I played one a few months back that might fit the bill. ‘Garden Life: a Cozy Simulator’ It’s a game where you grow/decorate a garden of flowers and sell/give them to people. Very pleasant.
I don’t know if you’d consider visual novels a game, but even if the ‘character’ you’re playing is a male, the feminine aspects come out really well in Doki Doki Literature Club.
How the fuck do you recommend DDLC when OP says non-violent?
OP, DDLC is a fun game, but there’s a reason it’s tagged psychological horror. It’s not just a meme. I won’t elaborate in case folks wanna try it out. I do suppose it is a “girly” horror though.
There is nothing hard about 3D rotation, at least not for people successfully building a 3D open world game of that scope. Their characters can turn and you have a direction, there is no difference to walking in that sense.
If anything, assuming this is about NPCs, they didn’t want to create animations for that and just turning them mid animation looked stupid.
As for the PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some players.
These games are meant to be played in 1st person and 3rd person is just an after thought. In this case, yes, that’s maybe just laziness or more likely they didn’t have time for low priority stuff.
Adding on to what you’re saying: I think it’s pretty clear that Morrowind and Oblivion are more focused on a first-person perspective for the player character with third-person being a bit of a secondary concern. As such, it seems to me like the focus of the third person animations is on matching what the player would see in first person, especially since they can switch between the two with a single button press.
For example, when the player holds the “A” key to move pure left while keeping their view straight, it certainly seems more natural from a first-person perspective that they’re strafing left rather than turning their torso left with their head and arms awkwardly straining at a 90° angle (try this at home, it feels weird).
The alternative here would be for the character to actually turn their whole body left when you hold the “A” key in third-person, but then have their view (i.e. their head and arms) snap 90° to the right whenever you switch back to first-person, which seems odd and immersion breaking.
That being said, obviously it does look quite jank from a third-person perspective for a player to be strafing all the time, even when they’re in non-combat scenarios. This isn’t helped by aging animations, either.
Oh I think I know a good one! Haven, and it’s currently 60% off. You play as a couple who escaped a controlling society to a foreign planet. (Three gender combinations can be chosen for the couple)
There is a combat element, and I don’t think you can avoid it, but what you do is essentially clean the corruption off the local wildlife, instead of killing. Don’t know if that works for you, but it’s worth giving it a look I think.
My wife loves Stardew Valley and Animal Crossing, and she’s been way into Hello Kitty: Island Adventure lately. It seems to split the difference between those things and add some of its own spice on top.
While there are combat aspects of it, you can play the fuck out of Stardew valley without ever even seeing the cave. Definitely slice of life, with open relationship options(open as in mf, mm, ff, makes no difference. Not screwing everyone).
A way out. Two criminals escaping prison, made by the Same studio as it takes two and split fiction. Full of mini games along the way like the other two and my god the story made me laugh with it’s ridiculousness. it’s definitely not as good as it takes two or split fiction but well worth a go imo
A Way Out is marked as “Playable” by Valve, mainly because of Origin (or EA App nowadays?) and some quirks with the controls. Should play just fine though and once in-game controllers should be well supported.
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