eurogamer.net

FrankTheHealer, do games w Nintendo demoed Switch 2 to developers at Gamescom

Im not interested unless it has; Hall effect thumb sticks to reduce stick drift

An OLED screen

Backwards compatibility with Switch 1 games.

A headphone jack that allows game chat and game audio

And is designed to be easily repaired, like not having tons of adhesive, uncommon screw types etc

SpaceNoodle,

They’re never going to get rid of the tri-wing screws.

bassomitron,

Is there a practical reason they use those obnoxious screws or is it simply to discourage home repairs? When I had to replace my Switch’s fan last year, those insanely tiny screws were a pain in the ass to not accidentally strip.

SpaceNoodle,

It’s purposeful to discourage user servicing. I recommend purchasing a quality tri-wing driver, e.g. from iFixit or Proskit.

bassomitron,

I figured as much. And yeah, when I replaced my fan I bought the iFixit kit which was really useful.

SpaceNoodle,

I’m usually not one to advertise, but they provide extremely accurate and complete guides for precision electronics repair, and sell the necessary tools and parts with sufficient quality and reasonable prices.

sebinspace,

iFixit have the best driver at the price point, period

Lesrid,

iFixit’s pro kit is great even if you only open up one device a year

monkeyman512,

So you want a modded steam deck?

Violette,

Wait, you can put a OLED screen on the Steam Deck?

mesamunefire,

Yep

ArtificialLink,

Lmao keep dreaming then. The switch aint ever gonna be that.

GiddyGap,

You’re not going to be interested then.

gwildors_gill_slits,

There’s already a version of the switch that has an OLED screen

FrankTheHealer,

Yes and the switch 2 needs to continue with this trend

SkyNTP, do games w Starfield's new PC patch delivers the game we should have had at launch - Eurogamer

Lack of graphics settings aren’t why I stopped playing. It’s the game mechanics. The game isn’t that fun for two major immersion breaking reasons.

  • Loading screens. So many loading screens. Just reminds me I’m using software instead of being in a universe.
  • Over reliance on fast travel. Yeah, space is boring. But why have a space setting at all if we are going to skip through it? Why bother building custom ships if there are no real challenges to overcome with them because spending time in space is not necessary at all ? Worse, it’s a bad experience because of the loading screens.
Anticorp,

There should be a happy medium. I haven’t played Elite Dangerous in a year because I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel. But the realism is out of this world. This Starfield thing of never needing to fly is too far in the other direction. I think a happy medium would be a system like Elite Dangerous, but if you need to travel more than a couple of systems over, have a long distance jump gate or something like that, and maybe autopilot. Eve online has jump gates and autopilot, but it can still take hours to cross the universe. It’s more entertaining to have a quick travel option for those scenarios. Eve has wormhole systems that will let you cross the entire universe in a few jumps, but finding those connections will take longer than just flying directly, unless you’re in a huge wormhole corporation that uses 3rd party tools to map all of the wormhole connections to known space.

lemmyvore,

Why doesn’t Elite let you travel offline? Like, set the destination, close the game, and reopen it 3h later.

Anticorp,

I’m not sure. I guess because they go hard in the simulation aspect of the game. Although if we’re being realistic, it’s unrealistic that you’d have an interstellar space ship without an autopilot. I read that there are mods to enable autopilot, but I also read they can get your account banned, so I stopped looking into them.

lorty,
@lorty@lemmy.ml avatar

Because they decided to make the game always online in a persistent galaxy so the possibility a ganker finds has to be respected.

osprior,

That’s not true, you can play solo (but you still need to be online) and you won’t see other players

lorty,
@lorty@lemmy.ml avatar

I actually forgot that’s an option, which just makes the always online an even weirder choice.

Delta_V,

Its not about good game design.
Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales.

The data suggests that hypothesis is false.
An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy.

Dragster39,

I think the X-Series did this really well

omicron,

Everyone loves to hate on it, but one thing that Star Citizen absolutely nails is the sense of immersion. From the time you load in until the time you are inevitably disconnected from the server, and from ground to ship to space, you are in one experience with no loading screens

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel

If you upgrade your fuel scoop, that’ll cut down your time severely. I can do about 30 jumps an hour with my Krait Phantom. Refuels before my FSD is even cooled down.

val,

Given every single system in Starfield is already explored and built on, I think they should have just given up on the jump system and gone with a gate system like Freelancer or the X series. You get to fly to every point without menus while still being time efficient. The reason they didn’t go with this is presumably because of the supposed “exploring the unknown” angle, but you never explore anywhere new in Starfield anyway.

amenotef,
@amenotef@lemmy.world avatar

I must confess that sometimes fast travel removes a lot of value from a game. While it saves you a lot of time like a cheat. Cheats also save you time.

