I completelly understand that if you take a mission where you kill a merchant, you loose the option to purchace from them or miss their questline etc. Its a story point where your acts changed the world.
But if you miss some unique loot item from dungeon you can go trough only once, because, it was too well hidden or it was behind some convoluted puzzle that you missed, im pissed.
Trails in the Sky has some interesting logic behind this where the gameplay serves the story.
You’ll do some quests for people who actually end up being evil later in the plot. There’s also party members who temporarily join you while they have time off from their other job - then as the story progresses, their “lunch break is over” and they go back to their life. So, if you try to save content for later, it won’t be there anymore.
Those little things end up putting more focus on what is accessible at a given moment, so a level 60 player isn’t going back to the starting area to wrap up quests he doesn’t care about for completion.
Especially when there is some kind of “open every treasure chest” type of achievement, with one or two things locked out. So if you miss them in your initial playthrough, you’re completely locked out of that achievement until you replay it from the beginning.
Skyrim has a collectible item that is found in a main story area that is only accessible once. Its a very early mission and in one of the last thief’s guild quests they will tell you to get that item. That might be 200h after you did that main quest …
I hadn’t had any games like this for a while until stalker 2. at the end I just wanted to be able to chill in the zone, hunt mutants and find artifacts but nah game over.
I have steam account from CS 1.0 (can legally buy beer), and hundreds of games. I still say that gaming is dead, especially AAA gaming. This year has been quite shit compared to previous one’s and it has been a trend for years. Indie and small studios are the way forward.
AAA gaming is definitely dead but i dont think its a bad thing. Ive just about only played Indie games and even AA(?) games to great satisfaction the past couple of years. Im not a light gamer either have thousands of hours in games like Avorion, Stormworks, Battlebit, Juno: new origins (kerbal space program like). That is just to name a few but right now im binging Space Station 14 real hard which im not even playing from Steam. If anything the death of AAA has created a great opportunity for smaller devs to start showing up and showing off
What are you on about? The non viability of games from Big studios that still exist is a literal disaster. Their desire to still remain as businesses and suck money from us is why that article came out, saying that 50% of kids want virtual currency for Christmas now. It also means the death of GOOD big games, not the death of BAD big games. And many people WANT big games, and will compromise their judgement to play them, dumbing down not only themselves, but the entire landscape in the process.
In reality, “the death of big studios” just translates to “widespread addiction to high volume gambling in children and adults”. E-waste, more capitalism, worse society, etc.
For AAA yeah. This year however hades 2, kingdom come deliverance 2, and silksong all came out to great acclaim and still managed to get outclassed by Expedition 33. If that’s what dead looks like I want more of my hobbies to die
This year has been quite shit compared to previous one’s
The number of games being voted on for GOTY this year is pretty hard to choose from since there’s so many. They just aren’t AAA games. They’re all AA or indies.
You can call me sentimental, but 1996-1999 were the golden age of new gaming IP. Most of games are sequels to franchises created in those few years. Like Fallout, GTA, Half-Life, Metal Gear Solid, Silent Hill, Resident Evil, Tomb Raider, Baldurs Gate, Smash, Quake, and many more.
Gawwdan preventing rebinding is so annoying! Or it’s monkey paw wish cousin, letting you rebinding but the on-screen prompts are hard coded to display the default key.
In a simmiliar accessibility vein, I’m hard of hearing so when a game has no option for subtitles then at best I catch 1/3rd of the story.
Too many games are “survival” games now which really means they will make you do a bunch of chores to get to the sub par shooter or adventure game the chores gate you from. No, I don’t want to chop wood and get rope or whatever for the 50th game that never innovates on any of these mechanics to get to the “good part”
Also lots of fun games seem to be ruined because they are battle royales.
Dude, again? These are the default officially licenced images that merch sellers use to print onto t-shirts and crap. There’s no way this is hand drawn.
This is not a drawing. I have 3 posters, a lanyard, 3 different desktop backgrounds, and 2 officially licensed books that use this same exact picture of Link. The only way I’ll believe this is hand drawn is that it’s a very detailed trace. But I doubt it.
spongy bosses don’t always mean they’re challenging. I can’t count how many times I’ve fought a boss who isn’t hard or interesting but just wastes time cause they have a ton of health.
I love my older retro games, like I’m a huge Metroid fan, but jebus to Betsy, they fall for this trapping all too often.
I don’t fault them, those were the Wild West of gaming when devs were still figuring things out, but damn does it make going back to older games a bit rough.
Your work is always so sick. Love the attitude in your work; it’s so angular, and aggressively posed. The line work is beautiful. The shadows are so deep and so clean. Very impressive stuff, you’ve clearly worked hard!
Altho CoD and GTA are my main games I still play other things and I have like, 251 games on my Steam account, and countless others outside of it… Like, you do not need to restrict yourself to only yearly release triple A stuff… Those games get boring eventually.
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