bin.pol.social

guymid, do games w Best vertical games on Android?

This is a fun new puzzle game. Like a cross between Tetris and Ingenious

play.google.com/store/apps/details?id=com.xceler8…

orochi02, do games w A cool feature/mechanic you want to see in games again

Tf2 nemesis System in pvp shooters

archibaldreiss, do games w Day 501 of posting a Daily Screenshot from the games I've been playing

I love playing PZ with my friend. We are newbies, but we just moved to Riverside and found a house near the lake so we can settle in there, close to the woods but not too far from the city (by car) to grab what we need.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Is it the gated community near there? Me and my friends love to setup there because of how close to town it is but how isolated (and defensible) it is

archibaldreiss,

It’s close to the lake, 2 smaller houses no gates, but we started building some fences. We went out to get more nails since we were out, we stumbled upon some abandoned factory and houses. Then some alarm flipped on in an ABANDONED house with For Sale sign… 80+ zombies circled us and I died… so yeah, maybe not the best place to settle after all

AliasAKA, do games w My review on the AYN Odin 3

Things like this are why I seriously think the next steam deck may include an ARM based version. Possibly a smaller, lighter, more switch like device alongside something more like a z1e equivalent device.

Steam Frame may do a lot for VR but also for ARM gaming.

My secret hope though is risc-v also somehow gets on the map.

crmsnbleyd, (edited )
@crmsnbleyd@sopuli.xyz avatar

ARM version probably wouldn’t play many steam games though

Edit: play them well, I mean

favoredponcho,

Valve would build a compatibility layer and likely try to provide some incentive for game developers to provide ARM versions of their games.

vrighter,

a compatibility layer would involve dedicated hardware in the soc itself, like apple did with the m series chips

SnekZone, do gaming w Living the dream

Whoever gets thrown of the stage in game…

CubitOom, do games w Best vertical games on Android?
@CubitOom@infosec.pub avatar
wazzupdog,

I’ll do ya one better, the Simon Tatham’s puzzle collection. chris.boyle.name/projects/android-puzzles/

pheonixdown, do games w Best vertical games on Android?

Once Upon a Galaxy has been my default game since I first played it.

It’s an asynchronous alternating activation autobattler (like Arcane Rush, or Storybook Brawl/Hearthstone Battlegrounds but you play against ghosts). Games take about 10-15 minutes.

It’s largely public domain fantasy themed, but has been expanding into the “legally distinct” cultural references as they add content, basically every captain/unit/treasure is a reference.

The shop mechanic is simplified, there’s no currency, you just get a set of choices, and can pick 1. You get two shops per round by default, lots of ways to get extra.

Asynchronous play means that you face challenging opponents that naturally evolve with the meta game but you can also take time to make thoughtful decisions.

The draft pool for the shop has a large base pool that you add to by selecting a custom sebset from a second large pool as your captain’s deck. The progression is through unlocking cards for each captain’s secondary pool, and unlocking new captains. You can naturally earn all cards through play, most captains are free, new captains are paywalled for a limited time.

Monetization is through 3 paths: cosmetics, acceleration of card unlocks, access to paywalled captains. I haven’t found it to be particularly exploitative or negative feeling.

My only gripe is minor, that it doesn’t have mid-run save/resume, but that is on their road map.

There is essentially no story, if that matters to you.

If it’s not obvious, I’m really enthusiastic about this game. I’m not affiliated/sponsored in any way. Happy to answer any questions.

original_reader,

I will check it out. 🙂 Thanks for the recommendation.

Breadhax0r, do games w Best vertical games on Android?

Deep rock galactic survivors is on mobile now and it works in both portrait and landscape mode

Eyck_of_denesle,

Thank you so much. I’ve been playing it on pc but haven’t found much time recently. This is perfect for me.

artyom,

You can also play the PC version on Android with GameNative.

Eyck_of_denesle, (edited )

That’s interesting. I might look into it cause the playstore one requires playstore. I don’t have google apps and downloaded the apk. Weird cause most games work fine I have microg too.

9point6,

Goddamn this is knowledge you could have kept to yourself

I’m only just over having balatro on my phone

linkinkampf19, do games w Day 501 of posting a Daily Screenshot from the games I've been playing
@linkinkampf19@lemmy.world avatar

The Only Cure! What an immersive way to handle the dreaded “bitten” notice in the health panel. Having to retrain yourself in using tools with your prosthetic is such a great way to extend your playthrough when the inevitable happens.

Damn though, the mod scene for this game is just ever expanding. Rocking B42 myself so no multiplayer yet, but some fantastic modders have implemented some of the best mods over from B41.

I still can’t recommend Week One enough. Slayer has done a great job, and added some great scenarios to make the game a bit dicier at the start, and there’s some very active development on his Discord about the upcoming addition called The Ark.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s a staple of any time i play with mods. Plus i feel like it adds a bit of “lore” to the character if they lose an arm. Especially on multiplayer with friends it can build their characters “lore” too.

