bin.pol.social

JakoJakoJako13, do games w What's a recent game you've tried playing that isn't worth the hype?

Farthest Frontier.

I love city building games. They’re my genre of choice. This one is hyped up to 11 as this great agent based logistics chain focused city sim. It’s not. Like at all. The numbers are obfuscated to hell and back. It’s got the slowest tier one to tier 2 transition I’ve ever played in a game like this. Very little does what it’s reported to do. They added a useless tech tree to lock stuff up to get a sense of progression, when in reality it just adds a second layer of requirements and time to progress to the next stage of your city. They have a really frustrating combat system which is cool in thought, but poorly executed. The economy is fucked and barely makes any sense.

The most frustrating thing that’s the biggest deal breaker is that pops don’t move into the city upon building housing. You need extra people to fulfill basic laborer roles. I can fill up every job I’ve plopped and have 20 extra workers doing basic labor or nothing. Or I can have two extra workers and build more houses to increase the pop count. Problem is nobody moves in. One of the requirements to get to tier 3 is 200 pop. I can’t break the 64 barrier let alone 100 because for some awful reason the dev decided to use a desirability score and not move pops in upon building a house. I have a population cap of 140 people and there’s vacant houses everywhere. Yet shit don’t change. I don’t think peasants in the fucking 1400s gave a shit about market prices and luxury amenities when fucking bears and wolves attack every 5 minutes. Just move people in the houses when I build them.

The game is a looker. I’ll give it that. Everything else is frustratingly bad.

skrunch, do games w What's a recent game you've tried playing that isn't worth the hype?

All the souls games. I don’t get it, they’re just no fun 🤷‍♂️

Also, never finished doom eternal, far too busy. Dark ages was great tho

ampersandrew,
@ampersandrew@lemmy.world avatar

Souls games didn’t make sense to me until I saw Giant Bomb play through Demon’s Souls. Mechanics that I didn’t know were there were explained in plain English, and then I could better understand where I went wrong when I died.

BlameTheAntifa,

There was a time when I could not have imagined liking those kinds of games. My partner got me Dark Souls Prepare to Die Edition and I hated it. Hate may be too kind a word for how I felt. I’ve always loved metroidvanias and the style seemed right up my gothy, witchy alley, but I couldn’t get past the first basic zombie.

Then we watched a bunch of videos and realized that the game was designed to be played slowly and deliberately. There were no “junk” enemies and paying careful attention at all times was the game. When it clicked, it clicked, and now From Software games are my favorite.

BreakerSwitch,

I had a similar experience. Went the wrong way in DS1, headed straight for the catacombs, went “oh. This isn’t hard. This is punishing.” And dropped off. Later a friend gave me some guidance and some pointers on what the game did/didn’t expect of me and I’ve been a giant fan ever since.

Sekiro took me a little time to figure out what it expected from me, too, but now I absolutely adore that game. That’s more of a mechanical “what should I be doing in combat” statement of the fact that the game expects you to act aggressively while focusing on defense. Though

Katana314,

I’ve enjoyed a lot of Soulslikes, but none of the ones made by FromSoft. Their style of providing poor explanations of mechanisms just makes no sense to me, even if you want to give players those moments of self-driven discovery.

domi,
@domi@lemmy.secnd.me avatar

Now I’m wondering, which non-From Soulslikes did you enjoy?

Katana314,

Another Crab’s Treasure, Stellar Blade, Jedi: FO and Survivor, Hollow Knight, Tunic, and lately Steelrising.

Some of those games are a bit easier but also have harder moments. To me, it’s about having a better-structured difficult curve.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

All the souls games. I don’t get it

They’re memorisation timesinks

Datz,

It depends on person and skill, a lot of people manage to beat a majority of bosses 1st try.

Also, personally, I just like using magic which makes some parts easier.

BreakerSwitch,

Honestly I think a lot of people miss that these games are full of soft difficulty options. Magic, in particular pyromancy, summons, there are lots of ways to make the game easier, and that’s a good thing!

Datz,

I recently replayed Dark Souls 1 and tried a Strength build to see how it goes.

Full Havel’s straight up lets you face tank Artorias, and you’re taking almost a 1/15th of his health with just a hit.

