That’s a great point. I have a nintendo switch, but I have more or less played through the entirety of all the games I have been interested in before my child was born. I did pick up pokemon violet, but the game was very short and had some disgusting responsiveness and aestetics which discourages me from grinding the post game.
Maybe a handheld pc will be my next purchase. Thanks for the suggestion!
As a father of a 8 month old baby, I have barely touched any of my gaming systems for the past year. Games need to be quickly accessible and possible to quit at any time for me to play. So mobile gaming is basically where I’m at.
Slay The Spire works perfectly well for Android. I’ve been playing that a ton.
Pokémon TCG Pocket is weirdly fun. Even though it’s encouraging microtransactions and subscriptions, it’s very much playable without making a single transaction. The TCG is decently interesting, though not without flaws. It’s still in a very early stage, so I’m interested to see how the game grows.
Borderlands 3 (don’t know about the others) had a brutal postgame of this. Even though new difficulty stuff was added, the real challenge seemed to be collecting enough ammo to actually finish fights. At some point, the sponginess was too much for me to care about continuing.
The perception of delay is a lot larger for a single initial delay than a lot of smaller delays within the game. It’s very noticable if a game takes 20 seconds to get past the intro screens, while it is barely noticeable if a quarter of a second of delay is added to the loading between each level, even if it adds up to a lot more than the initial loading screen.
Considering that the use of 5.1 surround would be a very rare case for the target aidience, I find the choice of dropping it to be excellent to enhance the experience.
It’s 100% nostalgia, and I hard refuse to ever touch that game again. I’m sure it’s terrible compared to my standards for games now. But the memories remain, and that’s fine.
I used to love Lego Racers. I knew all the tracks and shortcuts, and I knew exactly how to make my favorite racing car. I remember playing the game at home as well as at my friends’ houses, and I always made the same car design, as I was convinced it was the fastest. What a great game!
A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:
Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.
We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!
So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.
Ultimate Chicken Horse might be one of the top party games for getting a laugh for me. It’s always fun to see someone hyperfocused to make a jump, only to get hit by an arrow, followed by a wrecking ball hitting them into a sawblade.
I’m a pretty big user of abbreviations, and usually I understand them. But some times my mind just gets locked and I can’t decipher the abbreviations, and I begin to wonder if we’re using too much of them.
I found spelunky to be a game not fitting for me at all. I really wanted to like it, but I found myself to be unmotivated when I kept losing and didn’t feel like making more skillwise progress. I might just suck, but I just don’t feel like playing that punishing roguelikes.
I would respect your opinion if you presented it as an opinion, but your comment just reads as a condescending statement towards gamers who enjoy those genres. I don’t play either of those genres either, but I respect that people do enjoy them.