I don’t think that’s right, I’m terrible at games but I still respect women (enough to spare them from interacting with me whenever possible. Same goes for all people really)
More likely higher ranked players finally figured out that keeping harmony within your team does wonders for your chance at winning. The amount of infighting I’ve had to stop just to save my elo is insane, why would i start something just because of someone’s gender.
Really? Because there are plenty of reviews that captured the state of that game at release, and they’re generally better at articulating it than the guy who has 1000 hours in a game and calls it “literally unplayable” in a Steam review.
Individual Steam reviews may be trash but the average rating is valuable and usually pretty reliable. The biggest downside of the system is that it isn’t quick to “respond” to updates but the separate “Recent” rating helps a lot.
The point you’re responding to is that C:S 2 was praised by reviewers at launch despite it having TONS of issues and missing features. The Steam ratings were a way more accurate picture of the game.
Especially in a game like Civ. it’s hard to know how people feel about it until a week or so later. I remember when Civ 6 was said to be the best game in the series on release, but after spending some time with it, it was lacking. Reviews like these are more of a first impressions.
Unless my friends, who have put a lot of hours into both Civ 5 and 6, unanimously recommend 7 to me, I have no intention of getting it.
I’m both satisfied enough with what I already own, and not sold on the new one yet. Not to mention that it’ll inevitably be a vehicle for more dlc and expansion packs
No one’s said anything about hating it. For me, it’s primarily a co-op game, and if they’re not going to switch to it, it’s better for me to save the cash, and put it towards something else
I don’t know what it’s using specifically under the hood, but in Street Fighter 6 Capcom recently added a new AI opponent you can fight that they say is trained on actual player ranked matches and fights more like a human opponent. You can even have it try to mimic your own playstyle if you’ve played enough.
It can do some odd things and its mimicry isn’t perfect. But it definitely doesn’t feel like the typical high difficulty CPU opponent which uses things like input reading to react faster than a real player ever could.
You can train it in mirror matches, but the V Rivals that you can fight other than your own mirror are an amalgamation of a particular rank. There’s a whole lot of skill variance in Master rank alone, so it might be good for training me against Dhalsim, because hardly anyone plays Dhalsim, so no one knows the matchup, but it won’t help me learn how to beat Punk, specifically.
Yeah, there are some disappointing limitations for sure, but it definitely is interesting, and does at least feel more like a human player than the normal CPU opponents.
On 11 December, four days after The Day Before launched to widespread criticism, Fntastic announced their closure, stating that as their game had “failed financially” they could not afford to continue operating. The Day Before was removed from sale on Steam later that day.
Day Before was basically a scam though, and they kept the servers up for a few weeks.
By all accounts this was a real game. It’s just that nobody wanted to play it.
In the last 2 years we’ve seen these live-service games fail at launch time and time and time again. The execs need to just accept that Fortnite already exists and you can’t force that kind of success.
I personally don’t like Epic for paying developers for exclusivity deals, keeping games off other PC platforms for a year or more. Artificial scarcity is bad for consumers.
Which they don’t do. Their platform has very few features, and doesn’t even have a cart. (Well last time I booted EGS like a year ago).
They have almost no features and of the features they do provide, none of them are great. Their only “feature” is operating at a loss, subsidized by megacorps, for many years like Amazon to gain a bunch of market share.
Luckily for gamers, steam already existed so they couldn’t corner the market and enshittify the entire industry like amazon did.
It doesn’t really bother me since it’s still on pc anyway, it doesn’t matter massively where you get a game from (unless you specifically want drm free copies).
Even worse is that they do this while trying to paint themselves as the underdog against the Steam monopoly. It’s not only hypocritical, but also deceitful. A new monopoly is not a solution to an existing monopoly, but a solution to investments paying off.
Don’t forget them being hypocritical again for suing google/apple for being monopolistic because they don’t want to have to go through them for payment.
I do know what it is, and I don’t actually think Steam is one. They have a considerable market share, but they are by no means the only way to get games on PC, nor do they exercise their dominance in a way that stifles competition.