Armor was nerfed after that, but still, it was rather hilarious. Magic was nerfed too by the virtue of bosses getting more gap closers and ranged attacks - by Elden Ring, magic is far from the boring “stay back and just spam attack” idea, but on the contrary, the cheesiest tactics I used when needed were Greatshields or dual jump attacks for stunning bosses. There’s videos out there of people beating Malenia by just shield poking her to death with a spear, and I certainly used that when I wasn’t having fun with Rellana. It’s crazy to me how most people just grab a greatsword and only use that the whole game, then say the game’s shallow or too hard.

burntbacon,

I really struggled when I tried magic, and then in DS2 I picked up an ultragreatsword and great shield and the game just felt right to play. Like, every boss timing seemed to be perfectly in line with my speed, where before it was always a struggle to refrain from trying to get one last button mash in with the faster weapons.

who,

My first attempt was Dark Souls 3. I went in expecting challenging but rewarding battles, and a mysterious world to explore. Unfortunately, I found myself bored within an hour every time I played, and gave up on it after maybe a dozen sessions.

I tried Elden Ring maybe a year or two later. I stuck with it for longer, but the experience was roughly the same. The combat felt tedious. The art and animation didn’t appeal to my tastes. The world seemed big, but desolate. The controls somehow made me feel awkwardly disconnected from my character. Nothing about the game made me care about it at all. The biggest challenge was in keeping my eyelids open.

I wonder if I would find soulslikes more appealing if I had grown up on console games. They’re clearly popular, but it seems they just aren’t for me.

Crashumbc,

I actually bought DS3 twice, For the PS4 the first time, and couldn’t do anything. I’m not a console person by nature. Then I found out it was on PC, my jam, got it and OMG is that port shitty

Leonyx,

I love the fuck out of dark fantasy. The problem is that while souls-games and Elden Ring, are drenched with dark fantasy elements, the game execution itself just didn't appeal to me at all. I just don't like the idea of tediousness mixed with a scale of difficulty where all and any progress of mine are just dashed because a slight misstep.

Nelots, do games w Day 479 of posting a Daily Screenshot from the games I've been playing

I had a somewhat similar experience. I was playing Phasmphobia just last night as well, and we planned to play a bunch, but an emergency popped up and my friend had to go so we only played the one game. We hopped on Sunny Meadows as a nice warm up before hitting the harder maps like Tanglewood (not that we ever got around to that).

uHS4LQaqtEZV7TY.webp
This was the first attempted hunt in the game. TWENTY FOUR MINUTES in! We had the ghost pinned down to either shade or deogen before even getting any evidence, with our suspicion getting stronger every minute it refused to hunt. We eventually got spirit box evidence, which all but confirmed deogen. And sure enough it was a deogen, which was a dream come true on Sunny Meadows. Easiest (and possibly slowest) $3,000 perfect investigation I’ve ever gotten.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Sometimes the slow but easy ones are simultaneously the best and worst. They always end up having me a little on edge because i’m just waiting for a hunt to pop and take one of our team mates down. Usually they go well though

rtxn, do games w What's a recent game you've tried playing that isn't worth the hype?

Elden Ring. It is good for what it is, probably the best in its genre, but after so many Soulsbornes, it just feels like more of the same. Formulaic. I’ve tried it three separate times and it never grabbed me.

Buffy,

To me, the Souls combat does best in a tightly knit and highly curated environment. I really enjoyed Elden Ring but I do not think it was a step forward for the series. Open World worked to the detriment of the game IMO.

nfreak,
@nfreak@lemmy.ml avatar

I echoed this in another thread. I honestly feel like ER is the weakest “Soulsborne” game they’ve put out. It feels like a lot of conflicting design philosophies at once.

The lore and worldbuilding are phenomenal but gameplay-wise it falls short of what made their past games shine.

Datz,

I (re)play Soulsborne for builds, and I think that’s necessary to appreciate ER. Trying out all the spells and different weapons is most of the fun, the rest being trying them out on bosses.

prole,

It’s definitely not the best in its genre, if only because they did away with the level design ethos that makes their other games so good.

nfreak,
@nfreak@lemmy.ml avatar

This is something that gets completely lost in the translation to an open world game. The DS trilogy, Bloodborne, and even the original Demon’s Souls feel hand-crafted and carefully structured without being completely linear. ER loses a lot by leaving that formula behind.

