eurogamer.net

teawrecks, do gaming w Roblox Studio boss: children making money on the platform isn't exploitation, it's a gift

“The children yearn for the mines!”

AFallingAnvil,
@AFallingAnvil@lemmy.ca avatar

“Work will set you free.”

Veraxus, do games w Game prices are too low, says Capcom exec
@Veraxus@kbin.social avatar

Everyone: "Games are getting WAY too expensive."

Out of touch executive: "Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!"

hogart,
@hogart@feddit.nu avatar

Games haven’t gotten more expensive since ever. Like I said above, The Original Donkey Kong for the SNES was 66 usd. It releases in 1994.

dandi8,

That's a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.

hogart,
@hogart@feddit.nu avatar

I live in Sweden. But saying it cost 799sek in 1994 might not give you a good idea of its cost.

dandi8,

Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.

hogart,
@hogart@feddit.nu avatar

Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.

My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.

Veraxus,
@Veraxus@kbin.social avatar

In 1994 you were buying a physical, manufactured product which you owned.

Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.

Games are dramatically overpriced.

520,

That was as expensive as it was back then because the game released on what is effectively a PCB. Which was expensive to make.

Tenniswaffles,

How expensive? Because accounting for inflation, $66 in 1994 is worth about $136 in 2023.

520, (edited )

The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo's lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That's ignoring any enhancement chips as DKC didn't use any (but many other late generation games did).

And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn't exactly much competition driving prices down. Sure, Nintendo couldn't quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you're dealing with the big N's bullshit.

The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.

There's a reason PS1 and Saturn games were massively cheaper to buy than N64 games.

Gabu,

If you buy a game today, does it come with a free SSD to install it in? Does it have a paper manual and a nice box? Is it even finished? Games aren’t cheaper, you’re just getting scammed.

Neato, do games w Unity bosses sold stock days before development fees announcement, raising eyebrows
@Neato@kbin.social avatar

Isn't this insider trading? If I owned a company and sold all my stock and then tanked my company with stupid news, that'd be illegal.

Though I'm surprised they sold it before the news. This kind of fund-raising tactics piss off customers but investors usually love it, the short-sighted creatures they are.

Hegar,

It's obviously insider trader but laws are for the poors.

Ottomateeverything,

The guy who owns the company knows what it means for the long term stock price: a plummet. He knows that’ll come eventually if these changes go through.

Investors may react positively to the news, but when they see the damage it actually does, they’ll pull out too.

The guy running the company has shares that are valued way higher than when he earned them, he is sitting so high right now it’s far worth selling here instead of gambling on the response to the news. It’s just simple “quit while you’re ahead”.

Whirlybird,

No it’s not. If he unloaded a huge bunch out of nowhere just before the announcement then sure, it probably is, but that’s not what happened - he has been consistently selling stock the whole year, buying none.

What likely happens is he is paid partly, or was at some stage, in stock. To convert it to cash you need to sell it.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

“Illegal” doesn’t mean much anymore if you’re rich. No one seems to be enforcing anything cuz we can’t get in the way of that trickle-down.

nukul4r, do gaming w Kerbal Space Program 2 studio reportedly shut down by Take-Two

Wow, this sucks. For the team of course, and everyone who bought the game. I hoped to grab it one day, when it’s in a better state, oh well…

Hildegarde, do gaming w Nintendo shares drop following Switch 2 delay reports

Stock traders who do not have any information about nintendo’s plans beyond the rumors in the press have sold shares in response to rumors in the press about the switch 2.

nothing is confirmed until something is confirmed

bogdugg, do gaming w Starfield's new PC patch delivers the game we should have had at launch
@bogdugg@sh.itjust.works avatar

the game we should have had at launch

DLSS, frame-gen and massive CPU/GPU performance boosts

I don’t think the performance is Starfield’s biggest problem.

Gigan, do games w Microsoft expected to finally buy Activision Blizzard next week
@Gigan@lemmy.world avatar

Ugh, I hate these giant corporations gobbling each other up.

Chozo, (edited ) do games w Destiny 2 players are pre-ordering and cancelling The Final Shape just to get an exotic gun

This is some pretty trash reporting, which is odd considering that Eurogamer usually isn't this bad. But their source for this is a Twitter thread from Luckyy10P? The dude is widely known as the biggest clown in the Destiny community, and every piece of "news" he covers is greatly exaggerated drama that only like three players ever complained about, but he presents as some massive community-wide issue.

Nobody's buying and then cancelling their $100 preorders just to keep one of the most mid guns that Bungie has ever released. Tessellation is not that good of a gun. Maybe it will be good when the catalyst is released in The Final Shape (though you won't be able to even get the catalyst without owning the expansion), but right now pretty much every trusted Destiny community member is confirming that the gun serves little to no real purpose in the current sandbox.

If Eurogamer wants to cover nonsense from Luckyy, they should be inquiring about his child support payments.

awesome_lowlander, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

The problem does not lie with gamers. It lies with ‘AAA’ developers who publish unplayable cashgrabs that need years of bugfixing before reaching a playable state, thus leading to expectations of ongoing development. Not that Early Access has helped in that regard.

