bin.pol.social

Fizz, do gaming w I banned my kid from Roblox.... what next?
@Fizz@lemmy.nz avatar

You could try Dungeons and dragons. It could be fun for his friend group.

teawrecks,

I wish someone had taught my friends and me how to play D&D when I was 10, but my parents were part of the “satanic panic” generation, and had zero interest in anything to do with fantasy or improv. Once you get out of highschool, finding a night that everyone can meet up for D&D gets exponentially harder, let alone finding someone who wants to put in the time to DM.

GreenEnigma,

This!

My friend group would have thrived from something like that.

But our parents were always afraid of what we’d get up to in this very non-conceptual way, so instead we stayed close to home. And drank.

teawrecks,

Let’s be real, D&D is a gateway drug to alcohol. And lots of doritos 🤭.

WetBeardHairs,

DnD is fantastic. I was planning to buy some campaign materials for xmas. Might as well get that started!

FigMcLargeHuge,

Oh yeah, DnD is a great idea, and if they aren’t into dragons (but who isn’t) there’s all kinds of variations of rpg games. Mutant Year Zero, Vaesen, Alien, Pathfinder, Starfinder, etc. The list goes on and on. And since you have mentioned you have a pc, you can use a virtual tabletop like Fantasy Grounds, for them to play where you don’t have to get them all together in the same room. I play a few different games each week with people I have only met in game. You could buy the FG Ultimate license for one pc, whomever is going to be the DM, and all the other kids could connect with the free beta license, and only the DM needs to own the books. Everyone else can just get on and read the manuals, or play the game with no expense.

WetBeardHairs,

Personally I have played dnd with those virtual tabletops and… they’re pretty bad. You spend about 3x as much time fiddling with it than you do playing. Plus you then get distracted by electronics when you should be getting into your character.

FigMcLargeHuge,

Well I guess it all depends on the dm and the material. I play a couple of games each week, and one is a 4 hour session and it’s pretty immersive. We have a few hiccups now and again, but it’s not anything that bad in my opinion. There is some work on the dm side, but since we are all spread about the planet, it allows us to get together and run a campaign. Even my local board game peeps use FG to play. We talk about playing local, but when we get together it’s usually to break out some board games we have and want to play, and one person playing our dnd game is a couple of states away. We joke about putting him on an ipad and facetiming him with his head sitting on the table. LOL.

retrieval4558,

Dnd (and tabletop gaming in general) is really fun, but I can foresee problems when you try to replace the electronic gambling skinner box of Roblox with a game where the core features are math and imagination.

WetBeardHairs,

I’d say the main hangup with any tabletop game is availability. My family is already planning to do dnd sessions at home.

WindyRebel,

If you plan to DM:

For immersiveness, I recommend miniatures to use on a grid (can be just paper with 1”x1” squares drawn with a pencil). One thing I can say for doing it cheap and quick is to buy a bunch of those small game piece holders (1”x1”) and find monster art online to print, cut, and put in the holders as your minis.

[For example](LLMSIX 24 Pieces Game Card Stand Clear Card Holders Plastic Place Card Display Stand Photo Card Holder DIY Board Games Stand for Business Cards Price Tags Labels Menus Party Favor)

You can get basic rules online for free and you could probably pick up books used.

WetBeardHairs,

Yeah I’m 100% not giving WOTC money. Fuck them. I wonder how easy it is to pick up Pathfinder

DonPiano, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

There’s many things I can overlook here but the lack of bikes nixed my hype fully. I don’t want to build car hell yet again. I can leave the house if I wanna see that.

brezelradar,
@brezelradar@feddit.de avatar

I don’t want to build car hell yet again

this, so much

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

If you’re not making your city a hell for the npcs in some way how are you having fun

DonPiano,

I mean… If I want to build a hell, I still want options.

Like, realistic space use for car hell would be interesting but maybe sometimes I wanna build a university on a hill and student housing at the top of a different hill and to get to class you have to bike up a hill both ways.