DeathsEmbrace,

The GTA 5 problem.

TwilightVulpine,

It’s a lot of fun to drive around in GTA 5 though

randomthin2332,

You see this issue when one of your core game loop isn’t enjoyable. It happens a lot in games, and you notice it if a game gives you and item or ability to play the game less.

This can be okay if this item comes in just as that loop gets boring (like you unlock special flash grab drives part way through the game). But if they let you fast travel from the beginning the likely case is that they found the whole space travel boring and they ended up providing a way around it.

Which leaves people asking “why’d you bother adding it in there”

Maeve, do games w Nintendo loses trademark fight against Super Mario supermarket

Can't wait until we get Luigi health!

aeronmelon,

We already have Luigi Health Claim Adjuster.

Gork,

Triple D Insurance Consultants, LLC

SkybreakerEngineer, do games w Looks like Horizon's unannounced MMO has been quietly cancelled

Yes, let’s have the sequel to 2 single player RPGs be an mmo, that will make the fans happy

lobut,

But it worked so well with the multiplayer shooter Suicide Squad Kill the Justice League by Rocksteady Studios! /s

I know it’s not an MMO but there’s parallels there

I love the Horizon games (didn’t play the Lego version though) and it’s similar to the Batman games but don’t have any interest in an MMO or Live Action Shooter for them.

illi,

Ever heard of Warcraft?

lobut,

Yes, I’m in my 40s … I think at the time most people wanted an MMO of that RTS game.

I don’t see the parallel between that and the lore of the single player story-driven Horizon Zero Dawn but hey.

False,

As someone who played a lot of Warcraft 3 and really enjoyed the campaign before wow was announced, I was not pleased with the MMO announcement.

dogslayeggs,

Real question: after WoW had been around for a year or so, were you still unhappy about it? I never played any of the Warcraft games before WoW and had never played any MMOs before Wow, so I had no feeling either way about the announcement. I started playing WoW because two of my close friends and two of my coworkers were playing a bunch, so it was a good way to have more gaming friends than just my one gaming friend. Were most WC3 players unhappy about the announcement? It’s clear that millions of people ended up being pretty happy about it in the end.

MolochAlter,

Not OP but yeah.

Still am, to a point, because thanks to WoW we never got Warcraft 4.

And arguably chasing the WoW demographic also made DND 4th edition suck balls but that may be just the old grognard in me.

Passerby6497,

Nah, my gaming group talked the same shit about 4e. We went back to 3.5 a bit and a ton of GURPS before the group disbanded.

False,

After WoW had been around for a year or so, were you still unhappy about it?

Nah, I enjoyed WoW well enough for what it is. When WoW was announced there was a lot of skepticism on whether or not a company that was primarily known for their RTS games could make an MMO, along with a decent amount of “Who asked for this”. In hindsight I’m also a bit bitter that we never got and never will get Warcraft 4 though. To some degree Blizzard basically stopped developing games for a few years due to WoW’s success consuming the company.

Were most WC3 players unhappy about the announcement?

I think most of them would have preferred another RTS game.

illi,

Point was Warcraft was primarily single player RTS. Yes, with multiplayer mode but MMORPG is pretty big genre shift. In the end, it’s just about using the IP, nothing more.

You gave examples of games that tried something like this that failed, I just pointed out an example where it was quite successful.

We will never know if the Horizon MMO would be good or bad. I think the IP would fit MMO genre quite well tbh.

The real issue with live service game failiures is that studios design cash grabs, not games they would want to play.

lobut,

Oh, I didn’t mean this-therefore-that … I was trying to say that these two games in my experience having enjoyed the single-player, I think would have failed in the multiplayer realm as the desire doesn’t seem to be there. I’m certain there are examples in the opposite direction.

The IP “could” make sense as the gameplay goes for a very fetch questy type of mechanic and the land is vast and they could expand the lore.

I was just assuming (out of my ass) that these successful single-player story driven games are “forced” to do multiplayer games for cash grabs.

Albeit Blizzard did it for WarCraft, but I always saw Blizzard differently in this regard as it seemed like they had (very much past tense) the desire to do so.

Once again, all assumptions. I’m wrong, often am.

illi,

Might have been a cash grab - in fact it likely was. But I tend to reserve my judgement. I’m not on the live service hate train - in fact I’m often interested in what they might have on offer. I like to have a main game, and live service games are great for people like me as there is always something to look forward to. And I for one fucking hate the constant cach grab fails.

