“When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I’m the man who’s gonna burn your house down! With the lemons! I’m gonna get my engineers to invent a combustible lemon that burns your house down!”
Cave Johnson, founder and CEO of Aperature Science
I am curious if the games community has anything positive to say about major publishers at this point.
It’s fun to laugh at one failure, and it’s nice we still get occasional great indie hits. But when most major publishers fail to turn out anything of interest, and even Sony is kind of reaching vanishing expectations amid remasters of remasters, it becomes hard to even suggest what to buy an unknowledgeable kid for Christmas.
I appreciate them for the effort they put into bankrupting companies that make AAA corpo slop. Ubisoft could not have stopped Ubisoft without the help of Ubisoft. If were lucky EA could hop on board and bankrupt EA by acting like EA.
God deadlock is so good though I have to say. I have hundreds of hours already. This is coming from someone who HATED mobas and would still probably never touch dota or League
Agreed. As someone who doesn’t really like shooters and never got into League or DOTA, I had mixed feelings about playing a ‘hero shooter/moba’. I’m actually blown away at how good it is. They did phenomenal job. 10/10.
It’s a invite only alpha and as I write this it’s #7 on the steam rankings of current players, 6 if you wanna exclude Banana which is it’s own hilarious thing
I don’t think there’s that many big-budget releases you can invest in if you care about Denuvo. Even the Ace Attorney games, re-releases of old DS visual novels, have been getting Denuvo’d.
The point is that it’s not just them paying the price, though. With continuous years of NO publishers putting out anything interesting, we’re at a point where people are just less interested in anything that’s coming out.
It’s a carrot and stick problem to some degree. They know now we hate microtransaction-laden live service games, but it’s harder to define what players would enjoy. Keep in mind, there’s many cases of simply letting the developers cook that haven’t worked out either.
I fully understand your first point and that is how I feel. That’s why I made my comment; I and others have been dealing with endless AAA slop that mostly hasn’t been intriguing for a long time. Even if its a certain game franchise I’m not interested in, I understand other people’s pain of it been driven into the ground with micro transactions and buggier and buggier games.
I agree when it comes to taste-specific stuff. I’m playing Steamworld Heist 2 and have Tactical Breach Wizards in my wishlist, so indie tactics games have been satisfying me - they’re certainly good and interesting, as you say.
But, those aren’t games I’d recommend to everyone. It does mean not much water cooler discussion since no one is playing the “same” games in most social circles. It used to be, a big release like Halo came out and everyone was talking about it, playing it, and discovering things together.
I mean that’s everything. There isn’t a “movie of the summer” anymore really, no I Love Lucy / Cheers / Friends / Simpsons that basically everyone is watching or familiar with. It’s been true for longer with books/music because of the lower gateways to entry and being able to be a “local artist”, but not by much, and even for them it’s exploded since the Internet became mainstream.
The democratization of publication has dramatically broadened the type and quality of things being made and no industry titans really have figured out how to promote around that. At least not consistently.
90% of the games I play are now made by indie or medium sized studios/publishers. I’ve bought several AAA games in that time frame, but almost universally they’ve failed to hold my interest and I typically regret my purchase. I can’t remember the last AAA I bought that I would consider a ‘favorite’.
Also I’m growing more and more detached from what modern, AAA games even feel like. Opening up a game like fortnite or COD where they’ve shoved dozens of different game modes into an all in one program is confusing and overwhelming. It’s off putting to me and I feel like having a ‘get off my lawn’ moment.
There’s probably a whole thesis or five to be written on the subject.
The “traditional” AAA pipeline is “make big games with loooots of assets and mechanics, maximize playtime, must be an Open World and/or GaaS”. Both due to institutional pressures (lowest common denominator, investor expectations for everyone to copy the R* formula, GaaS are money printing machines) and technical reasons (open worlds are easy to do sloppily, you can just deliver the game half finished and have it work (e.g. Cyberpunk), GaaS/open worlds are a somewhat natural consequence of extremely massive development teams that simply could not work together on a more narrowly focused genre).
That’s not to say there aren’t good expensive games being payrolled by massive studios like Sony or Microsoft. But AAA is a specific subset of those, and blandness comes with the territory. However if I was a betting man I’d say we’re nearing the end of this cycle with the high profile market failures of the last few years and the AAA industry will have to reinvent itself at least somewhat. Investors won’t want to be left holding the bag for the next Concord.
