scutiger

@scutiger@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

scutiger,

The first GPU card sold to the public was the GeForce 256 in 1999

3dfx cards like the Voodoo and Voodoo2 were 3d accelerators that predated nVidia’s offerings.

And even from nVidia themselves, the Riva TNT was a GPU released before the GeForce models.

scutiger,

And also the concept of your collection of souls being recoverable from your last point of death.

I know the “death bag” mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it’s gone for good.

scutiger,

The first PC that I bought myself has a TNT2 with 8mb of memory. I upgraded it some time later with a GeForce 2 and the difference was shocking.

scutiger,

At that point, what even is the purpose of defining it? It’s such a specific term that was designed to only apply to their hardware. It’s like creating a new word for a car because you added air conditioning to it.

Sure, they had the first GPU because they coined a term that only applied to one specific product.

scutiger,

It’s still in Early Access, it hasn’t even officially released yet, how can it be a dead game already?

scutiger,

A company like Nintendo definitely has a law firm on retainer. They’re paying them whether or not they’re being used. There’s no waste of money happening by going after “IP violations.”

A waste of time and energy, perhaps. But the lawyers are getting the same money whether they do this or nothing at all.

scutiger,

Not one of the types you were asking about, but Hades feels like it’s made for the Steam Deck, and it’s a great game (and also on sale)

For FPS games, Doom (2016) is one of the all-time single-player FPS games and runs great on the Deck.

scutiger,

That brings back memories. I remember playing Spectron on the monochrome green monitor we had. I didn’t know the name of the game, and I was too young to care, but I always thought it was Space Invaders, which was not on Spectravideo.

scutiger,

I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.

As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you’re back to shooting with your preferred weapon.

The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.

Doom hit the right balance, but Eternal just overdid it.

scutiger,

20 MB is more realistic for that era.

scutiger,

That’s just a layer of dust from sitting in the attic for 20 years.

scutiger,

Honestly, there’s way too much in this game to go without the wiki IMO. Not that you can’t have a good time without it, but it definitely opens up so much in the game.

Stuff like which dinos are good at gathering which resources, some have weight reductions for some materials, etc. Some dinos have passive abilities that are nice to know about.

If you’re all about the grind and randomly discovering things, that’s definitely an option, but there’s stuff that you’re likely to never find accidentally, like boss battles and the means to unlock them.

scutiger,

They’re going to get sued by all the developers who already put out games with the existing license that Unity is trying to unilaterally change the terms of. They’re trying to charge money for installs on games that are already published and already sold.

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