Dark cloud is one of my favorites, I go back and replay it at least once a year. The second one was good too but it doesn’t quite have the same vibe as the first
Good question! I found it more complicated because you have such a wide variety of resources needed to build everything and only so much storage on your ship so multiple trips and not as convenient fast travel if outside your system.
More than that though is the ridiculous cargo system. You have to create machines to pull out the resources from the ground then a machine to store them and a transport one to get it to the cargo link then it only goes to one side of the cargo link as an outbound resource. Just needlessly complicated and poorly explained in my opinion.
If you consider their hacky approach to 3D cheating (they didn’t support one part of a level to be above another, and implemented looking up/down by just distorting the image, so all corners were too pointy), then you’d have to wait a few months for Quake.
The first actually 3D first person game was Quake, released June 22nd, 1996, and it let you swim:
Also, Wave Race 64 (1996) is sort of entirely based on that… but the water physics were pretty cool at the time, and there were even parts where you could take a jump and dive under obstacles.
bin.pol.social
Aktywne