Pheonixdown

@Pheonixdown@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Pheonixdown,

Does Factorio count? It’s a good game, you can play multiplayer, the factory can always grow (at least until your hardware, or in the extreme the software, can no longer handle it) and if you’re grinding for something rather than automating it, you’re doing it wrong.

Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong? angielski

Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money...

Pheonixdown,

I had a decent time with it and probably would’ve played a 2nd run had the game not failed me because every faction (including the rebelling one) was too happy to pass the final law or whatever. They probably fixed that by now, but it was pretty souring.

Review or ideas for my city in city skylines angielski

Hey guys this is my first time playing city skylines so I am pretty new to this game though I am I feel confident on how I am going with my first playthrough feels like I know what I am doing though I would appreciate some help and just some eyes

Pheonixdown,

What you’ve done looks nice overall.

Feels like your river is being pretty wasted though.

Pheonixdown,

My expectation was combat would be more of a setup/payoff play style with situational skills and players suffering resource attrition over long fights and maps when compared to PoE’s use one skill to clear the entire screen as fast as possible so you aren’t one shot by a random rare that is harder than the map boss.

A lot of what they’ve said helped inform that understanding, but it’s really hard to meaningfully combine skills when mobs are basically trying to shoot/rush you as soon as you can see them.

What are your favorite board games? I'm looking for games that are satisfying and lead to a sense of accomplishment or fulfillment or connection. angielski

No games that lead to players being pissed at other players, even outside of the confines of the game. I’ve had that happen with, for example, Secret Hitler, so no Secret Hitler....

Pheonixdown,

There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.

Pheonixdown,

Just wanted to add, for the fully cooperative Heroquest experience, they came out with an app for the new edition (but it’s compatible with the original base game) that fully takes over the Zargon/DM role.

Pheonixdown,

Ok, if you are against hard feelings, cross off anything that is directly competitive, that would be any game where players directly and willfully interact with each other in a way where one gains while another loses as part of the core gameplay. To varying degrees things like blood rage, root, monopoly/solarquest, everdell, 7 wonders, clank, carcassonne, ticket to ride, dominion, etc.

If your group must have competition, you’ll need to stick to independent competitive games, this is anything where players are primarily taking actions in their own space and are progressing largely independent from each other. Example recommendations include things like Quacks of Quedlinburg, Shifting Stones, most roll and writes (welcome to series, cartographer with a minor exception), cascadia, verdant, etc

If you can do without competing with each other, cooperative games are definitely the way to go to minimize hard feelings (it’d only come up then if someone thought another player did something suboptimal causing a loss). The variety here is actually pretty large: simple trick taking games like The Crew series Information sharing games, like Mysterium “Combat” games of all complexities (generally ascending: Lord of the rings storybook, marvel united, D&D board games, Heroquest, Stuffed fables, Atlantis Rising, legends of andor, horrified, Arkham horror, marvel champions, mansions of madness 2nd edition, spirit island, Gloomhaven) Mystery/puzzle games (Adventure Games series, Exit The Game series, Animals of Baker Street)

I’d also like to call out 2 other games specifically: Stella, while it is a 1 winner competitive game where your score depends largely on other players, the push your luck and prisoner’s dilemma aspect of how you earn points I think largely removes the feel bad aspect of competition. Kitchen Rush: pure cooperative, but it’s also a real-time game where everyone is taking simultaneous actions to run a restaurant in 4 real time minutes stretches.

Pheonixdown,

WAY better than anything we saw a decade or two ago.

I take offense to this on behalf of TotalBiscuit, otherwise carry on.

Pheonixdown,

So for 1, here’s a pretty explicit quote where he does speak out against the harassment “I call on everyone to reject harassment in all its forms.” @cynicalbrit (first comment).

Definitely unfortunate that while he was attempting to champion the cause for a discussion on ethics (which he had been involved with for years when that all happened), the mantle got co-opted by a bunch of terrible people. But at best I can only blame him for thinking he could right the ship at that point, and that’s not a large enough mistake for me to define him by.

He definitely didn’t “yell into camera”, both because he was just projecting his voice (I’m constantly confused when people can’t distinguish loud from yell) and most videos didn’t actually feature a camera shot. He was known for a lot more than his criticisms for devs for things like 30 FPS locks: he was an excellent color commentator for SC2, he prolifically provided coverage for indie games and was a huge consumer advocate.

As he relates to the topic at hand, he was a giant reliable source of gaming recommendations of his day and it’s disingenuous to suggest there haven’t historically been highly influential, reliable and quality creators to assist people in discovering games.

Pheonixdown,

They could easily put a toggle on so people can choose to enable cross play, off by default. If console folks want to subject themselves to people using mice, that’s their own fault, and nobody who didn’t want to would need to play with them.

