Why would they stop working with Roblox? It’s the perfect platform for their execs to use when they’re looking to cheat on their SOs.
Porn is too heavily regulated for them, so they don’t like it. To begin with, it has a minimum age requirement that’s much higher than Roblox.
Payment processors (and any banks that are a part of it) can’t really be hated more than they already are. It’s amazing how much someone can fuck over society as a whole without any remorse. Narcissists and psychopaths I guess. I hope I see the companies cease to exist at some point during my life, and not be replaced with something worse (or equally as bad).
Enjoy your perpetual unavoidable and even undetectable bias and opinion influencing astroturfing.
Paid for by whoever doesn’t want the things that you want, to influence the people around you to bite at each other’s throats and work against their own interests.
Always good to let this kind of drama develop for a couple weeks before passing any judgement. Not to say I fully believe the publisher’s narrative either. But maybe it’s not the time for grandiose proclamations of a boycott yet.
Copyright was invented so artists would be able to sell their art, and more art would be made.
When copyright is protected on a product that’s no longer sold, less art is made.
When a copyright holder stops selling their art, copyright protections should immediately cease, and they should be responsible for copyright obligations - releasing the source code to the public. Use it or lose it!
This is the most level headed approach to IP I’ve seen. If you’re not willing to use the property you forfeit it. It’s a common contact for licensing rights for movies that forces a studio to make a movie or lose rights. That way people can’t squat on a licence to prevent others using it.
Sony has to make a Spiderman movie every few years even though DVDs of the old ones are still being sold, but Ubisoft can just delete games forever and they can never be played again.
Pretty sure it was so publishers (printing press owners) could have a guaranteed profit. Those two things (publisher and artist profits) were correlated at the time. Not so much anymore. Streaming/subscription mentality is like planned obsolescence for IP.
I just don’t understand anticheat or copy protection on PvE games. I can understand it if you don’t want to play against a cheater, but this is a cooperative shooter.
IIRC Borderlands 3 scales the value of loot to the game’s difficulty setting, with some mechanics aimed at encouraging players to join online coops at high difficulties in order to earn more valuable loot. I imagine cheats undermine that intent, and I also imagine borderlands 4 might be aiming at a pay to play scheme.
I’m guessing this EULA is being used for all their IP with the intent of taking advantage of it in the future.
I think it’s a terrible idea but please don’t take that as an insult. It would instantly be filled with $1 “bids” and the data would be useless at best. I also feel like if I was a dev, I’d feel pretty bummed about the catalogue of people who think my game isn’t worth buying
Someone would setup some third party tracker that identified the auto reject threshold and listed it for everyone, so people could low-ball just above it. Or devs would just set it to auto-reject below the listing prices.
Then it gets filled with the lowest offers. Either way, the data wouldn’t be useful enough to warrant it as a standard feature. If the devs want to know, they can put up a poll or something
I think that makes sense for items of finite/low quantity like eBay. Then you have to make sure your offer is at least reasonable so it beats other offers. But with an unlimited resource like software you don’t have to worry about that.
To get sorted to the top of the lists for biggest discount. To claim bigger losses in copyright infringement cases. And to increase the perceived immediacy to buy it to get a good deal to take advantage of impulse buying whereas if they have time to think about it they may not buy it at all. Plus rich people don’t care how much something costs, so you’ll get a few of them here and there buying it at full price.
If it reaches the threshold the European Comission is forced to formally answer to it, which requires them do a full review of the subject and this greatly increases the probability of something being done.
Sci-fi survival builder: you’re on a massive spacecraft that ends up crash landing on an ocean planet; your goal is to figure out wtf happened and find a way off the planet. This game is 80% feel-good tropical diving simulator; and 20% thalasaphobic deepsea horror. This has become one of my go-to “idk what to play” games that I keep returning to for a nice digital tropical vacation… with a dash of fleeing in terror from, uh… spoilers. No really though, if you don’t already know this game’s story, DO NOT start looking up videos and posts etc about it - just buy it and dive in.
Valheim is more combat oriented, but is probably my favourite survival crafting game after Subnautica. You’re playing vikings trying to earn their way into Valhalla. I die a lot. Very fun.
Planet Crafter is more chill, more jank, and more linear, but it’s a survival crafting game that is clearly heavily inspired by Subnautica. You are sent to a mars-like planet to terraform it as part of your prison sentence. It’s a great podcast game, just build and explore and watch numbers go up.
Less on the survival crafting side of things, the environmental storytelling is also really good in Outer Wilds and Return of the Obra Dinn. Very different games, but they were actually what I went to after Subnautica to scratch that itch and it worked weirdly well.
The audio in this game really seals the deal. You’re just swimming along collecting resources and hear a terrifying roar. But you look around and can’t see where it came from… Do you keep going or nope the fuck outta there and go take a breather in your life pod for 20 mins while your heart rate comes back down?
Depends on what you want. If you want more of Subnautica story then get it. If you want more Subnautica style going into the depths, Below Zero doesn’t go that deep and about half the game is actually above water. While I loved Subnautica I felt pretty disappointed by Below Zero.