Carighan,
@Carighan@lemmy.world avatar

Oh I meant that, that’s why I worded it that way.

antithetical, (edited ) do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I got this game finally last year, after waiting for the bugfixes, and have been playing since then. I’ve got over 170 hours now, did all the sidemissions and now finishing Phantom Liberty, and loved every minute of it. This was my first dive into the cyberpunk-genre and it is impressive, especially the dystopian future that also seeps through in modern times.

The way Cyberpunk 2077 tells its story and does world building is beautiful. The immense city with twirling roads, mountains of trash and dysfunctional society is really immersive. I understand that it is not possible to give every citizen a full back story with limited resources but the amount of detail and love that they were still able to put in is commendable. Even after all this time spent in the gameworld it still manages to surprise me with random encounters while exploring.

I’m glad I waited for the bugfixes and had only a few crashes and minor glitchy physics. I hope they learn that delivering a good product is more important then deadlines, since players like me will wait anyway.

Fun fact: in no other open-world-game I got run-over by cars as much as in this game. Hmm I wonder, maybe all cars evolved from Tesla’s in this universe? (j/k)

mox,

I just started it and am having a similar experience, right down to getting hit by cars. At least, I assume they were all cars. Last time I was suddenly knocked off my feet was on the sidewalk, and when I finally regained control of my character, there was no vehicle driving away from me. It could have been a goat fitted with optical camo for all I know.

antithetical,

Haha those damn goats in octocamo… They should put beepers on 'em!

psycho_driver,

Goat Simulator 2077

Mandy, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

Not only hyping a features they had for several games now, but I bet my left ovarie thats they all gonna be as broken as their earliest iteration

OctopusKurwa,

I want it to be good for all my friends who have an Xbox but a darker side of me is also relishing the YouTube content should it be a broken mess.

Mandy,

cant wait for the backwards flying dragon, i mean the backwards flying spaceships

RileyIsBad,
@RileyIsBad@beehaw.org avatar

Yup, that.

Don’t get me wrong, I love me some Bethesda games, but only 5 years after they’ve come out and with a 200 plugin modlist.

Mandy,

i like modding as much as the next gal but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it

ursakhiin,

It’s not good that the games are broken and they are relying on modders to fix them. It would be totally fine if they released a fully functioning thematic sandbox for modders to play in though.

The thing about Bethesda games is that their modding tools are far and away from any other game, making serious improvements much more accessible. That’s one of the major draws of them.

I just wish every game didn’t have an unofficial patch requirement to keep it from crashing too often.

Mandy,

exactly, i would have no problem in that case

DaSaw, (edited )

People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.

Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.

Mandy,

Im no stranger to daggerfall either but that just highlights the problem with the company but some fanatics who blindly follow then

Their games don’t have to be buggy messes till modders do bestesdas job for them, mods should primarily enhance, not fix.

And these people who don’t care (as you that is) are one key problem why bethesdas and other companys launch their games like an alpha they’ll never fix (hows their ducttape held severly outdated engine gonna cripple this title I wonder)

DaSaw,

We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.

Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.

Mandy,

dont you see the inherit problem that these devs all themselves created with the increasing cost, increasing scope, increasingly forcing bigger retention spans? these games dont need to be this needlessly huge and even than there is no need to have them almost broken (have you SEEN how cd project red always releases their games?)

i never said it was that much better back than, its just much easier to have all of this garbage available than it was back than cause now its flooding the online stores

and of course “do it better yourself than”, i dont have to be a mastercoder to recognise subpar quality, i dont need to be a masterchef to know when something tastes bad

kureta,

I’ll be busy playing Baldur’s Gate 3 anyway. Will look back when they finish fixing it after release.

cambriakilgannon,

We’ll go play it once the community finishes it with mods :')

ampersandrew, do gaming w Bethesda responding to negative Starfield reviews on Steam
@ampersandrew@kbin.social avatar

The game isn't bad, but it does feel like it came out of a time capsule from over ten years ago with a bunch of features they tried to implement that their engine couldn't handle. If you have to tell your customers, one on one, why your game is actually fun, you're doing something wrong. Hopefully Microsoft finally makes them throw out Creation and start from scratch for ES6 on Unreal or something, taking a hard look at what their competitors are doing better than them in the RPG space.

ursakhiin,

The main thing I want from ES6 is the same level of modability as Skyrim. I’d love for it to be as stable as Starfield.

I didn’t think the need to dump creation to make a great game, they just need to stop trying to polish the rust. Some aspects of Creation aren’t amazing but the staying power of Bethesda games has been about modding a compelling world in a well supported way. They need to ensure that whatever they do that they don’t lose that.

I think Starfield has a lot going for it but I don’t find the world compelling enough to want to spend time in the way I did Skyrim. I enjoyed the time I did spend but I don’t see that itch coming back. Starfield made me want to play a space game with magic, but I’ve I got it’s magic unlocked I didn’t feel that desire was fulfilled.

aksdb,

I don’t blame the engine. There are other studios out there with custom engines that evolved over time. Also Creation Engine evolved a lot.

