I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it’s hard to take you seriously.
The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.
Fallout 76 may not be an amazing game, but they’ve turned it into something pretty enjoyable to play, and from my experience a couple years ago “broken” as an adjective doesn’t really make sense as the game ran and played perfectly well.
They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.
So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I’m not sure what fantasy world you are living in but this isn’t based in reality. It’s just something you’ve made up in your head.
Also, I don’t see the point in doom-posting about a game that’s years away from release. What’s the reason for fantasizing about a game’s failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?
Also don’t forget the developers for Fallout 76 are completely seperate from the devs for mainline elder scrolls and fallout and the only prior experience they had as a studio was making the multiplayer for doom 2016
the thing with Starfield and F76 is that all of their major problems won’t exist in ES6 simply due to the format differences. I’m confident they’ll churn out another ES game roughly on par with the last few.
But for real, i struggle to play games with wasd default and now keybind changes. Part of it is as simple as my hand is just used to using esdf and I constantly hit the wrong keys in those games. But the loss of useable keys on my pinky just feels so bad.
Used to play Warframe pretty religiously with wasd, where shift was part of a key movement combo. After a year or so, developed significant pain in my left pinky.
Shifting to esdf was damn awkward for about 2 weeks. The sheer pinky comfort though.👌
I wish I could upvote twice. It just allows so much more customization, that allows much more comfortable hand positions. I often with disable my caps lock and use A and caps lock as run and crouch.
I am unable to play Fallout 4 because E is hardcoded to be “Use.” You can change all the movement keys, but for some reason you cannot change that keybinding. So you can make E be forward movement, but every time you approach a door or chest or person you will automatically open or talk whether you want to or not.
I never understood this for first-person shooters. You can’t walk forward and backward at the same time, so I don’t see why being able to press the forward and backward movement keys at the same time would be useful at all.
Top down games with 8+ directions of movement it’s great, though.
It’s not about being able to push both movement buttons at the same time, it’s about being able to push more buttons in general. For hero shooters, mobas, MMOs, and other games with lots of inputs spreading out your reachable keys is really good.
If naughty words cause you a level of righteous indignance, my recommendation is to abstain from online activities until one reaches the age of majority
Been RDFG since about 2002. One of my roommates in college was in the top thousand on Unreal Tournament. He talked me into it. God, I get good at that game playing against him.
I remember using wsad on an ascii graphics game I played back in 85 or so. I think it was called dungeons and dragons, but was not made by tsr. Larn, hack, and Moria were all similar games but I did not play those until later.
yeah HL definitely was the one popularized it as default. quake players changed the bindings for it; i know because i played that game with old-school doom/duke controls
Of the ones I’ve played, Elden Ring. The biggest aid for new players being that if something’s too tough, you just go somewhere easier and come back later. The opening area has a boss roaming a field designed to teach you exactly that lesson.
I hate other souls like games but managed my way through Elden Ring because of this and what /u/ampersandrew said about going away and coming back after exploring and leveling a bit more.
Doesn’t linking users work differently here? I thought @ampersandrew would be the canonical way to mention users, given that it includes their instance. I’m still fairly new to Lemmy, so maybe that’s app/instance-specific
The magic is similar to Dark Souls 3. I don’t know that it’s any more overtuned or anything, but there’s a lot of fun in finding broken builds, and there are tons of them.
It is the most wizarding friendly game FromSoftware has made.
Through their other games the pattern was for wizards: the level getting to the boss was tough managing your spell uses, but then the boss was easy if you reserved enough.
In Elden Ring there are less ‘levels’ and almost none of the classic ‘runback’ to a boss if you die. So you almost always can full power a boss.
Which feels easier in comparison. Though the Elden Ring bosses were designed around that more.
I liked the magic in Elden Ring. First Souls game I played magic in and I feel it was very strong. If you’re going with sorceries, just be aware that the first magic teacher is easily missed. Look up where they are if you get too far into the game without finding more magic.
For me, the only reason to jump on a game early is if it's necessary for there to be a thriving multiplayer community to enjoy the game. That's something you would miss out on by waiting for a sale. That early stage, where everyone is still figuring out how the game works and finding new strategies, can be fun. But I rarely play multiplayer games now, so I just skip that and I don't mind.
If it's a singleplayer game, there's no reason to jump on it early -- and certainly not to enjoy it as a technical spectacle. It'll look just as good five years from now.
I remember replaying the original Half-Life in 2008 for its ten year anniversary, and thinking, "This is still fun, but the graphics are almost distractingly outdated." But when I replayed the original Mass Effect from 2007 just a couple years ago -- which was more than ten years old then -- I thought it looked just fine.
That's a really good point. Sometimes the fun you can have with the game's "multi player" community isn't in the game itself.
