bin.pol.social

hungprocess, do games w Would "suggest price" be a positive option for steam?
@hungprocess@lemmy.sdf.org avatar

I don’t know how well known it is, but this sort of information is visible already on isthereanydeal.com.

Click on a game and look for “Waitlist Price Distribution” under the “Stats” tab: https://lemmy.sdf.org/pictrs/image/86e7f25a-b514-474c-a255-57bc1d2e4873.png

AnExerciseInFalling,

Thank you, I didn’t know this existed!

GhiLA, do games w Is it time to start a campaign against kernel-level anticheat?
@GhiLA@sh.itjust.works avatar

I usually solve this issue by… just playing something else.

It sounds hard, but I assure you, nothing is impossible.

boonhet,

There’s about 5 games a decade that are exciting anymore even, unfortunately. I might just have to give up gaming then.

darkstar,

You’re obviously looking in the wrong place for games then…

iamdefinitelyoverthirteen,

False.

Amir,
@Amir@lemmy.ml avatar

Baldurs Gate 3

boonhet,

That’s one yeah

zalgotext,

I encourage you to explore the wonderful world of indie games, and free yourself from the shackles and shitty anti-cheat implementations of the AAA/AAAA gaming industry

Nibodhika,

I can cite way more than 5 excellent games from this decade from the top of my head, We’re almost in 2025, so I’ll limit to games released in or after 2015:

  • Factorio
  • RimWorld
  • Stellaris
  • Fallout 4
  • Overcooked 2 (and all you can eat)
  • Life is Strange
  • Cyberpunk 2077
  • Before your eyes
  • Dead Cells
  • Shadow Tactics
  • Cities Skylines
  • The outer worlds
  • Two point hospital

I can keep going, but this is just from the top of my head, there are always good games getting released, and very rarely they’re AAA.

ipkpjersi,

There are tons of good games always coming out even recently, unless you only like multi-player games.

xavier666,

If you spend a little time on the dark alleyways of Steam, you will occasionally come up with hidden gems. The indies scene is currently thriving.

Katana314, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Remember, folks: Microsoft kept these people, and fired the ones who made Hi-Fi Rush.

That, alone, was my signal the entire console was going to slowly burn down.

Buttflapper,

Microsoft is a fucking ghoulish, evil company. The only reason they bought Bethesda was to own their IP. They have Elder scrolls, Fallout, and Doom Because of ID games. That alone is going to bring them so much money, if they ever want to sell any of those franchises in the future, they can sell them for a fortune. That’s probably the reason why they acquired Bethesda to begin with. Laying off Hi-Fi Rush after they delivered an excellent product was just pure evil.

kbal, do gaming w I hate the term "Boomer Shooter"
@kbal@fedia.io avatar

You seem like an intelligent and discerning person, so I'm sure you'll appreciate that the only possible response to this is "ok boomer"

onlooker,
@onlooker@lemmy.ml avatar

Dammit! Upvoted with great begrudgement.

odium, do games w Games that force you to make hard choices

The 3 series is the best at this.

The first game in the series is Mass Effect 3, which is followed by Witcher 3 and the sequel to that is Baldur’s Gate 3.

julianh,

Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.

ConstipatedWatson,

Wait, what did you just say? So Half Life 3 is confirmed! Yay!

hiddengoat, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Yeah, my thought is that this is a game they'll be supporting for 8-9 years so what the fuck does it matter if it runs like dogshit on day one? Don't fucking buy it until the performance increases and the problems you mentioned are ironed out.

It really is that simple.

Anyone that expected this game to be perfect on launch was clearly not around whenever Cities: Skylines launched. The performance was godawful to the point that I refunded it. A couple of months and a couple of patches later shit was cleared up and I repurchased it. Didn't have an issue after that.

So yeah, the whole "Why doesn't this brand new game not have the same performance and features as a nine year old game with numerous DLCs and mods?" thing is getting fucking tiresome.

Rolder,

I don’t think it’s crazy to expect games to have playable performance levels when they release. Not to mention it’s a sequel so you’d think they would learn some things after fixing the first one.

