dQw4w9WgXcQ

@dQw4w9WgXcQ@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Choose Option (beehaw.org) angielski

[alt text: text that says, “When your girlfriend says, ‘it’s either me or runescape’”. Below the text is a stock photo of a man and woman sitting next to each other on a couch and looking away from each other. Between them, there is a floating screenshot from the crafting menu in Runescape, and the cursor is...

dQw4w9WgXcQ,

Borderlands 3 (don’t know about the others) had a brutal postgame of this. Even though new difficulty stuff was added, the real challenge seemed to be collecting enough ammo to actually finish fights. At some point, the sponginess was too much for me to care about continuing.

dQw4w9WgXcQ,

The perception of delay is a lot larger for a single initial delay than a lot of smaller delays within the game. It’s very noticable if a game takes 20 seconds to get past the intro screens, while it is barely noticeable if a quarter of a second of delay is added to the loading between each level, even if it adds up to a lot more than the initial loading screen.

Considering that the use of 5.1 surround would be a very rare case for the target aidience, I find the choice of dropping it to be excellent to enhance the experience.

dQw4w9WgXcQ,

I used to love Lego Racers. I knew all the tracks and shortcuts, and I knew exactly how to make my favorite racing car. I remember playing the game at home as well as at my friends’ houses, and I always made the same car design, as I was convinced it was the fastest. What a great game!

dQw4w9WgXcQ,

It’s 100% nostalgia, and I hard refuse to ever touch that game again. I’m sure it’s terrible compared to my standards for games now. But the memories remain, and that’s fine.

dQw4w9WgXcQ,

Each to their own. I love puking rainbows.

Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle (www.gamesradar.com) angielski

TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: megacrit.itch.io/dancing-duelists

dQw4w9WgXcQ,

A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

dQw4w9WgXcQ,

Ultimate Chicken Horse might be one of the top party games for getting a laugh for me. It’s always fun to see someone hyperfocused to make a jump, only to get hit by an arrow, followed by a wrecking ball hitting them into a sawblade.

The 8 hours escaping the Police Station in RE2 Remake are maybe the best 8 hours of gaming I've ever experienced angielski

To be frank I hate survival horror. Zombies don’t do it for me. I got recommended this game as “well made” and “tests your decision making skills”, and my backlog was running thin so I said sure, what the hell, let’s out-decision-make some zombies....

dQw4w9WgXcQ,

I’m a pretty big user of abbreviations, and usually I understand them. But some times my mind just gets locked and I can’t decipher the abbreviations, and I begin to wonder if we’re using too much of them.

RE2?

Red Ed Redemption 2?

Red Elert 2?

RunEscape 2?

Took me a while to arrive at Resident Evil 2.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

dQw4w9WgXcQ,

I would respect your opinion if you presented it as an opinion, but your comment just reads as a condescending statement towards gamers who enjoy those genres. I don’t play either of those genres either, but I respect that people do enjoy them.

dQw4w9WgXcQ,

I found spelunky to be a game not fitting for me at all. I really wanted to like it, but I found myself to be unmotivated when I kept losing and didn’t feel like making more skillwise progress. I might just suck, but I just don’t feel like playing that punishing roguelikes.

dQw4w9WgXcQ,

Kerbal Space Program.

Basically “do rocket science without instructions”.

Microsoft Teams is now part of the Xbox Game Bar so you can stream gameplay to friends - The Verge (www.theverge.com)

Microsoft has integrated Microsoft Teams with the Xbox Game Bar, allowing users to stream their gameplay in real-time to friends over Teams video calls. Up to 20 people can join a call to watch and chat together while gaming. The viewer can see both the game and overlaid video of friends. However, streaming performance is...

dQw4w9WgXcQ,

To be fair, teams has been ahead of slack on video call functionality for a few years. Noise suppression, screen sharing and additional functionality all seems to be a bit ahead.

I use both for work. Slack is far superior when it comes to written messages, and I use slack for quick video calls with collegues, just because I don’t feel like booting up Teams, but for scheduled meetings or longer conversations with screen sharing we always use Teams.

dQw4w9WgXcQ,

I’ll be honest - it has never been an option for me or my workplace to use teams for anything but video calls for us developers. We have bitbucket for code, slack for dm, confluence for documentation, jira for tasks, email for async communication and Teams for video calls. Each one are great at what we use them for and kinda sucks as soon as we try to use it for something else.

dQw4w9WgXcQ,

I don’t really have anyone to play it with. Is it playable solo or with randoms?

