rumba

@rumba@lemmy.zip

WYGIWYG

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

rumba,

JFC, you know, I can see some problems arising from games/companies changing hands and shit going dark here and there on a game for a bit… but bullshit like this… this is the reason we can’t have nice things.

rumba,

All games become subscription only in 3…2…

rumba,
  1. Publishers. They always get their buck.

Studios get gobbled up, mass layoff, explode and reform month by month.

  1. Game engines. Nobody is going to even try to reinvent that wheel. Unreal and Unity make a fuckton of cash whether a game does or not. Yeah I hear you, but but but they have income limits, studios release one good ish title, they’re expected to pay like it’ll always happen.
  2. Stores. At least until recently there was not even a slight challenge against the stores control. Now with Apple versus Epic, everybody’s dying to funnel people into their own payment system, But honestly, stores are still making all the money, there’s still the primary method of advertising that works and they still hold all the cards for making sure you show up in their “searches”.

If you manage to bottle lightning the studio makes a fuck ton of money, assuming you haven’t already sold your soul to venture capital. (Hint, If it’s more than two guys in a garage, they’ve already all sold their sole adventure capital)

rumba,

I thought that was during Covid.

I’m honestly surprised that movie theaters even exist still. Motion picture groups basically starve the theaters to the point where they can only survive off of concessions. The places are almost universally dirty and understaffed. Most of the mom and pop shops died off decades ago.

rumba,

They really need to. I haven’t looked at them in quite a while now last time I looked I was hoping to move some Unity stuff over there, But it seem like anything other than Android was a significant hurdle.

rumba,

Looked them up. they JUST released something promising for IOS

christianselig.com/2025/05/godot-ios-interop/

You still need a lot of third-party help to get on a console, though.

rumba,

It’s messy. Making a balanced law around it is sketchy. Consumers deserve to own the games they buy, straight up. Businesses deserve to be able to sell their assets when they fold and have them continue to be worth something so they can live on to make new games and their old games can go to new companies to keep development rolling.

There’s obviously low-hanging fruit. If your game is single-player and you’re just doing an online piracy check, and you go out of business, you leave the check servers running in a trust for like five years with the code to remove the check from escrow. Tick Tock, you either relight the game in time somewhere, or it becomes free to play.

But when you have something like Clash of Clans, where you need battle servers. Those assets are useless once you open that code and 100% support a community-run game. The game could otherwise be passed to another studio, and development could continue. Selling and moving games to other companies and publishers with breaks in the middle happens a lot. How long after a game collapses should they wait for it to become worthless to the market? The obvious answer to the consumer is immediately, because they bought it, they own it. Maybe you have to keep a certain amount of money from the proceeds and use it to refund the users. It still sucks for the you don’t own it anymore concept.

Developers and publishers aren’t fair to consumers without guardrails (and there are none), but those rails should also be reasonable to companies.

If the commission does nothing, it’ll probably be wrapped around this clusterfuck.

I do have a worry that the studios will just stop selling games and everything will go subscription if they are required to provide servers and source on game shutdown. It’ll just push more piracy, less sales, less games and everyone loses.

I really wish companies would just have pride in their stuff and be fair to their users and users could just bear a fair price for good games.

rumba,

For wanting to own the living room, they never tried particularly hard. PS3 was a damned successful blueray player. They just needed to give you a nice, curated experience and ease of use. There were literally people buying PS3’s because they were cheaper than blueray players at the time

rumba,

$10 in q-bert days is like 50-60 now :)

Can any of the leading games in the last decade do that?

Satisfactory, Dyson Sphere project, Factorio, Minecraft, Dreamlight Valley

Arcade games were great because it’s what we had. Sit a kid in front a Q-Bert now and try to get 1000 hours out of it.

Stuff is getting too big, there’s too much emphasis on making it pretty to sell it rather than making it fun, but I don’t know that we could go back to arcade games. I fear our nostalgia is a half-dose of Stockholm’s syndrome.

rumba,

The $10 games were trash in 1982. You’re going to spend 30 on something like Q-bert polygon.com/…/atari-et-ads-commercials-videos-198…

www.usinflationcalculator.com

in 2025 Money, that’s $99, assuming you got it used I gave you 50-60

is there even anything wrong if a game only takes your attention for a hundred hours

I don’t think so, but you’re the one who mentioned it :)

but I got hundreds if not thousands of hours of gameplay out of Qbert. Can any of the leading games in the last decade do that?

Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version (www.gamesradar.com) angielski

Full title: Ubisoft says you “cannot complain” it shut down The Crew because you never actually owned it, and you weren’t “deceived” by the lack of an offline version “to access a decade-old, discontinued video game”...

rumba,

Balatro isn’t gambling so win:win

rumba,

There are plenty of 8GB games, we need to lower our expectations.

you don’t get 4k with matching textures and pre-lit levels the size of texas for free.

Go back to 8GB and 3-4 year releases

rumba,

I wonder if we put serious effort into it how many GB we could fit on 3.5" media

rumba,

Super disc was the same size package and stored 12 0 MB in the US and 240 MB a few years later abroad. But this is all around 1996.

rumba,

God, I used to manage a data center that had a 128 tape Dell library, If I had that library today and a couple of LTO 9s in it…

I don’t know what I’d do with 2.3 petabytes, and the time from request to load would be abhorrent But damn it, I would do something cool

rumba,

That helps. We are heading that way. But as a whole we’re just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.

rumba,

Why not both

Yup, they changed their minds. Bluetooth, Titles on mobile. It’s this mish-mash of bullheadedness for the sake of being bullheaded, then the try like a decade later.

rumba,

requires less development time

Here, step into this 200GB repo with about 50 third party plugins and someone else’s game engine and find all the states that aren’t exactly like they are on the design docs, and do it at scale, across a cluster of servers that all have to interact.

20 years ago, i’d be right there with you.

It’s actually hard for a big game to do those things. The people making the cheats are as good as the developers and only need to find one nick it the armor every time.

FWIW, I’m against kernel-level anticheat, and I didn’t downvote you :)

rumba,

You can’t argue that it’s violent, but it’s like Tom and Jerry Violent

News Outlets are dead to me.

rumba,

combination of stupid actions

IT was certainly a combination of stupid actions. But about the time the called his mother, it got kinda personal.

I hate when a PC game is ONLY available on Epic Games store (lemmy.world) angielski

Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.

rumba,

I’m so salty I STILL won’t buy Satisfactory.

rumba,

Yeah, the repack of that store requires some calls home and fake accounts.

I’ve honestly seen all I really need two of the game by watching a couple of people play it on YouTube. It’s pretty, it’s neat. If it would have came out on steam back in the day I would have bought it without a question.

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