There might be other reasons for the delay that are more contractual in nature to get sorted out.

Pheonixdown,

Sure, but for those that have to have it a long queue is better for them than no queue.

Pheonixdown,

Check out MiniReview, I’ve had better luck there finding game of certain types that I’d enjoy.

Would "suggest price" be a positive option for steam? angielski

I just looked at a game that is 60€ and said “I dont think its worth that and would buy now for 30, just to check it out”. Then I had the idea that some publishers/devs might benefit from knowing that 1-100000 people think that the game is worth X and would buy now for that price right now. In a case like today, the...

Pheonixdown,

Someone would setup some third party tracker that identified the auto reject threshold and listed it for everyone, so people could low-ball just above it. Or devs would just set it to auto-reject below the listing prices.

What are your favorite 1000+ hour games? angielski

One thing I have struggled with lately is finding good games to play. I bounce around from game to game trying to enjoy it but it just doesn’t scratch the itch like it used to. For example, one of my favorites was old school RuneScape, but it hasn’t really been giving me the same enjoyment that it used to. So then I would...

Pheonixdown,

Path of Exile.

I’d say I’m a fairly mid-tier player, get better with each season I play, the breadth of mechanics and depth of complexity is mind breaking. I’ve only played like 2000 hours though, I’ll get it all figured out eventually… Right?

Pheonixdown,

There are a few sections restricted to solo only, but it’s not the default, the matchmaking is pretty quick for a random group and there’s a variety of people always looking to form groups for different tasks. One word of warning, people move fast, until you get parkour down, you might just end up running from the start to end of a level if you join groups, they’ll have completed the objectives and be waiting for you to extract.

Clans exist, and each have their own space station called a dojo that’s customized by them (cost is based on size of the clan, as a solo I was able to build up and level a clan on my own).

Pheonixdown,

SIEVERT (Steam)

I’m bending rule 4, because the official 1.0 release is announced for less than 1 month from now.

ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive.

I’ve played through it a 2nd time recently, it’s a fun solo experience, the difficulty is largely customizable, the different zones feel unique, lots to explore, even just a little morality testing on some quests. Decent enemy variety, the guns generally feel different, and different ammo types do matter. Skill will take you far, and carelessness, even in the easy areas, will be punished.

Wireless mouse with silent switches recommendation angielski

Hello, not sure whether this is right place to ask, but I’ll ask anyway. I’m looking for mouse replacement, but I do need the mouse to be quieter than your usual “click click clik”, as I often use it in the evening in a room with other people sleeping. Usage is about 50:50 office and single player gaming, so I don’t...

Pheonixdown,

I used a Nexus (nxstek.com) for years and it still worked great, only replaced it when I switched to a vertical mouse for wrist ergo, now my wife still uses, and it’s the mouse that’s lasted her the longest (she’s hard as fuck on mice for some reason). I’d suggest you check out the SM-8000B from them.

Pheonixdown,

I’ve been using the Zelotes C-10 (wired for my desktop) and F-17 (wireless for work laptop), when they say vertical, they mean it. Anecdotally, it has helped with my wrist pains. I also wanted the extra buttons on the C-10, so I could map them for gaming (I also use a Razer Tartarus for my left hand for gaming).

Pheonixdown,

Those style of maps make the gameplay into a frenzy, turns the twitch shooting skill requirement up, drops the tactical planning.

It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out. (store.steampowered.com) angielski

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory....

Pheonixdown,

Played a couple runs. Definitely seems up my alley.

Feedback:

  1. Idk why, but when cursoring UI menus, it just ticks from where I cursored to the top like I’m holding an up arrow. Happens in Menus, Stats, Level ups and Shop. Clicking works fine, just really couldn’t read any stat descriptions.
  2. When teasing the locked towers/skills, when you obscure the text with the X of locks, it’s hard for me to read and get excited about getting access to that thing. Maybe move the lock indicator somewhere there isn’t text (top right?).
  3. This is maybe more fundamental, and idk how it fits with your vision, but scroll wheeling between skills feels clunky, could it maybe be key based (either as well or in addition), think that’d feel snappier to me.
Pheonixdown,
  1. PC, other than M/KB, I have a Razer Tartarus.
  2. I was using the scroll wheel, might have missed the cue to use keys, that’d fix it for me.
Pheonixdown,

Yep, UI mouseover is fine with it unplugged, issue returns when replugged.

Pheonixdown,

Any new purchasers (I am one) are also probably waiting for the mid-generation update coming later this year.

janbartosik, do gaming angielski
@janbartosik@witter.cz avatar

A coop PvE game for two dads and three sons?
A shooter, preferably. Any recommendations, guys? The youngest lad is 10, so as little violence as possible. Thanks 😉

@gaming

Pheonixdown,

Palworld, rent a dedicated server, anyone can hop in or out as necessary. Guns, legally(?) distinct from pokemon monsters to catch. Cartoon violence. Tons of fun to be had.