What games have you played in the last 365 days that stand out to you as the most memorable experiences?

I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....

dQw4w9WgXcQ,

Satisfactory.

I do software development for work, so the game resonates with me intensely. Doing math to optimize input/output and refactor systems to obtain best capacity compared to the available technology. It’s great.

And yes, I have played through Factorio too.

dQw4w9WgXcQ,

Satisfactory feels a lot more like other open world games. Not that it’s actually comparable to skyrim, but it is kinda shifted in that direction. There is value to go exploring and find different things or useful areas which can help you progress. Satisfactory has a huge map with a to of beautiful places to explore and build on, but the map is not random generated, so the replayability is a bit limited for the base game.

Satisfactory is a lot slower on progress and never reaches the “endgame” of Factorio, i.e. you won’t get a swarm of drones and slap down huge blueprints to harvest whole areas and the factory will probably not be as “refined” and structured. You get small blueprints so you can easily make parts of production lines.

An obvious point is also that Satisfactory is 3D. So you have a whole extra dimension to use for production lines, and the game features several components which allows you to make use of walls, ceilings and additional platform levels to refine your lines.

But even though the game has very different visuals and several different aspects, they hit that same sense of satisfaction with constructing systems with maximum output and see things work. I highly recommend trying it, although you might want to consider waiting for the full release (which is TBA, but speculated to be “soon”).

dQw4w9WgXcQ,

The prequal, Ingress, was even simpler, but that probably made it better as a long run game. There were portals to harvest and a simple system to create triangles between portals to claim territories. Nothing overly complex, and no expectations to bring gameplay mechanics from an other game.

Ingress was obviously dead as soon as Niantic launched the much more popular Pokémon Go. Of course fantastic for Niantic, but I just feel like Ingress would have been a game I would have played for a lot longer if Pokémon Go didn’t happen.

dQw4w9WgXcQ,

Time-limited consumables as buffs can be a huge annoyance. In a ton of games I just end up stacking them, waiting for an opportunity where I need them, but usually when I need them, I don’t have the time to stop and use them. I keep ending those kind of games with an inventory full of potions.

dQw4w9WgXcQ,

Satisfactory. Been progressing my last save for a few weeks. I’m in the last (but largest) phase. My factory took a lot longer before turning into spaghetti comparred to my previous attempts. Now it’s slowly getting complex to the point of considering going mass dissassembly and make something more pretty.

dQw4w9WgXcQ,

It’s a minor thing, but whenever I get into a pokemon game, I deposit my starter ASAP. I don’t want to rely on the pokemon which is spoon fed to me from start, it feels a lot better to play the game with whatever I’m able to catch along the path.

dQw4w9WgXcQ,

I did the same way back when playing pokémon red. My Blastoise was up in level 60-70 when I approached the last gym. Being a small kid, I didn’t understand tactics of effective types - only that my pokemon was an awesome heavy turtle with cannons on its back. I never really tried to use other pokemon or switch out during battle.

dQw4w9WgXcQ,

I try to stay open and switch out whatever seems logical to make a complete team with good coverage - both in types and atk/sp.atk distribution.

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

dQw4w9WgXcQ,

Kerbal Space Program crossed over with factorio/satisfactory. Basically building worldwide factories over several planets and moons and travelling between them by using the harvested materials and minerals.

It seems like that’s something that they are going for in KSP2, but the concept is vague and the game is quite delayed and the uncertainity is huge. So I am not optimistic that it will ever be close to what I want.

dQw4w9WgXcQ,

Seing Excite Bike Track above F means that you and I would not get along.

dQw4w9WgXcQ,

I got all the shrines and all light roots. Then I started messing around with building combat vehicles to mess with bokoblins. I’m not a big side quester or story liner, so I haven’t done a lot of them.

I got bored at some point since the objectives were completed. It’s sad, but a game is over when it’s over. While it’s possible to continue through speed running or going real 100%, it’s fine to just be done and move on to another game.

dQw4w9WgXcQ,

I agree. TotK is probably one of the few games I consider to be almost perfect. Hogwarts Legacy was also great, and I’m currently hyped for Starfield (hoping it lives up to the hype).

The biggest downer of the year is for me Kerbal Space Program 2, as the early access has been extremely bad in performance and low on content with no big content updates in the forseeable future.

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