eurogamer.net

antithetical, (edited ) do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I got this game finally last year, after waiting for the bugfixes, and have been playing since then. I’ve got over 170 hours now, did all the sidemissions and now finishing Phantom Liberty, and loved every minute of it. This was my first dive into the cyberpunk-genre and it is impressive, especially the dystopian future that also seeps through in modern times.

The way Cyberpunk 2077 tells its story and does world building is beautiful. The immense city with twirling roads, mountains of trash and dysfunctional society is really immersive. I understand that it is not possible to give every citizen a full back story with limited resources but the amount of detail and love that they were still able to put in is commendable. Even after all this time spent in the gameworld it still manages to surprise me with random encounters while exploring.

I’m glad I waited for the bugfixes and had only a few crashes and minor glitchy physics. I hope they learn that delivering a good product is more important then deadlines, since players like me will wait anyway.

Fun fact: in no other open-world-game I got run-over by cars as much as in this game. Hmm I wonder, maybe all cars evolved from Tesla’s in this universe? (j/k)

mox,

I just started it and am having a similar experience, right down to getting hit by cars. At least, I assume they were all cars. Last time I was suddenly knocked off my feet was on the sidewalk, and when I finally regained control of my character, there was no vehicle driving away from me. It could have been a goat fitted with optical camo for all I know.

antithetical,

Haha those damn goats in octocamo… They should put beepers on 'em!

psycho_driver,

Goat Simulator 2077

Mandy, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

Not only hyping a features they had for several games now, but I bet my left ovarie thats they all gonna be as broken as their earliest iteration

OctopusKurwa,

I want it to be good for all my friends who have an Xbox but a darker side of me is also relishing the YouTube content should it be a broken mess.

Mandy,

cant wait for the backwards flying dragon, i mean the backwards flying spaceships

RileyIsBad,
@RileyIsBad@beehaw.org avatar

Yup, that.

Don’t get me wrong, I love me some Bethesda games, but only 5 years after they’ve come out and with a 200 plugin modlist.

Mandy,

i like modding as much as the next gal but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it

ursakhiin,

It’s not good that the games are broken and they are relying on modders to fix them. It would be totally fine if they released a fully functioning thematic sandbox for modders to play in though.

The thing about Bethesda games is that their modding tools are far and away from any other game, making serious improvements much more accessible. That’s one of the major draws of them.

I just wish every game didn’t have an unofficial patch requirement to keep it from crashing too often.

Mandy,

exactly, i would have no problem in that case

DaSaw, (edited )

People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.

Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.

Mandy,

Im no stranger to daggerfall either but that just highlights the problem with the company but some fanatics who blindly follow then

Their games don’t have to be buggy messes till modders do bestesdas job for them, mods should primarily enhance, not fix.

And these people who don’t care (as you that is) are one key problem why bethesdas and other companys launch their games like an alpha they’ll never fix (hows their ducttape held severly outdated engine gonna cripple this title I wonder)

DaSaw,

We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.

Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.

Mandy,

dont you see the inherit problem that these devs all themselves created with the increasing cost, increasing scope, increasingly forcing bigger retention spans? these games dont need to be this needlessly huge and even than there is no need to have them almost broken (have you SEEN how cd project red always releases their games?)

i never said it was that much better back than, its just much easier to have all of this garbage available than it was back than cause now its flooding the online stores

and of course “do it better yourself than”, i dont have to be a mastercoder to recognise subpar quality, i dont need to be a masterchef to know when something tastes bad

kureta,

I’ll be busy playing Baldur’s Gate 3 anyway. Will look back when they finish fixing it after release.

cambriakilgannon,

We’ll go play it once the community finishes it with mods :')

ampersandrew, do gaming w Bethesda responding to negative Starfield reviews on Steam
@ampersandrew@kbin.social avatar

The game isn't bad, but it does feel like it came out of a time capsule from over ten years ago with a bunch of features they tried to implement that their engine couldn't handle. If you have to tell your customers, one on one, why your game is actually fun, you're doing something wrong. Hopefully Microsoft finally makes them throw out Creation and start from scratch for ES6 on Unreal or something, taking a hard look at what their competitors are doing better than them in the RPG space.

ursakhiin,

The main thing I want from ES6 is the same level of modability as Skyrim. I’d love for it to be as stable as Starfield.