Strawberry,

I did this in university, it sucked

tocopherol,
@tocopherol@lemmy.dbzer0.com avatar

No bikes??? I hadn’t heard that, one of the most satisfying things about playing C:S1 to me was making great bike routes and useful public transit, without bikes I really don’t feel a drive to play this one now honestly hah. Maybe they are going the Sims route where all the useful basic things they added in the previous edition will be released over time as DLC, ffs.

Chobbes,

I don’t think the first Cities Skylines shipped with bikes either? Wasn’t it part of the After Dark DLC? Or maybe that was just bike lanes? I hate the DLC for Paradox games… It’s so confusing that I think I’m just not going to buy their games anymore.

dangblingus,

This is why most people wait a couple years after a Paradox game comes out. They’re fantastic games…once you have the DLC.

Crotaro,

You’re right. After Dark was one of the first(?) DLCs and I’m not sure if bikes were part of that or the eco-friendly DLC but bikes definitely are not part of the vanilla experience (I have quite a few DLCs that are important to me and no bikes yet)

Minnels,

They usually give a lot of free stuff at the same patch even if you don’t buy the dlc.

teuast,

I can leave the house if I wanna see that

too bloody right

Skoobie, do games w Am I allowed to use a VPN with Steam?
@Skoobie@lemmy.film avatar

I exclusively use a VPN with everything and have done so for years. If steam has an issue, they have yet to inform me lol.

On a serious note tho, there is an issue if you use a VPN to access store prices for a country outside your own. Regional pricing means that some people game the system and Valve rightfully cares about that.

HawlSera,

Yeah I changed it so my VPN says I’m in America for this reason

Scrof,

You don’t have to, your regional price is linked to your account’s regional setting so that if you move you can legitimately change your region but VPN doesn’t affect it at all.

HawlSera,

still…

rikudou, do gaming w What type of game do you want to play that doesn't really exist?
@rikudou@lemmings.world avatar

I want Spore, but modern and better.

sparky678348,

It’s called Stellaris, but it’s only the last stage of Spore.

joelfromaus,
@joelfromaus@aussie.zone avatar

I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.

SnotFlickerman, (edited ) do gaming w Reviewers giving high scores to poorly optimised games really grinds my gears
@SnotFlickerman@lemmy.blahaj.zone avatar

Unpopular Opinion: The last few hardware generations have had diminishing returns while increasing the cost of being a PC gamer drematically. While the DOOM games are generally well-optimized, I just upgraded my whole ass system after 8 years just two years ago and I’m hitting minimum specs to play the new DOOM game at all. Same with Indiana Jones, same with STALKER 2, same with Alan Wake 2.

Of course, we also went from 8gb of video RAM being more than enough to needing fucking like 16-24gb as a standard somehow.

Seriously, the rig I bought to play fucking Bioshock Infinite kept up for about 8 years. I know I didn’t go all-out in building my machine but I didn’t 10 years ago either when I put my old box together. Honestly current machine feels way more high-end than the one 10 years ago did.

Anyway, kind of feels like a rip-off by the industry to me, and this is the same industry that is pushing for GTA 6 to cost $80-100 because they’re not making enough money somehow.

Basically, even if you have a 4090, the stutters and poor fps still exist due to the way the game is designed.

In a way, it’s like being back in the NES days all over again. Sometimes the game itself would just push the hardware too much and it would slow down. This shouldn’t be happening at all in this environment, it’s a joke. It goes well beyond just positive reviews for this kind of stuff.

TachyonTele,

There needs to be better compression for texture and sound files. That’s pretty much the reason for the giant install sizes and RAM requirements. In theory it’s possible, but it hasn’t really changed in decades.

“AAA” companies don’t want to spend q/a time on code. Indie devs don’t seem to have that problem. So there’s a huge gulf between quality.

Personally I think the day one patch excuse for reviewers is bull. Day one patches have been a thing for at least 25 years, everyone should know they don’t fix bad games. If the companies are not being called out for bad practices then they’ll never bother to fix them before going gold.

Crotaro,

Additionally, if a day one patch were actually enough to fix these issues, then just delay the game by a day. That way, the launch day gamers won’t suffer through a (sometimes) unplayable experience and possibly leave bad reviews.

elgordino,

The reason the new Doom and Indiana Jones games require a card with ray tracing is a consequence of the consoles all having ray tracing and an increasing number of PC users do too.