I’m pretty sure Tim Sweeny knows this as well, but he still calls it a “monopoly” whenever he has the chance.
They were sued in the EU for violating anti trust laws, lost and decided not to cooperate.
They’re currently getting sued for forcing devs to not sell their games at a lower price on other platforms.
Their marketshare is more than enough to consider them a monopoly, you don’t need 100% of the market to be one, you just need to be so implanted that you become the default solution. Google doesn’t have 100% of the market, it still is considered a monopoly for search engines
Why not say fuck the developers instead? They’re the ones accepting guaranteed income in exchange for exclusivity, maybe you should be mad at then for not taking a chance at the “influencer making your game popular enough that you recoup your cost” lottery.
They got paid for the exclusivity, after that if they don’t sell as much then so be it, but just releasing on Steam is like choosing to play the lottery as a retirement plan and signing an exclusivity deal is like having a job, one might pay tens of millions or nothing, the other you’re sure will let you buy food for the next couple of years.
There’s tons of games on Steam that the devs have put everything they had in it only to never see any success and then you’ve got games like Vampire Survivors where nothing happened for months until suddenly a YouTuber started playing it and it became a major success. And I mean, good for Luca (and eventually for his team), but for every successful small dev there’s tens of unsuccessful ones…
I don’t think it’s as black and white as that. Not to say that Microsoft isn’t dubious at times, but it seems they’re trying to weed out dodgy devices here.
Give companies free reign to create third party devices and they’ll create things that can be considered borderline cheat-y, or create things that are so bad that they affect people’s experience of Xbox consoles.
All this error code seems to be doing is requiring third party hardware to go through proper checks to verify hardware.
I mean I get it, it sucks for third party developers to pay a fee to develop for Xbox
But if you look at the quality of third party hardware available on PlayStation, Apple etc, it’s usually at a much higher quality and that gives people a perception that the hardware is better overall, even though Xbox series X and the PS5 are direct competitors.
If Xbox controllers cost $70 and crappy Chinese knockoffs are retailing for $20 and have no quality control, have cheat-y turbo buttons and break easily, they’re losing money that would have done to official controllers and also losing their brand image.
They’re not outright saying that third party devices are no longer allowed, but it does seem they want to manage the quality a little more
You’re looking at this from a “what is good for microsoft” position. You won’t find much purchase for that thought process here. People care more about what is good for consumers and real people over companies.
Absolutely! Who wouldn’t want to look at it purely from a consumer’s point of view?
It’s easy to just look at it from the consumer’s POV but the best plan is to check Microsoft when it’s actually being scummy, and not when it’s trying to just keep in line with every other company.
Sony issued takedowns of companies trying to sell PS5 faceplates, because they wanted to sell theirs at a premium. Apple is insanely notorious for proprietary hardware, to the point where the latest iPhone 15 even has its back glass fitted with a ribbon wire, so your iPhone won’t even start unless you’re using an iPhone certified back glass and it’s fitted by an iPhone tech that can enable the flag that lets your back glass work.
In a world like that, it makes no sense for Microsoft to put up with cheap knockoffs of its products especially if those products suck and are ruining its brand image.
Capitalism sucks but it is what it is. What we should do as consumers is vote with our money and not buy any accessories like this until these companies allow more third party developers to sell their parts. It just doesn’t work that way though. People keep buying this stuff no matter how high the prices go
You’ve now taken the stance that these other companies did scummy things so it’s okay for Microsoft to do scummy anti consumer things. This will also not find purchase.
I’m not saying that that’s my stance. I’m saying Microsoft is one of the largest companies in the world. You’re not going to change their mind by saying “I don’t like it”.
All I’m saying is “this is how businesses work”. If we don’t like it, we need to protest, vote with our wallets.
If you must know, my personal stance is the same as everyone else’s: it sucks that they’re forcing us to pay for first party/verified third party hardware which usually comes with a price rise.