People always hate on live service games just because of the label, but there is serious lack of good live service games compared to good single player games.

My comment migh’ve come partyl from a place of frustration so apologies if I was harsh or something

lobut,

lol no worries, my comment came off as arrogant so it’d be deserved. Reserving judgment is good and something I some practice more as well.

Zorque,

Quality isn’t necessarily measured by desire. One can enjoy something they never desired before it existed. And one can loathe something they always desired before it was made, see the Warcraft movie (for me, at least).

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s an open world game that takes a lot of inspiration from Monster Hunter. An MMO isn’t a huge stretch of the imagination.

lobut,

Yeah you’re absolutely right in terms of concept. I mean if you dig into my example, Suicide Squad could have been a good live-action shooter as well. Marvel Rivals is cooking right now.

I think my initial impression was switching a single-player studio over, but I lost that message in my reply. I also think it could be fun to take down mechs together as a team.

Just pulling it out of my ass, I didn’t think I see the appetite and if it’s not there then we could be left with a lackluster game.

I’m a big Horizon fan. Although I need to try Monster Hunter, my friends love it.

Katana314,

I vaguely remember The Matrix had an MMO that apparently evolved the lore in some crazy ways. And I’m going to guess they abandoned that for the new one.

SomethingBurger,

TBH it worked with Final Fantasy XIV.

Zorque,

Well… not at first.

ryathal,

Most the successful MMOs are similar to that. Warcraft, final fantasy, elder scrolls, swtor…

Uruanna,

To be fair, it was envisioned as multiplayer from the start, then dialed down and “settling” with HZD, then tried again before HFW and into the one with the 3D headset (mountain call or something?) and they kept saying they’d get to that original plan eventually. Does the Lego Horizon game have any of it? I want to believe the success of HZD and HFW as single-player helped them give that up in the end.

Lost_My_Mind, do games w Of course someone has Doom running on Nintendo Alarmo now

At a $99 pricepoint with a forced Nintendo Switch Online requirement for an alarm clock, I’m more surprised that someone has an Alarmo.

SomethingBurger,

The subscription is only required to buy it, and only until mid January. It’s possible to use Alarmo without an active NSO subscription.

DudeDudenson,

Inb4 they “update” the firmware and suddenly they stop working if you’re not subscribed

caut_R,

Never update the firmware on devices you have no issues with (if you have the choice). I learned that the hard way when I updated my LG B2 this year and now it has VRR flicker at any framerate below its refreshrate… And ofc I can‘t downgrade.

Updates for big corporate stuff rarely come with useful features or improvements anyway, just with more ads.

I‘m ranting, apologies.

DudeDudenson,

You say that as if companies weren’t pushing over the air firmware updates these days

caut_R,

That‘s why I said „if you have the choice,“ I certainly won‘t connect my next TV to the internet.

canis_majoris, do gaming w Star Citizen developer hit with layoffs amid claims of a "highly toxic company"
@canis_majoris@lemmy.ca avatar

The company that’s been running one of the most successful scams in gaming for over a decade is toxic? No way.

raccoona_nongrata,
@raccoona_nongrata@beehaw.org avatar

deleted_by_author

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  • canis_majoris, (edited )
    @canis_majoris@lemmy.ca avatar

    No, the game is still a scam because it’s been literally over a decade of development and every time I’ve been invited to go try the latest and greatest in their innovation, the game is laggy as balls and the servers never work. Also the fact that they have ships costing as much as actual automobiles that people purchase despite still being technically in beta is absolutely bonkers. They’ve had several waves of crowdfunding and the game is still in a pretty garbage state.

    Trust me, I’ve wanted an actual successor to Freelancer for longer than this game has been in development, and it still doesn’t scratch the itch because whenever I try to play it, the game essentially doesn’t work.

    Cost discipline is the last thing on these guys’ radar. A 20,000 dollar ship? That’s like a third of somebody’s annual salary.

    improbablypoopingrn,

    (It’s also kind of boring)

    raccoona_nongrata,
    @raccoona_nongrata@beehaw.org avatar

    deleted_by_author

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  • canis_majoris,
    @canis_majoris@lemmy.ca avatar

    Have fun defending a broken game. Sunk cost fallacy is a traditional trait of SC players.

    raccoona_nongrata,
    @raccoona_nongrata@beehaw.org avatar

    deleted_by_author

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  • canis_majoris,
    @canis_majoris@lemmy.ca avatar

    Anything with a twenty thousand dollar “microtransaction” is a fucking scam.

