And also the concept of your collection of souls being recoverable from your last point of death.
I know the “death bag” mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it’s gone for good.
At that point, what even is the purpose of defining it? It’s such a specific term that was designed to only apply to their hardware. It’s like creating a new word for a car because you added air conditioning to it.
Sure, they had the first GPU because they coined a term that only applied to one specific product.
A company like Nintendo definitely has a law firm on retainer. They’re paying them whether or not they’re being used. There’s no waste of money happening by going after “IP violations.”
A waste of time and energy, perhaps. But the lawyers are getting the same money whether they do this or nothing at all.
That brings back memories. I remember playing Spectron on the monochrome green monitor we had. I didn’t know the name of the game, and I was too young to care, but I always thought it was Space Invaders, which was not on Spectravideo.
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.
As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you’re back to shooting with your preferred weapon.
The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.
Doom hit the right balance, but Eternal just overdid it.
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
Honestly, there’s way too much in this game to go without the wiki IMO. Not that you can’t have a good time without it, but it definitely opens up so much in the game.
Stuff like which dinos are good at gathering which resources, some have weight reductions for some materials, etc. Some dinos have passive abilities that are nice to know about.
If you’re all about the grind and randomly discovering things, that’s definitely an option, but there’s stuff that you’re likely to never find accidentally, like boss battles and the means to unlock them.
They’re going to get sued by all the developers who already put out games with the existing license that Unity is trying to unilaterally change the terms of. They’re trying to charge money for installs on games that are already published and already sold.
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Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
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cross-posted from: lemmy.ca/post/5186904...