Playing on a windows gaming laptop with the engine.ini fix … Hardware lumen settings affect crash frequency… if I have it maxed there are some areas that are so “sparkly” the game will gracefully crash with an error send option. Also the nights of the nine bug is still present where you go to all 9 shrines but you only show 8 so you have to find an alternate shrine to complete the quest.
I will warn you that the platforming can be challenging, but if it’s too stressful Celeste offers almost unparalleled accessibility options that will allow you fine control over the difficulty so no matter your skill level you’ll be able to progress.
Great story, cozy atmosphere but still emotional impact, and the only “fighting” you do is against yourself.
If anyone has a solution for the vram going out of control, i would be so happy 😔. I only have 8gb of vram and it keeps going slightly above it and shoves stuff in normal ram. Causing the game to stutter its way into 25fps. If i then go into a building or fast travel, i get a fatal error and it crashes.
I have tried limiting the pooling vram in the engine.ini but that doesn’t actually work.
It’s only just playable on the Steam Deck. I really wouldn’t expect it to perform to a satisfactory standard rendering two scenes at once in split-screen.
Weird recommends would be My time at Portia/Sandrock. They absolutely have combat, but have romance systems and a cuter aesthetic. Even the enemies are derpy/cute.
Undertale, mercy run. The goal is to never kill a monster. It has combat, but the combat mechanic is moving your “heart” to dodge attacks and keep chosing mercy.
Morrowind was made by a team of about 35 people. Sure they could have put the effort in but then you’ve got all those animations to make and test. How do they tie into stats? Do they look dumb at higher stat levels? Also they’ll use up a little more resources on console which was a big struggle (Morrowind literally had to reboot the Xbox mid game to free up memory).
bin.pol.social
Aktywne