I didn’t think the need to dump creation to make a great game, they just need to stop trying to polish the rust. Some aspects of Creation aren’t amazing but the staying power of Bethesda games has been about modding a compelling world in a well supported way. They need to ensure that whatever they do that they don’t lose that.

I think Starfield has a lot going for it but I don’t find the world compelling enough to want to spend time in the way I did Skyrim. I enjoyed the time I did spend but I don’t see that itch coming back. Starfield made me want to play a space game with magic, but I’ve I got it’s magic unlocked I didn’t feel that desire was fulfilled.

aksdb,

I don’t blame the engine. There are other studios out there with custom engines that evolved over time. Also Creation Engine evolved a lot.

That they work with many connected scenes instead of a continuous world also has advantages … it allows them to easily change the “world” between scenes by simply linking you “back” to a different scene (for example city under siege which before the dialog was not under siege). It’s how they work. They could do the same shit with Unreal if they wanted to and if they believe this kind of game design is the only feasible for their story telling, they would shove it into another engine as well.

I also don’t think the game feels “old”. I do think it feels like it is conceptionally unfinished. They had many ideas and you can see a lot of different systems in the game (space fights, planets with different biomes, ship building, base building, and so on and so forth). Each of these systems in itself has some kind of concept, but all these systems together are missing a clear concept, IMO.

From what I know, game dev typically works in modules that get thrown together. And this also seems to be the case here. However the “big picture” wasn’t refined or they realized that it needs a ton of small adjustments all over the place (conceptionally AND technically) to make sense of it and it looks like they were not able to deal with the complexity of that.

As a result we have a game that is okayish. It tells some stories, and offers a lot of content, but it feels not nearly as stunning as it should have and it’s not on a single front ground breaking.

ampersandrew,
@ampersandrew@kbin.social avatar

Creation is built on code over 20 years old at this point, and it shows. If they could have upgraded it to handle modern needs, I think they would have. Sarah Morgan looks like plastic in just about every lighting environment I've seen so far except for the room you meet her in. The conversation system may be an upgrade over what they were able to do with Daggerfall, but compared to its contemporaries from the likes of CDPR and Larian (even BioWare's old Mass Effect trilogy), it really feels lacking when they can't implement proper directed camera angles or performance capture.

Their side quest designers (referring here primarily to "activities" and non-faction quests) are either terrible at their craft or confined to an engine that can only easily spit out fetch quests where nothing interesting happens on the way to fetch the macguffin, once again, like their contemporaries can and do; the bar has been raised since the days of Fallout 3 and Skyrim.

When flying, the game loads you into an area where you always have to fly the "last mile" and dock, and the only reason I can imagine you would build it that way is that they couldn't make their engine load the space they need to load in a seamless way, like their competitors making other space games.

davehtaylor,
Perfide,

Creation is built on code over 20 years old at this point, and it shows

You can just as easily say the same thing about Unreal Engine, Frostbite, CryEngine, etc… all of these engines are built on decade(s) old code to some degree. The problem isn’t Creation Engine, it’s Bethesda. Unreal isn’t a magic bullet. The results if they used Unreal at this point would likely be worse, not better.

ampersandrew,
@ampersandrew@kbin.social avatar

The trend for a long while was to have an in-house engine to save on costs, but many of them, including the RPG companies we've been discussing, have moved off of those engines and onto Unreal.

Kbin_space_program,

The best part of creation is its sandbox-ibility and open world functionality.

It's the very thing unreal engine is completely horrible at.

ampersandrew,
@ampersandrew@kbin.social avatar

If you ask me, a lot of the systems they built for open worlds like Elder Scrolls and Fallout make far less sense when you're an interplanetary space traveler, like waking up a person at your home base to give you a tour of your new club, because they're on a day/night schedule where they walk between their room and the living room. And it's not like open worlds or even Bethesda-esque RPGs haven't been built in Unreal before.