On top of that, the boss/enemy design is imo some of the worst they’ve ever done. The past games (with DS2 being the one with the most exceptions) typically give you very fair but challenging fights. Telegraphs are clear without being slow and obvious. Particle effects and such are generally kept to a minimum to prevent visual clutter from taking over the screen. Bosses hit hard, but very few hits or combos, if any, would one-shot most builds outside of challenge runs. ER throws all of that out the window - bosses tend to hit like trucks, are visual clusterfucks (either enormous models with a terrible camera, tons of particle effects blasting out the ass, or both). I feel like the final boss of the DLC as an example is the most egregious example of this sort of design philosophy. Hell, Nightreign works so much better with the exact same designs because it’s such a faster-paced game where getting knocked down once or twice isn’t usually the end of a run.

ampersandrew, do games w What's a recent game you've tried playing that isn't worth the hype?
@ampersandrew@lemmy.world avatar

You know, one man’s trash is another man’s treasure. I’d say Clair Obscur: Expedition 33 is worth playing for a lot of reasons, but I think it’s got huge fundamental issues in both its combat and narrative design; it’s still on the short list for most outlets’ game of the year awards this year. Hades just got a sequel, and I didn’t even care for the first one. For many people, those two games are just about the only roguelikes or -lites they’ve ever played, but I don’t think they’re even good ones of those; the level generation is so limited that you’ll have seen all their permutations quite quickly, and the bonuses from boons just about all feel superfluous and interchangeable. Hollow Knight holds this legendary status among metroidvanias, and Silksong followed suit. I thought Hollow Knight was just fine, but I was surprised to find that this was the game with that sort of following. When facing the possibility of playing Silksong this year or about 5 other video games that came out this year, I don’t think Silksong is making the cut.

But your mileage will absolutely vary. These games have hype for a reason: a lot of people love them. You might, too.

Nelots,

A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.

Admittedly I can’t bring myself to enjoy Hollow Knight at all, but that’s just an issue of me disliking metroidvanias.

hypnicjerk,

hades’ strength is its narrative; hk’s strength is its worldbuilding.

it’s very difficult to stand out on pure gameplay in the 21st century.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

I’d go for CO:E33 too. Its a decent enough game but I don’t understand the absolute hype it receives. Probably a 5/10 game for me.

Hobo,

I can answer this for you. So imagine a genre of game that you grew up playing, loved, and sunk possibly thousands of hours in. Now imagine for like 15 years they only made the most dogshit version of that genre of game. Then someone comes along and makes a decent, even passable, modern version of that game.

It’s like giving dirty water to a dehydrated person. Is the water good? Fuck yeah in the moment it’s fantastic. Is the water the greatest water you’ve ever had? Well technically no, but please don’t take away the dirty water please.

Datz,

The worst part is, that decent game isn’t even in the same genre. E33 is too damn heavy on parrying. Imagine if all 2000-2015 Zelda games were garbage, and Breath of the Wild was the first good one. I’m sure some OoT fans wouldn’t be too thrilled, while a majority of gamers would be.

As a JRPG fan though, I concur, most JRPGs suck ass, and it’s often for the most obvious, easy to fix problems like slow combat speed, or throwaway random encounter design.

Feyd,

continues playing trails games in the corner

kinther,
@kinther@lemmy.world avatar

I played E33 for about 4 hours. The combat system is atrocious. It feels like I’m playing a turn based RPG but with elements of Dark Souls? The almost necessity of dodging in combat made me give the game up.

Tywele,

I just played it on easy difficulty then it became enjoyable for me.

Datz,

Was it good though? I imagine you’d be AP starved until you get the Picto for AP on hit, and then it sounds like the opposite where you can spam costly skills.

Tywele,

I already said in my comment that I enjoyed it?

Datz,

To clarify, I meant gameplay, because you can (and a lot of people do) turn on easy mode just to ignore it and focus on everything else.