So to support a diminishing number of PC players would require the game to be lit twice, one with RT and one with traditional methods. Obviously this costs more in development and testing and studios are increasingly deciding it’s just not worth it.

It’s got to be the biggest dividing line we’ve seen in years. I suspect things will settle down for a while, now.

mox,

So to support a diminishing number of PC players

FYI:

pcgamer.com/…/new-report-says-pc-games-are-outsel…

elgordino,

I meant a diminishing number of PC players without RT.

The PC with RT + console market is increasing. The PC without RT market is only decreasing.

magic_lobster_party,

Well, the number of PC players with a non RT card is diminishing. RTX has been available since 2018 now.

DdCno1,

And my card from 2018 (RTX 2080) runs Indy just fine. 1440p/60. Not at max settings, of course, but nobody would realistically expect that.

Toes,

Of course, we also went from 8gb of video RAM being more than enough

After the 1080ti launch, I’ve held the opinion that any card with less vram has been a scam.

TokenEffort, do games w The four horsemen of unmet financial expectations
@TokenEffort@sh.itjust.works avatar

I would lose interest in the game entirely lol

MudMan, do gaming w Responsible Adult say no to Store Exclusive.

I can live with that as long as we consider that Steam games need to be on Epic and GOG as well.

sag,

deleted_by_author

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  • MudMan,

    Ah, then that meme sucks and you're just fanboying. I don't make the rules.

    sag, (edited )

    deleted_by_author

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  • MudMan,

    Hey, you do you. Just don't try to sell me a moral high horse about exclusivity. I grew past console wars when the kids in the playground were excited about Terminator 2 coming out. If we're going to bring the conversation back to that level I demand my knees stop hurting in the proces of de-evolution as well.

    sag,

    Any good thing about Epic Store other than Free games?

    Why would anyone want to buy it on Epic if it available on GOG, Steam or Itch? Personally, I will never because it didn’t even provide good regional prices.

    MudMan,

    I don't know, I don't care. I don't often buy things on Epic, myself. Seems to me that "free games" is a pretty big thing to dismiss out of hand, though. That seems like a good thing, free games.

    In any case the fact that Epic isn't my store of choice for anything but exclusives and free games also means I don't spend my time posting stuff about how much they suck. That seems like an undue amount of effort and attention for my what? Fourth, fifth favorite online games store on PC.

    There's also nothing particularly bad about it. Bit of a simple, feature-light UX. Free games is nice. They are smart enough about allowing third party logins, so you can easily import your games automatically into other, better launchers like GOG Galaxy, Launchbox or Heroic. Seen worse.

    finishsneezing,

    Says he doesn’t care, then goes on to engage in a conversation about it and writes an essay

    MudMan,

    Ah, the killer retort of the online argument. "If you don't care about this thing I'm mad about for no reason, why are you explaining how I'm wrong about it?"

    See, the answer is "because you whining about it on the Internet bothers me more than the thing you're mad about", which doesn't make anybody involved look good. I didn't say I was a dignified commenter, I said the console wars nonsense is too undignified even for me.

    Elgenzay,
    @Elgenzay@lemmy.ml avatar

    One reason is that the Epic Games revenue split gives more to the developers. That being said though, they do enter exclusivity agreements with publishers all the time, which is anti-consumer.

    But MudMan’s comment was more about how the meme denounces store-exclusive games, yet games that are available only on Steam are also store-exclusive.

    GOG is a bit of an outlier. They allow developers to list their games DRM-free so their customers can truly own their games. If store exclusivity is the problem, GOG is the solution - not Steam.

    sag,

    Yea, I prefer GOG and Itch.

    Even I ask dev for GOG releases.

    SRo,

    Fuck developers

    pyre,

    I buy from epic specifically because they have insanely good regional prices. like 1:10 ratio in some cases.

    also gog famously doesn’t have regional prices at all so you’re just talking out of your ass

    sag,

    Some game on Epic cost more for me than Steam(BTD6, Brotato and some other). If a game is available on Steam and Epic, I will buy it on Steam. If a game is available on Steam, GOG and Epic I will buy it on GOG. If it’s available on itch.io then itch.io.