CosmoNova,

I totally agree. However, when looking at the bigger picture I think Microsoft wouldn’t want to be so dependend on Epic after spending so much money on their game service, Bethesda and Activision/Blizzard. I don’t expect them to actively consider switching engines and I don’t think it would solve all that many problems anyway.

ampersandrew,
@ampersandrew@kbin.social avatar

They're certainly not solving problems by staying on this engine and kicking the tech debt can down the road.

InEnduringGrowStrong, do games w EA working on player-voiced characters in games, patent shows
@InEnduringGrowStrong@sh.itjust.works avatar

Yea, because everyone loves listening to their own voice so much.

Pronell,

Imagine doing a Jar Jar impression and having to live with it for an entire game.

Noodle07,

Alright I’m in

cahhts, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I bought this game day 1, put about 20 hours in and set it down.

Picked it up again three months ago and have not set it back down. Best game I have ever played. I’m a sucker for lore and mission content and this game just does not fail to deliver.

I know it had a rough launch and I don’t want that to be acceptable, but god damn this game is just so good. Like, so fucking good. Despite the launch I have to give it to them, they fixed it and it is just endlessly amazing

kromem,

It’s outstanding, but even right now at its best it still isn’t perfect.

I’m very, very much looking forward to what they can eventually do using UE5 as the base in an era with generative AI to fill out the edges.

When the polish (pun intended) is there, the game is beyond everything else. But when you end up just a bit past the edges of where it holds your hand, it quickly loses the veneer, which is the key difference vs something like a Rockstar open world (but also very different budgets and aims).

There’s a handful of studios I think will adapt especially well to the future of game development, and CDPR is one of them.

Because it is going to be possible to have CP 2077 main scenario style interactions across an entire open world within the next decade. And who better to curate that experience than the people delivering it in a diagonal slice?

BloodSlut, do games w Starfield's new PC patch delivers the game we should have had at launch - Eurogamer

Hell of an article title for an update that pretty much just adds DLSS support and the ability to eat food from the environment.

Lojcs, (edited ) do games w Hades 2 early access launch on Steam reaches over 100k concurrent players 24 hours after launch

I’ll never understand people jumping to play unfinished games. There’s no way most of those 100k people are actually going to participate in the ea feedback / qa process, so all they’re achieving by playing early is spoiling the game for themselves with an inferior version. It’s not like this is made by an inexperienced studio that might keep it in ea indefinitely neither, you literally just need to wait a year to play it when it’s released. /r

jwelch55,

The first game was amazing. This one really doesn’t feel unfinished as-is though. There’s likely to be tons of balance changes, and I’m sure there will be bug fixes and more performance optimization updates to come… It’s still super fun, why wait

Grass,

When I was younger and had more time to not worry about merely existing, I used to enjoy chasing the updates and trying to find every glitch and exploit and do as much silly shit as possible before patches went live.

jwelch55,

I’m just enjoying the game at my own pace. If/when I encounter bugs or issues I’ll report them, but it’s not like you have to dedicate yourself to it.

driving_crooner,
@driving_crooner@lemmy.eco.br avatar

Guess the first one was even worse than this one at this stage of development, but nobody knew about the game yet. I’m still waiting for the finished product (as I did with the first one), I don’t want to spoil me.

jwelch55,

Cool, it’ll still be there when you’re ready.

Abnorc,

Some art will probably be replaced too. I remember Charon in the original hades had his generic robed character portrait replaced with a better one. Zagreus even complimented him on his new look when it was added to the game, which was a nice touch.

Yes, it’s unfinished, but my experience with the original Hades is that Supergiant knows how to make sure their product is at a certain level of polish before making EA available. I haven’t played much, but they seemed to hit the mark again.

PM_ME_YOUR_ZOD_RUNES,

You’re getting downvoted but I agree. The first game is one of my most played on Steam and I was invited to the technical test for the second. But I probably won’t be buying it any time soon. I absolutely hate the trend of buying unfinished products. While this developer is most likely not taking advantage, so many others do. Why should we pay money to beta test your game???

CileTheSane,
@CileTheSane@lemmy.ca avatar

I’ve purchased a fair number of early access games from indie developers.

