GoodEye8

@GoodEye8@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

GoodEye8,

Kinda hard to make a solid catalogue when you follow the live service trend and your projects flop one after another.

GoodEye8,

I’m going to give my probably controversial opinion. I don’t think Animal Crossing New Horizons should be on that list and the main reason it got critical acclaim is because it released at the height of Covid. Had it released any other time people would’ve seen that it’s a shallow game where in long term it’s mostly a repetition of the same menial actions. There’s nothing wrong with repetition, but having to check the store every day isn’t exactly the peak of compelling gameplay.

GoodEye8,

I agree the genre isn’t exactly for me, but I don’t think that’s really relevant. Stardew Valley and Sims more or less fall in the same genre and I loved Stardew Valley and could see the appeal of Sims. I don’t have an issue with those games being on the list but New Horizons just felt shallow. Outside of collecting things for the Museum there really wasn’t anything that engaging. I remember also checking if I’m just playing it wrong and the sentiment from the AC vets was that the gameplay of New Leaf is better.

I did a quick check to see New Horizon is still in the same state as I remember and some people are claiming the 2.0 update made the game better so I guess I’ll give it another shot one day. Maybe my opinion is dated because I haven’t really played since 1.3 update.

GoodEye8,

IMO the issue isn’t WotC, it’s Hasbro. WotC is their golden goose and they’re squeezing it for everything. I haven’t checked their recent earnings calls but I wouldn’t be surprised if WotC is still their only subsidiary where the revenue isn’t declining.

GoodEye8,

I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.

I think it does. Instead of competing they chose to try and force customers to use their platform by buying exclusivity that specifically targets Steam. From the perspective of the customer they took the worst possible approach and, along with how Sweeney has talked about people like us, treated customers like a cattle to be herded, as if we couldn’t think for ourselves and would throw ourselves into EGS if our games went there.

But the end goal of EGS wasn’t just to make them more money, they offer every developer more money when they publish there.

That is the PR they sold that the money goes into the hands of the developer. That is true only if the developer is also self publishing. Actually that extra money goes into the hands of the publisher and then it’s up to the publisher to decide if the developers get any more money. And once again, from the customers perspective, we barely get anything out of that goal. Games don’t get cheaper for us, we don’t really get more games because of it. The publishers simply get more money per sale. They don’t even get more money (except for the exclusivity money that Epic threw their way) because you sell significantly more copies on Steam because unlike Epic Steam doesn’t treat its customers like cattle.

The underlying motivation for creating EGS in the first place was the recognition that Valve does not need to be taking a 30% cut of every game sale to provide the services they provide.

So to prove that Valve doesn’t need to take a higher cut they make a store where they take fraction of the cut Steam would take but also offer a fraction of the services Steam offers? I think that would be an argument if they offered at least half of what Steam offers but they don’t even do that. They made a barebones store for a barebones cut, that doesn’t show anything.

GoodEye8,

I’m not sure what you’re asking so I’ll just expand on what Epic did. Epic made a deal with Ubisoft where Ubisoft releases their game on their store and on EGS but not on Steam despite all previous Ubisoft titles being on Steam. I remember there being another smaller publisher who made a deal with EGS and released their game on other storefronts (I think it was EGS and GOG but it also could’ve been the MS store) but not on Steam. I would consider that exclusivity targeting specifically Steam.

GoodEye8,

His question was not clear to me which is why I stated I didn’t understand what he was asking. And then expanded what I meant by exclusivity to see if that answered his question. And while I didn’t have time to go find the sources especially since finding the source for the other publisher IMO isn’t worth the effort (mainly because searching the web for anything very has become next to impossible unless you know exactly what you’re looking for). The Ubisoft one however is really simple, anyone with basic googling skills could find it.

If anyone is here in bad faith it’s you. You instantly assumed I’m being disingenuous and come attacking me without even doing a basic check to see if you have anything to attack.

GoodEye8,

Yeah, I’m not continuing this discussion with you. You won’t even check if you’re talking out of your ass. The division 2 released simultaneously on Uplay and EGS

GoodEye8,

Reminds me of Creeper world except faster paced and more dynamic.

GoodEye8,

We already know lowering the cut doesn’t make us pay less. All it does is put more money into the pockets of the publisher.

And I very much doubt Valve’s cut is a reason indie game can’t be profitable. There are asset flips going up on Steam on a daily basis. If asset flipping wasn’t profitable we wouldn’t see them propping up like mushrooms after rain. When asset flips are more profitable than an indie game there’s something wrong with that game.