But I thought I’d inform people what Microsoft’s position is in all this. They’re not going to stop taking massive losses just because some people on Lemmy said “that’s not nice”. Reality is that every company wants to make a profit and retain a positive brand image, especially now that Microsoft spent 69 billion dollars on Activision -Blizzard.
Yes yes we all know that big companies are going to do bad things, you aren’t revealing new information here. And we know that leaving a comment on lemmy isn’t going to change anything, this is not new information.
We don’t really like this whole “big companies do bad things and we should expect that and not say anything about it” thing. should we just never talk about anything because big companies are big, so do what they want.
Yes yes we all know that big companies are going to do bad things, you aren’t revealing new information here.
You’re finding it extremely hard to understand the concepts of this conversation and still have the gall to be sarcastic and patronising. It’s surprising when you’re clearly misinformed.
We don’t really like this whole “big companies do bad things and we should expect that and not say anything about it” thing. should we just never talk about anything because big companies are big, so do what they want.
No one’s said you can’t talk about it? How are you so confused? I’ll break it down for you since you’re obviously struggling:
Companies sell products. Companies like Sony have a tighter control on their third party hardware. Companies like Microsoft are much more lenient, but it causes cheap knockoffs to flood the market and reduce their brand value and first-party profits. Microsoft will now implement a check to control third party hardware. People on Lemmy get upset. It’s hypocrisy.
You’re either upset with the whole system or none of it. Getting upset the moment Microsoft does it makes no sense. At no point is anyone saying that you can’t talk about it.
Sorry, I took “regular” to mean external drives, not non-proprietary internal drives. Last gen you could use an external HDD to expand your storage without any issues. This gen you can still do it, but its use is limited.
Their SSD prices dropped significantly this past year when they allowed another company to start making them. But it’s still nowhere near as cheap as PS5’s SSD expansion which isn’t proprietary at all.
This. I love GoG for what they do and their whole ethos, but I have damn near my entire collection already on Steam and like to condense as much as I can as hard as that may be. Steam is still by and far the best launcher, but every year GoG Galaxy gets a little bit closer to being an actual contender; literally all the rest are absolutely terrible dumpster fires.
Why is that by the way? On my PC I have Amazon, Battle.net, EA, Epic, GoG Galaxy 2.0, Itchio, Rockstar, and Uplay clients (along with some individual game launchers) and not a single one comes close to being as feature rich, streamlined, and just clearly built for the customer/player as Steam is. I know Valve has a lot more experience under their belt but it feels like the others aren’t even trying. Most of them are just in your face about their store fronts and barely function as a library after the fact.
Game is good, came out at the right time, had a lot of hype and lived up to the hype
Longer details:
The game is just really well made. It’s extremely fun, very polished (except for a few weird bugs), and complete
It has a massive IP tied to it. This game had impossible levels of hype and it met those expectations somehow
The recent D&D movie was a large success, and D&D in general has been the most popular it has ever been lately
Divinity OS 2 Definitive Edition was very well received, people trust Larian to deliver a good product
People are sharing this game with their friends. They had a strong marketing push as well as really strong word of mouth
Final Fantasy 16 left a lot of us wanting a more traditional RPG after FF16 was anything but traditional
We currently live in an era of games like Diablo 4 which ask for a $70 price tag, and then also have a paid battle pass and paid cosmetics. This game came out at $60 content complete with no additional microtransactions. Ultimately that makes this game much easier to reccomend to people.
MMOs and live service ruin lore. They’ll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they’re dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!
pong, and probaly other examples of early home console games
wolfenstein3d, doom, quake, quake3, doom3 because all of them were technical milestones, had lasting impact on the industry and they show the rapid advancement of pc gaming in the 90s and 2000s
the elder scrolls series, as a simmiliar showcase.
final fantasy 1, 6 and 7, as a showcase of jrpgs through various generations and the fmv of 7 and onwards were imho precursors of 3d rendered movies.
half-life, because of the impact of it’s scripted set pieces and its level design
counter-strike and starcraft, as the games that probably gave us professional e-sport.
dota, because its for mobas what doom is for first person shooters.
deus ex and thief, pioneered the “immersive sim” and they are great showcases of the interactive nature of games
Pokémon, cultural impact can’t be denied and the trading aspect is a great example of a non traditional multiplayer experience
various Mario Games, but definitely Mario Bros. Super Mario World and Mario 64 and probably Galaxy as a showcase of the evolution of plattformers in 2d and 3d, maybe throw a spyro or banjo kazooie in there.
Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast and often feature actual memorable characters. I definitely think more often about Manny Calavera than i do about Gordon Freeman or any Morrowind NPC, even though i played half-life and Morrowind much more than Grim Fandango
Minecraft
super meat boy, fez, hollow knight… lots of interesting indie games and they show how much more accessible game development has become.
Prince of Persia and karateka, the way they were animated alone would be enough, but they also featured an actual story, they were interested in showing and featured music used simmiliar to a movies soundtrack.
probably much more
games that are a product of a very localized culture (gothic could not have been made anywhere else but the ruhrarea for example)
the whole military complex is missing (from Mil Sims like Operation Flashpoint to actual recruitment vehicles like Americas Army)
more modern games, which i just don’t know or that have not been rattling around in my brain for long enough, but baldurs gate 3, the last of us, or alan wake would probably end up on my list in a couple of years.
Videogames are still a young medium, very diverse and changing so rapidly, that i feel like there is no established canon of ‘classics’ or ‘high impact’ works. We’ll probably end up with dozens of lists like this in such a topic, and might end up without a single game that made it onto all of them, besides tetris.
if a simmiliar question was asked in a movies community i’d bet any list with more than 10 entries would include metropolis, nosferatu, citizen kane and star wars, just because those are widely agreed upon movies that had an impact.
Amazing list. I personally would add couple games, that defined my "gaming hobby":
XCOM/UFO: Enemy Unknown - not sure how this fits in the list, but it was ground breaking for me: perfect blend of micro- and macro management, strategical decisions, tactical battles, what a great game and so much memories of it (and I'd put honorable mention of Jagged Alliance 1&2 here, 'cause they are very similar concept)
Civilization - genius idea, one of the 4X pioneers, easy to pick up, hard to master, and so much replay value; its overall depth is quite a feat, especially given it's from 1991, no wonder the franchise is still alive and well now
Fallout - esp. 1 & 2 might not be the best gameplay-wise, but their world building, characters and atmosphere are excellent... and everyone knows the legendary intro "War, war never changes..."
Planescape: Torment - similar to above, amazing world, unbelievable story, one of a kind game
Gothic - mainly 1&2 were simply awesome, there are no barriers (ahem), the world is your to explore, but it's deadly so you have to plan your progress, nothing is streamlined for you; I can't remember different game with such a vibe (other than piranha bytes later production)
VtM: Bloodlines - kind of similar to Deus Ex, but also taking from the table top; and in my book it has THE best atmosphere of all the games I've played
Witcher - this might be just European thing, but playing especially W1 felt kind of like folklore fairy tale from childhood turned into pretty grim adult game
Disco Elysium - this is probably the only "sort of new" game that I've played and which definitely deserves a place in the list, great characters, amazing story and writing
there are plenty of others too, but my brain farts
To my limited knowledge, it was the first games where true orchestral music was used. It was influential enough to be remade for PS3 and PS4, there are few games to get such a treatment.
i think that honour might go to total annihilation.
i also remember the final fantasies on the psx having an orchestral pieces jn their soundtrack, but those might have not been performed by an actual orchestra originally.
yes, arcade stuff is lacking on my list. The few i have played where mostly on an atari 2600 and simmiliar home consoles way after the fact and the only arcade i’ve ever seen was in a holiday resort thingy :D
Zelda: yep, was surprised there was no mention of it after i looked over my “finished” list, original Zelda and ocarina of time should probably be there, maybe a link to the past. did not play breath of the wild, so don’t have an opinion on it. But zelda -> altp -> ocarina of time is a nice showcase of 2d games transitioning to 3d, and the item based exploration and progression is found in a lot of games.