The easy mode could win battles for you automatically and most people would “enjoy” it all the same, but I hardly think anyone would love it.

Edit: The context was explicitly combat, but, I feel there’s still a difference of enjoyable combat and actually engaging combat. Is parryless easy mode challenging enough?

Tywele,

Easy mode doesn’t mean you can ignore parrying in this game so yes I still enjoyed it.

aesthelete,

All of the games you listed here were pretty under hyped IMO except for perhaps Silksong.

I understand this is all subjective, but I think you’re leaning toward like indie gaming hipster material with this comment…and that’s my opinion.

ampersandrew,
@ampersandrew@lemmy.world avatar

I leaned toward games that came highly recommended that I actually played.

prole,

I agree regarding Hollow Knight… It was fine. I don’t really get the hype though, people would make you believe it’s the best game ever made.

TabbsTheBat, do games w What's a recent game you've tried playing that isn't worth the hype?
@TabbsTheBat@pawb.social avatar

Just played through Doom: Eternal cause it was on sale for 4€ a bit back. The entire time I was wishing I was playing Doom 2016…

Goodeye8,

The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn’t enjoy Eternal because the constant juggling didn’t sit with me. I haven’t tried Dark Ages but it seems like it’s doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.

I would never recommend each Doom title based on the last title. But it doesn’t mean I don’t like what they’re doing. I think it’s brave to do its own thing instead of doing what is expected.

noobdoomguy8658,
@noobdoomguy8658@feddit.org avatar

Both of your comments are a testament to why I love the new Doom games – they’re different and don’t seem to be meant to be enjoyed by every fan, every release, every time.

Apart from the first two games (and Doom 64 for that matter), each offers different gameplay and feel and it’s so, so beautiful.

I feel lucky having a blast in each one. Doom 3 is my favorite, actually, especially with the vanilla flashlight (for the uninitiated: where you can either have your weapon out or the flashlight).

frongt,

Yeah. I didn’t really enjoy it, but I got into it and finished it. Once I realized that you’re expected to die and respawn frequently, and you don’t lose anything when you do, playing went a lot better.

I still don’t get that decision, because Doom has never been like that. Even arcade games don’t do that. It just felt trivially cheap at that point.

Cethin,

Yeah, I enjoyed a bit of 2016, but got bored a didn’t finish it. I think Doom Eternal I had from Steam Family Sharing (or other source I didn’t pay for) and just couldn’t get into it. I hate both of them forcing the melee kill thing that takes you out of the action to watch a cutscene, but Eternal just didn’t feel like it worked for some reason.

Delta_V, do games w What's a recent game you've tried playing that isn't worth the hype?

Dungeons and Dragons 5e is less fun than 3.5e IMO.

There was more of a sense of character progression, and ability differentiation in 3.5e.

5e achieves balance by flattening the power curve.

For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

ampersandrew,
@ampersandrew@lemmy.world avatar

I haven’t played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I’ve played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn’t say the power is so flat that the differentiation only comes down to role play; I’d say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character’s role is less preordained (“you are playing class X, so you must be responsible for Y”) and that you are less hamstrung by the absence of one particular role, which scales better to small parties.

RizzRustbolt,

I liked 4e the best.

vladmech,

4e did some really cool stuff while also going a bit off the rails for me. I think overall I like 5E more, but we played a ton of 4e and I’ll always remember it fondly. I was really into the more defined roles, and how classes were a bit more self contained so they could just keep making more and more niche ones

mika_mika,

3.5e being the best is an opinion I’ve heard for my entire life. I would say preferring 5e is a more unpopular opinion.

Suck_on_my_Presence,

I think this is one of the reasons why Pathfinder 2e has been doing so well.

It’s a middle ish ground and it feels good to progress.

My current issues with it are how underpowered the items are. So boring.

orenj,
@orenj@lemmy.sdf.org avatar

Heartbreaking that they decided static item attack rolls and DCs was a good idea. It’s my biggest gripe with the system. Some items, like the Holy Avenger, subvert this and are pretty good, but most items suuuuuck the instant you outlevel them. Like, Sparkblade is cool, who doesn’t like chain swordbeams? Anyone over level 4, aparrently, because every creature you come across has learned to dodge lightning from that sword in particular

who, (edited )

5e character progression does feel kind of bland.

