makyo

@makyo@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

makyo,

The art in Final Fantasy has always been my favorite. I haven’t even played in years but I still follow a bunch of their artists. Yoshitaka Amano, Akihiko Yoshida, on and on

makyo,

Love this game. My buddy and I are waiting for the next full release to start a new campaign. Looks like they’ve added a lot since we played last.

Really looking forward to NPCs though, hope they don’t wait too many decades to complete that.

makyo,

Oh damn didn’t know that. Definitely changes the calculus

makyo,

You didn’t know they had a thing? It lasted until Australia found out Pluto wasn’t really a planet.

makyo,

Huh, is this maybe the newer Tomb Raider?

I’d do this too but every screenshot I posted would just be Elden Ring.

makyo,

That’s the one thing I finally learned with the DLC that I should have learned long before this - leaving and coming back later instead of fighting and dying to a tough boss 30 times in a row

Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now (www.eurogamer.net) angielski

This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it....

makyo,

I guess I’m OOTL - what happened with Valheim?

makyo,

Yeah I stopped about 15 seconds in because it seemed to be showing multiple boss characters.

makyo,

No wonder either, there are strangely few games meant just for the new system, and it’s been out for several years.

makyo,

I liked Legion and have a likely unpopular opinion that they did cyberpunk better than Cyberpunk did. The sandbox world of hacking and controlling different things was fantastically fun. I really wished at least that self-driving cars would have made it to Cyberpunk too. That was a blast.

Didn’t like the story or writing too much tho and the voice acting was horrendous which is obvously where Cyberpunk excels.

makyo,

The worst thing is that everyone seems to think that it IS where it should have been at release! Which I will admit that it is finally the polished bug-free game that any game should be at release. But anyone like me who was watching every last promo video they did teasing the game pre-release, knows it still isn’t and never will be the game they promised it would be.

Their insistence on releasing on previous gen hardware is surely as much to blame as the rush to get it out for that sweet sweet pandemic money. Still looking back it’s hard to say if it ever was going to live up to what they were teasing it would be.

makyo,

Seems like you could call this a galaxy-sized nebula

makyo,

Hello has really come around when it comes to building the framework for a great sandbox game and if you’re diligent about creating goals and tasks for yourself NMS can be fun. Not to mention seamlessly flying off a planet into space was an amazing novelty.

However if they want me to try Light No Fire they need to do two things: turn the page on the NMS gameplay loop ideally with some truly emergent gameplay, and fix the inconsistent and unintuitive UI. I did really enjoy a lot of my time in NMS but to do so I found I always had the feeling I was working against the system instead of with it.

makyo,

It seems complaining about Cyberpunk has also become downvote-worthy these days. I think people are just all in on a good redemption arc so when a game is finally good they’re willing to overlook all the early promises that will never be fulfilled.

makyo,

It really drives me crazy people defending the CP2077 debacle these days. Like I get it that it’s a fun game but that’s not what anyone is complaining about. We’re complaining about how it’s not and never will be the game they promoted in countless hours of previews in the months leading up to release.

makyo,

And even if they did know about it they wouldn’t have room next to CoD on their harddrive

makyo,

It’s not always that bad, there are plenty of creative geniuses who were able to work together. I mean you could end up like the Beatles who granted they did end up hating each other but they still created some amazing stuff together for the better part of a decade.

makyo,

They’ve probably been having this conversation for a long time as it’s one major thing that separates it from Skyrim. They both have the longstanding love from the community but Skyrim is alive in a way that Witcher 3 isn’t.

Perhaps it was the switch from RedEngine or new decision makers at CDPR or something that finally brought it about.

makyo,

It took me forever to understand how iframes worked in Dark Souls. I had already bounced off the game once and had jumped back in a year or so later determined to figure out what everyone was talking about. I swear I ran that bridge area in Undead Burgh a hundred times figuring out the mechanics. If someone had just point blank told me as I started the game that there is a portion of your roll where you are completely invincible and that it doesn’t matter where you are or the enemy attack hits during that part of the roll, it would have saved me a lot of streess and trial and error.

makyo,

That’s funny, mine was about Dark Souls too. They really could do a better job of explaining mechanics, but then again, it’s what makes it feel so mysterious and magical too.

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