Yeah what Valve is doing is great. Hopefully they will become more mainstream in the future and become more known with the super casual crowd. Nintendo definitely needs more proper competition in the handheld market.
Also FYI it’s Phillips with double L, Philips with one L is the Dutch electronics company.
I mean… Phillips heads are hood for what they’re actually designed for, which is, uh, to strip really easily so they don’t get over-tightened. Which is irrelevant if your manufacturing is precise enough.
I hate not being able to pause a game, particularly a single player game. I think Elite Dangerous solidified my hatred of this, by not telling you the game is still running when you’re on the “pause” menu.
“B-B-BU-BUT it’s a simulation and you can’t pause real life so it makes it more real”
It’s a game, even if it’s a simulation game. It’s a toy for grown-ups. A very nice and fun and relaxing toy, but a toy nonetheless. It’s not more important than a phone call, call at the door, crying child, hungry cat, partner who needs a hand with something etc.
This probably extends to being able to save anywhere and rejoin later, but I think that one is covered pretty well by everyone else :)
The problem with Elite Dangerous is that it is basically an online game, even in solo play and they never bothered to figure out a way for solo players to pause.
I think it probably has something to do with online play, though, since Fromsoft’s multiplayer model revolves around invasion. Granted you can turn it off, so obviously there should be a pause option, but I have a vague hunch that the two issues are related from a dev/engineering perspective.
Elite dangerous is a multiplayer game. If you want to go do something else and don’t have time to put your spaceship somewhere safe, you can always exit to the main menu. It only takes a few seconds and when you come back your ship is exactly where you left it.
The game definitely has issues, but not being able to pause isn’t really one of them
I never really bothered with the multiplayer mode in it - I know the game was built with a multiplayer back end, but they did promise a single player mode, and they do present the game as having a single player/solo mode.
Obviously different things annoy different people, and I do get what you mean about quitting and restarting etc, but it was enough for me to stop bothering to play it and play X4:Foundations instead. I did still get over a hundred hours play out of it, so I don’t exactly feel hard done by, but if quitting to the main menu works, then it’s clearly mechanically possible for them to let you pause it, they just didn’t want to.
6 is never going to live up to the hype and will be riddled with micro transactions and GaaS shoved up its ass.
Stop paying attention to what the big corporations are pumping out. Go play something made my people that give a shit about the game and not the “potential revenue” it might create.
Glad you’re getting upvoted for this. Every time I mention how outdated RDR2 felt at launch, I get downvoted. But it’s true. For a game about an outlaw, you sure have to follow a lot of rules to play the game as the developers intended.
Man, I tried multiple times to get into RDR2. I really want to like it, and I love RDR. But my god that game feels like a job with all the small things you need to remember to do.
Man, even the gun system annoyed me. I’m fine with them having like 4 slots or whatever it was for weapons, but I remember so many times riding to a mission on my horse, selecting the guns I wanted to use and after like 50 feet Arthur would decide “welp, I’m not using these guns, better shove em back in my horse” leadong me to not having a gun ready at the start of a mission. I think that was the straw the broke the camels back for me, just hold the guns I selected Arthur.
Couldn’t agree more, the weapon system is incredibly frustrating too. I solved that problem simply by using a trainer to mod all the weapons to have the same stats. That way I can just use whatever gun Arthur grabs and not worry about it.
I’ve literally purchased a Xbox series X for this game, moved to and moved back from south Florida and it’s still not out…I can imagine this is live up to expectations but I also can’t imagine it won’t live up to expectations…
Looking at the conversation, you do sound like a hackerkid™ trying to social engineer itself into someones rockstar account
You should give them the info they ask for
Also, the poor indian dude answering you probably doesn't have access to you crew's name in gtav or anything like that.
I’d suggest Guild Wars 2. It’s an MMO that can be played quite casually and doesn’t require massive time investment or grinding. It has a fun gameplay loop that encourages free exploration. Collaboration with other players arises freely from gameplay.
Yep absolutely seconding this one. Everything is very much a play-as-you-want playground, with many ways to level and a low stress, community based world. Pretty much everything that causes friction against other players in other MMOs (kill stealing, limited resource mining, open world pvp etc) just isn’t in the game or in its own place you don’t have to go.
I will say that it has a lot of complexity and systems on systems that have built up over time that can be opaque and overwhelming. But again, you have the choice not to engage, and can do perfectly well running your character around maps exploring and picking cabbages and pumpkins and doing whatever you think looks interesting. Just remember to change out your armor and weapons every few levels on your way to 80.
It’s one of the few MMOs I bought at launch and made it from level one to the cap without ever actually teaming up with anyone. And the story was good too!
I vaguely recall getting about 30 days out of the free tier until I decided to start purchasing base/expansions.
So, I think I’d just say be aware that it’s probably not an “indefinitely free” kind of thing – but will give you a sufficient amount of entertainment until you want to consider if you want more.
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