PupBiru,
@PupBiru@kbin.social avatar

i’m sure they learned plenty of things about the old game engine they built

and now they have a new one… which was the whole point

1simpletailer, (edited )
@1simpletailer@startrek.website avatar

Yeah the fucks up with all the Paradox apologia in this thread? I also remember Cities: Skylines on release It ran fine and my rig was shitty back then. It was a perfectly functional little city builder. People loved it and it was called the new Sim City! “Just wait two years and put down another $50 on dlc bro. Ur dumb for expecting it to be good now.” Nah this shits unacceptable. If a game needs to be supported for years before its considered good then an honest developer would call it an early access game. Ya know, those games that get years of support, updates, and features for free.

nix,

Colossal Order is the dev, Paradox is just the publisher. Paradox deserves crap for their many mistakes, but this one isn’t theirs.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Yeah but it’s Paradox as the publisher who is the one setting the parameters of them having to build a game that is designed to support 10 years of DLC like all of their other products because that’s their monetization strategy.

1simpletailer,
@1simpletailer@startrek.website avatar

Publishers still have a lot of power in a games development. They can set deadlines and dictate the direction they want a games development to take. Seeing as this is a recurring problem with games Paradox both develops and publishes, its easy to see who is to blame here.

bermuda,

DLC part pisses me off also. I know this game isn’t developed by Paradox but it seems to be a trend in Paradox games where you need to spend the base price + an absurd amount of extra money to get the developer’s “true vision” or whatever. It’s really annoying.

To get most of the base game features that are currently present in Crusader Kings III, you would’ve had to spend a sizeable chunk of cash on DLC for Crusader Kings II.

CoderKat,

I completely agree. I think the point of the commenter you’re replying to is that this is the kind of game that will fix these eventually. It’s still disappointing for a launch, but eventually it will probably become better than CS1.

twistedtxb,
@twistedtxb@lemmy.ca avatar

Its not good for the general aura surrounding the release. I don’t follow the game actively but all I hear is negativity.

Sivick314,
@Sivick314@universeodon.com avatar

@hiddengoat @theangriestbird How did we get to the point where paying money for a broken, unfinished product was acceptable?

jonne,

It’s not, don’t buy games on day one. Let the other suckers pay to beta test it. Once it’s fixed in a few years, you can buy it for a discount.

nix,

I just bought Fallout 4 GOTY for $5 the other day. Look forward to doing the same in a few years when Cyberpunk 2077 has a final release with everything fixed and polished. There’s so many good old games, why buy anything brand new.

And this doesn’t forgive devs for buggy initial releases either, because I’m not throwing money at something until it’s actually done.

entropicdrift,
!deleted5697 avatar

The base game of 2077 is pretty good now that 2.0 is out. My biggest issie with it at launch was the lack of cyberspace for hacker player characters. Felt like the game was funneling me towards standard FPS gameplay, even if there are a lot of options within that realm

jonne,

Exactly this. No man’s Sky is apparently decent nowadays too.

Part of the issue is that publishers make studies sign contracts with fixed release dates, with heavy penalties for delays (even though basically any software project ends up going over time).

But yeah, just go through the backlog of older games, this way you also don’t need the latest PC either to play on max settings.

jarfil, (edited )

Preorders. It used to be that you had to preorder the LOTR special edition on DVD with figurines to make sure the shop had existences… then Kickstarter bastardized it into “pay to maybe get something”… and Steam jumped onto the bandvagon of “pay hoping it might work some day”.

lud,

Not sure how the point about Kickstarter is relevant but it’s not Steams fault devs are releasing unfinished games.

And I wouldn’t say it went straight to bad digital preorders. I feel like that is a more recent phenomenon and digital preorders were better years ago.

jarfil,

Not wanting to make you feel old, but… No Man’s Sky botched preorder release was 7 years ago (2016).

I mentioned Kickstarter (est. 2009) as a stepping stone in getting people used to pay for not-yet-existing stuff.

saigot,

I’d much rather play the game in its current state than waiting 3 or 4 months, i have a pretty beefy system and i dont mind low framerates in a strategy game. If you don’t feel the same then don’t pick it up, wait the 3 or 4 months and enjoy it then.

Sivick314,
@Sivick314@universeodon.com avatar

@saigot is much rather they release a complete project that works on day 1.

saigot,

It does work I’ve been playing it all day!

shrugal,

The problem is that they don’t communicate this and still ask for the full price.

Imagine I’m a gamer who wants to buy and play a working game today, not in half a year. Nothing on their store page indicates that the game isn’t in a playable state yet, so I’d pay full price for a game I can’t actually play. That’s misleading at best, and a downright fraud at worst.

They could easily fix this by delaying the game or launching it as early access for people who don’t mind playtesting a half-finished game, but they didn’t.

tocopherol,
@tocopherol@lemmy.dbzer0.com avatar

It’s kind of baffling how we accept this as pretty much the standard for major releases these days. Why would we be okay buying anything else like this? If I bought a pair of shoes and they had issues that made them unwearable until I got them repaired I would be irritated as fuck, and obviously this would be unacceptable for a store to sell them like that.