I feel the 5e rules are poorly organized, too. Lots of interdependent rules scattered far from each other in the books, and sometimes buried in the middle of seemingly unrelated sections, so unless you’ve memorized multiple chapters, understanding how to resolve common situations sometimes requires stopping the game for 15-30 minutes while someone digs through the books to find all the relevant factors. Even when you do find the relevant info, it’s often in ambiguous language describing what could have been made perfectly clear with a few keywords. The books are pretty, and the text might be nice to read for entertainment, but they’re pretty bad the the job of being game manuals.

Does 3.5e use the d20 system? Does it have the advantage/disadvantage mechanic? I like those aspects of 5e; they’re simple and they help keep games moving along.

Maybe I should give it a try. Or perhaps 4e, which I have read does a better job of clearly defining its gameplay mechanics.

BreakerSwitch,

3.5 does use d20, but lacks advantage/disadvantage in favor of doing a lot more math every moment of every round of combat. This is the biggest appeal of 5e, it’s approachable and keeps the games moving.

I wouldn’t recommend 4e, it strongly suffers from the aforementioned “everyone can do everything and feels samey” much more than 5e.

Pathfinder 1e is basically just dnd 3.5, and as others have mentioned, PF2e is more of a middle ground

frongt,

2024 is even worse. On top of that, they also stack extra abilities, and try to give everyone everything.

One of these days I should try Pathfinder

teawrecks,

Differentiation comes from role play, which is the least interesting part of the game for me.

Can you explain why you would play a TTRPG if you’re not interested in role play? Seems like a battle sim like warhammer, or just a video game might be the thing you’re looking for.

As a DM, the cooperative story telling IS the interesting part. D&D has never been an airtight game system, it’s a bunch if hand waving to give just enough illusion of structure and randomness so you don’t feel like you’re just arbitrarily deciding everything yourselves. But at the end of the day, you are. The characters and story you’re left with is the only thing of value.

Cethin,

I started TTRPGs with Pathfinder (1e). Some people talk about it like some impossible thing to play. It does have a lot more detail than 5e, but it isn’t that bad. (I did play one character as a wrestler, who did grappling a lot, which is notoriously one of the most complex systems.)

5e sells itself as being simple, and it is in how little control it gives you. However, the rules are anything but simple. There’s so many contradictions and stipulations every player has to memorize. It’s a mess. For example, some spells can be used as bonus actions, but not if you’ve already cast a spell, except for some that can anyway. It’s stupid.

Pathfinder 2e seems to make things so much simpler for everything, while still giving players freedom. Actions are just actions. If you’ve got the points you can use them for anything. Movement, attacks, spells, etc. Pretty much everything just is what it says.

capuccino, do games w What's a recent game you've tried playing that isn't worth the hype?
@capuccino@lemmy.world avatar

I often stay away of new games because that exactly, the hype. If you play a new game and you say it sucks, everybody yells at you, but if you let past the time, it’s the time the one who gives reason to people.

ampersandrew,
@ampersandrew@lemmy.world avatar

In a lot of cases, the people who enjoyed it will have already said what they wanted to say about it, and then the detractors can just yell out the loudest. There’s a perception that BioShock Infinite was only praised because of release hype, and a lot of people look back at it unkindly for one reason or another, but I’ve seen a number of people experience it for the first time in just the past couple of years, unaware of any reputation it might have, and they loved it like we all did at launch.

capuccino,
@capuccino@lemmy.world avatar

This happened to me with Resident Evil 3 Remake, I didn’t knew that had so many haters behind but I really enjoyed the game. One thing to hate, they say, is the short duration of the game. I mean, you could beat the original game in 2 hours, if you didn’t knew nothing about the game, could take you like 7 or 8 hours

ampersandrew,
@ampersandrew@lemmy.world avatar

Yeah, I liked that one more than its reputation as well. In some ways, I liked it better than the 2 remake.

audaxdreik,
@audaxdreik@pawb.social avatar

I always think it’s fascinating to see how the discourse around games evolves. It’s always most telling when people stop talking about a game at all. Remember Starfield? No one even talks about Starfield anymore, not even about how bad it may or may not have been. Just kinda flopped a bit and passed from memory.

