I’ve been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them… irritate the crap out of me over time, and I want to talk about that....
You described the garlic-like genre. Which has gotten VERY big. “we’d be seeing a lot more football-manager-like tweak-and-simulate loops, if that’s what they were going for.” They are MAKING THEM it’s VAMPIRE SURVIVORS lmao
Most of your complaints about obfuscation make me think you haven’t played Last Epoch and don’t know there is a solution: simply put the information someone would alt+tab or otherwise leave the game to find it IN THE GAME! LE has a robust in-game guide with info on everything from weird status effects down to how elemental resists work against elemental penetration and reduction.
A large portion of the issue is the ever eternal Minecraft Problem imo, it seems like you (and many people in general) have trouble setting your own goals when it comes to why you’re making the character more powerful. ARPG have different approaches to this: diablo 3 hasn’t got much stuff to “distract” you from pushing greater rift levels, while Path of Exile gives you a 12 boss checklist in different dimensions and you need to finish a LOAD of content, then fight 4 of them to fight the bigger bosses after them (and content beyond even that). Without knowing which bosses or how to find them, some players get lost.
TL;DR the genre is evolving as people ask these kinds of questions and you’re slightly behind the forefront of questioning here. Not a knock, just worth mentioning that what you’re looking for (an ARPG with sparkling information clarity) already exists, and the thing you’re thinking might exist in the future (streamlined ARPG with less mechanical intensity) also already exists.
E:D doesn’t really have them, but valheim and other information heavy games tend to have writeable signs. Since early modded minecraft, I have utilized these signs to communicate with my future self; writing down what I’m doing at the time and what my major goals are before logging off for the night is just part of my gaming routine now. Takes me a few seconds of reading to trigger the flow of action again. When games don’t have signs, I use a notepad .txt file to track what I was up to, or failing that I’ll save a note in my phone.
I would never have finished factorio or satisfactory without text files and signage. I would never have finished most large minecraft modpacks without signage. Organization skills rock.
Ark has cryopods which do the same thing mechanically, the only major difference being that you don’t visually throw them. If you use the vague wording on the patents surrounding pokemon’s box mechanics, it falls easily under there, since you are storing a captured creature in a digital storage.
Nintendo is the KING of frivolous patents. They’ve lost cases on it before, and with palworld being a sony interest, I don’t think the usual financial bullying nintendo brings to the table is going to cut it on this one. They need an airtight case and their vague patents (and recent history trying to patent THE LOADING SCREEN and vehicle speed matching for player characters with totk being denied) is a bad look for them in a courtroom. Like the US, the holder of a patent in Japan needs to file suits swiftly to protect the patent, or they risk losing cases (like this one. See “laches defense”).
Palworld is back in the top 100 global bestsellers today.
They literally tried to patent the loading screen and mechanically locking a player object to a moving object ingame just after the release of TotK. Nintendo is the absolute king of frivolous gaming patents. Here’s hoping it’s their downfall. For an example of how seriously vague some of the patents they’ve been granted are, check out some of their current ones after pokemon sleep’s initial success (basically trying to keep everyone without 9 digit money out of the sleep app game space).
Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.
Both of them are games that take advantage of the DS’s unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY’s combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.
TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!
It’s so hard to describe contact. It’s like a more exploratory Rune Factory with no farming sim element and swappable jobs like the final fantasy MMOs. I feel like the audience for the game wasn’t targeted well, as it fell in that era where “core gamers” stopped being a popular target audience (we hardly use the term at all these days).
PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).
PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there
Maybe you didn’t realize, but by volume, sales in the west for BMWukong were stellar. >4M sales volume (76% of 17.8 million sales were chinese) is performing well by any standard. It dwarfs the sales volumes of other recently popular Chinese titles, taking the top spot for sales in the west handily. Other games like the GuJiang series, dyson sphere program, the matchless kungfu, crimson snow, tale of immortal had substantially fewer players despite getting nearly universally positive reviews. This is the definition of breakout success, when you reach a new market.