Contend6248,

They did communicate: pcgamer.com/cities-skylines-2-devs-warn-players-o…

These guys are the exception.

ReversalHatchery,

Did they do so on the store page, or the news section connected to it? Or was it only announced on news sites no one reads?

Contend6248,

If you wouldn’t be so lazy you could find it out yourself.

SugarApplePie,
@SugarApplePie@beehaw.org avatar

I doubt the average player looks up whether the devs came out to warn players their game runs like shit before buying it, I think they just buy it. Similar to how people probably don’t check to see if a movie director has mentioned how bad the sound mixing and lighting is in a movie before going to watch it. Might be a crazy take but imo the onus isn’t on the person buying the game to make sure the game is finished, let alone looking up articles on the game to make sure the devs didn’t admit that it runs like ass and isn’t finished. Though with how often it happens and how often there’s people that excuse it maybe that’s where we’re at now, you reap what you sow and whatnot lol

Contend6248,

Anyone buying a full price title without looking it up with a quick Google search or reading reviews on Steam is far gone from my compassion.

You can even refund it so easy it’s not even worth the outcry and i don’t even pretend to care about anyone pre-ordering digital downloads.

It’s shitty that these devs have to put the games out too early, but it would save everybody’s money and nerves if you just start to see releases today as early access because that’s what they all are. There are many companies out there which don’t say a peep and i won’t wreck anyone who at least tries to give a heads-up !pre! which anyone who cares could get easily for free.

shrugal,

This is not what I’m talking about, because the vast majority of people buying the game won’t have seen this. It’s not enough that the info is somewhere on the internet, it needs to be front and center when buying the game.

aivoton,

We didn’t have god damn tunnels in CS1 when it was released and people were raging about the city being limited to 9 tiles.

If company admitted performance issues before release is the hill that these people are willing to die on, well go ahead then. Back then the alternative was either cities platinum series or the abomination sim city became and neither of those was any good. At least now you have something more modern than sim city 4 to fall back on if CS2 disappoints.

ReversalHatchery,

The problem is, this sets a precedence in the gaming industry (and in the consumer’s minds too) that it’s fine to consume 16 GB of RAM, not on a late game megacity but on a new save.

saigot,

Games like this are also pretty palatable at low framerates imo, certainly much better than an fps or something. If the gameplay is solid I’ll definitely pick it up. I like to have it as a second monitor game.

JohnnyCanuck, do gaming w The gaming industry needs to become more like holywood
@JohnnyCanuck@lemmy.ca avatar

I’m sorry, but your reasoning is absolute nonsense. Maybe game developers should unionize, but suggesting that it should work like Hollywood is pretty ridiculous.

The huge studios would function just like in Hollywood.

Okay, so fuck the developers at big studios just like how most of the people working on movies get fucked now? You think because a deal was reached by the union that the big studios aren’t still just running to the bank with their loads of cash? The recent strike (and most strikes in Hollywood) were mostly about residuals. You know why? Because people who aren’t above the line in the credits get shit pay. At least in the games industry most people are employees, get paid up front, have a salary, and whether the game succeeds or flops they get their money. And most people don’t get laid off between games. You’re getting paid your salary even while there is downtime. In Hollywood, if the movie flops(*), you’re shit outta luck, my friend. Hope you’re happy with whatever you made during production and you’re able to find your next gig quick. Because you’re not an employee of the studio, you were working for a production company on this one movie and now you gotta fend for yourself because the movie’s done and so is this LLC.

(*) which brings us to the big fucking asterisk in how Hollywood “works”. Movies don’t make money. Not on paper anyway. It’s so bad, it even has its own name: Hollywood Accounting. The gist of it is that they use creative accounting techniques so that profit sharing agreements (like the residuals that were just fought so hard for by the unions) pay as little as possible.

And yeah they would want to pump out those blockbusters, but nothing would stop indie developers from developing.

What stops indie developers from developing now? Indie game developers have it way better than indie movie makers. They have better platforms for distribution, a larger audience, and much lower cost to entry.

I would allow for consistent and fair discussions for the unions and studios as to how pay will be done.

Yeah, because that’s what Hollywood is known for…

It will also put in safeties for crunch and other abuses.

Crunch (and other abuse) still happens in Hollywood production, so… Nope, sorry.

I’m just saying [the Hollywood model] makes way more sense as a model for how modern AAA games are made.