GoodEye8, (edited )

I’m pretty sure some of them are objectively broken. I had a mission where the mission givers partner was seeing someone else and I had to figure out who. The process of figuring out who the person was was pretty cool. Outside of some vague physical traits my leading clue was the mystery persons partners job position. I had to look up every restaurant, break into every single restaurant, find all the people who worked that position, find where they live, break into their apartments to find who their partner was and if they match who I’m looking for.

Eventually I was 99% sure I got the right person, but I needed proof they were seeing each other. I combed their entire apartment, found nothing. I combed the partners apartment, found nothing. I checked their workplaces, found nothing. I tailed both of them the entire day, still found nothing. I even checked their mailboxes and found nothing. I literally ran out of ideas how to solve the case because I found nothing.

Turned me away from the game because I got this cool investigation with some really out the box thinking, and then didn’t get rewarded because I didn’t find that last piece of information.

GoodEye8,

Not the guy toy responded but I can give my experience.

The first annoyance was downgrading Fallout 4. Now I know there’s a mod that can do it for you but I’m not going to stick my Steam credentials in some random piece of code. So I did it manually which wasn’t hard but it was annoying.

The second burden was getting F4se to run because for whatever reason I couldn’t launch FO4 without downgrading to wine 8.0.x. Luckily I found out glorious eggroll version of wine works with FO4 and actually starts F4se automatically.

But by far the biggest hurdle was the actual installation of Folon. I couldn’t get the installer to install the mod. I ended up unpacking the installer and manually copying the files into the FO4 folder.

Then I got the train bug and manually installed buffout. Then I got an XDI error so I had to manually reinstall XDI as well.

What’s the easier way?

GoodEye8,

Well, you can check the scripts of the tool yourself. They’re all in the zip file you download from nexus. It just sends the credentials to the Steam API and uses the auth token for the rest. That’s exactly what the Steam app on Android does. And it’s also not some tool from a random dude, it’s the official downgrader tool from the FOLON team. They even link it on their homepage. I get being paranoid with credentials, but in this case i saw no problem. Sorry for my rambling, but this “issue” is blown way out of proportion imo.

Ah, I didn’t think about who made it. I just saw two options, either I go through the code to make sure it’s nothing sus or I do it manually and because I didn’t feel like going through code I did it manually. Should’ve paid more attention I guess.

As for the guide, I haven’t tried the Heroic launcher. I generally use Lutris but I will try that when the big patch comes out. Hopefully they also upgrade to a newer version of Fo4 because the ultrawidescreen mod is having some issues.

GoodEye8,

I used Truby9 but I just noticed that there’s a compatibility fix. Maybe that’s what I’m missing.

GoodEye8,

I usually agree with Thor but on this one I probably couldn’t disagree more. Based on what he says I’d say his mindset is completely opposite to what his initiative wants to do. He essentially said he doesn’t see any value in (live service) games after they’ve reached their end of service and from that perspective I can understand how this movement is pointless or even potentially damaging. But that assumes that the (live service) game loses value after the company stops supporting it and I just don’t think that’s the case.

A lot of games continue live despite the company ending official support for them. If anyone remembers there’s a gem called Wildstar that was shut down in 2018. Despite the game being shut down and even trademark has expiring people are still running the game on private servers. People are putting in sweat and tears to make sure a game is preserved. Imagine how much easier it would be if Carbine or NcSoft had released proper tools for it. Even Vanilla WoW exists because private server did it first and Blizzard wanted to get some of that money.

And another point that Thor made how it’s not about preservation because you can’t preserve a moment in time. I think that’s a completely disingenuous argument because it feeds into FOMO. If you join WoW today you will never experience “the golden age of WoW”. Maybe another game you might be interested in is having a golden age right now, better buy into the hype. You can’t argue against preservation like this because it’s literally impossible to preserve a moment in time except in your memory so you have be at that exact place at that exact time to really experience that thing, that is FOMO at it’s purest form. That argument against preservation is an argument in favor of FOMO.

Thors points come for a belief that live service games don’t need to be preserved after official support has ended, and he views this initiative through that lens. Of course he will have issues with the initiative because he’s opposing the idea at a fundamental level. It’s like asking a racist how to be more tolerant with other races, the answer obviously is that you shouldn’t want to tolerate other races. And just like you would ignore a racist I think you should ignore what Thor has to say on this matter because anything he says is against the idea of preservation.

GoodEye8,

You’re stating it like it’s somehow objective, but it’s not. Battlefield 3 and 4 have been delisted and it’s a matter of time until EA turns off services and those games are left for dead. Battlefield 4 still averages above 1k players a month. It’s clear that EA won’t see value in keeping the light on and will turn off the services in the near future, but do you think the players will go overnight from “I want to play this game” to “This game is worthless”. Don’t you think the people playing BF4 wouldn’t want to continue playing after EA shuts down the services keeping the game running?