For reference, this game is selling in the west as well as street fighter 6 and guilty gear strive, games that are performing far above a previous genre standard.
Save The World isn’t sandbox or everything and was the only launch mode for the game. It had more mobile gacha practices than anything tbh. I get thinking that seeing as it has taken cues from Roblox, but it isn’t reality
You could build up your base (also a defense map) pretty freely, but it was never unlimited resources creative. You’re right to be confused by this comment
What features? I have seen a lot of complaining about performance of the storefront here, which leads me to believe a lot of the complainers have not actually used EGS in actual years. I haven’t seen anyone mention an actual specific feature of Steam that EGS is missing. Multiple running versions for beta testing, DLC linking with the main game page, sale frequency, everything except the social features of steam (which are notorious for being garbage communities) are on par in EGS these days, so this thread is confusing for me since you guys haven’t actually explained a single missing feature.
You are not arguing in good faith here - the other user is being very clear about their question and you are pretending not to understand. You invented a sourceless situation to answer the question while saying you didn’t understand it.
You cherry picked a single example you couldn’t recall until pressed. It’s really obvious you’re only here to trash a storefront you don’t use for no reason. If you recall, the division 2 was only on uPlay, requiring you to install the game through it even if you purchased it elsewhere - and that’s a substantially worse data collection vector than EGS (multiple breaches) and it is actually missing features like linking of DLC to the store page. What’s your point?
You’re incapable of having a rational discussion and ignoring the fact that you needed to install uPlay even when buying it through other storefronts. This isn’t something steam did better on, and you googling and linking the first article you see that remotely confirms your viewpoint (which is now detached from the thread) is kind of childish
The alien names aren’t gibberish - they’re all mineral and plant names. Made it really easy for me to keep track of lore, actually, having something to tie the characters to conceptually. Absolutely true that it’s a puzzle game first and foremost.
As for as storefronts go, which is what’s being talked about here, they are competing and winning. With a fraction of the employees other companies employ for storefront work. Origin (Rest Unpeacefully) and Uplay never stood a chance and epic has had plenty of time to market saturate. The company not being publicly traded doesn’t prevent competition, it prevents investor interests like quashing competition.
While it was the complaint, the game did mention a required PSN account on all storefronts. This was disabled when auth/login was unplayably bad on launch week, then not re-enabled until a while later (with a week long heads up for new players and a month long heads up for existing players). Nobody actually got locked out of the game, and as my PSN account is registered somewhere I do not live, I don’t think anyone would’ve been stopped playing by the change if it had been pushed.
What we “won” and sony “learned” is that they can’t get accurate metrics on playercount since HD2’s statistics aren’t being tracked correctly by the game’s session system and the playerbase is uncooperative. In this era where data is king, this just means we’ll stop seeing Sony funded helldivers ads on youtube while they market their giants that correctly report the data they’re looking for that helps them make a userbase that prints money.
Oh, and we marred the all-time and recent review score from overwhelmingly positive. Guarantee you the successful action was the steam refund count on the game - truly unsolvable problem. As refund requests that don’t meet an automatic metric need a reply, and resolution usually takes ~an hour, the 6 digit refund count was not realistically solvable without rolling the requirement for a legitimate PSN account back. You can track how many total refund requests steam has day by day, as this is a public count in steam’s support page. There were 800k more than the average weekend.
Tl;dr: while the complaint was this, the reality was not. The review bomb hurt arrowhead’s relationship with sony more than it hurt sony. The refund bomb didn’t cause steam to change policies this time but damn if it isn’t justified now.
It would have killed nintendo to add an ethernet port. As someone who bought the dongle, having a wired connection will NOT save you from nintendo online being the worst gaming networking service ever devised. No game benefits from it, least of all actual nintendo titles like splatoon or smash. It’s not even a problem of speed, it’s wholesale reliability issues, constant loss of connection errors. If an ethernet port was available included rather than needing to be a seperate purchase, more people would realize sooner just how truly awful the paid nintendo online service is.