I’ve thought about week one, but afaik there’s no multiplayer. I love this game and the NPC mod added a lot of life to the game, but multiplayer is where i have the most fun

linkinkampf19,
@linkinkampf19@lemmy.world avatar

Yeah, sorry if I push Week One so much. I feel it’s the only way I can play Zomboid anymore as it adds so much “realism” to the start of the game. I really hope The Indie Stone hire the guy sooner than later as despite the jank in the mod (he is technically replacing zed with NPCs on a limited codebase afaik), it just works so well on the build-up from days 1-7. Not having an MP option for B42 yet also sucks. I’m primarily an SP type of person, so the MP aspect isn’t high on my list.

The only other mod I could recommend, albeit a bit OP, is the B41 version of RV Interior. It changes the gameplay loop as once you find a working vehicle, it becomes your home. Playing inventory Tetris with a base that can be as small as 3x3 tiles, up to a massive truck trailer can be fun and rewarding lol.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

RV Interior is definitely a staple of my modpack. It’s definitely OP. Though, I have heard there’s a bug with interiors spawning with a fuckton of zombies in it. So the risk of that happening is probably at least a bit of an upset

linkinkampf19,
@linkinkampf19@lemmy.world avatar

I’ve heard of that bug but never encountered it. I have had zed spawn in a few times in interiors before, but never a horde level, more of a “Surprise! I bit you in the dark and now you’re already dead.” On B42 the mod author stated it wouldn’t be out until 42 was marked stable, so a few other modders (BuchoJefe & Mickey Knox primarily) jumped the gun and added their own versions of RV Interior. I use the former’s mod, and it’s pretty solid, as it randomizes interiors. Doesn’t always make sense (like an ambulance interior in a van or box truck), but weird conversions are a thing, so I think it fits in. Adding in Vanvival makes it even more OP, unless you make it part of the lore.

Glad to see you’re playing it again on 503!

gwl, do games w A cool feature/mechanic you want to see in games again

Fun fact: some mechanics never came back cause they got copyrighted and the studio with the copyright went “no, we’re not doing that kind of game anymore” and as soon as anyone goes “okay, can we try?” they sue them into oblivion for copyright infringement

JackbyDev,

You mean patent. You don’t choose to copyright things or not, all media is inherently copyrighted. This comment is technically copyrighted once I hit send. It sounds like your referring to Shadow of Mordor’s/War’s Nemesis system being patented.

gwl,

Potato Pohtato

JackbyDev,

Copyright infringement, trademark infringement, and patent infringement are all very different.

gwl,

Cool, but the difference doesn’t matter for this context, the result is the same

JackbyDev,

The difference does matter. Two copyrighted games can have similar mechanics. Just look at literally any pair of games in the same genre. First person shooting isn’t patented, so anybody can make an FPS game. They patented the nemesis system. Shadow of Mordor and Shadow of War are copyrighted.

gwl,

Cool. The result is the same.

To put it simply. I do not care

JackbyDev,

It’s a common misconception. It’s not a big deal. Why are you being so defensive about me correcting it?

gwl,

Vibes across as mansplaining, it didn’t add anything to the context

JackbyDev,

I’m not a man

gwl,

The term has the meaning now of “pointlessly explaining something in a way that’s intentionally trying to be detracting of the other party, like a stereotype of a man would do”, rather than being locked into gender

JackbyDev,

It wasn’t pointless of me to try and help you and others know the difference between copyrights and patents. It’s a very common misconception. It wasn’t detracting from your point, either. At no point did I argue that the game companies doing this are actually morally correct and that it shouldn’t bother you that the Nemesis System is patented or that Nintendo is patenting things like capturing monsters.

gwl, do games w A cool feature/mechanic you want to see in games again

Did you know Shadows of Mordor copyrighted the Nemesis System and then proceeded to never use it in any other games ever again despite people calling out for it?

That’s one I’d like to see

JackbyDev,

Patented, not copyrighted, but I think you double posted.

gwl,

Nah, they’re different comments

slimerancher, do games w Day 501 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

Wow, it’s weird to realise that there is so much depth and features in a game that look like this 😀

srasmus,
@srasmus@slrpnk.net avatar

The Dwarf Fortress effect.

slimerancher,
@slimerancher@lemmy.world avatar

Heh, true. When I first looked at it after hearing so much about it I thought it was a wrong game.

Nelots,

Project Zomboid really does have a surprising amount of depth to it. It’s also got a really impressive modding scene. Like, in this particular instance, cutting off limbs and prosthetics are from a mod. In the vanilla game, once you’ve been bitten, you’ll die soon after no matter what you do.

slimerancher,
@slimerancher@lemmy.world avatar

Ah, okay. Thanks for the info!

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The amputation was a mod, but besides that it’s all vanilla. I really like it because it feels like surviving an actual zombie apocalypse.

Honestly, i think the way it looks kind of helps all the features. If it was full on 3D like Skyrim or something i think there would be a lot less stability due to how much is going on. Plus the top down keeps me from getting overwhelmed

slimerancher,
@slimerancher@lemmy.world avatar

Yeah, that will also require more work and animations for each feature like this. Much easier to do in a game like this.

slimerancher, do games w Day 500 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

Ooh, a day late but still, congratulations on 500 posts!

Concave1142, do games w Best vertical games on Android?

Currently playing Block Blast as my time killer and loving it.

techt, do games w DAE name their characters by their official name?

My character in any game is named Tav now

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