For me the benefit is that it’s often cheaper during EA, so I get it at a discount, and it already feels like a complete game worth the price I’m paying. I know they are actively working on adding more to it, and having more things added to the game for me to explore extends its lifespan for me. So I get more enjoyment out of it than I would waiting for 1.0, at a cheaper price.

For small developers it gives them the funds to continue development, and feedback that helps with game balance.

AbsurdityAccelerator,

Yeah, I feel like it’s paying for the priveledge of being a beta tester. I am exited to play it, but I am not dropping money until the full release.

Neato,

Because they get to play it early. That’s it. I played BG3 early and still had a lot of fun replaying Act 1 when it came out.

The studio gets a number of things, as well. While direct feedback is small, that is still valuable as they could never test that many hardware and software variants. They also get automated data from the software phoning home on crashes if that’s enabled. And they get an influx of cash in the last few months of development as their sales spike gets a bit flattened. It’s a winning strategy if you don’t have the funds for a huge marketing blitz to drive initial sales.

FridgeReborn,

I understand the sentiment and I generally agree with you but I think I can make a case for Hades as an exception.

I picked up the first one in ea because I was thirsty for a new roguelike and some friends raved about it enough to me, and it was already a great game. The changes that came over the period I played were additive in the sense that they just opened more options in a game that already felt complete to me (mostly anyways, but more on that in a sec). But to defend it I can’t just say “oh well it felt like a finished game” there also needs to be a tangible benefit to playing it in early access. And there was! The early access versions of the game included meta banter between the narrator and Zagreus, little jokes about new things appearing or things that should be there but aren’t, references to the fact that pieces of the story’s scaffold were still being set up. It sounds small but it was just more of the wonderful character charm that oozes from every corner of that game and I actually kind of missed it a little bit once the full release came. Anyways I haven’t picked up Hades 2 yet (been making more of an effort to clear my backlog lately), but I’m thinking about it. And as far as the ostensible “point” of early access—community feedback and income to support development—Supergiant has given me ample reason to trust that they’ll make it worth it for me as a player if I don’t want to wait for the polished final product.

caseyweederman,

A Supergiant game in Early Access is more finished than most fully-released triple-A titles.
Plus, as with the first Hades, they work the continued development into the narrative of the game.

BastingChemina,
Lojcs, (edited )

What made you think I want people to quit having fun? If anything it would be more fun to play once it’s finished, and it’s not like there’s a shortage of games to play in the meanwhile.

Edit: I just want people to give more thought into the games they play than “whatever’s on top of steam today”. Just because it became available now doesn’t mean you have to play it right away.

CileTheSane,
@CileTheSane@lemmy.ca avatar

And it’s entirely possible they have given it that thought and decided “yes, this is worthwhile for me.”

lorty,
@lorty@lemmy.ml avatar

I understand your point but you can also be satisfied with an early access game for what it had when you played regardless of later improvements. Valheim is a great example of this: you’ll be hard pressed to find someone that wasn’t satisfied with it, despite being unfinished.

CileTheSane,
@CileTheSane@lemmy.ca avatar

There’s no way most of those 100k people are actually going to participate in the ea feedback / qa process

On first launch it asks if you’re willing to have your play data submitted. So even if people don’t actively send feedback they are still providing data about what systems/weapons/upgrades they engage with more or less, how successful their run is with any given weapon or upgrade, how frequently they win or lose in a given fight, etc.

jacktherippah,

I will justify it in four words: It’s a Hades sequel.

Sinfaen, do gaming w CD Projekt Red devs unionise after its third round of layoffs in three months

And Epic Games announced a big layoff coming soon. I dunno what’s happening in the industry rn, but it’s not looking good

Jaysyn,
@Jaysyn@kbin.social avatar

Silicon Valley Bank imploded, taking the easy money away from them.

Nawor3565,

That was just part of it. The entire tech sector massively retracted after the boom it saw during COVID, which is also responsible for the sudden enshittification of so many different products/services all at once.

Mic_Check_One_Two,

Yup. They can’t take out interest-free loans to pay off their almost-interest-free loans. So now they’re scrambling to save money and build value the old fashioned way.

Thalestr,
!deleted6828 avatar

People with lots of money want even more money. Less employees means less money that has to be paid out which means more money in the short term. Makes line go up for a while. Makes suits happy.

