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homicidalrobot, do gaming w Welcome back to the party

Consider valve’s lasting legacy and primary method of monetizing their games. (It was always about the hats)

homicidalrobot, do games w I love diablo-likes, but they're also really annoying.

You described the garlic-like genre. Which has gotten VERY big. “we’d be seeing a lot more football-manager-like tweak-and-simulate loops, if that’s what they were going for.” They are MAKING THEM it’s VAMPIRE SURVIVORS lmao

Most of your complaints about obfuscation make me think you haven’t played Last Epoch and don’t know there is a solution: simply put the information someone would alt+tab or otherwise leave the game to find it IN THE GAME! LE has a robust in-game guide with info on everything from weird status effects down to how elemental resists work against elemental penetration and reduction.

A large portion of the issue is the ever eternal Minecraft Problem imo, it seems like you (and many people in general) have trouble setting your own goals when it comes to why you’re making the character more powerful. ARPG have different approaches to this: diablo 3 hasn’t got much stuff to “distract” you from pushing greater rift levels, while Path of Exile gives you a 12 boss checklist in different dimensions and you need to finish a LOAD of content, then fight 4 of them to fight the bigger bosses after them (and content beyond even that). Without knowing which bosses or how to find them, some players get lost.

TL;DR the genre is evolving as people ask these kinds of questions and you’re slightly behind the forefront of questioning here. Not a knock, just worth mentioning that what you’re looking for (an ARPG with sparkling information clarity) already exists, and the thing you’re thinking might exist in the future (streamlined ARPG with less mechanical intensity) also already exists.

homicidalrobot, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?

E:D doesn’t really have them, but valheim and other information heavy games tend to have writeable signs. Since early modded minecraft, I have utilized these signs to communicate with my future self; writing down what I’m doing at the time and what my major goals are before logging off for the night is just part of my gaming routine now. Takes me a few seconds of reading to trigger the flow of action again. When games don’t have signs, I use a notepad .txt file to track what I was up to, or failing that I’ll save a note in my phone.

I would never have finished factorio or satisfactory without text files and signage. I would never have finished most large minecraft modpacks without signage. Organization skills rock.

homicidalrobot, do gaming w Nintendo files lawsuit against Palworld

Ark has cryopods which do the same thing mechanically, the only major difference being that you don’t visually throw them. If you use the vague wording on the patents surrounding pokemon’s box mechanics, it falls easily under there, since you are storing a captured creature in a digital storage.

Nintendo is the KING of frivolous patents. They’ve lost cases on it before, and with palworld being a sony interest, I don’t think the usual financial bullying nintendo brings to the table is going to cut it on this one. They need an airtight case and their vague patents (and recent history trying to patent THE LOADING SCREEN and vehicle speed matching for player characters with totk being denied) is a bad look for them in a courtroom. Like the US, the holder of a patent in Japan needs to file suits swiftly to protect the patent, or they risk losing cases (like this one. See “laches defense”).

Palworld is back in the top 100 global bestsellers today.

homicidalrobot, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair

They literally tried to patent the loading screen and mechanically locking a player object to a moving object ingame just after the release of TotK. Nintendo is the absolute king of frivolous gaming patents. Here’s hoping it’s their downfall. For an example of how seriously vague some of the patents they’ve been granted are, check out some of their current ones after pokemon sleep’s initial success (basically trying to keep everyone without 9 digit money out of the sleep app game space).

patents.justia.com/assignee/the-pokemon-company

homicidalrobot, do gaming w What are the scariest games you've played?

PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).

PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there

homicidalrobot, do gaming w Let's discuss: Nintendo DS

It’s so hard to describe contact. It’s like a more exploratory Rune Factory with no farming sim element and swappable jobs like the final fantasy MMOs. I feel like the audience for the game wasn’t targeted well, as it fell in that era where “core gamers” stopped being a popular target audience (we hardly use the term at all these days).

homicidalrobot, do gaming w Let's discuss: Nintendo DS

Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.

Both of them are games that take advantage of the DS’s unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY’s combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.

TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!

homicidalrobot, do gaming w How China’s first AAA game Wukong Became One of the Fastest Selling Games in History

Maybe you didn’t realize, but by volume, sales in the west for BMWukong were stellar. >4M sales volume (76% of 17.8 million sales were chinese) is performing well by any standard. It dwarfs the sales volumes of other recently popular Chinese titles, taking the top spot for sales in the west handily. Other games like the GuJiang series, dyson sphere program, the matchless kungfu, crimson snow, tale of immortal had substantially fewer players despite getting nearly universally positive reviews. This is the definition of breakout success, when you reach a new market.

For reference, this game is selling in the west as well as street fighter 6 and guilty gear strive, games that are performing far above a previous genre standard.

homicidalrobot, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

You could build up your base (also a defense map) pretty freely, but it was never unlimited resources creative. You’re right to be confused by this comment

homicidalrobot, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

Save The World isn’t sandbox or everything and was the only launch mode for the game. It had more mobile gacha practices than anything tbh. I get thinking that seeing as it has taken cues from Roblox, but it isn’t reality

homicidalrobot, do games w Remedy and Annapurna announce a strategic cooperation agreement on Control 2

You’re incapable of having a rational discussion and ignoring the fact that you needed to install uPlay even when buying it through other storefronts. This isn’t something steam did better on, and you googling and linking the first article you see that remotely confirms your viewpoint (which is now detached from the thread) is kind of childish

homicidalrobot, do games w Remedy and Annapurna announce a strategic cooperation agreement on Control 2

You cherry picked a single example you couldn’t recall until pressed. It’s really obvious you’re only here to trash a storefront you don’t use for no reason. If you recall, the division 2 was only on uPlay, requiring you to install the game through it even if you purchased it elsewhere - and that’s a substantially worse data collection vector than EGS (multiple breaches) and it is actually missing features like linking of DLC to the store page. What’s your point?

homicidalrobot, do games w Remedy and Annapurna announce a strategic cooperation agreement on Control 2

You are not arguing in good faith here - the other user is being very clear about their question and you are pretending not to understand. You invented a sourceless situation to answer the question while saying you didn’t understand it.

homicidalrobot, do games w Remedy and Annapurna announce a strategic cooperation agreement on Control 2

What features? I have seen a lot of complaining about performance of the storefront here, which leads me to believe a lot of the complainers have not actually used EGS in actual years. I haven’t seen anyone mention an actual specific feature of Steam that EGS is missing. Multiple running versions for beta testing, DLC linking with the main game page, sale frequency, everything except the social features of steam (which are notorious for being garbage communities) are on par in EGS these days, so this thread is confusing for me since you guys haven’t actually explained a single missing feature.

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