    DebatableRaccoon,

    You really believe that mess called Starfield took a decade to make? That’s funny

    raccoona_nongrata,
    @raccoona_nongrata@beehaw.org avatar

    deleted_by_author

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  • DebatableRaccoon, (edited )

    More because I don’t believe a single word that comes out of Bugthesda and the fact that what they made was their same old shit but even more tedious somehow. It’s not about denial, it’s about Todd Howard being a pathological liar.

    pancakes, do games w NBA 2K24 is already the second-worst reviewed game on Steam
    @pancakes@sh.itjust.works avatar

    Another lazy iteration of a yearly sports game with massive glaring issues? Colour me shocked, surprised, and astonished.

    brihuang95,
    @brihuang95@sopuli.xyz avatar

    honestly, when was the last “good” 2k game?

    EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?

    ConditionOverload,
    @ConditionOverload@lemmy.world avatar

    2k12 was probably the best one. 11 years ago.

    BleatingZombie,

    I still have that one for 360! I was never very good, but it’s always a ton of fun to play

    In my uneducated opinion, it feels like the gaming industry advanced past “quarter-eating” mechanics and have reverse engineered their way back there. The rubber-banding doesn’t feel fun/competitive anymore. Even playing solo just feels like it’s just trying to give you a taste of success in an attempt to get you to spend real money. Those of us who won’t ever “pay-to-win” just see an arbitrarily difficult or awkward game. For example, one of the later ones feels like it changes the player speed drastically based on who IT wants to do better now

    520,

    EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?

    Jesus, really? It's one thing to do that for the Switch, but for PC?

    brihuang95,
    @brihuang95@sopuli.xyz avatar

    yeah, that’s what my brother has told me and it’s why he hasn’t been buying the new ones

    Philote, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    Feels on brand for Bethesda to secret release this just before skyblivion mod finally gets near their release date. Kind of feels like a slap in the face to the community. I guess we will get a who did it better comparison.

    Nilz,

    Unless they DMCA the Skyblivion mod.

    catloaf,

    Usually they do that shortly before announcing their own, like Nintendo with AM2R. Maybe they won’t do it at all.

    dinckelman,

    Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine

    drivepiler,

    Games in plural, as well as all DLCs $$

    zenpocalypse,

    Also, it’s likely to drive sales for Bethesda, considering

    the requirement of owning Skyrim Special Edition and Oblivion GOTY Deluxe.

    slazer2au,

    Sounds like what they did to fallout London.

    Stovetop,

    I am actually not even sure how much input Bethesda had in this. It was remastered by an outside studio contracted by Microsoft. The same studio handling the remaster of Metal Gear Solid 3, apparently.

    LunchEnjoyer, do games w Activision Blizzard boss Bobby Kotick departs in just a few days
    @LunchEnjoyer@lemmy.world avatar

    Fuck this guy.

    TheCheddarCheese, do games w Stardew Valley creator confirms he's made "a ton of progress" on update 1.6
    @TheCheddarCheese@lemmy.world avatar

    wait theres gonna be another update? i thought 1.5 was final

    philycheezestake,

    He changed his mind

    Dagnet,

    for the 10th time

    iAmTheTot,
    @iAmTheTot@kbin.social avatar

    Pray he does not change it again.

    yurgenst,

    He must have talked to the Terraria devs haha

    Adda, (edited )
    @Adda@lemmy.ml avatar

    ConcernedApe thought so, too ;) He works on Stardew his whole game development career. It is difficult to stop trying to improve the game and let your baby go after so long.

    KillerTofu,

    1.6 has been worked on for a while. Small content update but is going to make modding easier or more robust. 🤞

    TheCheddarCheese,
    @TheCheddarCheese@lemmy.world avatar

    i havent really been following the sv community for a while, but thats nice

    KillerTofu,

    Not a whole lot is official but that’s what I have gleaned from any announcement.

    Cozy,

    It looks like it’s gonna be one of the biggest updates so far. With new festivals, new dialogue options and so on.

    CorrodedCranium,
    @CorrodedCranium@leminal.space avatar

    I’ve been meaning to play it for a while but this major update may finally push me to just like it did with Cyberpunk

    rurutheguru,

    I’ve been playing and replaying it since its original PC-only release in 2016. I remember being so excited about a new game finally improving on thr Harvest Moon formula. I think it’s safe to say that today it has completely surpassed other games in the genre. The freedom and variety of tasks in the game has since enticed me towards further replays as well. It’s so inspiring how passionate Barone has been towards his creation in the long run too.

    CorrodedCranium,
    @CorrodedCranium@leminal.space avatar

    From what I’ve seen it seems a bit more targeted at teens and adults then kids and that’s kind of what I wanted Harvest Moon to be to begin with so I’m pretty excited to play it.