No fucking way. As someone who was a salaried employee for 15 years in the A to AAA game industry over 7 projects, some of which failed but I still got paid, with bonuses and stock awards and job security, please fucking no. I’m glad I didn’t have to fight for a new gig every couple of years and hope for residuals.

frog,

Very well said. I think there is an argument that the gaming industry would benefit from more unionisation (there are very few sectors that wouldn’t benefit from it!), but emulating Hollywood doesn’t seem like the answer.

greenskye,

I think it’s fair to say they’re are some significant similarities between the two industries. They both focus on large, multi year creative projects with unknown returns. I’m not sure emulating Hollywood is the answer, but they can at least look at how existing Hollywood unions have approached addressing any similar problems

ampersandrew,
@ampersandrew@kbin.social avatar

Indie game developers have it way better than indie movie makers. They have better platforms for distribution...

It kills me that there's no Steam or GOG for TV and movies. My options are either Blu Rays, when they exist, or streaming, even if I buy the movie outright.

teawrecks,

You mean delivering an actual file/media that you can watch without streaming? I know Netflix has the ability to download stuff to watch offline later. I assume other platforms support something similar. That’s pretty close to steam or gog where you don’t own a copy of the game, you own a license to use their copy.

Edit: But yes, I do sometimes wish I could pay per title and not have to worry about subscriptions to maintain access to certain things.

ampersandrew,
@ampersandrew@kbin.social avatar

It's not close enough if I want to run it from a PC or Steam Deck. They only allow it on mobile where they can enforce their DRM. Then those downloads are only good for a few days before they need to be renewed and they run into all sorts of technical problems trying to enforce the DRM.

JangoF76, do gaming w I don't want to "Press any key to continue" to the main menu

Of all the things to complain about. You must have a very stress free life.

Lowbird,

Dude. It’s called a pet peeve. They’re allowed, and even people who have very stressful lives have them. It’s definitely better than shit-talking random people on the internet - just skip the thread if you don’t care about it.

EssentialCoffee,

My group calls them first world problems.

SpiderShoeCult,

I’d say that they’re more of an issue for people under a lot of stress. It just adds an extra stress point. In fact if OP was not stressed, they probably wouldn’t mind it enough to post a rant about it.

Misconduct,

They spent their time sharing a relatable gripe that sparked some jokes and discussion. You spent yours doing this.

Semi_Hemi_Demigod, do gaming w Elite Dangerous
@Semi_Hemi_Demigod@lemmy.world avatar

Kerbal Space Program

Civilization

Factorio

Inucune,

The factory must grow

Xanthrax, (edited )
@Xanthrax@lemmy.world avatar

Runescaaaaape, you casual.

Coelacanth,
@Coelacanth@feddit.nu avatar

Football Manager.

beneeney,

I would love to get into Football Manager or OOTP Baseball but I hate the yearly-purchase monetization scheme. I wish there was a good indie alternative, or something that scratches a similar itch.

Coelacanth,
@Coelacanth@feddit.nu avatar

An upside of SI tending to have very minor year-on-year upgrades between FM editions is that most people don’t buy it every year. It’s common to buy every two or three years, unless a momentous change is implemented. The sortitoutsi.net site has squad updates among its mods that let you play older games for longer.

Not that I want to be encouraging you to take it up, the game is literally like crack and I don’t let myself play it anymore.

ivanafterall,
@ivanafterall@lemmy.world avatar

Ever tried SmokePatch Football Life for ePES? So good. Also totally free.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have not. How does it compare to FM?

ivanafterall,
@ivanafterall@lemmy.world avatar

It’s closer to FIFA (but way better). It started as a beloved mod for ePES/Pro Evolution. Then the developer(s) took the manager mode and built it into a standalone, free title that still works with other mods. It’s crazy deep even without extra mods, but you can add in (amazing) team-and-player-and-country-specific chants, stadiums, player faces, balls, shoes, teams, fields, new announcers, it’s fucking wild. I love that you can take a rookie, use him well, and it actually reflects in his stats. Then you trade him on a few years later for huge bucks. So addictive. If you get it all going, it is the most-fun, most-immersive soccer experience I’ve had. It’s here, another updated version apparently incoming soon.

Coelacanth,
@Coelacanth@feddit.nu avatar

I’ll take a look at it, but like I said above I don’t let myself play FM anymore and this sounds equally dangerous. Do you need a PES install to play or is it fully standalone?

ivanafterall,
@ivanafterall@lemmy.world avatar

Oh, it is dangerous. Fully standalone and free. When PES went Free-to-Play, the developers spun the single-player/management component out into its own thing.

