Bunhouse - a non-management-heavy farming simulator but you are bunnies growing plants. Cute as hell. There is a sequel where you run a bakery too but we haven’t got round to that just yet.
Unrailed - might fall into the overcooked catagory, but when it gets hard and goes wrong it tends to be a looming inevitablity, not a frantic panic
Nidhogg - a 1v1 fighter, but is quick fire frantic sword fights you can button bash through which is wildly entertaining in 5 min bursts.
Morrowind was made by a team of about 35 people. Sure they could have put the effort in but then you’ve got all those animations to make and test. How do they tie into stats? Do they look dumb at higher stat levels? Also they’ll use up a little more resources on console which was a big struggle (Morrowind literally had to reboot the Xbox mid game to free up memory).
Unpacking, it’s a relaxing puzzle game with some great environmental storytelling. Gameplay amounts to unpacking after various times moving house throughout a woman’s life. It’s really interesting to see how the different stages of her life are shown by the different living situations she moves into.
I’m not even a huge platformer guy, but Rayman Legends is absolute peak and a fantastic, chill co-op game. The music levels in particular - where the already great soundtrack is synced in time to your jumps and hits - are incredibly satisfying and so well made.
I’d also be remiss if I didn’t suggest Blue Prince. It’s not co-op per se as it’d only be one person at a time “driving”, but the game is about puzzle solving so who holds the controller doesn’t really matter. It’s a fantastic game if you enjoy puzzles and escape rooms. My sister isn’t even a gamer at all but I recommended it to her fiancé and they’ve been playing together and even she’s been enjoying it a lot. From my own experience playing it on my own I also think it would be much more fun if playing alongside someone else. I’ve often missed having someone to bounce ideas off when stuck.
On the notion of “one person at a time driving,” I played Outer Wilds with my partner. 10/10. Just make sure that when there is text, both people can read it before you move on.
Oh I think I know a good one! Haven, and it’s currently 60% off. You play as a couple who escaped a controlling society to a foreign planet. (Three gender combinations can be chosen for the couple)
There is a combat element, and I don’t think you can avoid it, but what you do is essentially clean the corruption off the local wildlife, instead of killing. Don’t know if that works for you, but it’s worth giving it a look I think.
While there are combat aspects of it, you can play the fuck out of Stardew valley without ever even seeing the cave. Definitely slice of life, with open relationship options(open as in mf, mm, ff, makes no difference. Not screwing everyone).
There is nothing hard about 3D rotation, at least not for people successfully building a 3D open world game of that scope. Their characters can turn and you have a direction, there is no difference to walking in that sense.
If anything, assuming this is about NPCs, they didn’t want to create animations for that and just turning them mid animation looked stupid.
As for the PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some players.
These games are meant to be played in 1st person and 3rd person is just an after thought. In this case, yes, that’s maybe just laziness or more likely they didn’t have time for low priority stuff.
Adding on to what you’re saying: I think it’s pretty clear that Morrowind and Oblivion are more focused on a first-person perspective for the player character with third-person being a bit of a secondary concern. As such, it seems to me like the focus of the third person animations is on matching what the player would see in first person, especially since they can switch between the two with a single button press.
For example, when the player holds the “A” key to move pure left while keeping their view straight, it certainly seems more natural from a first-person perspective that they’re strafing left rather than turning their torso left with their head and arms awkwardly straining at a 90° angle (try this at home, it feels weird).
The alternative here would be for the character to actually turn their whole body left when you hold the “A” key in third-person, but then have their view (i.e. their head and arms) snap 90° to the right whenever you switch back to first-person, which seems odd and immersion breaking.
That being said, obviously it does look quite jank from a third-person perspective for a player to be strafing all the time, even when they’re in non-combat scenarios. This isn’t helped by aging animations, either.
Any of the Warriors games (just don’t buy it, don’t reward them for releasing the same damn game 20+ times)
Legend of Mana (highly recommended, please don’t sleep on this)
Destroy All Humans 2
Ratchet: Deadlocked
Divinity: Original Sin
Resident Evil 6
Halo: Master Chief Collection
Lego Star Wars
The Tales games are long and go up to 4 players. I’d recommend them if you have more people to join.
Be prepared for a few roadbumps while you acclimate yourself to using emulators. It won’t be smooth at first, but it gets easier the more familiar you become with it.
I get what you’re saying. I do have RetroDeck fully set up but I only use for old games that I do physically own. Most of them haven’t aged very well and aren’t of any interest to my SO.
I have enough disposable money that I’d rather support “new” games/developers rather than emulating titles for other consoles.
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