I think it’s pretty obvious that there are two groups who decide if a game has value or not, the company and the customers. Right now after purchasing the game the customers no longer have a say whether a game has value or not. Only the company has a say and if the company says it’s not worth it then the people who bought it just have to suck it up. And that’s the idea behind the initiative, to make it so that the company isn’t the only one who gets to decide how long you get to use the product you’ve purchased.

I think if we expanded the idea of bricking software beyond gaming, if companies could destroy any piece of software they made, you’d also be in favor of this initiative. Imagine if Microsoft could brick Windows 10 when they’ve officially stopped supporting it. Or Nvidia effectively bricking their older cards by stopping official driver support. Would you then also argue that the software has lost value and it’s acceptable behavior?

GoodEye8,

But it’s broken and unplayable because the developer/publisher renders it unplayable and that’s where the initiative comes in. The initiative wants to make it so that if the developer/publisher wants to turn off their official services they don’t render the game unplayable.

GoodEye8,

They aren’t making a shitty finals. Last I heard they originally wanted to make a tarkov style extraction shooter, but when they got Tarkov creators to play it and call it shit they pivoted into some kind of a tarkov/overwatch mix of hero based extraction shooter or something like that.

That’s when I stopped paying attention as it’s most likely in development hell.

GoodEye8,

In infosec it’s known that there is no impenetrable system. If someone wants the break in they will find a way to break in. Security is built around the idea of deterrence. Make it as annoying as possible so people thinking about breaking in would think it’s not worth the effort.

Same principle applies to cheating. Anyone really wanting to cheat will find a way to cheat. The purpose of anticheat isn’t to make cheating impossible, it’s to deter the low effort cheaters. If you had two identical games, but one doesn’t have anticheat then the game without the anticheat will have more cheaters.

In the same vein anticheat isn’t a magic bullet against cheating. There goes so much more into preventing cheating including specifically developing the game in a way that makes cheating harder.

GoodEye8,

Personally I prefer Bastion soundtrack over Transistor but both a good.

GoodEye8, (edited )

I don’t know, there’s plenty of anti-Valve rhetoric on Lemmy. Plenty of people try to spin it as Valve having a low employee count because they have a lot of contractors. One guy was making a point that Valve employee count is much lower because they buy in AMD GPUs for the Steam Deck… As if Valve should buy chip manufacturing plants and design and manufacture their own GPUs.

Even here somewhere below (or maybe up later) in this thread someone said

Also, a company can pretend to have 10 employees if it instead hires 1000 contractors to do the actual work.

Which is an argument, if you can prove Valve is buying in 10 times the amount of contractors as they have employees for positions that should go to full-time employees. But I very much doubt such information exists.

Steam Summer Sale - Top Deals angielski

Initial scrolling of the Steam Summer Sale seems pretty lackluster, but digging through the comments sections in other threads, a few gems have stood out, and it doesn’t appear we have a thread dedicated to this yet, so post what you think are the best deals here!...

GoodEye8,

Depends on what you want. If you want more of Subnautica story then get it. If you want more Subnautica style going into the depths, Below Zero doesn’t go that deep and about half the game is actually above water. While I loved Subnautica I felt pretty disappointed by Below Zero.

GoodEye8,

It’s the least worst way he could put it in his PR statement, there’s no doubt in my mind what he did was worse than “inappropriate”.

GoodEye8, (edited )

You’re missing the satire. It’s a satirical anti-war movie. At face value everything in the movie makes sense, the bugs attacked and we’re fighting for our survival. But you really need to take a deeper look at the movie. How do we know the bugs attacked first? The government told us. What do we know about the government? The government promotes a militaristic class society where the only way to be a citizen is to join the military. You regularly see people who have lost limbs, how did they lose them? It’s not a peaceful society, otherwise people in military service wouldn’t lose limbs. You dig and dig and eventually you would have to question what the movie shows you. You can’t really be certain that the bugs attacked first because all you know is what the government tells you and that its in the interest of that government to have this war.

And the movie even backdrops that the war effort is not on the side of humanity. Towards the end of the movie roughnecks get reinforced and those reinforcements are literally children. You don’t send children as reinforcements unless you’re scraping the bottom of the barrel. It’s a very clever hint that humanity is actually losing that war.

GoodEye8,

But how do you know humanity is being attacked or that the bugs will destroy humanity? Just like you say everything else is speculation that is also speculation. It’s also a speculation that the only thing saving humanity is the military. For all we know we’re actually the attackers and bugs are just defending their homes and if we never attack there wouldn’t be a conflict.

