ace

@ace@lemmy.ananace.dev

Just another Swedish programming sysadmin person.
Coffee is always the answer.

And beware my spaghet.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ace,

It’s an interesting juxtaposition if nothing else, since WoW crafting has you going for quality over quantity at all times - since you don’t really do bulk crafting there, while Factorio has always been about quantity and optimizing crafts per second.

I’m personally really interested to see how the addition of quality will affect factories going forward, going to be fun to see how people adapt buses and the like to handle it.

ace,

And also the same as in Starfield.

ace,

Legendary speed module lvl 3s. For when you have a need, a need for speed.

ace,

With my usual metric of game enjoyment - hours of interesting playtime divided by price in $ - Star Citizen actually does rather well, for a $45 entry it’s definitely generated way more hours of actual fun with friends than most $60+ games we’ve bought.
It’s definitely also generated lots of frustrating hours, but that’s rang true for said $60+ games as well. I really wish there were more other games which do some of what it attempts.

ED was fun, but me and every one of my friends who’re into space stuff have all individually burnt out on that game due to the frankly insulting level of grind.
NMS turns out to simply not be the gameplay we’re after, so I have even less playtime in that than ED.
So far, Space Engineers and Avorion have been doing the best in that regard, still hosting a 24/7 Avorion galaxy for us in fact.

X4 has been collecting plenty of hours of playtime for me as well, but it’s lack of any kind of meaningful multiplayer with friends does lessen the enjoyment somewhat.

ace,

This particular point really annoys me, I’d love to have somewhere that actually feels remote, where I don’t have four more copies of the same mining and science outposts in visual range. No matter how large humanity has become it just doesn’t make any sense that you can’t find a single ~15km square without anything man made on it.

The best remote places I’ve found so far has been in some quest-specific areas, but even then there’s usually a facility somewhere within a kilometer of the quest location.

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