    Also generally the added depth and how fleshed out it seems

    rurutheguru,

    It encapsulates some whimsy and magical elements which have always been underdeveloped in other similar games. Filled with mystery, easter eggs and constant progress and discovery. The relationship elements are a lot more mature than Harvest Moon as well. Deals with some of the grit and consequences of living in reality. All packaged together superbly.

    nanoUFO, do games w Unity reveals plans to charge per game install, drawing criticism from development community
    @nanoUFO@sh.itjust.works avatar

    I’m feeling better everyday about ditching unity and moving to godot.

    derin,
    @derin@lemmy.beru.co avatar

    It is a lovely engine, and getting better every day. The more competition we get for Unity, the better.

    simple,

    On the exact same boat. I switched to Godot as soon as version 4 came out and have been really happy with it. I still use Unity professionally (at least until Godot 4 fixes some big issues), but most of my projects are now on Godot. God bless open source devs.

    woelkchen,
    @woelkchen@lemmy.world avatar

    at least until Godot 4 fixes some big issues

    With Godot being an open source project, you could scratch your own itch and help remedy the issues…

    simple,

    Sadly I’m really not good enough at C++ to contribute.

    eldritch_lich,

    Yeah my device struggled to run any major engines so Godot kinda saved my ass when I first got into gamedev many years ago. I was going to start learning the major engines now that I have slightly better hardware, but I guess I’m skipping Unity now.

    stoy, do gaming w Nintendo makes first Switch 2 announcement

    I hope they follow tradition and call it the Super Switch

    BudgetBandit,

    NewNintendo3DSwitch&Knuckles

    muhyb,

    Also featuring Dante from Devil May Cry Series.

    ICastFist,
    @ICastFist@programming.dev avatar

    Now with Funky Mode!

    BuboScandiacus,
    @BuboScandiacus@mander.xyz avatar

    jol,

    How is that tradition? It happened one time. Successor name suffixes and prefixes used: super, color, advance, mini, 64, i, 3, new, u. It could be anything.

    Edit: ah no, there was also super game boy, I guess that’s the only one they repeated. But that was specifically for super NES compatibility.

    stoy,

    Switch

    Super Switch

    Switch 64

    Switch i

    New Switch

    Switch U

    These are all confirmed by the comment above!

    jol,

    New 3Switch 64i

    Mechanite,

    Switchty Four

    otp,

    Do “i”, “mini” and “new” really count as new consoles? i and new were just upgrades to the same console, I believe, and I’m not sure what “Mini” was even for…

    samus12345,
    @samus12345@lemmy.world avatar

    Uh, there was a GameBoy Micro, but that’s the closest that comes to mind.

    jol,

    Oops yes I meant the micro, not mini

    jol,

    I mean, they were direct successors. I imagine the next console won’t be something completely different than the switch, so I imagine I will be some sort of switch 2.

    otp,

    None of those were direct successors, though

    Carighan,
    @Carighan@lemmy.world avatar

    SwitchU, if anything.

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    I don’t think they’re in a hurry to repeat the WiiU

    ech,

    Switch Advanced

    ShortFuse, (edited )

    It’s an Nvidia chip, so Switch Super.

    Who am I kidding, if they followed Nvidia it’d be Switch AI.

    edgemaster72,
    @edgemaster72@lemmy.world avatar

    Super Switch 4064 Ti Super Ti (one is pronounced T-I, the other is “tie”)

    prettybunnys,

    Super Switchtendo

    mrfriki,

    Nah, Switch U or go home.

    xavier666,

    Switch OLED

    Thavron,
    @Thavron@lemmy.ca avatar

    No u

    ICastFist,
    @ICastFist@programming.dev avatar

    Or Ultra Switch, as a throwback to the 64’s name before it was officially announced, which also means lots of Ultra games.

    Fogle,

    The Super Nintendo Entertainment Switch

    onlooker,
    @onlooker@lemmy.ml avatar

    How about the Swiitch? You get the roman numeral 2 in there and the name’s similar enough to the original Switch, so customers will be confused as to whether this is a new console or an iteration of the current one. Just like the Wii U!

    GolGolarion, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

    these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail

    Sordid, (edited )
    @Sordid@beehaw.org avatar

    Hyping up old features as if they’re groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.

    Rentlar,
    DmMacniel,

    Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.

    DaSaw,

    “Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.

    DmMacniel,

    I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)

    DaSaw,

    Murderous at each other, not the player.