Japanese publishers retain staff because every Japanese company does, they don’t pay as well but you get life time job stability. Capcom is on a roll, Sega still has RGG, Bandai Namco has Fromsoft. They have the chokehold on jrpgs. And finally Nintendo is still king
I mean, yeah, if you aren't into the core elements of a game you probably won't be interested in the game. It's like say, "I'm not impressed with the new Mario game. I don't want to do platforming, and I don't care about powerups or collecting things."
A surprising percentage of gamers seem to think that any new AAA title game is catered to them and rather than understand it was made for other people, they complain about how bad it is.
Reading this thread has re-confirmed that gatekeepers are a blight on humanity.
I will cheat in your sacred games and you can’t stop me. I’ll make my own rules. What are you gonna do about it, break into my house and steal my computer?
I don’t think you’re getting the point here. If you buy a game you can do whatever you want with it. Same goes with developers, it’s their creation and they can do whatever they want with it. It doesn’t have to please everyone.
This is a very bad and damaging take and undermines real accessibility options in games.
You are conflating two different things. The game is the food and the difficulty is a nuanced flavor that results from the individual ingredients. You are arguing that the flavor of the dish or the way it is prepared should be changed for everyone to suit your tastes.
Accessibility ramps are structural and in no way related to the food. I in no way want to be seen as arguing against accessibility because I am a strong believer in it myself. But accessibility comes in the form of color blind modes, subtitles, ability to change or rebind controls. Actual structural issues to the game that allow you to engage with it as it has been designed.
I do not suppose I will get through to people that have already taken up this position, but I cannot allow it to go unchallenged. Difficulty IS NOT (*necessarily) accessibility.
If you want to dislike a game: fine. If you want to critique a game: fine. If you want to say, “I think this game is bad”: fine. But do not try to conflate your own distaste with the difficulty level as some accessibility issue.
For a game where difficulty is based on reaction time then it is accessibility. Your whole page of arguments is based on that ableist assumption and doesn’t hold up.
Food and cafe is just an extreme example, you don’t have to discredit the idea based on the specifics of a cafe. It was supposed to make you think about the problem from the perspective of someone who feels excluded which you didn’t do. You just used to to further your agenda with emotive language like “bad and damaging”. It’s a little bit pathetic actually when all people are asking for is a slider
For a game where difficulty is based on reaction time then it is accessibility.
This describes literally any action game.
It’s a little bit pathetic actually when all people are asking for is a slider
And I’m telling you, sliders are not always structurally viable to the game or efficient for the developers to implement. By your arguments here, what do you want? A literal speed timer that slows down the entire game? Should Super Mario Bros. have had an easy mode that runs the game at half frame rate?
A game isn’t a public service. There are many games where part of the experience is that everyone has to go through the same or similar difficulty and the learning curve involved in that. If that isn’t something that you can manage then you don’t have to play it.
If anything, demo versions should be more readily available so that you don’t end up buying something you can’t return.
Who decided that only things that are public services need to be accessible? Why is everyone latched onto that like it’s a given.
If your a dev and you have x hits to kill thing x and you don’t put in a tiny bit of extra effort to multiply that by a difficulty slider “because of art” then I’m going to say you’re a bit of a dick.
Games are barely art anyway. Most are just a toy that you play with for a bit to waste some time
That’s not what people are saying, but the entitled attitude here makes it seem as if games are a mandatory interaction.
If you are a game dev and you decide that part of the experience of your game is the difficulty, so be it. Art was never and isn’t something that pleases everyone. You can call them a dick but you don’t have to engage in what they produce.
That is such bullshit. There is such large variety of games out there that still give meaningful experiences to players that calling all of them “barely art” is just wrong.
There are plenty of places that aren’t essential that are accessible just to be inclusive. A theatre for example.
I’m not even disabled and I struggle with games without a difficulty slider. I can’t imagine to be actually disabled and excluded just because someone’s ego prevents them from adding a single slider to their game.
A theater is a social event and experience. Lots of video games are solo experiences. That’s a huge difference. Social events and activities need inclusion much more.
A dense philosophical book doesn’t need to include a „for dummies“ version. Tarot cards don’t need their meaning printed on them.
I think it would be illuminating for you to try making a game where the difficulty slowly increases, such as Tetris. Once you’ve done so, add a slider to it so that the difficult does not slowly increase.