John_Coomsumer,

The only thing happening in the industry is the same thing happening in every industry and most of the first world:

The wealthy owners and executive leader roles have learned that COVID, COVID supply lines, interest rates, ‘consumer sentiment’, and inflation, are all very easy scapegoats that both the public and investors will easily buy as reasons for lowering product quality and availability, while also firing employees, squeezing the non-fired ones to death, and raising prices. This has lead to almost 2 straight years of corporations showing record profits (even adjusting for the inflation that they are largely responsible for in the first place).

This downward spiral will continue until some force with nearly as much power pushes back.

This is typically and ideally a representative government in the form of regulation or taxation. But the US government has suffered decades of regulatory capture and congressional gridlock.

So the only other potential option is a large amount of highly populated unions. Which have to fight against nearly 100 years of media and political demonization and nearly 150 years of ‘american independent attitude’.

The perfect modern system has all 3 parties; unions, government, and corporations, equally strong and antagonistic. Just as the perfect modern government would have the executive, legislative, and judicial branches equally strong and antagonistic. Neither could be much farther from the case here.

Stronger bigger unions. Weaker smaller corporations. And a government that actually functions. All are necessary to fix our current shit show.

Aatube,
@Aatube@kbin.social avatar

It already happened, at least on Mediatonic (Fall Guys), a subsidiary. They axed lots of game designers, the UI/UX designer, some other people and even the person who made all the promo art

qyron, do games w Microsoft expected to finally buy Activision Blizzard next week

There goes the competition.

Can someone recommend a good indie game? Better spent money than feeding these vampires.

Dettweiler42,

I’ve been loving BattleBit Remastered lately. It’s cheap, fun as hell, and the very small dev team has been very active and responsive. I bought 3 more copies to give to friends so we could squad up.

ram,
@ram@bookwormstory.social avatar

Better spent money than feeding these vampires.

Just realizing corporations aren’t your friends? Anyways, if you like hard, unique puzzle games, https://store.steampowered.com/app/736260/Baba_Is_You/ is the best there is, fullstop.

Vordus,

I mean, if we’re gonna namedrop completely unique indie darling difficult puzzles, then Return of the Obra Dinn also deserves a mention.

ram,
@ram@bookwormstory.social avatar

I’ve been meaning to play that, but still haven’t gotten to it! Maybe next week

qyron,

I haven’t bought a so called 3A game in several years but Blizzard was a part of my growing years.

So, if I have to spend my money on a game, better to do it on someone worthy of it.

dangblingus,

So not an ABK title then?

qyron,

A what?

bridge_too_close,
@bridge_too_close@kbin.social avatar

I'm guessing Activision Blizzard King

SkyeStarfall,

I’ve been playing delta V: Rings of Saturn recently

Restaldt,

Lies of p if youre into fromsoft like games

Vordus,

And it’s even on Game Pass! Oh, wait…

rivalary,

Keep in mind that they added Denuvo to the game, apparently post-launch.

Kaldo,
@Kaldo@kbin.social avatar

Dotage just released, it's a relaxing boardgame / city builder made by a single guy over the span of 9 years. It's very addicting in that "one more turn" way, if you're into these types of resource management games.

sep, (edited )

Factorio and Rimworld have kept me entertained several thousand houers each. Hands down the best value for money on steam. Even beat out free to play games ;)

FireTower,
@FireTower@lemmy.world avatar

Haven’t touched factorio but played Rimworld. If you value your time don’t buy rimworld, it is the most addictive game I’ve ever played. It’s a great game don’t get me wrong but I don’t think I’ve ever sat down and played it for less than 3 hrs. You just get sucked in like a void.

loobkoob,

Well let's just say Factorio is known as "cracktorio" for a reason.

MetricIsRight,

If you like city building/survival style games I’ve been having an absolute blast with Timberborn

raptir,

If you like Diablo-likes, there’s…

  • Grim Dawn (new expansion just announced)
  • Last Epoch
  • Warhammer 40k Inquisitor
  • Chronicon (simple graphics but solid gameplay)
  • PoE of course but I don’t need a second job
dangblingus,

Grim Dawn absolutely smokes Diablo 3/4. The true successor to Diablo 2.

raptir,

I enjoy Diablo 3 for the “arcadey” aspect, but Grim Dawn is my top ARPG. I was so excited when they announced another expansion.

