Just another Swedish programming sysadmin person.
Coffee is always the answer.
And beware my spaghet.
Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.
Just another Swedish programming sysadmin person.
Coffee is always the answer.
And beware my spaghet.
Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.
Factorio Friday Facts #418 - Space Age release date (www.factorio.com)
21st of October, let’s go!...
Factorio Friday Facts #417 - Space Age development (factorio.com)
It’s getting close, next week should bring a planned release date.
Factorio Friday Facts #414 - Spoils of Agriculture (factorio.com)
Looks like things are going to get really interesting
Factorio Friday Facts #411 - All about asteroids (factorio.com)
Always fun to read the more technical posts from Wube, they’ve got a whole lot of skilled people working on Factorio that’s for certain.
Factorio Friday Facts #409 - Diminishing beacons (factorio.com)
It’s nice to see the continued balancing and optimization work that they’re doing, and more modding capabilities is always great.
Factorio Friday Facts #408 - Statistics improvements, Linux adventures (factorio.com)
Factorio Friday Facts #407 - Automating a soundtrack (factorio.com)
Factorio Friday Facts #406 - Space Age Music (factorio.com)
Not sure how well bombastic brass will do over longer periods of play, but I’m sure Wube have thought of that - going to be really interesting to see/hear this in action.
Factorio Friday Facts #405 - Whole belt reader, New logistics GUI (factorio.com)
Factorio Friday Facts #404 - Frustration not found (factorio.com)
The quality of life just keeps on coming.
Factorio Friday Facts #403 - Train stops 2.0 (factorio.com)
The QoL work keep on coming, really feels like it’s going to become a whole new game once they get the expansion ready for release.
Factorio Friday Facts #397 - Factoriopedia (factorio.com)
It’s really nice to see how they continue to cater to player quality of life, lots of great improvements both for new and returning players here.
Factorio Friday Facts #395 - Generic interrupts and Train stop priority (factorio.com)
Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.
Factorio Friday Facts #394 - Assembler flipping and circuit control (factorio.com)
The quality of life just keeps on coming, proper flipping is great, and core support for setting recipes through circuits is great - I’ve used mods to do just that many times before.
Factorio Friday Facts #393 - Putting things on top of other things (factorio.com)
And the Factorio devs just continue to add more quality of life and interest to the game mechanics....
Factorio Friday Facts #391 - 2023 recap (factorio.com)
And even more general improvements happening....
Factorio Friday Facts #389 - Train control improvements (factorio.com)
Ooh, trains....
Factorio Friday Facts #388 - Smaller things for 2.0 (factorio.com)
Another bunch of really nice quality of life improvements, Factorio 2.0 is looking like it’s going to be quite a lot of fun to play....
Factorio Friday Facts #387 - Swimming in lava (factorio.com)
More interesting ideas being brought in, I love the built-in item void of the lava....
Factorio Friday Facts #386 - Vulcanus (factorio.com)
You can never go wrong with a whole lot of volcano....
Factorio Friday Facts #385 - Asteroid Collector (factorio.com)
Always love reading about the technical work they do, there’s lots of really interesting tech underpinning Factorio in many places.
Factorio Friday Facts #384 - Combinators 2.0 (factorio.com)
Lots of more interesting work with the circuit network, really liking the look of the new decider in particular - and the actual numbers on signals is going to make a lot of things much nicer to work with.
Factorio Friday Facts #382 - Logistic groups (factorio.com)
And the quality of life improvements just keep on coming....
Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video (www.rockpapershotgun.com) angielski
Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.
You game with a controller, my game is the controller. We're not the same. (discuss.tchncs.de)
What you see is a glorified DIY joystick controller with a LCD (‘MFD’) and plenty of RGB inspired by a VF-1 (Block 6) Valkyrie of the Macross franchise....
Factorio Friday Facts #381 - Space Platforms (factorio.com)
I just love the very Factorio way to get rid of surplus - just toss it over the side.
Factorio Friday Facts #380 - Remote view (factorio.com)
Just continuing with all those quality of life improvements, absolutely loving what I’m seeing.
Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It (www.macrumors.com) angielski
Factorio Friday Facts #379 - Abstract rewiring (factorio.com)
Looks like the Factorio devs are hard in on getting as many improvements into the game as they can in time for the DLC release.
Factorio Friday Facts #377 - New new rails (factorio.com)
More rail options sounds like it’s going to improve the game tremendously as well, definitely looking like there’ll be quite the QoL update alongside the upcoming DLC.
Is It Just Impossible to Have an Honest Conversation About Starfield? (www.themarysue.com) angielski
It sure feels impossible to have an honest conversation about Starfield online right now.
Factorio Friday Facts #376 - Research and Technology (factorio.com)
Some more interesting takes on optimization actually, the upcoming expansion / patch continues to look really interesting.
Can they even track pirated installs ? (lemmy.dbzer0.com) angielski
This Starfield player has a tip to transform your planet surveys (www.eurogamer.net) angielski