I’m just still mad that I could play phantasy star online for ten hours uninterrupted on my gamecube, but now there’s not a single nintendo title that has stable online. Pokémon might let you get a raid or two before needing to reconnect. Splatoon might get a match or three before needing to reconnect completely. Smash won’t stay stable for even one full match. It’s a complete tragedy.
This has to be the funniest PR disaster in video game history. “Guy did not forsee players getting mad for locking a gamemode behind a $250 edition, doubles down on it and tells people to chill out”
SPT and the multiplayer conversion (Now Project Fika, formerly MPT) are the best ways to experience the game now for a multitude of reasons. I think learning heatmaps and dead locations applies no matter how you play - and the same can be said for bullet penetration, it’s just part of the game - but there’s a neverending stream of cheaters that feel far worse to lose to than a boss you weren’t prepared for. I can get trashed by tagila eighty times and accept that gear is just forfeit, I chanced it going to factory; when I am killed by a head/eyes with no audio five seconds into a fresh raid multiple times a day there’s substantially less to learn from and improve on.
Worth noting you can get mods for SPT that change how AI behave, categorize them so some are doing a common farming route, some are moving to quest locations. It doesn’t make up for what we lost (the awkward vocal exchanges as you agree to not slay a new player at a starting quest location), but it helps retain some of the spice.
I believe it. Multiple friends of mine updated to play and see the streets changes when this press cycle hit, a few even shared footage of suspicious noiseless head/eyes deaths while they were in enclosed spaces. If it has been long enough, just the words escape from tarkov will send some fans back, negative experiences suspended.
It’s not limited by the DLC and you’d know that if you had done any looking into it whatsoever. You can literally, within the first hour of gameplay, access an NPC that lets you completely appearance edit as many times as you’d like for an easily obtained and infinitely renewable currency. Peoppe who want to play the game are not hindered by the DLC in that game in any way, no corners were cut to sell you anything more urgently.
It’s common knowledge that the creative designer hates MTX and chooses to put easily accessible items in the store to satisfy capcom shareholders. In later Devil May Cry, one of the purchasable mtx is quite literally packs of the orbs that pop out of every single enemy. This is unironically some of the player-friendliest MTX we’ve seen in years for single player adventure games, no actual content walled by dollar value on the disc, but people like you who haven’t even watched ten minutes of gameplay are generating infinite negative press.
Wouldn’t your efforts be better focused on actual predatory titles? There’s tens of ongoing early access titles on steam that will never ever finish, and there’s more egregious MTX schemes in capcom’s own game library. Their new IP, Exoprimal, has an obscene amount of playable content walled behind tens of hours of grind or MTX. You can make objective statements about what’s being kept from the player with titles like this, instead of propping up “I shouldn’t have to pay for customization” seeing as you literally don’t.
It aays a lot more about someone’s personal willpower than Capcom’s greed to me. Easy to point at the greedy asks from that company, nobody else is selling a 100 USD turtle costume pack.
You don’t understand the difference between content and convenience DLC. MTX and ads are not equivalent. The game does not show you these purchases outside the store page. You’re a bandwagon rider and that’s cool I guess, but it’s clear you have absolutely no nuance when it comes to dlc practices and you’re looking for internet points via a reddit style dunk. Nobody mentioned gacha but you, nobody mentioned nintendo (MUCH WORSE COMPANY THAN CAPCOM LMFAO) but you, maybe get a few years on before you started deciding you have a clue about the industry (or most consumers!).