ByteWizard,

Terraria is pretty fun

Kekin,
@Kekin@lemy.lol avatar

Baldur’s Gate 3 is amazing

Pohl,

The competition! lol! Activision is going to put out 2 games this year. Whatever will we play now that these 2 games are owned by a platform holder?

You are correct though that there are a million cool ass games you can play right now and put your money in the pockets of people who make THINGS instead of people who make value for shareholders.

ProfessorProteus,
@ProfessorProteus@lemmy.world avatar

Not to detract from your argument (I agree completely), but indie game devs not only make actual games, but they tend to pour passion into them rather than a formula.

CADmonkey,

Factorio, Satisfacfory, Baldur’s Gate 3, Noita, Cities:Skylines, Prison Architect, Rimworld, Overload (Descent clone), Mindustry…

loutr,
@loutr@sh.itjust.works avatar

If you’re into metroidvanias (platformers where you gain abilities over the course of the game, expanding gameplay and allowing you to access new areas in earlier zones) there are lots of really good indie titles. Hollow Knight is the reference, both Ori games are awesome. Dead Cells is also worth a try if you’re into fast-paced action games, though it’s more of a platformer rogue-lite.

LiveLM,

Just your luck: Dome Keeper is on sale right now

time_fo_that,

I’ve been playing a really fun indie spy deception game called Deceive Inc.

Itrytoblenderrender,

Lies of P

dirtySourdough,

I’m really enjoying Valheim lately. It’s similar to Minecraft in a lot of ways, but leans a little more into RPG elements with leveled skills. There’s a bit more of a story, heavier focus on combat, and NPCs to interact with (though I haven’t reached that point myself).

loobkoob,

I just finished playing Cocoon. It was short-but-sweet - it took me two evenings to finish, so probably in the 5-7 hours range - but it was one of the most interesting and engaging puzzle games I've played in a long time. What's especially fascinating to me is that its controls are so simple - everything is done with one analogue stick / WASD and a single interact button - and it's a very linear game, yet it still feels so engaging to play. It's from the lead designer of Limbo and Inside, so it has pedigree.

I played it via Game Pass (ha...) so it's hard for me to say what the value proposition is like. It certainly isn't going to give you the most time for your money, and it doesn't really have much in the way of narrative or themes, at least beyond abstract ones. But it has a gorgeous aesthetic and some fantastic puzzles.

RidgeDweller,

Sea of Stars is a pretty fun, especially if you’re a fan of old school turn based jrpgs. Pretty decent story too.

docoptix,

Hades, Into the Breach

Callie, do gaming w Payday 3 players endure second consecutive day of server issues, preventing them from playing
@Callie@pawb.social avatar

maybe, idk, don’t require servers for every aspect of your game

Pseu,

Does Payday have a singleplayer mode? I thought it was a multiplayer game.

peter,
@peter@feddit.uk avatar

I know payday 2 at least you could play it with yourself and 3 bots

Callie,
@Callie@pawb.social avatar

yeah, it had solo. you’d case the area by yourself while 3 bots stayed behind, until alarms triggered. you could also configure who the bots were and what their loadout was

TabbyCat,
@TabbyCat@kbin.social avatar

It does, but as far as I know PD3 still requires an online connection for single player. I've read issues of people lagging in single player, that's crazy.

DoucheBagMcSwag,

But how could they have it as another over monetized live service then?

Callie,
@Callie@pawb.social avatar

same way they monetized Payday 2 since it was already pretty live-service-esque in it’s monetization, at least on PC. if they wanted to, they could have just added a battlepass with limited cosmetics alongside the steam marketplace cosmetics of Payday 2

BudgieMania, do games w Unity reveals plans to charge per game install, drawing criticism from development community

The fact that the same user reinstalling the game counts as 2 installs makes this doubly absurd. The decision is already baffling by itself but the idea that you could take a financial hit for an install that didn't net you any additional income is... Jesus.