Baldur's Gate 3 is probably the best example I can think of. (And I don't have it, and it is really tempting for the reason you just gave.) I actually overheard two people talking about it at a coffee shop today, and three people talking about it on the train a couple weeks ago. I can't think of any other game that has been like this.
The late 90s and early 2000s were a time of rapid increases in game graphics.
We went from DOOM in 1993 with sprite enemies, abstract textures, and technical limits like not even being able to have second story rooms on top of each other to Half Life in 1998 with full 3D characters and objects, physics, and much higher resolution textures.
Jumps in graphics back then could be huge. As graphics get better though, improvements on them become diminishing returns. It stops being going from 2D to 3D or going from block head models with textures pasted on to modeled faces, and starts becoming things like subcutaneous light scattering. Things will keep looking better and better but we’ve long ago hit a baseline with graphics.
Mass Effect was made on Unreal 3. While we are currently on Unreal 5, there have been lots of games released in the intervening years that either used Unreal 3 or a modified version of it.
Yeah, while there is an improvement in graphics, it largely plateaued after the PS3/360 “HD” era. We’re fast approaching a time when a 20 year old game will still look pretty good by modern standards instead of hopelessly outdated.
We’ve also reached a point where the novelty of ultra realism has worn off. People expect certain AAA games to look realistic, but nobody is wowed by it anymore.
(Anecdote time: Personally the last time I was wowed by realistic graphics was Battlefield 3. The Frostbite 2 engine was a noticeable and impressive step up, but ever since then I haven’t felt a sense of visceral awe even if I know graphics keep getting better).
In my mind the graphics themselves barely matter as much as aspect ratio, controls (for some genres), and stability on modern hardware when it comes to judging if a game is “hopeless outdated”.
Since this comment chain started with Half-Life, I admit there’s no way around it looking dated, but it doesn’t hurt my eyes or confuse me as some really old games do (Goldeneye 64 sadly falls into this category). I understand what the game is showing me, and the gameplay, art direction, and tone hold it up for me.
The last time I can recall being wowed by graphics was when I finally got an HDTV in 2008 and saw Oblivion on it (the environment, not the ugly lump of clay people). The jump to HD was huge, but ever since then it’s been incremental advancements.
Personally I just hop in an wing it. In the case of baldurs gate I already understood most classes and races because of DND but in general when it comes to games like that yeah I just wing it and hope for the best
No, you have misunderstood what the rule is about.
You’re not allowed to link to pirated content, such as a download link to the Barbie movie.
But you’re free to link to places that discuss the Barbie movie, places that discuss where to watch the Barbie movie, and places that teaches you how you can rip the Barbie movie yourself.
The only things you cannot link to, are direct links to pirated content
Huh, wasn’t aware of that one! Looks like it works in a similar way, so should be good. Has a graphical user interface, too, so more approachable. Thanks!
TF2 is one of my highest as well, but only half as many hours as you! Lots of hats… cashed out all my unusuals for an Index.
Highest is probably Diablo II+D2R, played every day in my teens, from when I got home to when I slept. Then I started playing while botting. Has to be 3k+ hours. Never been so addicted to a video game.
Same, my most played game ever. I find it funny, at least to me, a game from 2007 thats barely supported by the dev is significantly better than the other modern derivatives of tf2 like overwatch and marvel bandwaggon money maker.
I haven’t seen a single complaint about Ciri being the protagonist of the next witcher game andI believe it’s because she isn’t a “let’s put a woman here for the quotas” type of character.
Is it here, or on the internet as a whole? I have already seen a TON of vitriol in the trailer’s comments on YouTube. They’re loudly skreeeing woke, and DEI, and even the less insane ones are “so disappointed in CDPR.”
EDIT - I spoke too soon, they’re even here in this very post.
Currently I split my time a bit on reddit and Lemmy, but at this point I don’t even bother with their gaming communities. Lemmy is miles better in that regard imo as far as discussions go.
Really? Can you share them? I saw the post on lemmy complaining about wanting male/female options, but there’s also this article with gems such as below.
This actually sounds like depression. Being unable to find joy, and then unsuccessfully searching for it in places where you used to find it. I would consider talking to a professional if you can.
If we are going down this path, I’d actually recommend touching grass first (proverbially), before a sinking time and money into a professional. It’s an easy, non-committal step, that may do wonders.
Not disagreeing with you necessarily, but ADHD also fits the bill. I’m very much a happy person at the moment, I wouldn’t change anything in my life, yet I subscribe to what OP says. Games are too long, too boring to grab my attention long enough.
I managed recently to complete GTA V because I found the story hilarious, and I only managed that by skipping all side missions. That’s the only long / AAA game I’ve managed to finish in recent years.
What helps me is understanding that if I get 5h of enjoyment out of a game rather than getting to the intended 50h playtime, that’s also valid. 5h of fun also counts as fun and this is a game, not work, so there’s no pressure to finish it.
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