You will find the experience completely different when you play. Difficulty in games isn’t just about accessibility.
I’ve worked in and run my own game companies. The request for a slider isn’t based in any kind of misunderstanding about how it would be implemented.
For your example in tetris it would be a global multiplier on the speed. The speed would still increase by the same rate but the actual speed is always multiplied by some constant.
The Tetris speed is already multiplied by a constant anyway even if the difficulty isn’t exposed. And this constant has to be picked by a designer. All I’m asking for is to expose it with a slider. There is pretty much always a constant like this in any game
If a game is particularly hard, I’ll use mods or cheats to make it easier. Gamers who sweat for difficulty can play it as hard as they want. I just want to experience the story, even if my play style goes against the creator’s vision.
I hate to keep overextending the restaurant metaphor, but it’s the difference between demanding a world class chef be prepared to make a number of different substitutions on the spot to suit your individual tastes vs. taking the dish home in a doggy bag and then slathering it with ketchup.
It’s fine. There’s no law against it. It doesn’t hurt anyone else (assuming we’re not talking about multiplayer here). No one has to care. No one does. Cheating and mods are a great way for you as an individual to tailor a more personalized experience to your tastes with the tools you have available.
Yep. Fling Trainers usually. I pick one game a year and play it for 3 days, no way in hell am I going to get bogged down on grinding things. I’m there for the immersion, the gameplay, and the plot.
If grinding is the gameplay in the sense that it levels up your joystick skills, then fine I’ll sit and suffer (Souls / Knight). But if it’s grinding for items of all things, no thank you
This was never the argument. Cheat all you want, no one cares.
There’s just a bunch of people in this topic that read these developer’s own words on their artistic takes and were like, “Wow, uh, wrong? Cater your games to me.”
I mean thats how all the people arguing against difficulty options sound.
People need to touch grass. Is your ego really so fragile that you beating a game on hard mode is diminished by someone beating it on easy mode?
The truth is there are really only a “few” games where the difficulty actually matters in that it’s a core part of the games experience, but plenty more games that don’t have difficulty modifiers or really basic ones where the difficulty has zero actual relation to the game.
People need to touch grass. Is your ego really so fragile that you beating a game on hard mode is diminished by someone beating it on easy mode?
No one, least of all me, has been arguing this point. It is not a valid point, I do not give it credit. It’s a straw man that keeps getting brought up repeatedly.
The truth is there are really only a “few” games where the difficulty actually matters in that it’s a core part of the games experience,
This is in fact what is being argued, extensively, yet for some reason you can’t see those arguments as valid. I’m out of breath on this topic, truly I am.
I have gone over extensively why adding a wide and nebulous range of difficulty options to cater to the very subjective notion of what difficulty even is to begin with is not free of development time or cost for the programmers when they are tuning every aspect of their game: movement, stat balancing, enemy placement, level design, attack patterns - to their specific vision. It’s just not.
Of course it’s possible, just like I could wake up and do a 5 mile run every morning but I simply don’t because I have neither the time nor energy to devote to that. Dark Souls was already notoriously rushed - looked into criticisms of the late game areas like the Demon Ruins and the dragon butts.
Lol I dont understand why y’all are so focused on dark souls. Is that the only game available?
I suffered through a lot of butthurt comments in this discussion where the people against “easy mode” are acting like all anyone cares about is dark souls having easy mode.
Sure some people are only arguing that. The majority are just arguing about difficulty options in general
Like I already said there are relatively “few” games where the difficulty is core to the game but a shitload more where the difficulty doesn’t really matter. And of that 2nd bunch there is a poor selection of difficulty options in most of them.
I couldn’t care less about dark souls. Even if it had difficulty options I wouldn’t waste my time on it.
I play Stellaris and Terra Invicta in easy modes basically, cuz I just enjoy nation building and the game mechanics. Tho Easy in Terra Invicta can still be a pain if you ignore certain things.
I feel I would rather just opt out of playing these games. It ain’t worth it.
I feel like they should just host the entire game and stream it to players if they want to eliminate cheating, but that’s probably the most anti-SKG way to publish a game possible. Oh well.
Actually makes it easier to write aimbots and triggerbots, since you’ll have the video feed and can respond with the right inputs. Skips the step where you’ve got to film the monitor on the machine that’s ‘playing’ the game, which is protected by the HDCP between the PC and the screen.