You can’t just take away the whys and hows and say it’s pro war. It’s satire, if you remove all the nuance then of course it’s going to be pro war. The whys and hows make this an anti-war movie.

GoodEye8,

The movie actually doesn’t care if the asteroid was sent by the bugs, was a false flag or just really unfortunate circumstances because it doesn’t matter. What matters is how the government reacts and the government instantly presents it as an attack.

It’s like with WW1 the assassination of Franz Ferdinand is presented as the reason the war started, but really countries were just looking for an excuse to start a war. Buenos Aires didn’t really matter because Earth was just looking for an excuse to start a war.

GoodEye8, (edited )

It’s like people have completely forgotten that fact. That snippet was at the very end of a 30 minute Bethesda presentation that had Fallout 76 with its multiplayer being a significant move away from their traditional formula, Elder Scrolls Blades (which is a mobile game nobody remembers) and the reveal of Starfield, a completely new franchise. Of course fans are going to question where is TES 6.

And a few months later Blizzard showed what happens when you don’t tease Diablo 4 after revealing Diablo immortal.

GoodEye8,

Don’t you know Bethesda? They won’t even fix bugs that are thoroughly documented by the community and take 5 minutes to fix. They’re not going to fix a game that is missing entire features.

GoodEye8, (edited )

The developer is involved to the extent that they have to do what Sony says. The CEO of Arrowhead even tweeted that people should email Sony, referring to a Playstations own website where it stated that PSN is optional. Sony then quickly changed their web page to say it’s sometimes required.

From my point of view this is all Sony.

GoodEye8,

They literally do care: ungeek.ph/…/pinoy-gt-sport-player-disqualified-fr…

It might not affect most people as they won’t get caught, but Sony absolutely cares when you’ve given them false information. I’d much rather get my refund than be at the mercy of Sony who can be pretty liberal with the suspensions.

GoodEye8,

Every game is repetitive, it comes down to whether the repetition is entertaining. It wasn’t for you but for a lot of people it is. It is trending downward according to Steam stats but it still has around 60-70k concurrent players during the low points and in terms of hours played it’s be in the top 10 games.

Personally while the overall mission structure is “repetitive” I think the randomization of mission parameters, how the mission play out and the spectacle make it very fun. I would still be playing if not for the Sony shit. It’s a great game to peace out with friends.

GoodEye8,

The benefit of Steam is backwards compatibility. The moment you force native porting you lose your greatest benefit. Since you anyway have to build backwards compatibility with Windows you gain nothing by incentivizing native Linux and the developers gain nothing from being incentivized to build native because their games will work through Proton.

There’s no reason for Valve to incentivize native builds. It’s the devs that need to have an incentive to develop natively for Linux. And with the market share being what it is there’s no incentive for the devs either.

GoodEye8,

I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility. Imagine if proton didn’t exist and you have 15 years of Steam library that has expanded on a yearly basis. You now buy the Steam Deck to play your library. What games can you play? I guarantee you couldn’t play 99% of your library because less than 1% of all games on Steam have been made natively for Linux. If you can’t play 99% of your library what’s the point of owning the deck? This is why Valve is pouring money into Proton, because Proton is the tool that gives users backwards compatibility for their library. Without proton the Steam Deck would be an utter failure.

It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?

GoodEye8,

So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?

GoodEye8,

In some far future, sure. But at the moment Linux barely makes up 2% of the users and that number is not going to rise if developers started developing natively for Linux. There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets. Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better. Quite frankly I’m not sure why I even need to explain this, it should be a no-brainer to understand why supporting Proton right now is much better for Valve than incentivizing Linux builds.

GoodEye8,

Okay. I’m going to address all of it only once.

Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.

Actually, no. There’s a reason why for multiple generations we’ve had only 3 console selling companies, because all of them have a pre-existing user bases. We saw when a new player wanted to come to the market, Google tried with Stadia. Not exactly a new console, but a new platform where to play games. Sure, they literally paid companies to get their games on their platform, but in the end they still failed because they could not build a user base. And to bring this point back to Steam Deck, Valve doesn’t need to incentivize native Linux builds because Proton can make those games available on the Steam Deck. Steam deck is literally a success without Valve ever incentivizing Linux builds. Oh, and Valve also had a pre-existing user base to make Steam Deck a success. What you’re saying is so wrong I shouldn’t even be explaining any of it.

Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.

With those negatives you’ve shown that at best native builds retain the existing user base. That is not the same as growing a user base.

Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).