What games do you recommend for my girlfriend? angielski

My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...

Pheonixdown,

Turned based on pausable stuff can reduce stress by allowing for thoughtfulness, and even single player games can be done together through strategizing, while also not requiring the 2nd person if they aren’t available. To that end, I’m going to recommend Slay the Spire, Dicey Dungeons or Broken Age. Then probably some kind of tactical game, Darkest Dungeon, Loop Hero or Shadowrun. After that, maybe some kind of management game, Cities: Skylines, SimCity, Stardew Valley, Humankind or Against the Storm. If you want to go deeper, Crusader Kings, Dyson Sphere Program or Wartales.

Real-time games that require using multiple sticks/buttons/aiming+moving at once are inherently more difficult to start without the muscle memory, so I’d look to build that up with games that have simpler controls starting with Vampire Survivors or Brotato. Then I’d probably do some kind of non-shooter first or third person game, thinking of Escape Academy, Firewatch or Superliminal, Amnesia (maybe). Then a combat first/third person game Assassin’s Creed, Battlefield (Campaign), Mass Effect. Then maybe something that’s got combat plus extra stuff, Atomic Heart, Deep Rock Galactic, Dead Space (maybe), Doom, Prey, Wo Long, Remnant. After that is really PvP stuff.

If you just want more readably accessible stuff, A Short Hike, Disneyland Adventures, Peggle, Plants vs Zombies, Bejeweled, The Walking Dead from Telltale (maybe).

I also pulled every game on this list off of Xbox Game Pass, so that might be a good way to try a bunch of different games for cheaper.

Pheonixdown,

Satoru Iwata and the Wii U is the single instance I can think of.

Pheonixdown,

While that’s part of it, it’s definitely not “just” that.

Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.

There’s also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that’s a lot of sale multiplication.

I also think that the developers tried to make a game that’s fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.

It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.

My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can’t find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.

Pheonixdown,

Your account can only have 1 person per server/world and it is only for that world.

You can create/join multiple worlds, each has its own independent progress.

So for example, if everyone in a family of 4 wanted to play but only one account, they each could play independently on different worlds using the same account, but could never join each other’s worlds with any character other than the first made on that world.

Pheonixdown,

Been thinking on this, I believe that if you family share the game on steam, each steam account could independently access the same dedicated or community servers, but local worlds will still only be accessible by the creator as they are the only one who can host their world. You may be able copy the world files between the different folders though.

Pheonixdown,

That looks awful.

If you want an actual egro vertical mouse, don’t buy a gimmick. I’ve got both wired and wireless zelotes vertical mice from Amazon, would recommend.

Pheonixdown,

FFX Blitzball is the mini-game that I sunk the most time into by far (100+ hours), and always had fun.

Gwent from Witcher 3 kind of goes without saying, the framework is so good it’s spawned 3 full games that I can think of.

Best Hacking mini-game goes to the newer Deux Ex games, quick, the right amount of challenge but if you didn’t like it you could basically never do it.

Best lockpicking I’m going to give to Starfield. Literally the only part of the game I actually enjoyed, each is a great little puzzle.

Pheonixdown,

Back in my teens one summer, I was playing Resident Evil Code Veronica by day at my friend’s house and Doom 3 alone in my basement at night, got about halfway through both but quit because of the constant nightmares. Lost to the psychological damage I guess.

Pheonixdown,

To quote my best friend, “If I’m going to spend hours staring at an ass, it might as well be a girl’s ass.”

Pheonixdown,

RoboQuest has been my main jam for a bit, decent little roguelite shooter. I like how you unlock travel to different areas by finding things from other paths.

Wish it scaled to more than 2 player though…

Pheonixdown,

I’ve been watching and enjoying Jesse Cox (on his CoxClips youtube) play it. He knows a lot about the universe lore and does some explaining for people who may not be as familiar. Someone related to the game also mailed him some ARG stuff related to the game before it came out and he did a few videos on his jessecox channel for it.

I tried over 20 Steam Next demos so that you don't have to! angielski

And I’ve rated them all below. I’m very glad Steam decided to do a big promotional event around them- it helped point me toward a lot of games I would have never tried/heard of otherwise. Some of the good ones might not be good the entire game, but they were at least good in the demo....

Pheonixdown,

Most of your write ups seem decently done if you clicked with the game at all, but if you’re going to continue to review things, you might want to do reign in your personal biases a bit.

Low scores for games you didn’t play or realize you don’t understand the appeal of are pretty bad takes.