halo: i am not a console shooter guy and on pc it felt like a very good game, but atleast to me not ground breaking. through the lense of console shooters it’s probably a huge milestone.
unreal tournament: if i’d be listing my favourite games it would be there. but it did not have the impact on e-sport cs or the quakes had so it would be another technical showcase. the unreal engines became very important however.
sonic: yes, at the very least to show another take on plattformers.
gta: yeah, 3 onwards as blockbuster movie equivalents. don’t ask me why they are not on the list, no idea.
gran turismo: if we include simulators, we should also list a bunch of microprose work, richard burns rally, the microsoft flight simulators and so on. Definitely an interesting section of gaming, but not one iam part of so hard to tell what to include for it.
chrono trigger: yeah, my list lacks non western games and chrono trigger deserves to be there simply because of its ambitious scale and the fact that its one of the greatest games i’ve ever played, what was i thinking?
earthbound: never played it :(
castlevania: the early metroids and later castlevanias for what we know as “metroidvanias” today. I’ve played castlevania 1 and 2 and there is not much of what makes metroidvanias in them. fun games though.
it’s been a while since I’ve used windows, but I remember having to give administrator privileges to software installers, whether they are from legitimate vendors or from ripping groups with modified code
Some software installers still ask if I want to install for all users, which require elevated permissions, or only for me, which don’t. In that last option it will not prompt for elevated permissions as it will use one of my user’s folders which I have already all permissions for, obviously.
It’s a security measure that’s half assed. People are so used to it they just click allow but don’t actually look at the prompt anymore. Like I see a lot of people do with cookies on websites.
Thats a windows thing so it can put files in “protected” folders like program files
The unfortunate thing about the UAC prompt is that it gives the software permission to put files in protected folders, but it also gives the software root permission so it can do literally anything else without prompting the user. Except, I believe, if it tries to install unsigned kernel drivers, then the user has to click a new prompt… but you can completely compromise a machine with the permissions that users routinely give to executables that they download from the Internet.
There is nuance here. Not every crack is malicious but you have to assume they all are because some of them are. Trusting a source is irrelevant. Many security products will falsely tag cracked software as dangerous just because it’s cracked, not because it found a specific bit of nasty code, and this feeds the idea that you can’t believe when people tell you cracked software is unsafe. But there are many truly bad cracks out there. When in doubt, don’t trust it.
This is true. Even projects with good reputations get caught up in shit like the XZ back door in Linux.
If you haven’t read up on that fiasco, you really should look into it. It got way too far before being caught all because people suck and ruin things for others.
A game with a malicious crack that can escape a VM running on Windows and get to the main OS?
Sure, possible, but not by any means common.
A game with a malicious crack made for Windows that can… do anything nefarious when you’re running it on linux via WINE and Proton?
… Theoretically possible, but I’ve never heard of this actually occuring.
The same, but also inside another linux OS inside of a Bottle or Distrobox… or full VM… all running on a linux system that is significantly atomized with a read only core-os?
… At that point I am quite doubtful anyone is bothering to make a malicious crack that capable… when 99% of the existing game trainers and hacks that you can find or buy online… only work on Windows.
The crowd of people making game exploits and cheat engines… and the crowd of people making malicious game cracks… that venn diagram is almost a circle… and 99% of these people do not bother to ‘support’ linux, in anyway, at all, with anything they do.
Is using any random cracked software ever 100% safe? No.
But neither is say, using a Windows system, with 0 cracks or hacks… but with a MSFT trusted vendor’s 3rd party anti malware software… where said trusted vendor is allowed to push an unverified update to their kernel level anti-malware system… that is actually malformed, and then knocks out about 1/4 of every enterprise Windows PCs on Earth for 2 weeks.
Oh my god we need John Brown simulator. Old western setting, open world, muskets, horses and hand-drawn maps, tracking down slavers and stalking them across the prairie and conducting raids on their properties.
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