Played for a while, a few times, but there’s not much challenge so I don’t stick around that long. Got strong enough to kill all the sentinels easily. Got a freighter and billions of credits. Lots of resources.
I can imagine deeper stuff they could do, and maybe they will one day.
Got 1700hrs in it; 42 bases across a 30+ galaxies. Mines for Sodium, Indium, Phosphorus, Rusted Metal, Sulpherine, Pyrite, and a few more. Built a few architectural wonders, too. Good times
I haven’t played in about a month, but the Corvette update really got my interest renewed. Soon as that dropped, my first thought was how Hello Games basically out-Starfielded Starfield. Having completely walkable interiors on near-infinitely editable ships made things a lot more fun, although also a smidge OP. Methinks I should jump back in! Really need to try VR mode again too.
I just picked it up on a steam sale. Excited to try it out again. Played it a little a long time ago but didn’t know what to do. Apparently it’s gotten a lot better and I love space stuff
Yup, been a fan for years, and it just keeps getting better. I really want to get a steam frame when it comes out so I can experience it in all its glory.
I returned to it when the corvette update dropped. Might come back when there’s another huge update. I usually lose interest after two weeks of playing it, because things start to get repetitive.
I should give it a try again… Release was not perfect but I hear so many good stories about the game. Then again, I just started my first playthrough from the Wild Hunt which(er) takes enough time…
factorio space age: it’s the best for a reason, but there are a few things that irk me. There is a “pick any of 3 paths to go first but you have to do all 3” kind of choice. And unlike RPGs you don’t really get all that much from each choice, so there isn’t much to optimize in that way, it doesn’t result in different builds. Space age 2.0.X still has a few issues, the UI for the actual space part is pretty bad and while that’s not a space age feature, the way they do logic programming is easy for simple things but takes up too much space and is too difficult to set up for slightly smarter setups, so there is no reward for doing those.
mindustry (purple planet): It does way better spacial puzzles than factorio. In factorio you have “too much” space or it’s too free form. You can pretty much build the way you want. Mindustry has more basic resources you have to mine in specific places, enemies are coming from a distinct direction and you have a lot less space to lay out your factory, so you have to make more choices. I liked that.
hollow knight: I did see a playthrough years ago and was mad that I spoilered myself. Played it, and had forgotten enough that pretty much everything was new again. Great game, 10/10.
hollow knight silksong: also played it, has it’s moments, ultimately I didn’t like it. Writing, mechanics, when stuff is available to find… there are some weird choices and imo regressions from hollow knight. Great soundtrack and it does deserve the goty award it got.
Highly recommend it. Although slight warning, you go to 4 new planets with different mechanics, and one is a “hate it or love it” situation. I loved it, but clearly a significant number of people didn’t.
bin.pol.social
Aktywne