Hexagon,

Minecraft

Cethin,

I would disagree about KSP, at least for the first hundred hours or so probably. You’re actively learning and adventuring, and discovering new things. After that, once you’re figuring out how far you can push things or installing RP-1, you’re right.

Semi_Hemi_Demigod, (edited )
@Semi_Hemi_Demigod@lemmy.world avatar

I once spent 40 hours testing a Duna lander

Agent641,

I had a thing for system-dominating single-launch ships.

These would have 10-12 probes on it, hanging from beams like bats. I would have massive stageable fuel tanks, and I would slingshot it past each planet and it’s moons, drop a probe and try to get the probe into orbit or on the surface (often failing due to lack of ∆V), all in one launch, with the ships core functioning as a science outpost to collect science and relay or bring it back to Kerbin.

I never quite dialled it in and touched or orbited every body with a probe, but some of these missions would last like 30-40 realtime hours,and I flew dozens of them.

Semi_Hemi_Demigod,
@Semi_Hemi_Demigod@lemmy.world avatar

I’ve been in the design and planning stage for a Jool 5 mission for months now.

I don’t even need the science. I just have to do it.

Zombie,

Just… One… More… Turn…

ninth_plane, do games w The recent Steam censorship debacle actually sort of opened me up to adult games.

The more people play and buy porn games, the better porn games will get, same as any other genre.

descartador, do gaming w Can we talk about the Roblox situation?

Another quesion is: where is visa, mastercard now? Shouldn’t they stop working with roblox?

genuineparts,
@genuineparts@infosec.pub avatar

Nono. Playing games with sex: bad. Grooming and sexually abusing kids: The new Summer Trend sparked by President Chomo.

Release the Epstein Files btw.

overload,

10,000% truth

MarcomachtKuchen,

Uffff brutal

TehPers,

Why would they stop working with Roblox? It’s the perfect platform for their execs to use when they’re looking to cheat on their SOs.

Porn is too heavily regulated for them, so they don’t like it. To begin with, it has a minimum age requirement that’s much higher than Roblox.

Payment processors (and any banks that are a part of it) can’t really be hated more than they already are. It’s amazing how much someone can fuck over society as a whole without any remorse. Narcissists and psychopaths I guess. I hope I see the companies cease to exist at some point during my life, and not be replaced with something worse (or equally as bad).

EldenLord, do games w First they came for steam, then they came for itch.io .

We got GoonerGate before the release of the Epstein files

douglasg14b, do games w Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures?
@douglasg14b@lemmy.world avatar

Welcome to the age of bots.

Enjoy your perpetual unavoidable and even undetectable bias and opinion influencing astroturfing.

Paid for by whoever doesn’t want the things that you want, to influence the people around you to bite at each other’s throats and work against their own interests.

Rolive,

This is one of the biggest reasons Reddit has turned to shit.

PonyOfWar, do games w Krafton Issue Statement Regarding Subnautica 2

Always good to let this kind of drama develop for a couple weeks before passing any judgement. Not to say I fully believe the publisher’s narrative either. But maybe it’s not the time for grandiose proclamations of a boycott yet.

Baguette,

Gaming nowadays is always about being patient, whether its a pre order or controversy.

This also applies to the internet in general tbh

dragonfucker, do games w The signatures are still coming and it's already making an impact

Copyright was invented so artists would be able to sell their art, and more art would be made.

When copyright is protected on a product that’s no longer sold, less art is made.

When a copyright holder stops selling their art, copyright protections should immediately cease, and they should be responsible for copyright obligations - releasing the source code to the public. Use it or lose it!

Couldbealeotard,
@Couldbealeotard@lemmy.world avatar

This is the most level headed approach to IP I’ve seen. If you’re not willing to use the property you forfeit it. It’s a common contact for licensing rights for movies that forces a studio to make a movie or lose rights. That way people can’t squat on a licence to prevent others using it.

dragonfucker,

Sony has to make a Spiderman movie every few years even though DVDs of the old ones are still being sold, but Ubisoft can just delete games forever and they can never be played again.

MunkyNutts,

A good book on this is: Free Culture: The Nature and Future of Creativity by Lawrence Lessig

naught101,

The same thing should apply to private property, especially in cities.

naught101,

Pretty sure it was so publishers (printing press owners) could have a guaranteed profit. Those two things (publisher and artist profits) were correlated at the time. Not so much anymore. Streaming/subscription mentality is like planned obsolescence for IP.

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