After a peek, you’re a reddit content reposter so I’ll be blocking you either way lmfao
I see a lot of people saying nintendo will take action against you, but they are young and do not know about Graal Online, which is your actual competitor. Link to the Past style games are fun and interesting, but graal has dominated the space against any similar game for decades now, especially those in the same visual style. Tunic had a good solution (unique visual style) and I hope people don’t have the same initial reaction I did upon seeing it (that this is a graal world)
Tiny boat we’re in. I started with the witcher 2 right after having played dragon’s dogma and couldn’t handle the extremely clunky combat. My friends assured me 3 was a huge step forward and I was harassed to play the whole game on stream, and I did. Honestly, not that big of a step, the world felt starkly dead compared to other open world fare, the combat was years behind games that came out at the same time, and the story and setting did not feel very unique to me at all.
I felt the same way about a lot of the heavier dialogue that people did at large about Forspoken. Plot felt like it was on stilts, barely hitting the points it needed to to keep my interest. Not that it was out of context bits like Forspoken, but the dialogue felt out of touch with the setting really frequently. Poor selection of magic despite what was shown to you in-setting. Build balancing like an mmo where nothing you craft or otherwise come into owning early on actually mattered at all. 15 more armor was not changing the number of hits you could take in a fight it all.
TW 3 wasn’t super inventive or even really fun compared to other games that launched when it did or even before, and I don’t understand the extreme hype for it when everyone I talk to says the first two games are so wildly different and worth skipping, which has been my experience. If it’s not about the characters’ story arcs across all 3 games, what the hell is it that makes people enjoy it so much? I’ve looked hard, I’ve played hard, and I just never found it.
Came here explicitly to talk about Outer Wilds and Spiritfarer. I’m not a story-focused games type of person, and both of these absolutely knock it out of the park so hard that I recommend them constantly now. Outer wilds will be available on the nintendo switch soon. I would recommend that title to anyone with decent vision.
Welcome back to the party angielski
I love diablo-likes, but they're also really annoying. angielski
I’ve been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them… irritate the crap out of me over time, and I want to talk about that....
Why do Counterstrike and the other top 10 games on Steam NEVER change? angielski
steamcharts.com...
Nintendo files lawsuit against Palworld (www.nintendolife.com)
www.nintendo.co.jp/corporate/…/240919.html
Nintendo and Pokémon are suing Palworld maker Pocketpair (www.theverge.com)
Well that took a while but its finally here....
Let's discuss: Nintendo DS angielski
As I have recently bought a secondhand 2DS, I thought I would change things up a bit!...
What are the scariest games you've played?
I feel like I’ve played a good amount of horror titles, and I find I don’t really get scared much anymore....
How China’s first AAA game Wukong Became One of the Fastest Selling Games in History (thedroidguy.com)
cross-posted from: lemmy.ml/post/20207166...
"Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy" angielski
Is this the fastest video game death of all time? Not even Lawbreakers died this fast.
Remedy and Annapurna announce a strategic cooperation agreement on Control 2 (www.remedygames.com) angielski
Remedy and Annapurna announce a strategic cooperation agreement on Control 2 and bringing Control and Alan Wake to film and television
Today's featured article on Wikipedia: Outer Wilds (en.wikipedia.org) angielski
We played Valve’s secret new shooter: Deadlock (www.theverge.com)
It’s like Overwatch, Dota 2, and Team Fortress 2 all baked into a pie.
Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal (insider-gaming.com) angielski
God of War Ragnarök will require a PSN account to play on PC (www.pcgamer.com) angielski
Sony learned nothing from the Helldivers 2 shitshow.
Maybe hot take: as a handheld, the regular switch is an awful handheld
Have you ever held a switch? Its long, flat and the controllers suck. Awful dpad and bad sticks....
Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE (www.rockpapershotgun.com) angielski
This has to be the funniest PR disaster in video game history. “Guy did not forsee players getting mad for locking a gamemode behind a $250 edition, doubles down on it and tells people to chill out”
Yes, also a full-priced game. Why do you ask? (lemmy.world) angielski
'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077' (www.pcgamesn.com) angielski
“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd...
What moment from a video game made you cry? angielski
For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.