    Here’s my priority

    Itch>GOG>Steam>Website(World of Goo 2)>Epic

    also gog famously doesn’t have regional prices at all so you’re just talking out of your ass

    I will pay extra to GOG to get DRM free games. ¯_(ツ)_/¯

    Kusimulkku,

    I can use Heroic Games Launcher and don’t have to use bloated Steam. Steam used to be much lighter too…

    raspberriesareyummy,

    no, fuck Epic, seriously

    chiliedogg,

    Yeah. Those assholes. Taking 12% of the gross of a game sales instead of Valve’s 30% at a time when studios are struggling.

    That better overlay and browser is totally worth 18% of the total value of a game and shouldn’t go to the employees making the product or into more features. I need my virtual stickers!

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    *Infrastructure

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    As a consumer I’m more concerned about Epic’s anti-consumer practices than what they are paying devs.

    chiliedogg,

    Steam also has anti-consumer policies. They just hide it better.

    You think the reasen that games that are on both platforms don’t cost 20% more on Steam is because the devs love Gabe?

    He’s a fucking billionaire who makes infinite money running an app store that takes a bigger cut of the game’s income than the combined pay of all the developers working on the game combined.

    He’s not your friend. He’s a leech running a glorified app launcher.

    Harvey656,

    This is a conversation about steam, the platform not Gabe. Yes, he is a billionaire, yes that makes him shitty, but guess what? Steam is a fantastic service for the end user, and that’s what matters.

    chiliedogg,

    If they charged less.fpr the platform, they’d still be raking in more than they can spend while also not taking an extra 20% out of game development budgets versus the competition.

    Bad companies can make good products.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    I don’t know where you got lost with:

    As a consumer I’m more concerned about Epic’s anti-consumer practices than what they are paying devs.

    Talking about how much they could charge devs does not change my experience as a consumer. It does not provide a compelling argument for me to use a service that does noticeably make things worse for the consumer.

    chiliedogg,

    You think Valve taking an extortionate amount of the budget doesn’t affect you as a consumer?

    Games have budgets. With Valve taking as much money as the actual development budget for many games, the end product is significantly impacted. Games are regularly released late while missing features and so buggy as to not work. The extra 18% of the gross taken up by Valve versus EGS could be used to put more resources into the actual game.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    Gog takes 30%, The Microsoft store takes 30%, Xbox and Nintendo take 30%, GameStop and Walmart take 30%…
    So why is Steam the villian here?

    ign.com/…/report-steams-30-cut-is-actually-the-in…

    chiliedogg,

    EGS charges 12%. That’s what makes the market leader the bad guy.

    At least Xbox provides a platform and Walmart and Gamestop provide physical products at physical locations.

    Steam doesn’t have those expenses. And they also have exclusive titles, just like EGS.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    Walmart and GameStop provide a physical place, that’s it. The Developer sends them the physical product.

    Steam provides unlimited downloads, user forums, automatic updates, remote play, user reviews, Steam workshop etc…
    None of these other stores provide these things.

    Maybe Epic should charge more than 12% and invest that money in improving their client, or at least do that instead of wasting it on exclusivity deals. Then maybe I as a consumer will give a shit about Epic.

    Sanctus,
    @Sanctus@lemmy.world avatar

    Yeah I love Epic’s cloud saves… Wait… I mean I love their supreme 80% discounts… No wait, I mean I love their integrated friends li… Their API?.. No, I mean their customizable launche…Well, the two free games they hand out once a month are alright.

    JohnEdwa,

    I love their tags and vast user game reviews the most, myself:
    This game that is 🛁 relaxing, has 🌐 diverse characters and is 🐣 great for beginners has 4.7 stars, from the “players in the Epic Games ecosystem.”
    It’s the action adventure game GTA 5, of course.

