rgb3x3

@rgb3x3@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

rgb3x3,

This makes me realize that I can’t think of hardly any videogames with a black character at the forefront.

Sure, there are black playable characters in MOBAs and MMOs, but how many story-driven games have black characters at the forefront?

The most recent one I can think of is Alan Wake 2. And Spider-Man Miles Morales. But there really are so few compared to those with white main characters. Which is sad.

rgb3x3,

I’m not thinking this is going to be good. I love Cate Blanchett, love Jack Black, and Kevin Hart… but the actors were definitely not the right choice for the roles. Kevin Hart is tiny when Roland is a massive dude, Cate Blanchett is just too old for being Lilith, and Jack Black will just be Jack Black and not Claptrap. And where’s Mordecai and Brick?

We’ll see, but video game movies are always a crapshoot because the producers rarely understand the source material.

rgb3x3,

It’s only a first version. I’m sure with time, it’ll get even better.

rgb3x3,

People are literally only asking for the same console, a few refinements, and with better performing internals.

The form factor is excellent, if a bit flimsy. But games like TOTK and whatever next 3D Mario game comes out deserve to have better graphical fidelity than what the current switch can put out. I stopped playing TOTK because I just kept getting framerate drops.

Please give the Switch 2 more powerful internals!

rgb3x3,

And there’s never been a worse time to be making them.

The industry keeps consolidating and there were a ton of layoffs, despite great profits.

This year was great, but sad.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

rgb3x3,

It’s better than arguing with the customer.

Simple explanations like “we felt we were under X constraints” or “our engine didn’t handle the loading times as well as we had hoped” would be just fine.

Instead, they just seem to be telling the players they’re wrong for disagreeing with many of the design decisions made

rgb3x3,

And if you’re down on a planet you can, but there is no magic to be found because it’s all procedurally generated emptiness between copy-pasted points of interest.

I think the perfect example of this are the caves that show up sometimes.

First time I found one, I thought “neat, I wonder what’s in there.” So I go exploring and find out that… nothing. Nothing is in there. It’s just an empty cave. So I find a second one, hoping that was a fluke and again… nothing.

The procedurally generated content is severely lacking in a reason for even existing.Nothing is worth exploring in Starfield because there’s just nothing there.

Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought (www.eurogamer.net)

“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

rgb3x3,

I see so many people excusing Bethesda’s poor design choices and lack of content by saying mods will fix them.

That may be true, but the publisher making hundreds of millions shouldn’t be offloading their work onto the free labor of the community.

rgb3x3,

Why wouldn’t 8bitdo buy a license? There are one 3 gaming consoles, so being 3rd really makes no difference. And MS/Xbox still has a huge impact on the gaming industry.

I’m not defending the walled-garden decision, but the Xbox market is not small and this is unlikely to prevent controller manufacturers from supplying controllers to Xbox customers.

rgb3x3,

If Microsoft and Sony get into an acquisition war, Microsoft will beat Sony out each and every time.

Microsoft just has WAY more cash, they’re a much bigger company. Sony can’t afford to do that.

rgb3x3,

Alphabet has half the market cap of Microsoft. Microsoft is so unbelievably big, it’s not even funny.

Microsoft would be the one buying all three of Alphabet, Bytedance, and Disney and barely scoff at it.

rgb3x3,

The AAA bubble burst a while ago. Complete AAA games rarely release anymore because studios keep trying to push the boundary on scope and size instead of focusing on quality.

The limited size of indie games means they’ll always have the capability to ship complete. They don’t always because the teams are much smaller and less experienced, but I’ve always found more enjoyment out of a passionate indie game than a corporatized AAA.

rgb3x3,

I’ve always thought it was weird that there hasn’t been a Hunger Games video game. Not to play out the teen movie storyline, but as the Battle Royale part.

Imagine creating a character using typical RPG elements (strength, endurance, speed, crafting, survival, etc.) with a limited number of points, the same number of points as everyone else. Then you’re placed inside different large arenas that have environmental hazards for a Battle Royale survival that could last up to 30 minutes per game if you’re good enough to make it to the end.

You have to survive against random encounters just like the gamemasters use in the books, dangerous animals, and you can get sponsorship drops like the COD kill streak rewards (healing items, tools, weapons). You could even make it through by not killing anyone if you’re good enough at surviving the environment, but you’d better hope you don’t end up in a fight.

I just think a game like that would be sick.

rgb3x3,

Because it’s still a mobile game and there’s no way it’s a great experience trying to play it on such a small screen.

I honestly don’t understand the smartphone gaming fad because of the screen size issue. Who actually plays games like this on their phone that wouldn’t rather buy a dedicated steam deck or other device?

rgb3x3,

I can’t believe they thought shipping the game without proper local maps was a good idea.

rgb3x3,

I’ve been noticing that too recently. I’ve been hooked on the game, but not really in a good way. I’m not having fun, I’m checking boxes for quests or leveling and it scratches an ADHD itch where I can’t get off it until I finish what I’m doing, but there’s always a new thing that I’m doing. They have done a good job singing missions together so that it feels like you’re always doing something.

But it doesn’t feel fun. They have less than 10 unique buildings to discover throughout the 1000 planets, to the point where I had seen the same two buildings within the first 5 hours of the game. They somehow couldn’t come up with more than 6 different types of plants that repeat across planets. Running to buildings from landing spots is a real bore.

Progression is a real grind. 32 hours in and I’m only level 22, AND I feel like I don’t have skill points in basically anything compared to how big the skill tree is.

I’m disappointed in how shallow the game is. 1000 planets wide, an inch deep. I’ll probably finish the main story missions and be done with it.

rgb3x3,

You know it’s bad game design when the most useful superpower the game has is the one to let you keep sprinting so you can try to waste less time (Personal Atmosphere).

rgb3x3,

What’s sad is that Starfield was expected to be the next big RPG. The next Skyrim but in space.

Instead, most people are likely going to come out of their experience with the game with a “meh” opinion about it. It’s solidly middle-tier.

If there’s anything to be said, the visuals are incredible, but everything else is a retread of mechanics pulled from other games (most notably, half the ideas are taken from No Man’s Sky).

rgb3x3,

So what’s even the point of scanning things?

Why do it in the first place?

rgb3x3,

Tidal. I use it because Id gotten tired of Spotify and YouTube Music’s BS

rgb3x3,

You mean pointing a laser at a rock for a few seconds until it pops isn’t interesting? /s

rgb3x3,

Console gaming is just easy. No launchers, no installation problems, I know that every game I download to it is going to work. I don’t need to worry about upgrading parts or troubleshooting software.

And really though, with Game Pass I’m not at all worried about game costs. It’s just a non-issue. Anything not on the service, I’ll buy normally.

rgb3x3,

There’s no way Nintendo abandons the removable joycons. They’re such an important part of the switch experience.

Literally all Nintendo needs to do is release essentially the same hardware format with increased computing power, better screen, and a bit more “robustness” in the hardware (the OG feels plasticy and flexes quite a lot).

They’d sell it probably as much as the original. Because BOTW and TOTK deserve higher graphical output.

rgb3x3,

The steam deck is about half as powerful as the Series S. If you don’t want mobile gaming, there’s zero reason to buy the steam deck over the Series S.

rgb3x3,

God damn, I’m still somehow extremely impressed by how small storage has gotten. That’s wild.

rgb3x3,

I had thought that at least Microsoft’s plan was to for allow their cloud infrastructure to handle background loading processes so that there didn’t need to be such giant file sizes and so developers could have more computing power to work with.

Whatever happened to that?

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