That is not a fact. That comes down to implementation and considering most developers are not familiar with Linux it’s very much a stretch that they could actually give a better experience than what Proton gives by default. Proton does a really good job, I personally have had minimal issues with Proton and considering the impact it has had on Linux gaming I don’t think I’m the exception here.

I also urge you to look at it from a game dev perspective. You see your game run acceptably on Proton. Do you really want to put in the effort to learn Linux to such degree that you can make the native experience better than the acceptable experience Proton gives, for no additional effort? If I was a game dev, I wouldn’t do it. I’d put that effort into making a next game.

Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.

Sequeing from the previous point. Okay, Valve offers the proper SDK. What’s the incentive for the game dev to actually use it? Why should they spend time learning how to make a game for Linux when they could make another game for Windows and know that it probably also works on Linux thanks to Proton? Unless they themselves want to make a game for Linux there’s no reason for them to actually use it.

You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.

Because it needs to explanation. Just go into any Linux gaming community and ask what has been the most impactful thing in Linux gaming for the past decade. The unquestionable number 1 reason is Proton. If there’s anything right now growing the Linux user base it’s Proton.

Does Proton do a worse job than a developer making the game natively for Linux. As I alluded to before, not that clear cut of an answer. But the part you’re so adamant on ignoring is that does making a native build pay off compared to just having Proton handle it? I imagine most game devs would say “no”. Linux playerbase is still too small for developers to give it any attention, which is why Proton is a fucking godsend because it allows users to play games on Linux even if the developers don’t even consider Linux support.

As long as the user base is too small for developers to care all efforts should go into Proton. Valve can’t make developers care unless Valve literally throws money in their face to make them care. And Valve does not need to do that because Proton does a good enough job to not need to throw money at the developers.

That’s it, I’m done. If you’ve got anything to say I have my middle finger up towards the camera. I get it, your pet dream is native Linux gaming. Nothing I say matters because you want to believe your dream. Nothing you say matters because I’m not going to believe your unrealistic dream. I literally don’t care what more you have to say because to me it comes across like a flat earther explaining why the earth is flat. I’m not going to waste any more time explaining how the world is round and with that I consider the discussion concluded.

GoodEye8,

That’s pretty funny considering a central theme of Noita is gaining knowledge.

GoodEye8,

Which take? The headline that barely has anything to do with the title or the venting about the poor Steam support of Mac that OP eventually gets to?

Oh who am I kidding, they’re both shit takes.

GoodEye8,

Yeah, the aim assist is getting stupid. I returned to The Finals when the new season released and the game had defaulted to cross play on. For the first few days I thought I had completely forgotten how to shoot, I couldn’t win a fight even if my life depended on it. It felt like everyone was laser-beaming and my guns had recoil. Eventually I noticed a spectator cam where aim assist was obvious and I understood I have cross play on. Turned it off and I instantly went from bottom of the scoreboard to being at least decent.

From now on cross play always stays off. I don’t have the time to get my aim to a level where I could compete with aim assist.

GoodEye8,

That’s why the top management should never be listened to. The CFO saying that means literally nothing because they will turn around and put MTX in single player games if they feel like they can get away with it. Their word is worthless because their goal is money.

GoodEye8,

More like “… is now a hero extraction shooter”. That’s the AAA formula, just add shit until it starts sounding like it appeals to everyone and no one at the same time.

GoodEye8,

Because I’m pretty sure EU was next in line to slap them in the face for not offering refunds.

GoodEye8,

I don’t think so. I think Gower left Jagex before Runescape 3

GoodEye8,

Maybe, though I don’t remember there being a huge split over RS1 and RS2.

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

GoodEye8,

Those are already in the AAAA standard that Ubisoft pioneered with Skull and Bones.

GoodEye8,

Flamer can now kill a charger as fast or faster than the previous railgun strategy. Just aim body, let it rip and make sure you don’t burn yourself. What you don’t have is the range of the railgun so you can’t help someone else fighting a charger in the distance.

GoodEye8,

Except people are complaining because they were having fun before and now they’re having less fun. It hasn’t affected me as I’ve replaced the railgun with EAT, but I do think the nerf was mostly unnecessary. All it did was give players less options for higher difficulties.

GoodEye8,

I played a few games after the patch and I came to a similar opinion. I don’t think the railgun was the real issue. The chargers were the issue and people were using the railgun because it was by far the best option against chargers.

I don’t think the railgun needed such a nerf. I think the flamer buff and breaker nerf together would’ve brought railgun numbers down, because flamer is now crazy good against chargers while also being good against patrols. At least you would’ve had to choose between the range of the railgun or the crowd control of the flamer. Now I’m just going to be using the flamer, which creates the same issue as before just with a different gun.

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