    Sanctus,
    @Sanctus@lemmy.world avatar

    Lmao I have nothing to add I just spit my drink out reading this reply literally at vast user game reviews lmaaaoooo I can’t believe I missed that one

    ICastFist,
    @ICastFist@programming.dev avatar

    Epic deserves shit for being a shitty company overall. The lower sale tax is great for devs, but most consumers don’t care, because the program is a shitty Unreal application pretending to be a shitty web browser

    Valve can definitely lower their sale tax, they get loads of money off trading cards and skin sales, maintenance of that shit is waaay lower than the petabytes needed for games. At least some of the money is spent making better consumer stuff, like Steam deck and increasing the number of games that you can play on Linux with Proton. Doesn’t explain the 30% either way

    Omegamanthethird, do games w What are some video game quotes that is stuck in your head?
    @Omegamanthethird@lemmy.world avatar

    “With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.”

    timo_timboo_,

    This ones great. Where does it come from?

    Omegamanthethird,
    @Omegamanthethird@lemmy.world avatar

    Morrowind

    Any time a critical character dies (usually because you’re on a killing spree) it says that. But it’s also become a meme when someone famous dies in real life.

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    I think we’re about six hundred doomed worlds deep by now. Eventually we hope to cross some kind of Einsteinian barrier to get to the other side

    TotesIllegit,

    The Elder Scrolls III: Morrowind. It happened when important NPCs died, rendering unfinished or future quests associated with that character impossible to complete or start; iirc essential NPCs didn’t have immunity to damage and death in Morrowind like in later Bethesda titles, so these NPCs were protected only by the player reloading their save after getting this message upon the essential NPCs’ death.

    kamiheku,
    FozzyOsbourne, do games w Why does the PC gaming industry still use such deceptive pricing?

    You’re allowed to say fucking on the internet

    Buttflapper,

    Just a habit, on lots of subreddits now, you get AutoMod deleted or banned from their subreddit if you use curse words. This happened to me on PC gaming subreddit. I got hit with a Perma ban there 3 months ago and they wouldn’t tell me why I kept messaging them over and over again, told it was for excessive profanity. Apparently lots of my comments use the f word so that’s not acceptable.

    PunchingWood,

    Reddit turned into a fucking cesspool of circlejerking degenerates trying to act like they’re the holy guardians of the internet.

    It’s a huge platform, but every day it dies off more.

    AgentGrimstone,

    I started to censor myself too on other platforms because sometimes they have warnings like “Are you sure you want to post this?” and I feel like they’re shadowbanning my comment.

    Buttflapper,

    Yeah, I’m pretty sure you’re getting put on a list. They probably have it designed that way, people who use offensive language often or certain words, add them to an internal list and restrict their interactions with the rest of the people heavily.

    FozzyOsbourne,

    Well fortunately there’s none of that shit here!

    Katana314, do games w Day -1 of posting a screenshot from a game I've been playing until I also forget to post screenshots

    I think I’ve gotten more than a little tired of the “guy walks in on girl bathing” trope in anime.

    Like, somehow this is a world where no one knocks, and the first thing girls do in an unfamiliar environment is get a bath.

    callouscomic,

    Haha. This is pretty much the only JRPG series I like, so interesting to learn this is a common trope.

    The older Ys games have I would suggest much mote troubling easter eggs. Perhaps I’ll share those screenshots too.

    setsneedtofeed, (edited ) do games w Where are the improvements in AAA games?
    @setsneedtofeed@lemmy.world avatar

    I’m legitimately having difficulty following the flow of this question. The formatting vacillates between question and statement, and I am sincerely having trouble fully discerning the connection between points.

    I think this post comes from disappointment with Star Wars Outlaws, which by all reports largely follows the Ubisoft formula for open world games. For this, yes Ubisoft has struck upon a formula that is applied to seemingly all of their open world games, which is indeed overly predictable. For that, I do agree that the rote steps of a collectation heavy game where the player secures territory of the game in order to advance the story is overplayed.

    Otherwise, I am stuck trying to tease out the rest of the post’s intention.

    Recently the 2 “highly praised” Star Wars “open world” games

    I don’t know what the other Star Wars game referred to is supposed to be. Is this referring to Jedi Survivor? That game did have a number of technical problems, but it wasn’t ever intended or marketed as an open world game. Putting even that aside, why are two Star Wars games used as the pillars of western AAA games? What is the point or critique here?

    pycorax,

    To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.