    Mothra,
    @Mothra@mander.xyz avatar

    I guess you are right. But a Bethesda fan might be looking for these features. So it’s not meant to sell novelty, but familiarity instead.

    The novelty is in the space setting already.

    Aesthesiaphilia,

    Exactly. I've been playing Bethesda games for ages, news like this makes me happy they're keeping the stuff that works.

    EremesZorn,

    When I buy a Bethesda game, I know what I’m getting into. People bitch, but like you said, it’s the familiarity I’m going for.
    And you know the modding scene is going to be good in a year or so.

    Mothra,
    @Mothra@mander.xyz avatar

    Totally.

    Ultimately I don’t understand all the bickering. I don’t like Subway or McDonald’s, but I also don’t rant that they are no good because they don’t have lasagna on the menu.

    Annoyed_Crabby,

    Fallout series doesn’t have jail though, every conflict is solve with fight to the death, so this indicate it’s more like ES than FO.

    conciselyverbose,

    It's a Q&A. People asked about shit they know about from other games.

    MooseBoys, (edited ) do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

    They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. … Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally.

    This sounds like shape keys, which is a technique already widely used in games and animation today. When you get shot in Battlefield, your character model plays a “getting shot” animation. When your character runs, it plays a “running” animation. When your character gets shot while running, these two animations are combined - it’s not a separate “shot while running” animation.

    Would love to know if there’s actually some novel aspect to this “invention” but it seems more likely that this is yet another bullshit patent approved by a clueless clerk who did zero searches for prior art.

    Edit: Read the patent. Not only does it describe nothing novel, it doesn’t even document what they did. All it says is basically “we created animation blocks and combine them”. The details are just a bunch of bullshit jargon spew:

    attributes can include conditions, properties, events, flags, graphs, values, references, and variants

    bionicjoey,

    Their novel discovery: They figured out nobody had patented this yet

    PrefersAwkward, (edited )
    @PrefersAwkward@lemmy.world avatar

    I think this would make it tough to enforce the patent if it’s actually commonly used. If I were somehow granted a patent on tap dancing, its common usage by others before me would probably cause my patent to be invalidated if I then tried to sue a tap dancer.

    Not a patent lawyer, but IIRC, US patent law had some protections for things (including non-patented) that are already common practice.

    EDIT: Clarity

    bionicjoey, (edited )

    Software patents get away with stupid shit like this all the time. Patent trolls claim they invented a software pattern and then sue everyone who uses it.

    Mchugho,

    They would only be able to get away with this if it had already been determined that they did indeed invent that thing. Many choose not to fight cease and desists when it would be in their best interest to counter claim.

    Mchugho, (edited )

    You can’t grant a patent for something that is already in the public domain at the time of filing, regardless of whether or not that thing is currently patent protected.

    Edit: this is such a funny comment to want to downvote. “Fuck you with your legitimate factual information!”

    Mchugho,

    Novelty is assessed against all publicly disclosed prior art, not just the stuff that has been patented.

    If I publish content on a webpage that could be used as prior art later on assessing novelty.

    If I invent a special lawnmower and only show my friends and family and never sell it or patent it, that could still count as public disclosure and be used against anyone wishing to patent a similar lawnmower.

    Mchugho,

    I work in patents. If it wasn’t novel it wouldn’t be granted, believe me.

    My experience with clients has led me to never trust lay people’s judgements on what is or is not novel.

    Feel free to actually read the examiner’s comments in this patent application for an actually full understanding of the process

    Or better still if you think you are able to assess novelty though a 5 minute cursory read of a patent without any reference to prior art, feel free to do my job for me. You’re clearly much more efficient and unbiased and definitely aren’t cutting any corners in your evaluation. Both in understanding the law and understanding how to assess novelty in a proper way.

    HerrLewakaas,

    Sir you are too level headed for the internet

    Mchugho,

    It’s a daily curse.

    MooseBoys,

    I work in patents. If it wasn’t novel it wouldn’t be granted, believe me.

    I work in computer graphics software. My former employer preferred that engineers liberally apply for “defensive” patents because of how often people would get a patent for something we already did and then try to sue us for it. Plus we got a small cash bonus when our patents were approved. Through this process, I was granted six patents for my work there. It would be unwise to put something to text that could be used as evidence to invalidate the patents, so I’ll just say that my opinion on how low the bar is to getting software patents approved is definitely well-informed.

    understanding the law and understanding how to assess novelty in a proper way

    I’ll admit I have little understanding of the legal definition of “novel”, but insofar as the intent of the patent system, the current bar is way too low for software patents. Although remedied recently, the plethora of software patents that still exist for “(Something people have done for decades) but do it on a computer” is ridiculous.

