ace

@ace@lemmy.ananace.dev

Just another Swedish programming sysadmin person.
Coffee is always the answer.

And beware my spaghet.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ace,

It releases while I’m on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.

ace,

It’s reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It’s never been on sale.

ace,

Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.

ace,

I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.

ace,

Going to be really amazing to play Factorio again without knowing how to solve everything.

ace,

“We interrupt your regular scheduling to bring you this additional bit of Factorio hype.”

ace,

I can already imagine so many fun ways this could be used.

ace,

My guess is that drilling is going to cause the Vulcanus-version of pollution, since it makes sense that a volcanic planet wouldn’t have much problem with regular pollution.

ace,

It could be interesting with something like the old Pharaoh game and its receding riverbed farming, but you’d have to balance that compared to costs of resourcing in Factorio - or offer some reasonably simple way for the player to protect their resourcing operations against the rising lava.

ace,

Nothing quite beats setting up your first bot mall, seeing the swarm put to work making you everything you could ever need is just magical.
And then plopping down blueprints in map mode, making your factory expand in leaps and bounds while you get to do other fun things.

Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video (www.rockpapershotgun.com) angielski

Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.

ace,

I think they’ve mentioned how many devs are working on Squadron 42 exclusive content, but then you have all the content and features that are shared with Star Citizen, as well as the engine devs.
Not sure how you’d split things to get a proper number for only Squadron 42.

ace,

Does SC feel like a $70 game ready for release and formal critical/audience review?

To be fair, it’s a $45 game.

ace,

I hope you’ve joined the Linux User Group - LUG - Org in Star Citizen.

We’re steadily gunning for the top ten spot in org sizes. (Currently the 14th largest)

ace,

I personally burnt out after only 70 hours of in-game time, the way they kept releasing patches and DLC that added more and more levels of grind onto the game finally ended up absolutely killing all my enjoyment of the game.

ace,

Yep, but if you run out of storage space then The Factorio Way™ has always been to use some kind of destruction method - from handgunning a wooden box to using a mod to vaporize it into the ether.

ace,

The one that explicitly states in its license that you’re not allowed to ship anything using it?

ace,

I feel that the problem right now is that Starfield can be both considered a Game of the Year contender as well as an absolute waste of money and time for different people, and they can both be completely correct based on their personal preferences.

Personally, I’ve already played all the Starfield (~45h) I’m likely to play for a long while. It turns out that the majority of the gameplay - random exploration, radiant questing, etc - are things that absolutely bore me, and the crafting/construction/research systems are far too rudimentary, pointless / siloed from the rest of the game, and clunky to keep me particularly interested either. So for me it’s a very mid game, something I’d at best recommend picking up at a significantly discounted sale a few years from now - when there’s enough mods to actually make it interesting.
On the other hand, some people I’ve spoken to turn out to absolutely love the radiant questing and proc-gen worlds, a few of them now having more than twice as much time as me in the game - and still loving every second they can spend in it.

ace,

I love their response to (paraphrasing) “Are you going to do another Darth Vader and alter the deal on us in the future?” - “Oh yes, potentially every year.”

ace,

To me it sounds a lot like “We don’t really want to answer that question, so here’s a bit of technobabble to ease your mind.”

I mean, writing your own linked list in C and then summing its values could be considered as having “a proprietary data model that calculates”, but it has basically nothing to do with the question on how they track such things, just hints that they’re not using an existing - and proven - tracking method.

To clarify; they took the question “How are you tracking installs” to mean “With your tracking data, how are you counting installs”, and then basically answered “We add the numbers together”
This is a complete non-answer, and it seems to suggest that their actual tracking method is likely unreliable.

ace,

My personal tip to ‘transform your planet surveys’ is to use a USB dance pad. It leaves your hands free to use a laptop, drink tea, play on a Switch/Deck, etc - so you can do something interesting during.

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