    MarcomachtKuchen,

    *fallen order (you spelled survivor twice)

    Honestly I’ve I did jot know how survivor improved upon the first part since the pc version was so overshadowed by it’s technical problems. Tho I’ve heard the patch yesterday improved the performance massively

    pycorax,

    I did play months after release and I have a pretty beefy PC so it was fine for me. I did only encounter stutters at one specific area halfway through the game but other than that, it was really smooth for me.

    Survivor improve Don the first one by expanding on the stances you had in the first game, a much larger world with a larger variety of enemies and tools you can use in combat. There’s a hub area which is kind of cool but I honestly didn’t really get the appeal of that. There’s also quite a bit of cool moments in the story that were really neat but I won’t talk about it because it’s a spoiler. I liked it a lot actually and it’s a shame all of it was overshadowed by the awful performance on launch.

    jordanlund,
    @jordanlund@lemmy.world avatar

    Ubi actually has 2 kinds of open world games… Assassin’s Creed Style and Far Cry Style. I prefer the former, I was disappointed to see the Avatar game was the latter

    I have’t heard how Outlaws breaks out yet.

    intensely_human,

    I just want to say I was really disappointed when Far Cry 3 basically became the template for Far Cry games.

    The main thing I hate is the “observe this outpost from a distance then permatag all the enemies so they’re visible through walls, then take them out” mechanic.

    PunchingWood,

    Outlaws doesn’t really feel like either.

    It has elements like both, but it doesn’t do exploration towers that unlock areas. It feels more like a third option between the two, which makes most sense because it comes from the devs that did both The Division and Avatar.

    I enjoyed Outlaws open world gameplay, even though it doesn’t bring anything new to the table. It was still an enjoyable experience that felt like discovering the worlds on your own, instead of being guided and follow a checklist of stuff to do, despite having a list to get upgrades and do story and missions. It felt a bit more like Rockstar style open-world, where you just go about your business and run into encounters, instead of going from A to B all the time.

    garretble,
    @garretble@lemmy.world avatar

    I’m right in the middle of this game currently, and I do fully see some of the jank that shows up in this game. And it does have some issues (I couldn’t land my ship on the starting planet until I finished a specific quest, but the game doesn’t tell you this).

    However, I’m finding the game pretty fun overall and kinda hope they iterate on this scoundrel idea and make sequel. I’m having fun sneaking in and looting all these places.

    PunchingWood,

    I really hope they make a sequel game, or maybe a similar game based on a different character that would allow for a bit of a wider range of gameplay. But I wouldn’t mind if they kept going with Kay, she’s a likeable protagonist to me and I just love Nix.

    Have to say I ran into very few bugs and I wrapped up the main story and loads of extras after about 45 hours. Funnily I ran into only one bug after finishing the main story, getting stuck in ingame cutscene-camera that prevented me from doing anything else, including being able to reload the game lol.

    There’s definitely been some minor goofy and janky stuff throughout the game, but nothing that ended up gamebreaking. I think the most un-finished part of the game that I wish they’d fixed up before launch is the lipsync issues. It just looks so bad in some scenes and takes away from the otherwise great immersive experience.

    garretble,
    @garretble@lemmy.world avatar

    Yeah other than this weird thing where the quest made landing the ship weird, I have had anything totally break the game — though it did crash on me once. But the autosave got me maybe ten seconds before that so I loaded right back where I was.

    Mostly I’ve just seen little graphical bugs. Like when you fly off world and the “loading clouds” show up. Sometimes there will be a flash of a big, black chunk of the screen that shows up for a split second. Stuff like that.

    I wouldn’t mind if Kay got her own little series out this. She’s cool, and Nix is cool. I like them both.

    ilinamorato, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

    I’m not entirely oblivious to gaming news, but the literal first I had ever heard of this game was when they announced that it was being shut down. Methinks after eight years of development it could’ve had a few more dollars tossed into the marketing budget.