    Mchugho, (edited )

    If it was something you already did prior to filing and you could prove it then their case would be extremely flimsy, but I do understand where you come from.

    It really depends on jurisdiction, in the UK it’s not possible to even patent software. In Europe it is, but regulations are strict. The US patent law is a little bit wonky in this regard.

    MooseBoys,

    If it was something you already did prior to filing and you could prove it then their case would be extremely flimsy

    A brief search shows a variety of publications that seem to do what is described by the patent:

    …siggraph.org/…/neural-animation-layering-for-syn…

    advances.realtimerendering.com/…/index.html

    www.cs.ucdavis.edu/…/correlationMapsEG07.pdf

    docs.unity3d.com/Manual/AnimationLayers.html

    Mchugho, (edited )

    You’ve not even referenced the claims of the patent, which is actually what is protected. It’s already extremely likely the examiner has flagged these up as prior art and more and still passed it as allowable after a thorough novelty search and several rounds of amendments. Lots of things are sort of like other inventions but what they actually do lies outside of the claim scope.

    The invention is not what is patented, the claims are. There are undoubtedly novel features in the claims or again the examiner wouldn’t allow it.

    Barring a performance of a full novelty search where you break down the claims and compare them to the prior art individually, you aren’t convincing me that the claims aren’t novel.

    Assessing novelty is one of the most difficult parts of being a patent attorney and can’t be done with a cursory search.

    MooseBoys,
    1. A locomotion system for controlling animation of a character in a three-dimensional (3D) virtual environment comprising: a rendering engine; a core system logic communicatively coupled to the rendering engine for executing core game logic of the virtual environment …

    This is basically a description of a game engine that supports movement and animation. Descent (1994) would be the earliest production use of such an engine.

    1. The locomotion system of claim 1, wherein a key identifies one or more variables of the blackboard, the key comprising a human readable name associated with the variables to provide the selection criteria.

    Congratulations, you just described “variables”, a concept at least as old as ENIAC (1945).

    1. The locomotion system of claim 1, wherein the core game logic defines one or more desired physical movements to sequence the motion type objects blocks.

    Yes, that’s one way to describe “animation”

    1. The locomotion system of claim 1, wherein a selected archetype block defines a fallback archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type blocks and motion animation blocks from the selected archetype block.

    Variables having a default value is the default behavior of most programming languages and software systems.

    1. The locomotion system of claim 1, wherein a selected archetype block defines the character’s default animation.

    Yea, we’re talking about animation here. Default value of animation description = default animation.

    1. The locomotion system of claim 1, wherein a selected archetype block of the character is unique from a second archetype block of a second character and at least one motion type block is common across the character and the second character.

    Inheritance, a property of most software designs since the 1980s.

    1. The locomotion system of claim 1, wherein at least one of the motion animation blocks, the motion type blocks, and the archetype blocks is defined by a series of extensible markup language (XML)-based meta files.

    Storing configuration in a data file. You’d be hard pressed to find an alternative. Maybe some genius will come along and find some way to represent it in JSON…

    1. The locomotion system of claim 1, wherein a selected attribute of a selected motion animation block includes at least one of a clip set that is used by a selected motion of the character, an overloadable animation blend tree to be used for the selected motion, named additional clips within specific clip sets, parametric blends from sets that can be named, a Boolean that specifies whether play speed of the selected motion can be modified, a minimum speed, and a maximum speed.

    This seems to be the main claim of the patent, but seems to have a huge amount of prior art (see links). “Parametric blends” and other terms are just jargon.

    1. The locomotion system of claim 1, wherein the attributes of the motion animation block are custom float values.

    Oh my god. Really? Shall we also include “doubles”, “halfs”, or maybe “rationals”?

    1. The locomotion system of claim 1, further comprising one or more transition tables to control a relationship between motion animation blocks.

    “Translation table” seems to just be referring to the graph topology of the system. Yes, graphs are the most common way to represent arbitrary N:M relationships.

    1. The locomotion system of claim 1, further comprising an in-game graphical user interface for real-time modification of at least one of the motion animation blocks, the motion type blocks, and the archetype blocks.

    Node-based editing; standard practice in all 3D modeling.

    1. A computer-implemented method for controlling animation of a character in a three-dimensional (3D) virtual environment comprising: executing core game logic to render the virtual environment using a core system logic communicatively coupled to a rendering engine …

    Yes, you already described what a game engine is and an animation system is. Game engines certainly do have animation systems…

    1. The computer-implemented method of claim 12, wherein said animating the character further comprises identifying a second archetype block, the common set of motion type blocks and the motion animation blocks of the second archetype block altering the animation of the character as a game story defined by the core game logic develops.