To be honest I haven’t thought about this much because playing online games with strangers is not something I enjoy in the first place. I’m sure others have good ideas, though.
Seeking a technical solution to a non-technical problem. Rather than having one set of company-hosted servers that they then struggle to police, just let everyone host their own, and they can be responsible for banning anyone that doesn’t follow the community rules.
Yeah I wish we could go back to a model like that, the way PC gaming used to be. The sticking point would be battle pass progression, as mush as I hate it and an FPS is pretty much doa without it, although Hell Let Loose allows for rank progression while playing on clan-rented servers so it should work in theory.
The types of cheats that anti cheat in kernel space are trying to detect don’t view the video feed as such. They hook the process directly to read the memory, and the chest developer has reverse engineered the game binary to find out what variables correspond to things like opposing players, then using that information they draw stuff like wall hacks on the screen.
But yeah I guess an fps developer could move to a GeForce now type of model to eliminate cheats like that, but then no one would play that fps because of the input lag issues.
I have ~10k hours in counterstrike across multi game versions and accounts. I noticed a similar thing over my years. The players doing well in a match were often neutral towards gamer girls, but the guy having a shit match would be the fastest sack of shit every time. Especially if one of the top fraggers pointed out they were being beaten by a girl.
Obviously there are always exceptions to any rules but in my anecdotal experience the guys who were confident in their abilities didn’t care about women but losers would attack them just for speaking.
Counter Strike was way better when this was the vibe. I am so tired of competitive this and gun case that. I’ve never been interested in 5v5 scrimming in any serious way, but that’s all CS2 wants me to do.
I want gun game, I want wc3, I want ZM. I want quirky custom maps (glass!) and quake sounds and !bet ct all. I want to fuck around with new friends on a server for an evening, not to sweat my balls off throwing practiced smokes on dust2.
Same thing kinda happened to TF2. I mean, Competitive is dead but the server browser and community servers are not what they used to be. I miss when it was front and center. Today most people just play casual on Valve servers.
After a quick search it seems like the CS2 in-game server browser has gone to complete shit. I hope Valve fixes it. It’s part of the Source Legacy.
If it makes you feel any better those hours were spread out over the last 10 years or longer. I can’t even remember when I started. Just one of those ol’ reliable games for me.
And the worst part of it is that probably half of those hours happened within a few years in the middle there. I played like 6 hours a night every night with my friends. Good times but yeah…
My heavy CS days were early in csgo days. Back when the skin gambling scene and the pro scene were popping early on. My buddies and I would watch the pro games and then get all hyped to improve and we would jump into ranked only to get fucking pub stomped. Good times. Eventually we did start getting good. I only ever got to whatever rank was below global and only two of my buddies ever got to global.
However my top fps bragging moment was actually in valorant when it was a closed beta still I absolutely shat all over pro csgo player at the time named JDM in a lobby. Top fragged and completely dominated him the entire match.
That was when I peaked in my fps gaming lol. It’s all been downhill since. I’m still better than most people at fps games in general, but I am not as sharp and snappy as I was when I was a younger man with way more free time to practice and improve every night.
You’re absolutely correct, I had a similar experience
I played CS for roughly the same amount of time; my clan ranges from DMG to Global, but we had a rule that if you were in the clan, we’d 5-man with you regardless of your rank, so if you were Silver, you’d have a chance to rub elbows and learn strategies from the higher skilled players.
Then we got a Global, a girl named Moon.
Holy hell, it’s like people’s brains did a 180°, they were incredibly mean to her, for no reason, and eventually it came out that she was trans, and they bullied her even worse, out of the server.
I kicked everyone who bullied/demonized Moon for being trans; because at the end of the day, it was about being a honest human being, and not just a CS player/gamer.
Especially if one of the top fraggers pointed out they were being beaten by a girl.
Not really a gold star by the top player’s name for this, either. The comment alone leaves plenty of room to be interpreted as “girls should be easy to beat/poor gamers because they’re girls.”
They wouldn’t say “you’re getting beaten by a girl” as much as they would respond to the guys losing their minds who happened to be below them on the scoreboard by saying things like “Why are you yelling at her she’s playing better than you are shut up”. Kinda way.
I’m not a misogynist but anybody who consistently scores top on a public server pretty much is a pubstomper asshole by definition. And I have certainly been that. You don’t do it for the challenge, or you’d be doing league and more competitive modes.