    Fiivemacs,

    Word of mouth of something great/fun and exciting should be all the marketing a company really needs. I personally don’t trust or listen to any ads. They are cancer to the brain and eyes/ears because it’s typically lies or false claims…or they make cinematic trailers which don’t even represent the game at all because… cinematic.

    See stardew valley for a prime example.

    Kowowow,

    That can even be a guide to many things like tools, if it’s pricy but has good word of mouth and not heavily advertised (sometimes the biggest expense) then it might just be worth the cash

    ilinamorato,

    I’m not saying that would be a better experience for players, just that if they wanted it to succeed they should probably have done more marketing.

    collapse_already,

    I don’t think this game even lasted long enough for word of mouth to have popularized it. I didn’t hear about it until it was dead. I am wondering how many players Helldivers 2 had at 11 days (not a great example because it was an existing IP with existing fans). Could they have made it if the game had actually been good? I am not sure. Shutting down super fast got them more publicity than anything else they did.

    morrowind,
    @morrowind@lemmy.ml avatar

    I’m not against basic advertising, it fulfills a very useful role, letting you know a product exists, with what functionality and pricing and so on. Of course that’s a minority of advertising these days

    Katana314,

    Marketers actually place these into different categories of advertising goal. One kind might just exist to make people aware of a product and its role (eg, vacuum cleaner attachment) whereas others spend longer convincing customers it’s something they want/need. There’s yet another category that I think relates more to direct advertising and isn’t as common for mass products like games.

    magic_lobster_party,

    It was featured in a PlayStation showcase last year. The most notable part of the trailer was a burger. I’m not kidding.

    ilinamorato,

    That’s…remarkable.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Yeah, they definitely didn’t market it very well, at least to the PC crowd. It seems the PlayStation version is doing much better, with advertisements in the PSN store.

    Annoyed_Crabby,

    I keep seeing character trailer on youtube but it doesn’t really intrigue me as it looks like another hero shooter.

    solsangraal, do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation

    we’re getting old dude

    the kids who are the age we were in the half life glory days–they don’t want single player. they want league of apex legends fortnitewatchstrike

    single player games won’t go away completely, but they’re definitely taking a backseat to whatever the rage is with the kids. currently mobas. just google “most played video games” if you’re not depressed enough already

    Carighan,
    @Carighan@lemmy.world avatar

    “Single player games have taken a backseat”. Okay. We’re just going to state that as a truth? And also just stating kids as being the main video games audience still?

    I mean if single player games have taken such a backseat, why are big companies pouring so much money into games such as Horizon, Dragon Age, Assassin’s Creed, Anno or Dark Souls? Why are indie games, thousands and tens of thousands of them, so overwhelmingly single player? Why is Zelda still not a MOBA? Just does not really hold water as an argument IMO. If anything it seems the opposite is happening and after the height of MOBAs in ˜2015, the market is slowly creeping back.

    helenslunch,
    @helenslunch@feddit.nl avatar

    “Single player games have taken a backseat”. Okay. We’re just going to state that as a truth?

    I think we can state as a truth that they have less potential profit.

    And also just stating kids as being the main video games audience still?

    They spend more money. Probably because it’s not theirs.

    MolochAlter,

    Both of your points are only partially correct.

    I think we can state as a truth that they have less potential profit.

    Wrong, they just take less effort and have a more constant revenue stream.

    Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.

    Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.

    They spend more money.

    They don’t, you can’t spend money you don’t have, whales are working adults.

    Kids spend money for less. Better ROI, not higher payoff.

    You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.

    It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There’s plenty of room to monetize single player games when it’s add-in content to games that you continually replay as opposed to add-on content for something that’s story driven. More systemic games like Civilization, roguelikes, simulators, etc.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Not nearly as much. Look at games like Rocket League that are many years old but still selling new skins every month.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    When your game isn’t live service multiplayer, your incentives change to putting out more sequels rather than iterating on the same game. So your revenue per game goes down, but there’s no reason it can’t necessarily be as lucrative overall.

