Megabonk has some “fun” challenges that probably counts towards both. I did the “AFK gaming” one, where your character isn’t allowed to be moved by the player ( a huge handicap). It was kind of fun figuring out which character would be best, what pickups to prioritize etc.
Breath of the Wild: getting all 900 or whatever Korok seeds. The reward is a golden Korok seed whose shape makes it very obvious that you’ve been cleaning up Korok poop this whole time. Pretty funny prank for Nintendo to pull tbh.
I’m glad Nintendo did that. Almost all completionist achievements are shit compared to actual substance in a game especially one as rich as BotW. Give the achievement hunter their dessert.
I have the "Completionist" achievement for Half-Life2 cause it was a fun challenge to get them all (yes even the gnome one), but gave up on Osmos: fun and relaxing game, but the last levels were too much hassle.
I mean, it‘s videogames so any challenge that gives you the satisfaction of clearing it is worth it, any that doesn‘t isn‘t worth it. Could mean all of them are, could mean none of them are, and could mean anything inbetween. I‘m an achievement hunter so I go for those, but I‘m not super purist about it; if the challenge is to walk 40000km, I rubberband the controller lol
Stupid game made me think there was a secret moon level. I feel like the devs actually forgot to put in at least a trophy or something because it unlocks nothing.
I enjoy seeing the little achievement pop-ups, especially when it’s a rare one, but I almost never go out of my way to get any. Don’t see the point, tbh. I’m not interested in playing the game in a way that’s less fun for me, just to check an utterly meaningless box. I guess you could reasonably argue that every goal in a game (quests, completion, exploration, what-have-you) is meaningless, but achievements have always struck me as particularly hollow.
Challenges in action games are worth completing most of the time because they’re typically designed to either drive home the intended purpose of individual combat mechanics, or outright reveal mechanics too advanced to cover by basic tutorials—e.g. dodge counter in Hi-Fi Rush.
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