
Back then? The idea was to teach you what is actually new in a given game. So the cover system, more or less. Shooting, aiming, and melee’ing were more or less bog standard by that point and players were mostly expected to understand it used the same controls as every other game or to take a quick visit to the controls page in the menu to see what the jump button was.
I forget if Gears actually teaches you the melee button or not. I want to say tapping melee is a rifle butt and you have to hold to chainsword? Which also lines up with games of the time. The charge and hold is mostly a humiliation kill you save for multiplayer and sizzle reels.
So to use… probably equally old nomenclature: it would be like teaching people how to do a no scope 360 during the tutorial.
Yes, amongst fights when I thought about it I tried and figured out the button. Then he wasn’t really locking on easily, and sometimes he just like, can’t start it after rolling or something, and then I get blasted. A few times doing that, and I got pissed and made this because everyone’s carrying the damn thing and I was just in prison. Why the holy fuck has no one daned to mention the goddamn chainsaw on everyone’s gun? So, really this is just a rant about design.
By the same token, when you do finally get back to the main missions you can tank them solo and keep all your companions safe at your base because you’re so damn OP.
Just try not to think too much about the conversations they’re having while you’re gone. 🤣
FF11 followed by Guild Wars. I would probably have many more if I didn’t get old and more responsibilities. When those came out, I was still living at my parents’ home for a few more years. I remember playing all night, and my parents got up and got ready for work, and I would go to bed just to avoid the shame and immediately go back on when they left.
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