    helenslunch,
    @helenslunch@feddit.nl avatar

    They make way more money selling skins for years and years than any DLC ever will. This is clear as day. Not sure where the confusion is.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s not confusion. Your perspective is survivorship bias. For every Rocket League, there are 10 Concords. That’s why the entire industry is imploding right now. Everyone thinks their game will be Fortnite, but only so many games can be Fortnite, and a lot of that even comes down to luck, so you’ve got games like Avengers and Suicide Squad losing hundreds of millions of dollars each instead of making games for half or a quarter of their budgets that would have recouped their costs and then some.

    helenslunch,
    @helenslunch@feddit.nl avatar

    And the Rocket League is worth 20 Concords.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Well then I guess your recommendation would be to keep trying to be Rocket League, even though statistically you’re going to leave a crater in the ground formed by hundreds of millions of dollars and the better part of a decade of work? Keep in mind there are single player games that make more money than Rocket League too, if we’re going to cherry pick.

    helenslunch,
    @helenslunch@feddit.nl avatar

    My point is it pays off in the long run.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Given the unfathomable number of layoffs we’ve seen the past two years, I think that’s a difficult argument to make.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Given that those layoffs exist outside of the gaming industry, I don’t think that’s a valid argument.

    chonglibloodsport,

    I think we can state as a truth that they have less potential profit.

    That’s true but it’s not because people aren’t playing single player games. The reason single player games are less profitable is because the non-subscription, non-microtransaction single player market is extremely saturated with indie games. That makes it very hard to sell AAA single player games. The standards are extremely high and the opportunities for extra monetization are not there.

    I have been a single player gamer for most of my life, yet I haven’t bought a AAA single player game in decades. I have more indie single player games to play than I know what to do with, and frankly they appeal to me more than AAA titles. Expensive graphics and voice acting don’t have much draw for me these days. I am much more interested in roguelikes and retro games now. I think there are thousands of others like me out there, among all those who don’t go in for multiplayer games and haven’t purchased a console.

    Grandwolf319,

    Single player games are less and less profitable these days. What the original commenter could have said is, these days, there isn’t much money to be made telling a story when fortnight makes so much money by doing nothing but cosmetics.

    bionicjoey, (edited )

    It’s not a question of demand, it’s a question of profit. Multiplayer games stand to make a lot more money than singleplayer. Nobody will spend real world dollars on cosmetic items in a singleplayer game.

    catloaf,

    Skyrim has no multiplayer component, but plenty of people have paid cash money for cosmetic items.

    bionicjoey,

    Not even close to the same scale as what Valve and Blizzard get people to pay for skins and hats

    intensely_human,

    profit is a function of demand

    Grandwolf319,

    And it’s gonna continue until regulations recognize how these games are psychologically terrible for kids and have gambling mechanics.

    AnEilifintChorcra, do gaming w #StopKillingGames update: Finland just passed the threshold.

    Even if your coutry reaches 100% and you haven’t signed, please still do incase some signatures are invalid

    TIP – It is better to collect more signatures than required. Sometimes the national authorities might not be able to validate all the statements of support you provide.

    citizens-initiative.europa.eu/how-it-works_en

    Vittelius,

    Also just getting 100% in 7 countries is not ging to be enough to reach 1 million votes total.

    So you should keep signing it either way. Every vote still counts

    jeffw, do games w Controversy and Censorship
    @jeffw@lemmy.world avatar

    Changing designs due to market pressures isn’t censorship. Remember the Sonic movie, where they redid the animation due to criticism? Nobody was outraged at that change but when it’s tits, all of a sudden people care.

    Melonpoly,

    What “market pressure” are you talking about? The game topped charts because it seemingly wasn’t afraid to have an attractive female lead while backing that up with fun gameplay. The difference with the Sonic movie was that no one liked the original design, and the movie wasn’t patched after people bought tickets.

    RageAgainstTheRich,

    You know there are a shit load of games with attractive female leads and amazing gameplay right?

    You say it as if developers are terrified to make attractive girl characters…

    Katana314,

    Summarized it much better than I could.

    If you’ve ever seen isometric pixel sprites, authors often draw those first “naked” to get the shape right. If they show an in development model that’s naked, and later have added clothes, is that then “censorship”? No of course it fucking isn’t.

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