Vampire Survivors was quite literally one of the hit games of the year when it came out, to call other games of the genre that are following on its coattails “not really a game” and saying people shouldn’t buy a literal genre is just ridiculous. Is FatalZone trying to be some huge blockbuster, no, it’s just iterating on the survivor concept (same as Deep Rock Galactic is doing, which has more polish but less features than most). The game is literally $5 to buy right now in early access and as one of the many who do enjoy the genre, it’s probably worth the price with the content it has now (unknown if it’ll be same insane value VS has been).

Pheonixdown,

“I don’t like X game/genre” is a fine take, calling something you don’t like “not really a game" is not, unless you can really justify it not meeting some minimum criteria to be called a game (doesn’t present a challenge or problem to overcome, doesn’t have a fail-state, has no player agency, etc)

Pheonixdown,

Everyone has a bias and that’s expected and the stating of opinions as opinions is good, the line is stating opinion as fact or review bombing.

I didn’t play it because I didn’t want to log in, isn’t a review of the actual game, it’s at best review bombing against secondary logins. It tells anyone interested in playing the game nothing other than that a secondary login is needed.

The definition of the minimum criteria for what makes a game is pretty nebulous, but survivor styles are well above all but the most disingenuous definitions of what makes a game. Saying it isn’t a game because you don’t enjoy it is not having a bias that causes you to like something less.

The trending of most games to be 7+/10 is largely driven by idiots who tied the success of a game to metacritic scores and publishers who retaliate against games journalists for “hurting” that success by not cooperating with them on future products by providing review codes.

Pheonixdown,

Whales subsidize the cost of the game for everyone else. If there weren’t whales, the cost goes up for everyone or the product diminishes. Reality isn’t a magical realm where the company will not use ROI and net profit to determine what to make or how to price things, it’s all interrelated and you don’t get to hold everything else constant when asking for something to change.

Pheonixdown,

People with a gambling addiction will find an outlet for it unless they get help controlling it, just like people with any addiction. Addiction is treated on an individual basis, not by banning an activity that the vast majority of the population can partake in with self-control.

We don’t have tons of public numbers to be able to discuss the initial development, licensing, marketing, support and ongoing development, distribution and overhead costs vs initial costs, expansion and MTX income of games at a large scale. But you can be sure the companies that make the games have those numbers, and they’re used for pricing and budgeting of future development. And that’s before we open the can of worms that is discussing how much profit is ethical.

Maybe they could make less money, maybe they could not make certain features, but where does the ethical line fall when it comes to predatory features and marketing? Who needs protection? From who? How do you implement it without infringing the rights of others? Is it ok to let them gamble if there’s a deterministic worst-case scenario? What if there’s a limit on how much they can spend? What if purchases are purely only deterministic, but they’re limited time exclusives that will never return? What about if you can earn them by playing or pay extra to just get them up front or faster? What about if they carve that feature out of the main product and sell it as an additional cost? These are all predatory in some way, but we don’t need to ban them all when a person can make their own value judgments and interact with games in a way that brings them enjoyment. Otherwise, it’s a slippery slope to asking why we even let people “waste” money on entertainment.

Pheonixdown,

While that’s true, there’s also a huge difference from like 20+ years ago when they more often than not released games as a complete functional product as opposed to a “we hit the date” buy-in beta test. Games just tend to release with less features and polish than they used to, for the most part companies will keep working on it and get it where it needs to be so the final product is comparable, but it makes for a murkier cycle, buy in at release and probably suffer or wait and try to time when it’s actually ready.

Pheonixdown,

From Wikipedia, Mediatonic created the international remake of it, which presumably included some kind of licensing fee from the original developer, which this tweet implies is at least partially based on number of sales. Seems like someone involved in contractual obligations at Epic dropped the ball on at least this game.

Pheonixdown,

I still default to Hanlon’s Razor.

Pheonixdown,

Reminds me of Game Dev Tycoon, the pirated version of the game would occasionally have your hit games lose a bunch of sales due to piracy.

Pheonixdown,

Yeah, you’re right, they need a “fast travel to tracked quest next location” button so I don’t have to futz with the menus. But at least I’m not arbitrarily waiting several minutes to get to fun whenever I have to go somewhere.

Pheonixdown,

Inscryption is not close to StS in gameplay style. It’s more narrative and the card gaming strategy takes a back seat, it’s also very breakable with certain strategies. Not to say it is a bad game, just it doesn’t sound like it’s what you’re looking for.

Monster Train is a solid game, you’ll get more replayability if you get the DLC later since it impacts core gameplay.

I would actually recommend you check out Griftlands, it feels closer to StS playstyle to me than Monster Train. In Monster Train it’s a lot about supporting the units with your deck, whereas StS and Griftlands are more about using your deck for the combat.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • Blogi
  • NomadOffgrid
  • rowery
  • test1
  • esport
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny