ReversalHatchery

@ReversalHatchery@beehaw.org

Computers and the internet gave you freedom. Trusted Computing would take your freedom.
Learn why: vimeo.com/5168045

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ReversalHatchery,

Yeah, they have proven that they don’t release garbage, in multiple separate ways. They are the among the best game devs ever

Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)

“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...

ReversalHatchery,

I’m sure you’re building the best business you can.

ReversalHatchery,

In the end their name, their achievements and their reputation has been transferred, and nothing else. I feel they (the studios’ teams) have been made use of to then deceive people who trust the names.

ReversalHatchery,

Do you think this one will be there too, with tencent in the picture?

ReversalHatchery,

It does nothing, how can it be heavier than an actual Linux Distribution?

Are you sure about that? Data mining, even to the extents that take toll on user experience, is a common thing in consumer electronics

ReversalHatchery,

Actually it’s not rare that a part of interprocess communication between a software’s processes is done through localhost networking

ReversalHatchery,

Probably none, but I think OP did not say this

ReversalHatchery,

If that is the biggest problem, I wouldn’t keep myself from buying from them. I think Valve is generally a “good behaving” company, probably mostly because they are not on the stock market, and I would expect mostly any other company to do much more shitty and monopolistic things when (or before) it has grown to the size of Valve.

Well, Cities: Skylines 2 is here, and it's another broken game release. angielski

I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...

ReversalHatchery,

I don’t get much FPS on CS 1, and it’s not pleasant. It’s probably somewhere between 20-30. But the news above mean that I shouldn’t even dream about running CS 2 with this hardware, because it runs much worse than the first game, but also compared to other games.

Honestly I was expecting that CS 2 would run better than 1. I have a little hope that they will fix their shit, but now I don’t expect significant improvements over the first game’s performance.

ReversalHatchery,

I don’t know nothing, but I have a feeling that paradox hurried the release, not necessarily CO

ReversalHatchery,

60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game

It does not sound like 50 FPS on 6 years old hardware. Maybe half?

RAM should be used. For gaming it would be wasteful not to use it.

Don’t be afraid, I do use my RAM. Like, it’s full of other important programs and filesystem cache.
But the game shouldn’t take it away from other programs, and it should also be aware of the fact that windows starts swapping out programs when RAM usage has reached ~70%. This will significantly affect any programs you run simultaneously, but the game itself tooz because it’s less used memory pages will be swapped out more. Random access for reading back swapped pages is much slower than loading the resources in smaller groups sequentially.

16 GB usage sounds like the game has loaded ALL of its models and resources, even those that are not needed (not in view, and probably not even accessible to the player), and probably has multiple copies of most with different resolution and such.

Loading to RAM that much data would be fine if they managed it to only be loaded to a cache, that can be released for other programs, but I don’t think you can do that in any other way than using the filesystem cache, at which point the RAM usage does not even count against your process, or as usage at all.

If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to .

Obviously the game does not have to use all the RAM. It only needs to preload textures and models that are useful on your system (based on graphics settings) and are in use right now or can be in use very soon.
Also, loading from disk is not as slow as you make it seem. Yes it is if your users install games to a drive that’s bad for that purpose (like SMR tech hard drives), or if you haven’t placed the resources strategically, by which I mean grouping resources so that commonly-used-together resources are placed sequentially for a quick and efficient read.
The first problem shouldn’t be your concern: the player shouldn’t expect top performance from hardware that was designed for a totally opposite task.

Marketers are paid to lie.

Yes, but they shouldn’t touch any technical information, including the hardware requirements section. Marketers don’t know shit about the game, just that they want to sell at much licenses as humanly possible.
The hardware requirements, however, is to be defined by those who know shit about the game. Preferably core developers or performance testers, who have an idea about the game’s inner workings and about how much is it expected to use in average and in the worst case.

I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel.

I can agree with that and your point on Cyberpunk. I haven’t played that game, but not because I’m not interested. It looked fun from content that I have seen.

But the performance concerns sound like that it’s actually a huge problem.

I like it that so far it has been described a solid lunch except land leveling and performance, because the first one can probably be addressed in a few months at most if they want it. But even the published hardware requirements were disappointing, and this is a signal that the game will hardly get any better than that, if it can reach it.

ReversalHatchery,

You want 32GB or more for it to run somewhate decently.

No, you misunderstood. I don’t want, like at all. That is totally undue. What fucking engine was this crap written in, electron or what???

The worst is not even the resource usage, but that there are actual people defending this bullshit.

ReversalHatchery,

Free all working sets what the fucking hell??? No, no, no, I don’t want to send my full browser to swapfile just because of a greedy game. Loading back all the memory pages will take a lot of time when I want to switch back to the browser, and it will lag for quite some more time until all the not too frequently used but important is loaded back too. This also applies to the reverse: swapping the game out and back in will take a ton of time, and then it will have lag spikes when it needs a dozen of memory page that is somewhat more rarely used and haven’t been loaded back with all the rest. This nonsense of literally using all your ram “as a cache” but as working set just makes everything slower in the end. This just cannot be justified. There’s a reason I’m using a multi tasking PC instead of a single-tasking gaming console, which you can only use for one purpose at a time.

And don’t tell me to put my swapfile on my SSD. This is the perfect way of killing yours, with writing 16 GB of data every time you switch between windows.

ReversalHatchery,

The problem is, this sets a precedence in the gaming industry (and in the consumer’s minds too) that it’s fine to consume 16 GB of RAM, not on a late game megacity but on a new save.

ReversalHatchery,

Did they do so on the store page, or the news section connected to it? Or was it only announced on news sites no one reads?

ReversalHatchery,

I see no justification for why CS 2 is this resource intensive.
It’s a heavy city simulation game, so high CPU usage is kind of expected (though I think it could be better), but what about the RAM and GPU requirements and actual usage?

ReversalHatchery,

Is unity and c# really that bad by itself? I don’t have much experience in c# development, but I was in the impression that c# is a relatively fast language (not as much as c++ but much, much more than js, python and even java)

ReversalHatchery,

Loading back all the memory pages will take a lot of time

No it won’t. Browsers preemptively allocate a bunch of RAM just in case they need it… then never use it. “Loading back” empty memory, takes zero time.

Yes, it will, and I’m saying this from experience. I have 32 GB of RAM but since I have dozens of tabs in several windows open, the browser really consumes a lot of RAM. When windows starts swapping it out, even just a little because I’m over 70% utilization, I can feel that it got slower.

And on the occasion when in PH I accidently click “empty working sets” instead of “combine memory lists” and windows swaps out everything, it’s horrible for days until I just give up and reboot instead.

Games rarely can be suspended and resumed successfully

Probably I’m playing with the wrong games then, as those that I play don’t crash from it. One such example is Factorio where I have did that a lot in the past.

I was clear when I said you suspend “chrome.exe”, not “your game.exe”.

Now I understand, but then your workaround does not allow for switching back to the browser for looking up something.

surprisingly, they manage to run a tab or two without a problem, which further proves they didn’t “really” need all that much RAM in the first place

1-2 tabs maybe work fine. But the whole user interface will also be slower to respond, and if you have addons which need to do this or that when a page loads, then that 1-2 tabs won’t be usable either.
Also, I doubt that windows wouldn’t swap out parts of the game.

If you do, then you put more RAM in it. Otherwise, you can use it as a gaming console. Your choice.

I won’t spend on anywhere North of 32 GB. This is not a fucking server. I would rather just not play games that are so out of touch with reality. To back that up, I’ve just read someone else posted a steam statistics page that says only ~20% of steam users have 32 GB of RAM, while most of the rest has only 16.

Also, when I have built this PC I have heard multiple remarks that 64 GB RAM may not be a good idea, because the hardware memory manager would be slower with managing that amount of RAM than 32, which is important for games that move a lot of data in the RAM.

ReversalHatchery,

And I said nothing about justification.

You said that it is a resource intensive game, in a tone that implied to me that it’s fine to you.

But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A “heavy city simulation game” is going to have a great many variables and lots of formulae.

But not this much. CS 1, which is also a “heavy city simulation game”, was totally fine with less, and while I agree that because of the new features it is expected that CS 2 uses more RAM, it is not expected to use this much more.

Also, you are talking as if every vehicle, pedestrian, building object each should cost 1 KB of RAM or something like that. Normally that’s not the case.

The GPU usage is likely to get the picture to be very pretty.

Unconditionally loading 8k textures for all the existing models won’t make the game “very pretty”.

As in every sensible game, texture resolution and such should be configurable, and the game should not load textures not in use. At least one of these is very clearly not happening if the game requires multiple gigabytes of VRAM even on a new, basically empty save.

ReversalHatchery,

I wouldn’t call this latter unprofessional. It makes their position clear.

It’s an other story whether what they say is true

ReversalHatchery,

I think this is rather about checking the MAC “from the inside”, as a program running on the computer. This will work on a PC, as I think neither Windows or Linux systems restrict reading the MAC addresses of network interfaces and such, by default at least. On phones, I don’t know. But the point is that now the “attacker” is not on the wifi network you want to connect to, but inside your computer, and wifi mac randomization is worthless. Not just that they might have access to the original MAC of the wifi interface, what about the MAC of other interfaces like the cellular data interface or ethernet (over USB, when its supported), and then theres tons of other info too by which they can identify the device.

ReversalHatchery,

GDPR would probably allow it under “legitimate interest”

ReversalHatchery,

MPV can directly play yt videos (it uses a built-in copy of yt-dlp afaik), and it’s very configurable. I always watch yt videos with it.

Sometimes it would be useful if it could use a proxy like piped or invidious, but those links don’t work

ReversalHatchery,

Consider upping the cache for youtube. By default it is 2 minutes, which is mostly fine, except that if you are speeding through a part with 2x or faster, you may quickly run out of that small cache, because it only loads with the speed of something between 1x and 2x.
And then you may also set up saving the cache to disk instead of RAM, because it may be quite larger. Single config option.
You can make these only apply for youtube videos only with conditional auto profiles. The doc has an example for an automatic youtube profile, it’s perfect.

ReversalHatchery,

I meant too increase the cache for yt videos in mpv :)

But you say it buffers the whole video, so maybe already changed something to do that

But yeah, I agree on your other points. If youtube blocks yt-dlp, mpv and proxies, then I’m done with it.

ReversalHatchery,

It is wild if jetbrains actually gave them IDE licenses, and that other company M1 macs

Edit: I’ve just looked into it a bit more and those badges are coming from the prismlauncher repo, which is the direct upstream of poly

ReversalHatchery,

You mean feed the investors of the company that makes tons of money by exploiting users private life? Or the one that runs false political propaganda in unskippable ads? (No idea about US elections, this is a much smaller country that I know).

Thanks but no.

ReversalHatchery,

If you’re not ignorant then you too know that’s not how it works. There’s too much content on youtube that you can’t find anywhere else, and entertainment is only a small part of it.

Or when I next complain about schools forcing kids to use google classroom, will you come and say that I should put my children to expensive private schools that don’t do it (yet)?

ReversalHatchery,

I doubt they have the sources for the games they distribute

Pssst, can I interest you in some free video games? (feddit.uk) angielski

Howdy pardners, this is a cheeky self-plug for !freegames, a community I’ve created to post limited-time full-game free giveaways. It’s been going a month or two and I’m already claiming games faster than I can play them, so come and join me and make your what-game-to-play choice paralysis worse!

ReversalHatchery,

You shouldn’t assume that everyone is giving money to that pathetic company

ReversalHatchery,

I did not. OP did assume that everyone does, by not mentioning that these depend on an active amazon prime subscription.

ReversalHatchery,

That is cool, thanks for the clarification!

Microsoft Teams is now part of the Xbox Game Bar so you can stream gameplay to friends - The Verge (www.theverge.com)

Microsoft has integrated Microsoft Teams with the Xbox Game Bar, allowing users to stream their gameplay in real-time to friends over Teams video calls. Up to 20 people can join a call to watch and chat together while gaming. The viewer can see both the game and overlaid video of friends. However, streaming performance is...

ReversalHatchery, (edited )

To your… friends? You mean your workplace team? It could be really bad if your only friends are your workplace team

ReversalHatchery,

Yes, it will.

First, you won’t spend that money, you can spend that on other things instead.
Second, you can spend the money you have saved this way on products of better companies. For games this may be good indie developers and smaller studios (is that a thing?), but generally for software there is usually a wider range of options, and I mean even actual alternatives.

You could argue that me not paying for youtube premium won’t change a thing. That may sound true, but it isn’t necessarily: if you instead support your creators trough Liberapay or Patreon, then not only Google will get less, but the crearor and toss other platform will get more money, so they can improve their services and keep the lights up. Or like choosing to pay for Cryptpad instead of Google Drive will again besides having Google and their investors getting less, Cryptpad devs (who are very resource constrained, just as mostly any users-first software project because of not being known) will get more.

ReversalHatchery,

OP is concerned about their privacy, rightfully so. Them requiring you to make an online account after you have purchased the game is entirely unjustified. They could already tie information to the account with which you purchased a licence.

Connecting Twitch and whatnot would work against your privacy: even if Larian does not do anything bad, they will share data with these connected accounts.

ReversalHatchery,

There are more to this than an email account.

Larian has access to your game saves, and so if they wanted they could deduce your play style and so parts of your personality from it, things which are useful for targeted ads and other things.
If you say Larian can be trusted, this is probably not much of a concern, I mention this only because of Twitch. Twitch relies on data mining, and if Larian analyzed your saves for things like above, they they would have things to trade. But I have no idea about BD3, maybe they know more significant things than that.

With Twitch, it’s a little different.
First, they obviously (because they have personal recommendations) collect information on your interests, like what content do you prefer, but as you said this does not apply to you.
However Twitch also has several mechanisms for getting you to give up your phone number or email address: they don’t support standard time based 2FA authentication, instead they can only send codes in SMS or email, and 2FA is required if you want to stream (even only once) or get your own API key to be use for archiving programs and such using the twitch API.
The problem is not actually connecting Twitch with your Larian account, it is connecting it with anything at all, and if the other connected account also does data mining then it’s even worse, because if the collected information gets to Twitch, they will probably be able to tie it to a real world identity (like a phone number, payment account, or a honest primary email address (that may even include your real name)), but also some history on how easy is it to get you to spend money, or just how easy it is to get your attention, and then pass it all off as something even more valuable to “business partners”.

Also, I’m not actually sure if Twitch would bother with support for connecting accounts of services from which they can’t extract much value.

So my main point is that I don’t know about Larian, but Twitch is only in it to gain something from it, and they would scoop up whatever Larian makes available.

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