I had to search “Bethesda space game” just now to even remember its generic name …

criss_cross,

I remember at the time it was getting all these awards. When I still had game pass I booted it up to see what it was all about. Dear god was it dull. All I remember is some dude comes out and is like “you had a space vision! Take my ship!” And I thought that was the most absurd way to start a game.

Butterpaderp,

Funny thing is, starfield would probably still be relevant if it didnt have paid mods

bcgm3,
@bcgm3@lemmy.world avatar

I was just talking to someone at a party about what games we’d been playing, and we also had to fully stop and think a while to remember the actual name of the Bethesda Space Game™.

CodenameDarlen, do games w What's a recent game you've tried playing that isn't worth the hype?

Dark Souls.

I played Demons Souls and it was awesome, but Dark Souls is so confuse, I couldn’t understand shit about the story, and it’s not that hard, harder than Demons Souls but no that hard.

wilmo,
@wilmo@lemmy.ml avatar

Dark Souls is a 14 year old game

CodenameDarlen,

you’re probably right

Whitebrow, do games w What's a recent game you've tried playing that isn't worth the hype?

Not sure how recent we’re talking but within the last year or so my 2 biggest disappointments have been once human and nightingale. I can usually work around jank and weird creative decisions, but unfortunately neither of these two were worth any of the time I’ve spent playing em since they felt like they didn’t seem to want you to progress.

Played once human for about 3 days, nightingale for around 3 hours and then refunded.

bridgeenjoyer, do games w Game of my childhood, Windows xp, best windows

Glad to see you are also non ergonomic

file333,

Extremly non ergonomic lol

rtxn, do games w Game of my childhood, Windows xp, best windows

DT770 gang!

ms_lane,

990Pro here (once had 770 80ohm, got nicked at work!!) - you can get some really nice memory foam+leather pads on ebay for them, makes a world of difference since they conform nicer and you get a slightly better seal for bass.

Guitarfun, do gaming w Three developers' different philosophies on difficulty for their games

I’m going to make this point again because it went unnoticed due to the sheer amount of comments, but you wouldn’t complain about a Rubik’s cube or crossword puzzle being too hard or anything else designed to challenge you. I’d argue that without the difficulty of solving a Rubik’s cube that toy would be lost to time. The only reason it still exists today is because it was so hard to solve for children when it was released. Souls games are the same. The only reason we still talk about them and the only reason they gained the popularity that they did is because of the difficulty.

I remember distinctly picking up dark souls on sale on a whim before it started really entering mainstream discussion. The guy working at Gamestop warned me that people kept returning it because it was too hard. I took it home and played it and really learned the mechanics then I brought it to my friends to try. They learned the mechanics and since then we’ve had an unofficial race to see who can beat the newest FromSoft game fastest. It was the difficulty of the game that made it so addicting. Without that the game would be boring and no one would know what it was in 2025. If you don’t believe me install the easy mode mods and come back to let us know what your experience was like.

rockSlayer,

There’s nothing wrong with a difficult game, but there’s also nothing wrong with difficulty selection or easy games. Why does a game need to be remembered if the goal is to make something fun? The fun alone is what makes something memorable

Guitarfun,

I never said there is anything wrong with easy games. I play many easy games that were designed to be easy and accessible. Games can be memorable for different reasons. I play Souls games because I love the difficulty. I also play farm sims and VNs because I love story telling and other aspects. My point is that Souls games only exist and are only memorable because of the difficulty.

I’ll go back to the Rubik’s cube. It was released in the 70s. It’s a square puzzle that isn’t flashy or intricate. Do you think it would still be relevant over 50 years later if it wasn’t difficult? That doesn’t invalidate other games or puzzles that survived the test of time that are much easier. The Rubik’s cube was designed to be difficult as were Souls games. Without that difficulty they don’t have much else to offer.

darkreader2636, do games w Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation.

I’d like to help you mate

billwashere, do games w Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation.

My brother and ex-wife were both psych majors so I’ve heard lot about this experiment. I’ll give it a shot. Mac, windows or Linux. I’m pan-OS-ual 😀

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