That they work with many connected scenes instead of a continuous world also has advantages … it allows them to easily change the “world” between scenes by simply linking you “back” to a different scene (for example city under siege which before the dialog was not under siege). It’s how they work. They could do the same shit with Unreal if they wanted to and if they believe this kind of game design is the only feasible for their story telling, they would shove it into another engine as well.

I also don’t think the game feels “old”. I do think it feels like it is conceptionally unfinished. They had many ideas and you can see a lot of different systems in the game (space fights, planets with different biomes, ship building, base building, and so on and so forth). Each of these systems in itself has some kind of concept, but all these systems together are missing a clear concept, IMO.

From what I know, game dev typically works in modules that get thrown together. And this also seems to be the case here. However the “big picture” wasn’t refined or they realized that it needs a ton of small adjustments all over the place (conceptionally AND technically) to make sense of it and it looks like they were not able to deal with the complexity of that.

As a result we have a game that is okayish. It tells some stories, and offers a lot of content, but it feels not nearly as stunning as it should have and it’s not on a single front ground breaking.

ampersandrew,
@ampersandrew@kbin.social avatar

Creation is built on code over 20 years old at this point, and it shows. If they could have upgraded it to handle modern needs, I think they would have. Sarah Morgan looks like plastic in just about every lighting environment I've seen so far except for the room you meet her in. The conversation system may be an upgrade over what they were able to do with Daggerfall, but compared to its contemporaries from the likes of CDPR and Larian (even BioWare's old Mass Effect trilogy), it really feels lacking when they can't implement proper directed camera angles or performance capture.

Their side quest designers (referring here primarily to "activities" and non-faction quests) are either terrible at their craft or confined to an engine that can only easily spit out fetch quests where nothing interesting happens on the way to fetch the macguffin, once again, like their contemporaries can and do; the bar has been raised since the days of Fallout 3 and Skyrim.

When flying, the game loads you into an area where you always have to fly the "last mile" and dock, and the only reason I can imagine you would build it that way is that they couldn't make their engine load the space they need to load in a seamless way, like their competitors making other space games.

davehtaylor,
Perfide,

Creation is built on code over 20 years old at this point, and it shows

You can just as easily say the same thing about Unreal Engine, Frostbite, CryEngine, etc… all of these engines are built on decade(s) old code to some degree. The problem isn’t Creation Engine, it’s Bethesda. Unreal isn’t a magic bullet. The results if they used Unreal at this point would likely be worse, not better.

ampersandrew,
@ampersandrew@kbin.social avatar

The trend for a long while was to have an in-house engine to save on costs, but many of them, including the RPG companies we've been discussing, have moved off of those engines and onto Unreal.

Kbin_space_program,

The best part of creation is its sandbox-ibility and open world functionality.

It's the very thing unreal engine is completely horrible at.

ampersandrew,
@ampersandrew@kbin.social avatar

If you ask me, a lot of the systems they built for open worlds like Elder Scrolls and Fallout make far less sense when you're an interplanetary space traveler, like waking up a person at your home base to give you a tour of your new club, because they're on a day/night schedule where they walk between their room and the living room. And it's not like open worlds or even Bethesda-esque RPGs haven't been built in Unreal before.

CosmoNova,

I totally agree. However, when looking at the bigger picture I think Microsoft wouldn’t want to be so dependend on Epic after spending so much money on their game service, Bethesda and Activision/Blizzard. I don’t expect them to actively consider switching engines and I don’t think it would solve all that many problems anyway.

ampersandrew,
@ampersandrew@kbin.social avatar

They're certainly not solving problems by staying on this engine and kicking the tech debt can down the road.

InEnduringGrowStrong, do games w EA working on player-voiced characters in games, patent shows
@InEnduringGrowStrong@sh.itjust.works avatar

Yea, because everyone loves listening to their own voice so much.

Pronell,

Imagine doing a Jar Jar impression and having to live with it for an entire game.

Noodle07,

Alright I’m in

cahhts, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I bought this game day 1, put about 20 hours in and set it down.

Picked it up again three months ago and have not set it back down. Best game I have ever played. I’m a sucker for lore and mission content and this game just does not fail to deliver.

I know it had a rough launch and I don’t want that to be acceptable, but god damn this game is just so good. Like, so fucking good. Despite the launch I have to give it to them, they fixed it and it is just endlessly amazing

kromem,

It’s outstanding, but even right now at its best it still isn’t perfect.

I’m very, very much looking forward to what they can eventually do using UE5 as the base in an era with generative AI to fill out the edges.

When the polish (pun intended) is there, the game is beyond everything else. But when you end up just a bit past the edges of where it holds your hand, it quickly loses the veneer, which is the key difference vs something like a Rockstar open world (but also very different budgets and aims).

There’s a handful of studios I think will adapt especially well to the future of game development, and CDPR is one of them.

Because it is going to be possible to have CP 2077 main scenario style interactions across an entire open world within the next decade. And who better to curate that experience than the people delivering it in a diagonal slice?

BloodSlut, do games w Starfield's new PC patch delivers the game we should have had at launch - Eurogamer

Hell of an article title for an update that pretty much just adds DLSS support and the ability to eat food from the environment.

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