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Idk I still think it’s way more common for remasters to be good. There’s been a handful of bad ones, but they’re the outliers. What’s way more common seems to be bad PC ports in general, which affects both remasters and new games.
Just looking around for some examples: the Phonekx Wright original trilogy was great for me on PC, and the PC remasters are pretty well-received overall. The Sonic remasters from Christian Whitehead were so good that Sega let him make an original game. The BioShock games aren’t really good to replay, but I didn’t really notice anything different on the PC remasters compared to how I originally played them on the PS3.
Ones that I haven’t played yet but have reviewed well: the Legacy of Kain series, the Last of Us 1&2 (you can argue that the remasters were not needed, and specifically the PC ports of those games had rough launches, but the console versions reviewed well and reportedly the PC versions have been mostly fixed). The Final Fantasy Pixel Remasters are widely considered to be the definitive way to play those games.
The examples I can think of for bad “remasters” weren’t really remasters. The Grand Theft Auto series might be the most notorious for this, because they removed the original PC ports and released “remastered” prior Android ports instead of remastering the original PC or console versions. Silent Hill is another case- Konami lost the original source code so it was, by definition, a remake that they just chose to market as a remaster instead.
Halo Combat Evolved Anniversary: the remaster was way brighter and removed some of the mystery and fear that was essential to the story. Thankfully, they put in a button to use the old textures, and I don’t know anyone who doesn’t keep it in old mode most of the time.
GTA:SA could be run at 144 fps. Just be aware that the whole engine is fps based, so cars will turn at a varying speed depending on your current fps, your physics will go wild and you’ll see cars clipping into roads and shit, and it will be full of bugs.
Sometimes a remaster can basically break the whole thing.
It is often very different though. I know you meant it to be ironic but the quote you mentioned pretty close to something that people actually do say. It’s one thing to remain absolutely pixel-perfect, frame-faithful and bug-for-bug-matched to the original. As soon as you break that commitment, you’re in totally different territory, and it’s risky territory and it’s got a long history of not being received well.
Remastering with more realistic 3d typically destroys the charm of the original graphics, whether lovingly crafted pixel art or low-poly 3d with simple textures, these have places where our imagination has filled in the gaps. I think that something that modern game and art design and remasters in particular often lose sight of, is how important leaving things to the imagination still is, leaving room for people to fill in their own details and become part of the game themselves. It provides an opportunity for the player to have a degree of creative control of the game or to even self-insert to a degree, but at least to interpret the game and the story, and yes even the art in their own way. Not everyone has a strong imagination, some people need more structure and support than others, so it’s a tricky thing to find the right balance for, but there IS a balance, and often classic games have already found it. That’s why they’re classic and loved by a large number of people and why they’re being remastered.
Remasters are walking a delicate line on this. People do want a remaster to add things and add detail artistically and otherwise, and it’s inevitably going to come into conflict with some of the perceptions that each person imagined on their own. In some senses it’s starting from a disadvantage, because it is going to have to provide enough additional value to overcome that inevitable conflict before it can even start to earn acclaim as an improvement.
You can say the exact same thing about PC ports though. The mere act of changing from a console experience to a PC experience means that you are changing the medium and changing that experience. Most PC ports have always had options to support different resolutions, frame rates, color modes, aspect ratios, and more. Not because of some grand artistic vision from the creator, but because the hardware was not standardized the way TV’s are and the developers realized that those options were insignificant details that were best left to the player to decide. Even a lot of console games had options like Widescreen or high-resolution modes in the 90’s and early 2000’s as widescreen HD TV’s transitioned from rare enthusiast items to ubiquitous.
One of my favorite PS1 games growing up was Moto Racer, a pretty generic and unremarkable arcade motorcycle racing game. It originally released on PC, and the PS1 version released a month later. Which, for the 90’s, was basically a simultaneous release. a couple years ago I bought the original PC version on steam because it was super cheap- it sucks and it’s completely unplayable. The controls are just too twitchy. I went and emulated the original PS1 version and… It’s fine, just like I remembered it. The game also had a re-make for its 15th anniversary, but I haven’t played that version.
For games that originally released on PC as ports, I think that the publishers should leave those available. I really hate that Rockstar took down the original PC versions of GTA for example, and replaced them with what they called a “remaster” but was actually a port of the Android versions of the games, which I would say crosses over to “re-make” territory.