Renacles, do games w Starfield install size revealed, available to preload now

I remember when Titanfall being 50gb sparked an outrage, it’s a good thing SSDs are cheap now.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Oh yeah, let’s create 250GB SSD cartridges per game because thry each cost about 26€

You know how ridiculous that sounds, right?

giacomo,

Yes, everyone realizes how ridiculous that sounds. Why did you post it?

Also, please don’t give EA any ideas.

Sethayy,

I mean if you really wanna maximize your spending you can get 150 1gb flash drives and trick the OS to thinking its one device.

Or like just gets bigger drive that’s cheaper per GB like someone with a brain.

And like how would cartridge games work anyways? most PCs have really limited sata slots

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

And like how would cartridge games work anyways? most PCs have really limited sata slots

Like this? picture

SnepKayz,

If we move to a new era of physical games with NVME drives instead of CDs, I’d love it on a mostly unironic level.

Better than the current state for PC games where you buy a physical release and its an empty box with a Steam code taped to the inside.

Renacles,

Yes, that does sound ridiculous, good thing I didn’t say it.

Lojcs, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

How fast do they think internet connections are? If the higher quality assets were that big compared to the 300 GB install no way they’re going to finish loading or fit in the memory while you’re playing the game

subignition,
@subignition@fedia.io avatar

Separately, I wonder how significant the extra bandwidth costs will be on the overall expenses of running the service

Wirrvogel, do games w Cyberpunk's storytelling makes Starfield seem ancient
@Wirrvogel@feddit.de avatar

This article speaks right out of my soul, when comparing Starfield and Cyberpunk 2077 2.0.

The quest qualtiy itself is comparable, but the delivery of Starfield makes it solely my job to create immersion (which I can and will do), while Cyberpunk 2077 2.0 grabs me by my balls and drags me into the world.

Spoiler for a small quest in CyberpunkWhen the barkeeper leans slightly forward, looks carefully right and left to make sure no one is listening and then tells me he suspects his wife sees someone else, I smell his parfume and I notice he relaxes his hurting back by stemming his arms onto the desk, because he is doing a double shift. Having Silverhand commenting on every step of the quest and turning it into a noir detctive story, making fun of me, added more immersion to a “follow person, report back”-mission. That I then can just call the quest giver on the phone, as a normal being would feels life like.

A similar quest in Starfield:
I talked to the barkeeper in Starfield from the wrong angle and he only turned his head and it was very uncanny valley, because over the whole conversation I was questioning how he can still talk with a broken neck.

zaph,

I talked to the barkeeper in Starfield from the wrong angle and he only turned his head and it was very uncanny valley, because over the whole conversation I was questioning how he can still talk with a broken neck.

They might have fixed it by now but a certain little fortune teller has a very similar issue in an elevator in cyberpunk.

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

For a fortune teller, that’s a feature

Aganim,

After helping him out I had a certain Ripperdoc showing which arm he operates with by raising it. Only his arm rotated backwards as if his elbow was turned around 180 degrees, arm clipping through his biceps.

But at least in Cyberpunk I’ve got the feeling that a bug like this is an honest oversight, whereas Starfield gives me the feeling that Creation Engine (2.0 these days?) should have have been killed, burned and buried after Skyrim. Each game since (and including) Oblivion I’ve felt like I’m looking at limitations I already noticed in the previous game built with Creation Engine or NetImmerse/GameBryo.

zaph,

I haven’t played starfield and don’t intend to but I played cyberpunk on launch thanks to a covid scare and even on launch it was a good game to me. Had it’s problems but I got 300 hours out of it before the year ended.

Potatos_are_not_friends,

Every Starfield quest:

Questgiver: “Hello, I don’t know you stranger, and I don’t trust outsiders. Can I help you? Oh, you want a quest? This evil company in Neon does bad shit and I need you to inject this virus and make sure it doesn’t get back to me. Also, the mayor here is evil AF. Don’t say that out loud, he has ears everywhere. I trust you stranger with my life. Have 8000 creds for picking up my mail, and 2000 creds and a unique purple gun for blowing up half of the city.”

108, do games w Game prices are too low, says Capcom exec
@108@kbin.social avatar

No matter what price they make games, have no illusion that developers will be paid more. This is to pad C level pockets.

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