What in the ChatGPT is this article? It’s like someone from LinkedinLunatics paid an aspiring content writer to write a vapid hype piece but insisted that it be about 6x too long.
Here are some highlights (although it was hard to figure out which sections were the cringiest):
This new studio represented more than just a business venture; it was the manifestation of Feng’s dream to create games that prioritized player experience over profit.
The team’s dedication to authenticity was unparalleled. They immersed themselves in Chinese mythology, reading the classical novel “Journey to the West” over 100 times. They visited countless cultural sites, drawing inspiration from ancient architecture, art, and landscapes.
The impact of Black Myth: Wukong extended far beyond sales figures. It became a cultural phenomenon, bridging the gap between Chinese mythology and global audiences. The game’s success inspired a new wave of developers to create games based on their own cultural mythologies and histories
Feng Ji: The Humble Visionary Despite the overwhelming success and adulation, Feng Ji remained characteristically humble. When asked about the game’s achievements, he responded with a touch of philosophy: "When you are at the peak of confidence, you are also staring at the valley of foolishness. This statement encapsulated Feng’s approach to game development and success. Rather than resting on his laurels, he immediately turned his attention to the future, focusing on expansion packs and maintaining the game’s quality
Yeah, it’s really strange. Talking about how it inspired a new generation of developers and stuff, like anyone had time to be inspired and start a game development career in the 3 weeks it’s been out, lol.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that...
Seems like a cool concept that they just didn’t execute super well.
Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.
I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.
Friday was amazing, tonight was a bust (but just looking at stars on their own was pretty cool, so no regrets)… Fingers crossed for tomorrow and Monday!
I recently played Alien Isolation, and I noticed all of the “hacking” she does on doors and computers are different types of games, like press the button at the right time, or match the images within a timer, etc....
Perfect example. Handful of planets, each rich with hand-crafted purpose, space travel is big enough to feel epic, but small enough to not want to skip.
It nails the feeling of exploring a vast area of space, not by being realistic (it is not, by a long shot), but by just making certain experiences feel right.
That’s exactly it-- The game is what it is and will be alot of fun for many people. They’ll have nailed some stuff and missed the mark elsewhere…
But all the spinning shortcomings as design decisions is off-putting. Like if a restaurant is taking a long time to make my food, just say “it’ll be a few extra minutes…” Not “Actually the anticipation of waiting a little longer will enhance your enjoyment, so you’re welcome.”
[Opinion] Why do so many cozy games suck? (www.youtube.com) angielski
Came across this video critiquing the gameplay of some out of the sheer number of “cozy” games coming out recently....
How China’s first AAA game Wukong Became One of the Fastest Selling Games in History (thedroidguy.com)
cross-posted from: lemmy.ml/post/20207166...
How China’s first AAA game Wukong Became One of the Fastest Selling Games in History (thedroidguy.com)
850M$ revenue on 70M$ budget sounds a huge success.
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Any good games that break the mold angielski
It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that...
Concord is shutting down on September 6. (blog.playstation.com)
Crush House is a parody of reality TV with nothing real to say about its subject (www.pcgamer.com) angielski
NOAA says ‘extreme’ Solar storm will persist through the weekend (arstechnica.com) angielski
What are some of the best mini-games youve played? (games inside games) angielski
I recently played Alien Isolation, and I noticed all of the “hacking” she does on doors and computers are different types of games, like press the button at the right time, or match the images within a timer, etc....
Unity cuts 265 jobs as part of a company 'reset' (www.engadget.com)
Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' (www.pcgamer.com)
Sure Todd, lol