    Picking animation keys based on game logic. What else would you base it on exactly?

    1. The computer-implemented method of claim 12, wherein said animating the character further comprises identifying a fallback archetype block of the archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type blocks and motion animation blocks from the selected archetype block.

    Yes, default values do be defaultin’.

    1. A computer program product for controlling animation of a character in a three-dimensional (3D) virtual environment, the computer program product including a non-transitory computer readable storage medium having program instructions embodied therewith, the program instructions executable by a device to cause the device to perform a method comprising: executing core game logic to render the virtual environment using a core system logic communicatively coupled to a rendering engine …

    Yep, software sure does run on computers. Computers are neat. And they have storage.

    1. The computer program product of claim 15, wherein said animating the character further comprises identifying a second archetype block, the common set of motion type objects blocks and the motion animation blocks of the second archetype block altering the animation of the character as a game story defined by the core game logic develops.

    Are we really going to enumerate all the permutations of engine + animation + defaults claims?

    1. The computer program product of claim 15, wherein said animating the character further comprises identifying a fallback archetype block of the archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type objects blocks and motion animation blocks from the selected archetype block.

    I guess we are…

    Mchugho,

    You’ve not even remotely began to asses novelty properly but kudos for trying.

    MooseBoys, (edited )

    All the claims except 8 are “obvious” IMO. Claim 8 fails novelty because of the huge amount of prior art on the matter.

    Note that I’m using “novelty” and “obvious” according to their english definitions, and the intent of patent protection. If they’re different in practice, that’s a failing of current patent law.

    For reference, here’s what I would consider to be a “good” software patent: patents.justia.com/patent/6721362

    Mchugho,

    They also test for obviousness mate.

    If you think you can do better than a patent office examiner get on it because they’re extremely well paid.

    Or maybe you could stop and draw a line under what you think is correct. Have you ever considered the possibility that actually you haven’t got the first clue how to properly analyse a patent because it’s a profession that requires extensive training and eye to detail?

    I know on the internet it’s fun to pretend you actually know everything because everything is a Google search away but to even properly contextualise and separate good patents and bad patents isn’t a skill you can just pick up in 5 minutes to win an argument.

    DumbAceDragon,
    @DumbAceDragon@sh.itjust.works avatar

    Not shape keys, but something more akin to Unity’s animation layers. This kinda stuff has been in games for a decade or so.

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    It sounds more like they’re using more fundamental movements than what you’re describing, not running animation+shot animation but more like:

    Both reloading a particular weapon and mantling over a walk require you to lift your arms, so the root movement of lifting your arm to reload an LMG is the same one used to grab a ledge overhead, etc.

    Basically they’re just categorizing movements based on use case and direction so they can string those individual movements into different and unique patterns for individual actions.

    Pressing an elevator button uses the same arm movement as opening a door, which uses the same wrist rotation movement as turning the key in a car, etc. So they just break down individual movements in the same way an LLM breaks down a voice into phonetics to string new words together.

    MooseBoys,

    It’s definitely possible they’re doing something novel internally, but the details that would support that interpretation are missing from the filing. One of the requirements for patents is that it “sufficient disclosure of the invention so that it can be reproduced by others”. I would say I qualify as an expert in the domain covered, and I have no idea what they’re actually doing based on the patent alone.

    ouch,

    Software patents need to die.

    ArmokGoB,

    This has been done for decades. Anyone that respects this patent is an idiot.

    nokturne213, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    At least it is not skyrim again?

    madame_gaymes,
    @madame_gaymes@programming.dev avatar

    Now we get 11 years of Oblivion re-releases!

    I guess TESVI is already doomed, probably won’t release until after the ice-caps melt.

    cannedtuna,

    Sounds like we won’t have to wait too much longer then! /s

    madame_gaymes,
    @madame_gaymes@programming.dev avatar

    Shit, you’re right. That was an awful time reference for the joke… it might actually release before the Oblivion remake.

    SolidShake,

    The first oblivion gate actually just takes you to the Skyrim intro and you can’t leave.

    TommySoda,

    “Hey you, you’re finally awake.”

    sundray,

    “Caught trying to cross the boarder from the plane of Oblivion, huh?”

    FenrirIII,
    @FenrirIII@lemmy.world avatar

    *border

    LanguageIsCool,

    Lmao gotem

    Derpenheim,

    Honestly, if it did that, im not sure I’d even be mad. That would be the funniest thing I’ve ever seen a gaming company do

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