In order to get the full, original experience of when PC games first came out I would have to sit at a tiny desk shoved in the corener of my mom’s living room and stare at a shitty CRT monitor that had washed out colors and warping around the edges. The room would be filled with cigarette smoke and there would be other children outside playing with lawn darts.
Even when I emulate games, I usually try to mess around with resolutions, original textures versus HD texture packs, locking at different frame rates, different filters or shaders, etc. I always thought Armored Core was a clunky mess of a game as a kid but as an adult I was able to emulate it and
I appreciate trying to preserve parts of history and culture, but that endeavor will always be limited. We cannot perfectly store an infinite amount of information indefinitely. Society and culture change over time, so we need to be careful when considering the context that art was made in versus the context of when we are experiencing it. I’m not going to learn Olde English and travel to England to handle the Norwell Manuscript to read Beowulf in its original form- it’s not worth it.
Remasters dont necessarily mean pc port (looking at you demons souls). And then theres differences. Even though i think the remaster is worth those differences, there are legitimate lore implications in the differences. And then with something like demons souls, emulating it is a huge pain. Ive given up trying to emulate it on linux. Remasters are not just strictly a replacement for a pc port even if there are times they can be.
The meme is specifically comparing these to PC Ports, so I’m limiting my scope to games that have PC versions. So no Nintendo games either for example.
And if there are lore changes then I would call that a “re-make” or “re-imagining”. Part of the problem is that marketing teams have just chosen to go rogue in terms of what to call what. “Re-master” itself is a term that came from the mastering process of the music industry, to differentiate from “remix” or “re-recording”, so I suppose you could argue that we need a better term overall for videogames. So this means I generally ignore whatever words they decided to slap onto the title screen and focus instead on what the changes actually are.
They were always conservative. A few years before these ads Nintendo participated in Senate hearings where they advocated for censoring the entire medium. They just had a “fellow kids” period in the early 2000s. Luckily, judging by the sales of the GameCube, most people weren’t fooled.
Definitely oot, but if I could pick two, it’d be this super weird game I’ve never been able to find again, or remember the name of. Had a kind of Hawaiian theme, iirc. There was a conch shell you blew. It was weird, and I loved it so much
I know you’ll be disappointed, but Mario 64 has a fair number of levels and star missions. So, either that or Star Fox (your score can always be a little better).
Intellectual property is a resource. Corporations are in the business of hoarding resources to extort ration at a price. Microsoft doesn’t care about the studios. They care about owning ip.
It’s definitely not the fastest but it’s really close.
The fastest full shutdown currently belongs to The Culling 2 which only lasted 2 days between launch and being closed completely.
The Day Before is another big example of a game that lasted an incredibly short time but despite that game lasting 4 days before no longer being sold, the games servers stayed on much longer than that meaning that it was shut down after Concord despite being cancelled before it.
Including joke reviews, the game had a 16% rating and was so poorly made that within those 2 days it killed the popularity of both Culling games extremely quickly.
The first game was popular because it was a twist on the genre while the 2nd one was a quickly thrown together (almost exact) clone of DayZ.
The word scam was thrown around a lot in those 2 days.
Sounds like the first was made with the mindset of, “it would be cool to make a game that does x, let’s do that and see if it will make money” while the second one was more of a, “all we gotta do is make a game that does x and we’ll make a ton of money!”
That’s 36% but I’m sure it’s higher in some other currencies. 50% would have to be 16.
edit: This is the worst comment I have ever left on this website. I’m leaving it up so people can see what happens when you do math early in the morning. Embrace it, learn from it, live with it.
Just to be clear, by “read the post” do you mean go through all the comments of the mega thread OP shared? That seems unreasonable as opposed to “OP could’ve been clearer”. I’ve read both OPs post as well as the jagex website linked by Reddit and neither have enough information to back up OPs claims without prior knowledge.
Is there a more summarized version then “all the reddit comments on a mega thread” anywhere? Because that is basically halfway to telling someone to “do your own research”. At least quote some specific comments that could be taken as secondary sources.
We’ve had to dilute clickbaity titles before, we’ve also been pissed off at clickbaity titles before. I’d rather that shit not be normalized, personally.
I realized we’re talking about two different things, you’re saying that the post unpacks the clickbait, and I’m saying that there’s no documentation of price increases, which tbf isn’t OPs main point anyways.
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